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๐ŸŽตBard & Dancer Job

โš”๏ธ Reimagined Reworks โฑ 9 min read ๐Ÿ—“ Updated Nov 13, 2026
Bard & Dancer Job

On Classic Reimagined the Bard and Dancer share a new "Resonance" kit of twelve custom skills: ranged and magic attacks that follow your Arrow element, a mark that powers up your other attacks (Harmonic Fusion), sound traps you can detonate on command, and three party songs that get much stronger when a Bard and a Dancer play together. Land different attacks to build Crescendo and release a stronger song.

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Classic 99/50 server. Custom skills are learned from the normal skill tree with skill points. The basic ones unlock from your own songs or dances (Bard and Dancer each use their own), the strongest ones need another custom skill at Lv 3 first. Damage values below are for Base Level 99 and Music Lessons / Dancing Lessons Lv 10 (current patch, November 2026).

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The custom skills work for the normal Bard and Dancer only. They are not passed on to Clown, Gypsy, Baby classes or other jobs.

Custom Skills Overview

SkillMax LvTypeWeapon
Harmonic Fusion5Magic, single target + markBard: Musical Lesson Lv 3 / Dancer: Dancing Lesson Lv 3
Sonic Melody10Magic, single target, 2 hitsBard: Musical Lesson Lv 3 / Dancer: Dancing Lesson Lv 3
Rhythmic Barrage5Ranged physical, single target, 3 hitsBard: Musical Strike Lv 1 / Dancer: Throw Arrow Lv 1
Scarlet Bloom5Ranged physical, target + delayed burstRhythmic Barrage Lv 3
Resonance Fury5Magic, 5x5 areaHarmonic Fusion Lv 3
Grand Resonance5Ranged physical, 7x7 areaArrow Symphony Lv 3
Arrow Symphony5Ranged physical, 7x7 ground fieldBard: Musical Strike Lv 3 / Dancer: Throw Arrow Lv 3
Resonance Trap5Magic, ground trap (5x5 blast)Bard: Dissonance Lv 1 / Dancer: Ugly Dance Lv 1
Resonance Burst1Utility, detonates your trapsResonance Trap Lv 1
Battle Hymn5Party buff (physical damage)Encore Lv 1
Serenade of Aegis5Party buff (damage reduction)Encore Lv 1
Nocturne of Ruin5Enemy debuff (MDEF down)Sonic Melody Lv 3

Class Signature: Crescendo

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Class signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.

WhoNormal Bard or Dancer (automatic)
Build3 different custom attacks within 10 s (notes 1/3, 2/3)
ReadyCrescendo Ready for 10 s (buff icon)
BonusNext Battle Hymn, Serenade of Aegis or Nocturne of Ruin: +50% strength and +50% duration
Recovery10 s
  • Land 3 different custom attacks within 10 seconds (Arrow Symphony, Resonance Trap, Sonic Melody, Grand Resonance, Scarlet Bloom, Rhythmic Barrage, Harmonic Fusion or Resonance Fury). Using the same attack twice does not count again.
  • Buff icons and chat messages show 1/3 and 2/3 notes, then Crescendo READY for 10 seconds.
  • Your next Battle Hymn, Serenade of Aegis or Nocturne of Ruin is +50% stronger and lasts +50% longer.
  • After you release it there is a 10 second recovery before you can build a new Crescendo.

Class Mechanics

Harmonic Fusion mark

Harmonic Fusion hits an enemy and leaves a mark on it. The mark makes your other attacks stronger:

Mark is used up byMark stays after
Resonance Trap (+20%), Sonic Melody (+20%), Scarlet Bloom (strike)Rhythmic Barrage, Resonance Fury
  • If the mark is not used and runs out on its own, it deals the Harmonic Fusion hit again.
  • Recasting Harmonic Fusion on the same target replaces the old mark.

Arrow element

Most custom attacks take the element of your equipped Arrow (Harmonic Fusion, Rhythmic Barrage, Scarlet Bloom, Resonance Fury, Arrow Symphony, Resonance Trap). A trap keeps the Arrow element it had when you placed it. Sonic Melody uses your weapon element instead, and Grand Resonance is always Neutral.

Partner and Duet bonus

  • Partner (Grand Resonance +10% damage): another Bard or Dancer in your party, within 5 cells, in line of sight, holding an Instrument, Whip or Bow.
  • Duet (songs): a party member of the other class (Bard with Dancer) within 5 cells, in line of sight, holding an Instrument or Whip. A duet doubles Battle Hymn and Serenade of Aegis, and makes Nocturne of Ruin 1.5x stronger.
  • The partner must be able to act (not silenced, frozen, stunned, etc.).

Harmonic Fusion

Hit one enemy with magic and put the Harmonic Fusion mark on it.

