๐ตBard & Dancer Job

On Classic Reimagined the Bard and Dancer share a new "Resonance" kit of twelve custom skills: ranged and magic attacks that follow your Arrow element, a mark that powers up your other attacks (Harmonic Fusion), sound traps you can detonate on command, and three party songs that get much stronger when a Bard and a Dancer play together. Land different attacks to build Crescendo and release a stronger song.
โน๏ธClassic 99/50 server. Custom skills are learned from the normal skill tree with skill points. The basic ones unlock from your own songs or dances (Bard and Dancer each use their own), the strongest ones need another custom skill at Lv 3 first. Damage values below are for Base Level 99 and Music Lessons / Dancing Lessons Lv 10 (current patch, November 2026).
โ ๏ธThe custom skills work for the normal Bard and Dancer only. They are not passed on to Clown, Gypsy, Baby classes or other jobs.
Custom Skills Overview
| Skill | Max Lv | Type | Weapon |
|---|---|---|---|
| Harmonic Fusion | 5 | Magic, single target + mark | Bard: Musical Lesson Lv 3 / Dancer: Dancing Lesson Lv 3 |
| Sonic Melody | 10 | Magic, single target, 2 hits | Bard: Musical Lesson Lv 3 / Dancer: Dancing Lesson Lv 3 |
| Rhythmic Barrage | 5 | Ranged physical, single target, 3 hits | Bard: Musical Strike Lv 1 / Dancer: Throw Arrow Lv 1 |
| Scarlet Bloom | 5 | Ranged physical, target + delayed burst | Rhythmic Barrage Lv 3 |
| Resonance Fury | 5 | Magic, 5x5 area | Harmonic Fusion Lv 3 |
| Grand Resonance | 5 | Ranged physical, 7x7 area | Arrow Symphony Lv 3 |
| Arrow Symphony | 5 | Ranged physical, 7x7 ground field | Bard: Musical Strike Lv 3 / Dancer: Throw Arrow Lv 3 |
| Resonance Trap | 5 | Magic, ground trap (5x5 blast) | Bard: Dissonance Lv 1 / Dancer: Ugly Dance Lv 1 |
| Resonance Burst | 1 | Utility, detonates your traps | Resonance Trap Lv 1 |
| Battle Hymn | 5 | Party buff (physical damage) | Encore Lv 1 |
| Serenade of Aegis | 5 | Party buff (damage reduction) | Encore Lv 1 |
| Nocturne of Ruin | 5 | Enemy debuff (MDEF down) | Sonic Melody Lv 3 |
Class Signature: Crescendo
โญClass signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.
| Who | Normal Bard or Dancer (automatic) |
| Build | 3 different custom attacks within 10 s (notes 1/3, 2/3) |
| Ready | Crescendo Ready for 10 s (buff icon) |
| Bonus | Next Battle Hymn, Serenade of Aegis or Nocturne of Ruin: +50% strength and +50% duration |
| Recovery | 10 s |
- Land 3 different custom attacks within 10 seconds (Arrow Symphony, Resonance Trap, Sonic Melody, Grand Resonance, Scarlet Bloom, Rhythmic Barrage, Harmonic Fusion or Resonance Fury). Using the same attack twice does not count again.
- Buff icons and chat messages show 1/3 and 2/3 notes, then Crescendo READY for 10 seconds.
- Your next Battle Hymn, Serenade of Aegis or Nocturne of Ruin is +50% stronger and lasts +50% longer.
- After you release it there is a 10 second recovery before you can build a new Crescendo.
Class Mechanics
Harmonic Fusion mark
Harmonic Fusion hits an enemy and leaves a mark on it. The mark makes your other attacks stronger:
| Mark is used up by | Mark stays after |
|---|---|
| Resonance Trap (+20%), Sonic Melody (+20%), Scarlet Bloom (strike) | Rhythmic Barrage, Resonance Fury |
- If the mark is not used and runs out on its own, it deals the Harmonic Fusion hit again.
- Recasting Harmonic Fusion on the same target replaces the old mark.
Arrow element
Most custom attacks take the element of your equipped Arrow (Harmonic Fusion, Rhythmic Barrage, Scarlet Bloom, Resonance Fury, Arrow Symphony, Resonance Trap). A trap keeps the Arrow element it had when you placed it. Sonic Melody uses your weapon element instead, and Grand Resonance is always Neutral.
