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๐Ÿ—ก๏ธAssassin Job

โš”๏ธ Reimagined Reworks โฑ 11 min read ๐Ÿ—“ Updated Nov 13, 2026
Assassin Job

On Classic Reimagined the Assassin gets a "Shadow" kit of katar skills: blink strikes, a 5-hit slash chain, a self-centered blade ring, a poison field and a damage-amplifying mark. A crit toggle, shadow clones and a return blink sit on top of that kit. You play it by jumping in with Sonic Blow, Fatal Mirage or Death Mark, chaining short-delay skills on the same target to trigger Shadow Pursuit, and using Shadow Recall to get back out.

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Classic 99/50 server. Custom skills are learned from the normal skill tree with skill points, after their prerequisites: the basic ones unlock from a related class skill, the strongest ones need another custom skill (usually at Lv 3) or a signature class skill first. Values below are for the current patch (November 2026).

Custom Skills Overview

SkillMax LvTypePrerequisite
Fatal Mirage5Offensive, Physical, blink + 5x5 areaSonic Blow Lv 1
Shadow Instinct3Supportive (self buff)Katar Mastery Lv 3
Death Mark2Offensive, Physical, blink + 5x5 area + debuffFatal Mirage Lv 3
Blade Waltz3Offensive, Physical, self-centered 5x5Grimtooth Lv 1
Shadow Requiem3Offensive, Physical, melee chainKatar Mastery Lv 1
Dark Ambush3Offensive, Physical, melee, ignores DEFCloaking Lv 3
Venom Eclipse3Offensive, Physical, Poison ground fieldVenom Dust Lv 1
Venom Infusion5Supportive (self buff)Enchant Poison Lv 1
Death Whisper5Toggle (self buff)Katar Mastery Lv 3
Shadow Echo2Summon (shadow clones)Shadow Instinct Lv 2
Shadow Recall1Supportive (return movement)Cloaking Lv 1
Shadow Pursuitโ€”Automatic passive (no skill points)Normal Assassin

All custom skills are for the normal Assassin job only.

Class Signature: Shadow Pursuit

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Class signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.

WhoNormal Assassin (no skill points, no activation)
BuildHit your selected target with an eligible skill: the target is marked for 6 s
ReadyThe mark (buff icon) on that target
BonusNext eligible skill on the same target: +10% damage (+5% vs players / PvP / GvG)
Recovery10 s

Every normal Assassin has this passive. It costs no skill points and you don't activate it.

Eligible skillsSonic Blow (needs Katar Mastery Lv 4), Fatal Mirage, Death Mark, Shadow Requiem, Dark Ambush
Mark window6 s
Bonus+10% damage vs monsters/MVPs; +5% vs players, player-owned units and on PvP/GvG maps
Recovery10 s

Notes

  • Do HP damage to your selected target with an eligible skill and that target is marked for 6 s.
  • Your next eligible skill that hits the same target before the mark expires gets the bonus once. Repeating the same skill counts.
  • Only the selected target gets the bonus. Splash victims don't.
  • One cast can't both create and use a mark, and Sonic Blow counts as one cast.
  • Hitting a different target doesn't move or refresh the mark.
  • Missed or blocked hits neither mark nor consume.
  • Normal attacks, Blade Waltz, Venom Eclipse, clones and autocasts don't count.
  • After the bonus lands, no new marks can be made for 10 s. Buff icons show the Mark and Cooldown states.
  • The Emperium can't be marked.

Fatal Mirage

Blink next to the target and slash every enemy in a 5x5 area around it three times.