Max Level5
TypeOffensive (Magical, single target) + mark
ElementArrow element
Range7 cells
Cast Time0.45 s
After-Cast Delay0.35 s
Cooldown2.5 s
SP Cost20 / 23 / 26 / 29 / 32
WeaponInstrument or Whip
LevelDamageMark duration
135% MATK10 s
271% MATK10 s
3106% MATK12 s
4142% MATK12 s
5178% MATK15 s

Notes

  • When the mark runs out by itself, it deals the same magic hit again.
  • Start your combo with this skill so the next attacks get the mark bonus.

Sonic Melody

Strike one enemy twice with sound magic. Stronger against sleeping or marked targets.

Max Level10
TypeOffensive (Magical, single target, 2 hits)
ElementWeapon element
Range7 cells
Cast Time1.5 s
After-Cast Delay0.2 s
CooldownNone
SP Cost16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 / 32 / 34
WeaponInstrument or Whip
LevelPer hitWith Harmonic Fusion
161% MATK73%
272% MATK86%
382% MATK98%
492% MATK111%
5102% MATK123%
6113% MATK135%
7123% MATK148%
8133% MATK160%
9144% MATK172%
10154% MATK185%

Notes

  • Music Lessons / Dancing Lessons raise the damage (values above use Lv 10).
  • Extra damage against a sleeping target, on top of the values above.
  • Uses up the Harmonic Fusion mark (+20%) when it hits.

Rhythmic Barrage

Fire three quick physical hits at one enemy.

Max Level5
TypeOffensive (Physical, ranged, 3 hits)
ElementArrow element
Range7 cells
Cast Time1.5 s
After-Cast Delay0.2 s
CooldownNone
SP Cost18 / 21 / 24 / 27 / 30
Weapon / CatalystBow, Instrument or Whip / 1 Arrow
LevelPer hitvs Harmonic Fusion
141% ATK44%
256% ATK62%
371% ATK80%
487% ATK99%
5102% ATK117%

Notes

  • Does not use up the Harmonic Fusion mark, so you can follow up with a mark-consuming skill.

Scarlet Bloom

Fire an arrow that damages the target and plants a seed; the seed bursts around the target 0.5 seconds later.

Max Level5
TypeOffensive (Physical, ranged, delayed area burst)
ElementArrow element
Range7 cells
Burst Area3x3 (Lv 1-2), 5x5 (Lv 3-5)
Cast Time1.5 s
After-Cast Delay0.3 s
Cooldown4 s
SP Cost26 / 30 / 34 / 38 / 42
Weapon / CatalystBow, Instrument or Whip / 1 Arrow
LevelStrikeStrike vs Harmonic FusionBurst
143% ATK47%55% ATK
277% ATK85%100% ATK
3110% ATK122%146% ATK
4144% ATK160%192% ATK
5178% ATK198%237% ATK

Notes

  • The seed is only planted if the first arrow actually hits.
  • The burst never misses (ignores FLEE).
  • The strike uses up the Harmonic Fusion mark.

Resonance Fury

Release a magic burst in a 5x5 area around the target.

Max Level5
TypeOffensive (Magical, 5x5 area)
ElementArrow element
Range7 cells
Cast Time0.6 s
After-Cast Delay1 s
Cooldown5 s
SP Cost32 / 36 / 40 / 44 / 48
Weapon / CatalystInstrument or Whip / 1 Arrow
LevelDamagevs Harmonic Fusion
187% MATK99%
2174% MATK198%
3261% MATK297%
4348% MATK396%
5435% MATK495%

Notes

  • Does not use up the Harmonic Fusion mark.

Grand Resonance

Release a Neutral physical blast in a 7x7 area at the selected spot.

Max Level5
TypeOffensive (Physical, ranged, 7x7 area)
ElementNeutral
Range7 cells
AccuracyNever misses (ignores FLEE)
Cast Time1 s
After-Cast Delay0.7 s
Cooldown6 s
SP Cost36 / 40 / 44 / 48 / 52
WeaponBow, Instrument or Whip
LevelDamageWith performer partner (+10%)
1123% ATK136%
2173% ATK190%
3222% ATK245%
4272% ATK299%
5321% ATK353%

Notes

  • Music Lessons / Dancing Lessons raise the damage (values above use Lv 10).
  • See Partner and Duet bonus above for who counts as a partner.

Arrow Symphony

Create a 7x7 arrow storm on the ground that hits enemies inside it again and again.