Partner and Duet bonus
- Partner (Grand Resonance +10% damage): another Bard or Dancer in your party, within 5 cells, in line of sight, holding an Instrument, Whip or Bow.
- Duet (songs): a party member of the other class (Bard with Dancer) within 5 cells, in line of sight, holding an Instrument or Whip. A duet doubles Battle Hymn and Serenade of Aegis, and makes Nocturne of Ruin 1.5x stronger.
- The partner must be able to act (not silenced, frozen, stunned, etc.).
Harmonic Fusion
Hit one enemy with magic and put the Harmonic Fusion mark on it.
| Max Level | 5 |
| Type | Offensive (Magical, single target) + mark |
| Element | Arrow element |
| Range | 7 cells |
| Cast Time | 0.45 s |
| After-Cast Delay | 0.35 s |
| Cooldown | 2.5 s |
| SP Cost | 20 / 23 / 26 / 29 / 32 |
| Weapon | Instrument or Whip |
| Level | Damage | Mark duration |
|---|---|---|
| 1 | 35% MATK | 10 s |
| 2 | 71% MATK | 10 s |
| 3 | 106% MATK | 12 s |
| 4 | 142% MATK | 12 s |
| 5 | 178% MATK | 15 s |
Notes
- When the mark runs out by itself, it deals the same magic hit again.
- Start your combo with this skill so the next attacks get the mark bonus.
Sonic Melody
Strike one enemy twice with sound magic. Stronger against sleeping or marked targets.
| Max Level | 10 |
| Type | Offensive (Magical, single target, 2 hits) |
| Element | Weapon element |
| Range | 7 cells |
| Cast Time | 1.5 s |
| After-Cast Delay | 0.2 s |
| Cooldown | None |
| SP Cost | 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 / 32 / 34 |
| Weapon | Instrument or Whip |
| Level | Per hit | With Harmonic Fusion |
|---|---|---|
| 1 | 61% MATK | 73% |
| 2 | 72% MATK | 86% |
| 3 | 82% MATK | 98% |
| 4 | 92% MATK | 111% |
| 5 | 102% MATK | 123% |
| 6 | 113% MATK | 135% |
| 7 | 123% MATK | 148% |
| 8 | 133% MATK | 160% |
| 9 | 144% MATK | 172% |
| 10 | 154% MATK | 185% |
Notes
- Music Lessons / Dancing Lessons raise the damage (values above use Lv 10).
- Extra damage against a sleeping target, on top of the values above.
- Uses up the Harmonic Fusion mark (+20%) when it hits.
Rhythmic Barrage
Fire three quick physical hits at one enemy.
| Max Level | 5 |
| Type | Offensive (Physical, ranged, 3 hits) |
| Element | Arrow element |
| Range | 7 cells |
| Cast Time | 1.5 s |
| After-Cast Delay | 0.2 s |
| Cooldown | None |
| SP Cost | 18 / 21 / 24 / 27 / 30 |
| Weapon / Catalyst | Bow, Instrument or Whip / 1 Arrow |
| Level | Per hit | vs Harmonic Fusion |
|---|---|---|
| 1 | 41% ATK | 44% |
| 2 | 56% ATK | 62% |
| 3 | 71% ATK | 80% |
| 4 | 87% ATK | 99% |
| 5 | 102% ATK | 117% |
Notes
- Does not use up the Harmonic Fusion mark, so you can follow up with a mark-consuming skill.
Scarlet Bloom
Fire an arrow that damages the target and plants a seed; the seed bursts around the target 0.5 seconds later.
| Max Level | 5 |
| Type | Offensive (Physical, ranged, delayed area burst) |
| Element | Arrow element |
| Range | 7 cells |
| Burst Area | 3x3 (Lv 1-2), 5x5 (Lv 3-5) |
| Cast Time | 1.5 s |
| After-Cast Delay | 0.3 s |
| Cooldown | 4 s |
| SP Cost | 26 / 30 / 34 / 38 / 42 |
| Weapon / Catalyst | Bow, Instrument or Whip / 1 Arrow |
| Level | Strike | Strike vs Harmonic Fusion | Burst |
|---|---|---|---|
| 1 | 43% ATK | 47% | 55% ATK |
| 2 | 77% ATK | 85% | 100% ATK |
| 3 | 110% ATK | 122% | 146% ATK |
| 4 | 144% ATK | 160% | 192% ATK |
| 5 | 178% ATK | 198% | 237% ATK |
Notes
- The seed is only planted if the first arrow actually hits.