Max Level5
TypeOffensive, Physical, melee (blink)
ElementWeapon
TargetEnemy
Range5 cells
Area5x5 around target
Cast TimeNone
After-Cast Delay2.0 s
Cooldown0.3 s
SP Cost24 / 28 / 32 / 36 / 40
RequirementSonic Blow Lv 1
Weapon / CatalystKatar
LevelDamage (3 hits)With Shadow Instinct or CloakingWith both
158% x3 = 174% ATK64% x3 = 192%70% x3 = 210%
2116% x3 = 348% ATK128% x3 = 384%140% x3 = 420%
3174% x3 = 522% ATK192% x3 = 576%210% x3 = 630%
4232% x3 = 696% ATK256% x3 = 768%280% x3 = 840%
5290% x3 = 870% ATK320% x3 = 960%350% x3 = 1050%

Notes

  • The Shadow Instinct and Cloaking bonuses are each +6% per Fatal Mirage level per hit and they stack. They never add hits.
  • You can cast it while Cloaked. Cloaking ends when the skill fires.
  • It can crit, but at half the normal skill crit chance.
  • It counts as melee (short-range) damage even though you cast it from 5 cells, so Death Mark boosts it.
  • A successful blink saves a Shadow Recall point and pulls your Shadow Echo clones along. On WoE/Battleground maps, or while rooted, you don't blink but the attack still lands.
  • Counts for Shadow Pursuit.

Shadow Instinct

A self buff that raises the damage of Fatal Mirage and Shadow Requiem.

Max Level3
TypeSupportive (self buff)
Elementโ€”
TargetSelf
Cast Time1.0 s (variable, reduced by DEX)
After-Cast Delay0.3 s
Cooldown40 s
SP Cost45 / 55 / 65
RequirementKatar Mastery Lv 3
Weapon / Catalystโ€” (no Katar needed to cast)
LevelEffect
1Lasts 20 s
2Lasts 30 s
3Lasts 40 s

Notes

  • Fatal Mirage: +6% ATK per hit per Fatal Mirage level (+30% per hit at Fatal Mirage Lv 5).
  • Shadow Requiem: +3% ATK per slash per Shadow Requiem level (+9% per slash at Lv 3).
  • The bonus size depends on the boosted skill's level. Shadow Instinct's level only changes the duration.
  • Removed on map change or warp.

Death Mark

Blink beside the target, hit everything in a 5x5 area with one heavy strike, and mark the enemies hit so they take more melee damage.

Max Level2
TypeOffensive, Physical, melee (blink) + debuff
ElementWeapon
TargetEnemy
Range5 cells
Area5x5 around target
Cast Time0.5 s (variable, reduced by DEX)
After-Cast Delay0.5 s
Cooldown15 s
SP Cost55 / 70
RequirementFatal Mirage Lv 3
Weapon / CatalystKatar
LevelDamage (1 hit)vs Demi-Human / Dragon
1690% ATK770% ATK
21380% ATK1540% ATK

Notes

  • Death Mark debuff: the target takes +20% short-range (melee) physical damage for 5 s. Bosses take +10% instead. Magic and long-range damage get no bonus.
  • The bonus applies to melee damage from anyone, so it also helps your party's melee attackers.
  • The mark does not block reflect: Reflect Shield and reflect cards on the marked target still work.
  • The mark is applied even if the damage misses.
  • It counts as melee damage and can't crit.
  • Blinks like Fatal Mirage (saves a Shadow Recall point, no blink on WoE/Battleground maps).
  • Counts for Shadow Pursuit. The Pursuit bonus needs the hit to actually do HP damage.

Blade Waltz

Spin blades around yourself. The ring follows you and hits everything in a 5x5 area every 0.3 s.

Max Level3
TypeOffensive, Physical, melee area
ElementWeapon
TargetSelf
Area5x5 around caster (moves with you)
Cast Time1.0 s (variable, reduced by DEX)
After-Cast Delay0.5 s
Cooldown5 s
SP Cost24 / 30 / 36
RequirementGrimtooth Lv 1
Weapon / CatalystKatar
LevelDamageDuration
170% ATK x 3 pulses = 210%0.9 s
2130% ATK x 4 pulses = 520%1.2 s
3208% ATK x 5 pulses = 1040%1.5 s

Notes

  • The first pulse comes 0.3 s after you activate the skill. An enemy only takes the full total if it stays in the area for every pulse.
  • The buff ends if you unequip the Katar.
  • Blade Waltz pulses don't build or use Shadow Pursuit.

