๐นHunter Job

On Classic Reimagined the Hunter adds bow volleys, three grenades, a slowing trap and four falcon/arrow attacks based on Windhawk skills. The falcon/arrow attacks scale with DEX and Base Level. Hunters can also normal-attack while walking. You play it by kiting and weaving different custom attacks to trigger Hunter's Instinct, using grenades for groups and Focus Fire, Crescive Bolt and the Hawk skills for single targets.
โน๏ธClassic 99/50 server. Custom skills are learned from the normal skill tree with skill points, after their prerequisites: the basic ones unlock from a related class skill, the strongest ones need another custom skill (usually at Lv 3) or a signature class skill first. Values below are for the current patch (November 2026).
Custom Skills Overview
| Skill | Max Lv | Type | Prerequisite |
|---|---|---|---|
| Focus Fire | 5 | Offensive, Physical, ranged single target | Double Strafe Lv 5 |
| Slow Trap | 5 | Supportive (area debuff) | Ankle Snare Lv 1 |
| Poison Grenade | 5 | Offensive, Physical, ranged area | Sandman Lv 1 |
| Freeze Grenade | 5 | Offensive, Physical, ranged area | Freezing Trap Lv 1 |
| Explosive Grenade | 10 | Offensive, Physical, ranged area | Freeze Grenade Lv 3 |
| Hawk Rush | 5 | Offensive, Physical, ranged single target (Falcon) | Falconry Mastery Lv 1 |
| Crescive Bolt | 10 | Offensive, Physical, ranged single target (stacking) | Focus Fire Lv 3 |
| Gale Storm | 10 | Offensive, Physical, ranged area | Arrow Shower Lv 5 |
| Hawk Boomerang | 5 | Offensive, Physical, ranged single target (Falcon) | Blitz Beat Lv 1 |
| Hunter's Instinct | โ | Automatic passive (no skill points) | Beast Bane Lv 5 + Bow |
All custom skills are for the normal Hunter job only.
Class Signature: Hunter's Instinct
โญClass signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.
| Who | Normal Hunter with Beast Bane Lv 5 and a Bow |
| Build | Hit with an eligible skill (Tracking 8 s), then with a different eligible skill |
| Ready | Instinct Ready for 8 s (buff icon) |
| Bonus | Next eligible cast: +12% damage to the main target (+6% vs players / PvP / GvG) |
| Recovery | 10 s |
Every normal Hunter with Beast Bane Lv 5 and a Bow equipped has this passive. It costs no skill points and you don't activate it.
| Eligible skills | Focus Fire, Poison / Freeze / Explosive Grenade, Hawk Rush, Crescive Bolt, Gale Storm, Hawk Boomerang |
| Tracking window | 8 s |
| Ready window | 8 s |
| Bonus | +12% damage vs monsters/MVPs; +6% vs players, player-owned units and on PvP/GvG maps |
| Recovery | 10 s |
Notes
- Step 1: do HP damage with any eligible skill to start Tracking (8 s).
- Step 2: do damage with a DIFFERENT eligible skill before Tracking ends. Instinct becomes Ready (8 s).
- Step 3: your next eligible cast that lands gets the bonus. It can repeat either earlier skill. An easy rotation is Hawk Rush, then Hawk Boomerang, then Crescive Bolt.
- You can switch targets between steps, and killing blows count.
- Only the primary target of the empowered cast gets the bonus. Splash enemies and grenade ground pulses don't.
- Slow Trap, normal attacks and autocasts never count. Missed or blocked hits don't count either.
- After the empowered hit there is a 10 s Recovery with no new Tracking. Buff icons show Tracking, Ready and Recovery.
- Death, warping, logout or unequipping the Bow clears unused Tracking and Ready, but not Recovery.
Focus Fire
Fire a rapid volley of arrows at one enemy. Each arrow is a separate hit, 0.1 s apart.
| Max Level | 5 |
| Type | Offensive, Physical, ranged |
| Element | Weapon (arrow) |
| Target | Enemy |
| Range | 10 cells (+ Vulture's Eye) |
| Cast Time | None |
| After-Cast Delay | 0.3 s |
| Cooldown | 1.5 s |
| SP Cost | 12 / 16 / 20 / 24 / 28 |
| Requirement | Double Strafe Lv 5 |
| Weapon / Catalyst | Bow; 3 / 4 / 5 / 6 / 7 Arrows |
| Level | Damage |
|---|---|
| 1 | 120% ATK x 3 arrows = 360% |
| 2 | 140% ATK x 4 arrows = 560% |
| 3 | 160% ATK x 5 arrows = 800% |
| 4 | 180% ATK x 6 arrows = 1080% |
| 5 | 160% ATK x 7 arrows = 1120% |
Notes
- Every arrow rolls hit and damage on its own.