Max Level5
TypeOffensive (Physical, ranged, ground field)
ElementArrow element
Range7 cells
Area7x7
AccuracyNever misses (ignores FLEE)
Field Duration2.1 s (hits every 0.3 s, up to 7 pulses)
Cast Time0.8 s
After-Cast Delay1 s
Cooldown6 s
SP Cost36 / 40 / 44 / 48 / 52
Weapon / CatalystBow, Instrument or Whip / 10 Arrows
LevelPer pulse (Bow)Per pulse (Instrument / Whip)Max total (7 pulses, Instrument / Whip)
110% ATK12% ATK84%
221% ATK26% ATK182%
332% ATK39% ATK273%
443% ATK52% ATK364%
554% ATK65% ATK455%

Notes

  • Only one Arrow Symphony from you can be active at a time.
  • The 10 Arrows are used once per cast, not per hit.
  • You cannot change equipment while your storm is active.
  • Cannot be placed on Land Protector, and enemies standing on Land Protector are not hit.

Resonance Trap

Place a sound trap on the ground. It explodes in a 5x5 area when an enemy steps on it, when it runs out, or when you use Resonance Burst.

Max Level5
TypeOffensive (Magical, ground trap)
ElementArrow element (saved when placed)
Range7 cells
Blast Area5x5
Trap Duration8 s
Cast Time0.5 s
After-Cast Delay1 s
Cooldown4 s
SP Cost22 / 25 / 28 / 31 / 34
WeaponBow, Instrument or Whip
LevelBlastvs Harmonic Fusion
1178% MATK213%
2231% MATK277%
3285% MATK342%
4338% MATK406%
5392% MATK470%

Notes

  • You can have up to 2 traps at a time, and not two on the same cell.
  • The blast uses up the Harmonic Fusion mark (+20%).
  • Cannot be placed on Land Protector.

Resonance Burst

Detonate your own Resonance Traps inside a 7x7 area at once.

Max Level1
TypeUtility (trap detonation)
Range7 cells
Area7x7
Cast TimeInstant
After-Cast Delay0.35 s
Cooldown3 s
SP Cost12
WeaponBow, Instrument or Whip

Notes

  • Each trap explodes with its own skill level and the Arrow element it was placed with.
  • Only your own traps are triggered, and only those in line of sight of the target spot.

Battle Hymn

Song that raises the physical damage of you and nearby party members.

Max Level5
TypeSupportive (party buff)
AreaYou and party members within 5 cells
Duration60 s
Cast Time0.6 s
After-Cast Delay0.5 s
Cooldown10 s
SP Cost30 / 34 / 38 / 42 / 46
WeaponInstrument or Whip
LevelPhysical damageDuet
1+1%+2%
2+2%+4%
3+3%+6%
4+4%+8%
5+5%+10%

Serenade of Aegis

Song that reduces the physical damage taken by you and nearby party members.

Max Level5
TypeSupportive (party buff)
AreaYou and party members within 5 cells
Duration60 s
Cast Time0.6 s
After-Cast Delay0.5 s
Cooldown10 s
SP Cost30 / 34 / 38 / 42 / 46
WeaponInstrument or Whip
LevelPhysical damage takenDuet
1-2%-4%
2-3%-6%
3-4%-8%
4-5%-10%
5-6%-12%

Nocturne of Ruin

Song that lowers the Hard MDEF of enemies around you.

Max Level5
TypeOffensive (area debuff)
AreaEnemies within 5 cells
Duration15 s
Cast Time0.7 s
After-Cast Delay0.6 s
Cooldown12 s
SP Cost32 / 36 / 40 / 44 / 48
WeaponInstrument or Whip
LevelHard MDEFDuet
1-4%-6%
2-8%-12%
3-12%-18%
4-16%-24%
5-20%-30%

Notes (all three songs)

  • The reduction is relative (a percentage of the target's MDEF), not a flat number.
  • A weaker song never replaces a stronger one that is still active on a target.
  • Release a ready Crescendo with any of these songs for +50% strength and +50% duration.
  • Needs line of sight from you to each target.

Changes to Original Skills

SkillChange
Adaptation to CircumstancesStill cancels your current song or dance as usual.
Music Lessons / Dancing LessonsAlso raises the damage of Sonic Melody and Grand Resonance (the wiki values use Lv 10).
ScreamAfter-cast delay is 5 s (was 4 s).

Tips

  • Basic combo: Harmonic Fusion โ†’ Rhythmic Barrage (keeps the mark) โ†’ Sonic Melody or Scarlet Bloom (uses the mark). That is 3 different attacks, so Crescendo is ready.
  • Area farming: drop 2 Resonance Traps, pull monsters onto them, then Arrow Symphony + Resonance Burst. Bring plenty of Arrows (10 per Arrow Symphony).
  • Element: swap Arrows to hit weaknesses; Sonic Melody follows your weapon instead, and Grand Resonance is always Neutral.
  • Party play: a Bard and a Dancer in the same party get the Duet bonus on all songs. Save Crescendo for Serenade of Aegis before a boss hits, or Nocturne of Ruin before your mages burst.
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