Shadow Requiem

A fast melee slash. Recast it within 2.5 s to grow the chain, up to 5 hits per cast.

Max Level3
TypeOffensive, Physical, melee
ElementWeapon
TargetEnemy
Range2 cells
Cast TimeNone
After-Cast Delay1.0 s
Cooldown0.3 s
SP Cost18 / 24 / 30
RequirementKatar Mastery Lv 1
Weapon / CatalystKatar
LevelPer slashFull chain (5 slashes)Full chain with Shadow Instinct
133% ATK165%180% (36% per slash)
266% ATK330%360% (72% per slash)
3100% ATK500%545% (109% per slash)

Notes

  • The 1st cast hits once, the 2nd hits twice, and so on up to 5 hits. The chain resets if you don't recast within 2.5 s.
  • You can continue the chain on a different enemy.
  • It can crit, but at half the normal skill crit chance.
  • Counts for Shadow Pursuit. Chain stacks and Shadow Pursuit are tracked separately.

Dark Ambush

Three quick strikes on one enemy that ignore DEF. It hits harder if you start it from Cloaking.

Max Level3
TypeOffensive, Physical, melee
ElementWeapon
TargetEnemy
Range2 cells
Cast TimeNone
After-Cast Delay2.0 s
Cooldown0.3 s
SP Cost30 / 38 / 46
RequirementCloaking Lv 3
Weapon / CatalystKatar
LevelDamage (3 hits)From Cloaking
196% x3 = 288% ATK106% x3 = 318%
2193% x3 = 579% ATK213% x3 = 639%
3290% x3 = 870% ATK320% x3 = 960%

Notes

  • Ignores the target's DEF.
  • You can cast it while Cloaked, which adds +10% per level per hit. Cloaking ends when the skill fires.
  • Single target only, with no blink.
  • Counts for Shadow Pursuit.

Venom Eclipse

Create a short-lived Poison field on the ground that hits enemies inside it.

Max Level3
TypeOffensive, Physical (ATK-based), ground field
ElementPoison
TargetGround
Range6 cells
Area5x5
AccuracyNever misses (ignores FLEE)
Status ChancePoison 10 / 15 / 20% per pulse (5 s)
Cast Time1.0 s (variable, reduced by DEX)
After-Cast Delay1.0 s
Cooldown4.5 s
SP Cost28 / 36 / 44
RequirementVenom Dust Lv 1
Weapon / CatalystKatar
LevelPer pulseMax total (2 pulses)Poison chance / pulse
1150% ATK300%10%
2300% ATK600%15%
3450% ATK900%20%

Notes

  • The field lasts 0.9 s and pulses every 0.6 s, so an enemy that stays inside takes at most 2 pulses.
  • You can only have one field at a time. Recasting replaces the old one.
  • New: the pulses never miss, they ignore the target's FLEE.
  • New: every pulse has a 10 / 15 / 20% chance (by skill level) to Poison the target for 5 seconds.
  • Venom Infusion raises its damage (Lv 5: +20%, so 1080% max at Venom Eclipse Lv 3).
  • The field pulses don't build or use Shadow Pursuit.

Venom Infusion

A self buff that raises the damage of your poison skills.

Max Level5
TypeSupportive (self buff)
Elementโ€”
TargetSelf
Cast TimeNone
After-Cast Delay0.5 s
Cooldown3 s
SP Cost18 / 22 / 26 / 30 / 34
RequirementEnchant Poison Lv 1
Weapon / Catalystโ€”
LevelPoison skill damageDuration
1+4%20 s
2+8%30 s
3+12%40 s
4+16%50 s
5+20%60 s

Notes

  • Boosts Poison React, Venom Splasher and Venom Eclipse only.
  • Doesn't change your weapon element and doesn't need Enchant Deadly Poison or a Katar.

Death Whisper

A toggle stance that raises CRIT, critical damage and attack speed while it's on.