- Counts as one cast for Hunter's Instinct. When empowered, the whole volley gets the bonus.
Slow Trap
Slow every enemy around the selected target, lowering their AGI and movement speed. It deals no damage.
| Max Level | 5 |
| Type | Supportive (area debuff) |
| Element | โ |
| Target | Enemy |
| Range | 9 cells |
| Area | 5-cell radius around target (11x11) |
| Cast Time | None |
| After-Cast Delay | 0.4 s |
| Cooldown | 4 s |
| SP Cost | 10 (all levels) |
| Requirement | Ankle Snare Lv 1 |
| Weapon / Catalyst | โ |
| Level | Effect |
|---|---|
| 1 | AGI -3, slow 1 s (0.5 s on players) |
| 2 | AGI -4, slow 2 s (1 s on players) |
| 3 | AGI -5, slow 3 s (1.5 s on players) |
| 4 | AGI -6, slow 4 s (2 s on players) |
| 5 | AGI -7, slow 5 s (2.5 s on players) |
Notes
- Applies a Decrease AGI effect: AGI -(2 + level) and slower movement.
- Duration is halved on players. MDEF can resist it, and bosses are immune.
- Doesn't build or use Hunter's Instinct.
Poison Grenade
Throw a poison grenade that hits every enemy in an 11x11 area around the target, then leaves two poison pulses.
| Max Level | 5 |
| Type | Offensive, Physical, ranged area |
| Element | Poison |
| Target | Enemy |
| Range | 9 cells |
| Area | 11x11 around target |
| Cast Time | None |
| After-Cast Delay | 0.35 s |
| Cooldown | 5 s |
| SP Cost | 15 / 20 / 25 / 30 / 35 |
| Requirement | Sandman Lv 1 |
| Weapon / Catalyst | โ |
| Level | Blast | Each ground pulse (x2) |
|---|---|---|
| 1 | 20% ATK x1 = 20% | 10% ATK |
| 2 | 40% ATK x2 = 80% | 20% ATK |
| 3 | 60% ATK x3 = 180% | 30% ATK |
| 4 | 80% ATK x4 = 320% | 40% ATK |
| 5 | 100% ATK x5 = 500% | 50% ATK |
Notes
- The blast hits a number of times equal to the skill level. It can crit and ignores FLEE.
- The blast inflicts Poison (100% base chance, 5 s).
- Two ground pulses hit the same 11x11 area 1 s and 3 s after the throw. Each pulse also inflicts Poison for 1 s per skill level.
- Normal status resistance applies, and bosses are immune to Poison.
- Enemies fully immune to Poison element (e.g. Undead Lv 3+) are skipped, so there's no "Miss" spam. Pulse hits show on the target.
Freeze Grenade
Throw an ice grenade that hits every enemy in an 11x11 area around the target and can Freeze them.
| Max Level | 5 |
| Type | Offensive, Physical, ranged area |
| Element | Water |
| Target | Enemy |
| Range | 9 cells |
| Area | 11x11 around target |
| Cast Time | None |
| After-Cast Delay | 0.35 s |
| Cooldown | 10 s |
| SP Cost | 15 / 20 / 25 / 30 / 35 |
| Requirement | Freezing Trap Lv 1 |
| Weapon / Catalyst | โ |
| Level | Damage (1 hit) | Freeze chance / duration |
|---|---|---|
| 1 | 80% ATK | 26% / 1 s |
| 2 | 160% ATK | 32% / 2 s |
| 3 | 240% ATK | 38% / 3 s |
| 4 | 320% ATK | 44% / 4 s |
| 5 | 400% ATK | 50% / 5 s |
Notes
- It can crit and ignores FLEE.
- Freeze chances are base values before resistance. Bosses are immune, and damage can break Freeze.
- Enemies fully immune to Water element are skipped.