- The burst never misses (ignores FLEE).
- The strike uses up the Harmonic Fusion mark.
Resonance Fury
Release a magic burst in a 5x5 area around the target.
| Max Level | 5 |
| Type | Offensive (Magical, 5x5 area) |
| Element | Arrow element |
| Range | 7 cells |
| Cast Time | 0.6 s |
| After-Cast Delay | 1 s |
| Cooldown | 5 s |
| SP Cost | 32 / 36 / 40 / 44 / 48 |
| Weapon / Catalyst | Instrument or Whip / 1 Arrow |
| Level | Damage | vs Harmonic Fusion |
|---|---|---|
| 1 | 87% MATK | 99% |
| 2 | 174% MATK | 198% |
| 3 | 261% MATK | 297% |
| 4 | 348% MATK | 396% |
| 5 | 435% MATK | 495% |
Notes
- Does not use up the Harmonic Fusion mark.
Grand Resonance
Release a Neutral physical blast in a 7x7 area at the selected spot.
| Max Level | 5 |
| Type | Offensive (Physical, ranged, 7x7 area) |
| Element | Neutral |
| Range | 7 cells |
| Accuracy | Never misses (ignores FLEE) |
| Cast Time | 1 s |
| After-Cast Delay | 0.7 s |
| Cooldown | 6 s |
| SP Cost | 36 / 40 / 44 / 48 / 52 |
| Weapon | Bow, Instrument or Whip |
| Level | Damage | With performer partner (+10%) |
|---|---|---|
| 1 | 123% ATK | 136% |
| 2 | 173% ATK | 190% |
| 3 | 222% ATK | 245% |
| 4 | 272% ATK | 299% |
| 5 | 321% ATK | 353% |
Notes
- Music Lessons / Dancing Lessons raise the damage (values above use Lv 10).
- See Partner and Duet bonus above for who counts as a partner.
Arrow Symphony
Create a 7x7 arrow storm on the ground that hits enemies inside it again and again.
| Max Level | 5 |
| Type | Offensive (Physical, ranged, ground field) |
| Element | Arrow element |
| Range | 7 cells |
| Area | 7x7 |
| Accuracy | Never misses (ignores FLEE) |
| Field Duration | 2.1 s (hits every 0.3 s, up to 7 pulses) |
| Cast Time | 0.8 s |
| After-Cast Delay | 1 s |
| Cooldown | 6 s |
| SP Cost | 36 / 40 / 44 / 48 / 52 |
| Weapon / Catalyst | Bow, Instrument or Whip / 10 Arrows |
| Level | Per pulse (Bow) | Per pulse (Instrument / Whip) | Max total (7 pulses, Instrument / Whip) |
|---|---|---|---|
| 1 | 10% ATK | 12% ATK | 84% |
| 2 | 21% ATK | 26% ATK | 182% |
| 3 | 32% ATK | 39% ATK | 273% |
| 4 | 43% ATK | 52% ATK | 364% |
| 5 | 54% ATK | 65% ATK | 455% |
Notes
- Only one Arrow Symphony from you can be active at a time.
- The 10 Arrows are used once per cast, not per hit.
- You cannot change equipment while your storm is active.
- Cannot be placed on Land Protector, and enemies standing on Land Protector are not hit.
Resonance Trap
Place a sound trap on the ground. It explodes in a 5x5 area when an enemy steps on it, when it runs out, or when you use Resonance Burst.
| Max Level | 5 |
| Type | Offensive (Magical, ground trap) |
| Element | Arrow element (saved when placed) |
| Range | 7 cells |
| Blast Area | 5x5 |
| Trap Duration | 8 s |
| Cast Time | 0.5 s |
| After-Cast Delay | 1 s |
| Cooldown | 4 s |
| SP Cost | 22 / 25 / 28 / 31 / 34 |
| Weapon | Bow, Instrument or Whip |
| Level | Blast | vs Harmonic Fusion |
|---|---|---|
| 1 | 178% MATK | 213% |
| 2 | 231% MATK | 277% |
| 3 | 285% MATK | 342% |
| 4 | 338% MATK | 406% |
| 5 | 392% MATK | 470% |
Notes
- You can have up to 2 traps at a time, and not two on the same cell.