Max Level5
TypeToggle (self buff)
Elementโ€”
TargetSelf
Cast TimeNone
After-Cast DelayNone
CooldownNone
SP Cost20 (every toggle, including turning it off)
RequirementKatar Mastery Lv 3
Weapon / Catalystโ€”
LevelCRITCritical damageASPD
1+3+3%+2%
2+6+6%+4%
3+9+9%+6%
4+12+12%+8%
5+15+15%+10%

Notes

  • It stays on until you cast it again, change maps or warp. It doesn't drain SP over time.
  • Katars double CRIT as usual, so Lv 5 gives +30 CRIT while you're using a Katar.
  • The critical damage bonus only applies to actual critical hits.
  • Shadow Echo clones copy the cast animation but don't get the buff.

Shadow Echo

Summon fragile shadow clones that follow you and copy your attacks.

Max Level2
TypeSummon
Elementโ€”
TargetSelf
Cast TimeNone
After-Cast DelayNone
Cooldown25 s
SP Cost30 / 40
RequirementShadow Instinct Lv 2
Weapon / Catalystโ€”
LevelEffect
11 clone for 12 s
22 clones for 16 s

Notes

  • Each clone has 1 HP and deals 35% of the damage you would deal.
  • Clones stand on your cell, follow you as you walk, and move with your blinks (Sonic Blow, Fatal Mirage, Death Mark, Shadow Recall, Back Slide).
  • They copy your normal attacks and most native skills you use. They don't repeat the custom Shadow skills on this page.
  • Recasting replaces your current clones. They disappear when killed, when you warp, or when time runs out.
  • Clones can't damage the Emperium or WoE guardians, and their attacks don't build or use Shadow Pursuit.

Shadow Recall

Snap back to the cell you blinked from.

Max Level1
TypeSupportive (movement)
Elementโ€”
TargetSelf
RangeReturn point must be within 6 cells
Cast TimeNone
After-Cast Delay0.5 s
Cooldown3 s
SP Cost14
RequirementCloaking Lv 1
Weapon / Catalystโ€”
LevelEffect
1Return to the origin of your last successful Sonic Blow, Fatal Mirage or Death Mark blink

Notes

  • You must be on the same map and within 6 cells of the saved point, and the saved cell must still be reachable. If you cast it from farther than 6 cells, the point is lost.
  • Each blink grants one return. Your next blink attempt replaces the saved point.
  • Shadow Recall has no walk delay afterwards, and your Shadow Echo clones come back with you.

Changed Native Skills

  • Sonic Blow: range is 8 cells. You instantly blink to a free cell next to the target, on the side closest to you, before the hits land. The cast fails if all 8 adjacent cells are blocked. The blink saves a Shadow Recall point. Damage and the 2 s after-cast delay are unchanged from pre-renewal.
  • Cloaking: Fatal Mirage and Dark Ambush can be cast while Cloaked and get bonus damage (see above).
  • Poison React / Venom Splasher: damage is boosted by Venom Infusion.

โœจ Dual-Dagger Critical Support

Critical Attacks for Dagger Builds

Dual-dagger normal attacks and Double Attack can critically hit in the current setup. Death Whisper supports this style through its CRIT, critical damage, and attack-speed bonuses.

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Normal right-hand and left-hand damage rules still apply. The new offensive custom skill set continues to require a Katar; dagger critical support does not remove those weapon requirements.

Tips

  • Open with Sonic Blow or Fatal Mirage from range to mark the target, then follow up on the same target with Dark Ambush or Shadow Requiem for the Shadow Pursuit bonus.
  • Keep Shadow Instinct up before bursting with Fatal Mirage. Starting Fatal Mirage or Dark Ambush from Cloaking stacks with it.
  • Use Death Mark first in party play. The +20% melee damage taken helps every melee damage dealer on the target for 5 s.
  • Blink in, then use Shadow Recall to get out. Stay within 6 cells of the start point or the return is lost.
  • Poem of Bragi reduces cast time and after-cast delay, which matters for Fatal Mirage and Dark Ambush (2 s delay). It does NOT reduce cooldowns such as Death Mark (15 s) or Shadow Echo (25 s).
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