Explosive Grenade
Throw a fire grenade that blasts a 9x9 area several times, then leaves two flame pulses.
| Max Level | 10 |
| Type | Offensive, Physical, ranged area |
| Element | Fire |
| Target | Enemy |
| Range | 9 cells |
| Area | 9x9 around target |
| Cast Time | None |
| After-Cast Delay | 0.4 s |
| Cooldown | 6 s |
| SP Cost | 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 |
| Requirement | Freeze Grenade Lv 3 |
| Weapon / Catalyst | โ |
| Level | Blast | Each flame pulse (x2) |
|---|---|---|
| 1 | 10% ATK x1 = 10% | 10% ATK |
| 2 | 20% ATK x2 = 40% | 20% ATK |
| 3 | 30% ATK x3 = 90% | 30% ATK |
| 4 | 40% ATK x4 = 160% | 40% ATK |
| 5 | 50% ATK x5 = 250% | 50% ATK |
| 6 | 60% ATK x6 = 360% | 60% ATK |
| 7 | 70% ATK x7 = 490% | 70% ATK |
| 8 | 80% ATK x8 = 640% | 80% ATK |
| 9 | 90% ATK x9 = 810% | 90% ATK |
| 10 | 100% ATK x10 = 1000% | 100% ATK |
Notes
- The blast hits a number of times equal to the skill level. It can crit and ignores FLEE.
- Burning chance is 10% from the blast and 5% from each flame pulse. Burning lasts at least 10 s, and bosses are immune.
- Flame pulses hit the same 9x9 area 1 s and 3 s after the throw.
- Enemies fully immune to Fire element are skipped.
Hawk Rush
Your Falcon strikes one enemy twice. The two hits share the listed total, and the attack can cause Bleeding.
| Max Level | 5 |
| Type | Offensive, Physical, ranged |
| Element | Weapon |
| Target | Enemy |
| Range | 9 cells |
| Cast Time | None |
| After-Cast Delay | 0.3 s |
| Cooldown | 1.5 s |
| SP Cost | 14 / 17 / 20 / 23 / 26 |
| Requirement | Falconry Mastery Lv 1 |
| Weapon / Catalyst | Bow + Falcon (no arrows used) |
Damage = (500 x Lv + 5 x DEX) x 25% x Base Lv / 100, as % ATK (DEX counts up to 150).
| Level | DEX 99 / Base Lv 99 | DEX 120 / Base Lv 99 | Bleeding chance |
|---|---|---|---|
| 1 | 245% ATK | 272% ATK | 6% |
| 2 | 369% ATK | 396% ATK | 8% |
| 3 | 493% ATK | 519% ATK | 10% |
| 4 | 616% ATK | 643% ATK | 12% |
| 5 | 740% ATK | 767% ATK | 14% |
Notes
- Bleeding lasts 5 s. Bosses are immune.
- It can crit.
Crescive Bolt
Fire a charged arrow. Each cast adds a Focus stack that makes your next Crescive Bolts stronger.
| Max Level | 10 |
| Type | Offensive, Physical, ranged |
| Element | Weapon (arrow) |
| Target | Enemy |
| Range | 9 cells |
| Cast Time | 0.4 s (variable, reduced by DEX) |
| After-Cast Delay | 0.35 s |
| Cooldown | 2.5 s |
| SP Cost | 20 / 22 / 24 / 26 / 28 / 30 / 32 / 34 / 36 / 38 (+20% per Focus stack) |
| Requirement | Focus Fire Lv 3 |
| Weapon / Catalyst | Bow; 1 Arrow |
Damage = (500 + 1300 x Lv + 5 x DEX) x 8% x Base Lv / 100, as % ATK, then +15% per Focus stack (max 3).
| Level | DEX 99, no stacks | DEX 99, 3 stacks | DEX 120, no stacks | DEX 120, 3 stacks |
|---|---|---|---|---|
| 1 | 181% | 263% | 190% | 275% |
| 2 | 284% | 411% | 293% | 424% |
| 3 | 387% | 561% | 396% | 574% |
| 4 | 490% | 710% | 498% | 722% |
| 5 | 593% | 860% | 601% | 872% |
| 6 | 695% | 1009% | 704% | 1021% |
| 7 | 798% | 1158% | 807% | 1171% |
| 8 | 901% | 1307% | 910% | 1320% |
| 9 | 1004% | 1457% | 1013% | 1469% |
| 10 | 1107% | 1606% | 1116% | 1618% |
(All values at Base Lv 99.)
Notes
- Each cast adds 1 Focus stack (max 3). Stacks last 10 s, and each cast refreshes the timer. A stack boosts the next cast, not the one that created it.