- The blast uses up the Harmonic Fusion mark (+20%).
- Cannot be placed on Land Protector.
Resonance Burst
Detonate your own Resonance Traps inside a 7x7 area at once.
| Max Level | 1 |
| Type | Utility (trap detonation) |
| Range | 7 cells |
| Area | 7x7 |
| Cast Time | Instant |
| After-Cast Delay | 0.35 s |
| Cooldown | 3 s |
| SP Cost | 12 |
| Weapon | Bow, Instrument or Whip |
Notes
- Each trap explodes with its own skill level and the Arrow element it was placed with.
- Only your own traps are triggered, and only those in line of sight of the target spot.
Battle Hymn
Song that raises the physical damage of you and nearby party members.
| Max Level | 5 |
| Type | Supportive (party buff) |
| Area | You and party members within 5 cells |
| Duration | 60 s |
| Cast Time | 0.6 s |
| After-Cast Delay | 0.5 s |
| Cooldown | 10 s |
| SP Cost | 30 / 34 / 38 / 42 / 46 |
| Weapon | Instrument or Whip |
| Level | Physical damage | Duet |
|---|---|---|
| 1 | +1% | +2% |
| 2 | +2% | +4% |
| 3 | +3% | +6% |
| 4 | +4% | +8% |
| 5 | +5% | +10% |
Serenade of Aegis
Song that reduces the physical damage taken by you and nearby party members.
| Max Level | 5 |
| Type | Supportive (party buff) |
| Area | You and party members within 5 cells |
| Duration | 60 s |
| Cast Time | 0.6 s |
| After-Cast Delay | 0.5 s |
| Cooldown | 10 s |
| SP Cost | 30 / 34 / 38 / 42 / 46 |
| Weapon | Instrument or Whip |
| Level | Physical damage taken | Duet |
|---|---|---|
| 1 | -2% | -4% |
| 2 | -3% | -6% |
| 3 | -4% | -8% |
| 4 | -5% | -10% |
| 5 | -6% | -12% |
Nocturne of Ruin
Song that lowers the Hard MDEF of enemies around you.
| Max Level | 5 |
| Type | Offensive (area debuff) |
| Area | Enemies within 5 cells |
| Duration | 15 s |
| Cast Time | 0.7 s |
| After-Cast Delay | 0.6 s |
| Cooldown | 12 s |
| SP Cost | 32 / 36 / 40 / 44 / 48 |
| Weapon | Instrument or Whip |
| Level | Hard MDEF | Duet |
|---|---|---|
| 1 | -4% | -6% |
| 2 | -8% | -12% |
| 3 | -12% | -18% |
| 4 | -16% | -24% |
| 5 | -20% | -30% |
Notes (all three songs)
- The reduction is relative (a percentage of the target's MDEF), not a flat number.
- A weaker song never replaces a stronger one that is still active on a target.
- Release a ready Crescendo with any of these songs for +50% strength and +50% duration.
- Needs line of sight from you to each target.
Changes to Original Skills
| Skill | Change |
|---|---|
| Adaptation to Circumstances | Still cancels your current song or dance as usual. |
| Music Lessons / Dancing Lessons | Also raises the damage of Sonic Melody and Grand Resonance (the wiki values use Lv 10). |
| Scream | After-cast delay is 5 s (was 4 s). |
Tips
- Basic combo: Harmonic Fusion โ Rhythmic Barrage (keeps the mark) โ Sonic Melody or Scarlet Bloom (uses the mark). That is 3 different attacks, so Crescendo is ready.
- Area farming: drop 2 Resonance Traps, pull monsters onto them, then Arrow Symphony + Resonance Burst. Bring plenty of Arrows (10 per Arrow Symphony).
- Element: swap Arrows to hit weaknesses; Sonic Melody follows your weapon instead, and Grand Resonance is always Neutral.
- Party play: a Bard and a Dancer in the same party get the Duet bonus on all songs. Save Crescendo for Serenade of Aegis before a boss hits, or Nocturne of Ruin before your mages burst.