- Focus raises only Crescive Bolt's own SP cost (+20% per stack).
- It can crit.
Gale Storm
Rain arrows on the target and every enemy around it. The 5 displayed hits share one damage total per enemy, and the attack can Blind.
| Max Level | 10 |
| Type | Offensive, Physical, ranged area |
| Element | Weapon (arrow) |
| Target | Enemy |
| Range | 9 cells |
| Area | 5x5 (Lv 1-4), 7x7 (Lv 5-8), 9x9 (Lv 9-10) around target |
| Cast Time | 0.8 s (variable, reduced by DEX) |
| After-Cast Delay | 0.4 s |
| Cooldown | 5 s |
| SP Cost | 30 / 34 / 38 / 42 / 46 / 50 / 54 / 58 / 62 / 66 |
| Requirement | Arrow Shower Lv 5 |
| Weapon / Catalyst | Bow; 1 Arrow |
Damage = (1350 x Lv + 10 x DEX) x 5% x Base Lv / 100, as % ATK.
| Level | DEX 99 / Base Lv 99 | DEX 120 / Base Lv 99 | Blind chance |
|---|---|---|---|
| 1 | 115% | 125% | 4% |
| 2 | 182% | 193% | 5% |
| 3 | 249% | 259% | 6% |
| 4 | 315% | 326% | 7% |
| 5 | 383% | 393% | 8% |
| 6 | 449% | 460% | 9% |
| 7 | 516% | 526% | 10% |
| 8 | 583% | 594% | 11% |
| 9 | 650% | 660% | 12% |
| 10 | 716% | 727% | 13% |
Notes
- Blind lasts 3.5 s and only applies on hits that do damage. Bosses are immune.
- It can crit. It's an instant area attack, not a lingering ground effect.
Hawk Boomerang
Send your Falcon out to strike one enemy and come back. It does extra damage to Brute and Fish monsters and can Blind.
| Max Level | 5 |
| Type | Offensive, Physical, ranged |
| Element | Weapon |
| Target | Enemy |
| Range | 9 cells |
| Cast Time | 0.4 s (variable, reduced by DEX) |
| After-Cast Delay | 0.35 s |
| Cooldown | 2.5 s |
| SP Cost | 24 / 28 / 32 / 36 / 40 |
| Requirement | Blitz Beat Lv 1 |
| Weapon / Catalyst | Bow + Falcon (no arrows used) |
Damage = (600 x Lv + 10 x DEX) x 25% x Base Lv / 100, as % ATK, x1.5 vs Brute and Fish.
| Level | DEX 99 / Base Lv 99 | vs Brute / Fish | DEX 120 / Base Lv 99 | Blind chance |
|---|---|---|---|---|
| 1 | 393% | 590% | 445% | 10% |
| 2 | 541% | 812% | 594% | 12% |
| 3 | 690% | 1035% | 742% | 14% |
| 4 | 838% | 1258% | 891% | 16% |
| 5 | 987% | 1481% | 1039% | 18% |
Notes
- Blind lasts 4 s. Bosses are immune.
- It can crit.
Changed Native Skills
- Normal attacks: Hunters can keep auto-attacking while walking, and attacking doesn't add a movement delay.
- Blitz Beat: damage per hit = (DEX / 10 + AGI / 2 + Steel Crow Lv x 3 + 40) x 2. It uses AGI instead of INT.
- Double Strafe: 2 hits, 100% + 10% per level above 1 per hit (190% x2 at Lv 10).
Tips
- Weave different custom attacks to trigger Hunter's Instinct, and save Ready for your biggest hit, such as Crescive Bolt at 3 stacks or a full Focus Fire volley.
- Build DEX. All four Windhawk-style skills (Hawk Rush, Crescive Bolt, Gale Storm, Hawk Boomerang) scale with DEX and Base Level on top of ATK.
- For groups, start with Slow Trap, then use Explosive or Poison Grenade (both leave two follow-up pulses) and Gale Storm. Freeze Grenade can lock down a pack on its 10 s cooldown.
- Keep a Falcon equipped. Hawk Rush and Hawk Boomerang can't be cast without one, and they don't use arrows.
- Poem of Bragi reduces cast time and after-cast delay (Gale Storm's 0.8 s cast, Crescive Bolt's 0.4 s) but NOT cooldowns such as Freeze Grenade's 10 s or Gale Storm's 5 s.