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๐ŸนHunter Job

โš”๏ธ Reimagined Reworks โฑ 9 min read ๐Ÿ—“ Updated Nov 13, 2026
Hunter Job

On Classic Reimagined the Hunter adds bow volleys, three grenades, a slowing trap and four falcon/arrow attacks based on Windhawk skills. The falcon/arrow attacks scale with DEX and Base Level. Hunters can also normal-attack while walking. You play it by kiting and weaving different custom attacks to trigger Hunter's Instinct, using grenades for groups and Focus Fire, Crescive Bolt and the Hawk skills for single targets.

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Classic 99/50 server. Custom skills are learned from the normal skill tree with skill points, after their prerequisites: the basic ones unlock from a related class skill, the strongest ones need another custom skill (usually at Lv 3) or a signature class skill first. Values below are for the current patch (November 2026).

Custom Skills Overview

SkillMax LvTypePrerequisite
Focus Fire5Offensive, Physical, ranged single targetDouble Strafe Lv 5
Slow Trap5Supportive (area debuff)Ankle Snare Lv 1
Poison Grenade5Offensive, Physical, ranged areaSandman Lv 1
Freeze Grenade5Offensive, Physical, ranged areaFreezing Trap Lv 1
Explosive Grenade10Offensive, Physical, ranged areaFreeze Grenade Lv 3
Hawk Rush5Offensive, Physical, ranged single target (Falcon)Falconry Mastery Lv 1
Crescive Bolt10Offensive, Physical, ranged single target (stacking)Focus Fire Lv 3
Gale Storm10Offensive, Physical, ranged areaArrow Shower Lv 5
Hawk Boomerang5Offensive, Physical, ranged single target (Falcon)Blitz Beat Lv 1
Hunter's Instinctโ€”Automatic passive (no skill points)Beast Bane Lv 5 + Bow

All custom skills are for the normal Hunter job only.

Class Signature: Hunter's Instinct

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Class signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.

WhoNormal Hunter with Beast Bane Lv 5 and a Bow
BuildHit with an eligible skill (Tracking 8 s), then with a different eligible skill
ReadyInstinct Ready for 8 s (buff icon)
BonusNext eligible cast: +12% damage to the main target (+6% vs players / PvP / GvG)
Recovery10 s

Every normal Hunter with Beast Bane Lv 5 and a Bow equipped has this passive. It costs no skill points and you don't activate it.

Eligible skillsFocus Fire, Poison / Freeze / Explosive Grenade, Hawk Rush, Crescive Bolt, Gale Storm, Hawk Boomerang
Tracking window8 s
Ready window8 s
Bonus+12% damage vs monsters/MVPs; +6% vs players, player-owned units and on PvP/GvG maps
Recovery10 s

Notes

  • Step 1: do HP damage with any eligible skill to start Tracking (8 s).
  • Step 2: do damage with a DIFFERENT eligible skill before Tracking ends. Instinct becomes Ready (8 s).
  • Step 3: your next eligible cast that lands gets the bonus. It can repeat either earlier skill. An easy rotation is Hawk Rush, then Hawk Boomerang, then Crescive Bolt.
  • You can switch targets between steps, and killing blows count.
  • Only the primary target of the empowered cast gets the bonus. Splash enemies and grenade ground pulses don't.
  • Slow Trap, normal attacks and autocasts never count. Missed or blocked hits don't count either.
  • After the empowered hit there is a 10 s Recovery with no new Tracking. Buff icons show Tracking, Ready and Recovery.
  • Death, warping, logout or unequipping the Bow clears unused Tracking and Ready, but not Recovery.

Focus Fire

Fire a rapid volley of arrows at one enemy. Each arrow is a separate hit, 0.1 s apart.

Max Level5
TypeOffensive, Physical, ranged
ElementWeapon (arrow)
TargetEnemy
Range10 cells (+ Vulture's Eye)
Cast TimeNone
After-Cast Delay0.3 s
Cooldown1.5 s
SP Cost12 / 16 / 20 / 24 / 28
RequirementDouble Strafe Lv 5
Weapon / CatalystBow; 3 / 4 / 5 / 6 / 7 Arrows
LevelDamage
1120% ATK x 3 arrows = 360%
2140% ATK x 4 arrows = 560%
3160% ATK x 5 arrows = 800%
4180% ATK x 6 arrows = 1080%
5160% ATK x 7 arrows = 1120%

Notes

  • Every arrow rolls hit and damage on its own.
  • Counts as one cast for Hunter's Instinct. When empowered, the whole volley gets the bonus.

Slow Trap

Slow every enemy around the selected target, lowering their AGI and movement speed. It deals no damage.

Max Level5
TypeSupportive (area debuff)
Elementโ€”
TargetEnemy
Range9 cells
Area5-cell radius around target (11x11)
Cast TimeNone
After-Cast Delay0.4 s
Cooldown4 s
SP Cost10 (all levels)
RequirementAnkle Snare Lv 1
Weapon / Catalystโ€”
LevelEffect
1AGI -3, slow 1 s (0.5 s on players)
2AGI -4, slow 2 s (1 s on players)
3AGI -5, slow 3 s (1.5 s on players)
4AGI -6, slow 4 s (2 s on players)
5AGI -7, slow 5 s (2.5 s on players)

Notes

  • Applies a Decrease AGI effect: AGI -(2 + level) and slower movement.
  • Duration is halved on players. MDEF can resist it, and bosses are immune.
  • Doesn't build or use Hunter's Instinct.

Poison Grenade

Throw a poison grenade that hits every enemy in an 11x11 area around the target, then leaves two poison pulses.

Max Level5
TypeOffensive, Physical, ranged area
ElementPoison
TargetEnemy
Range9 cells
Area11x11 around target
Cast TimeNone
After-Cast Delay0.35 s
Cooldown5 s
SP Cost15 / 20 / 25 / 30 / 35
RequirementSandman Lv 1
Weapon / Catalystโ€”
LevelBlastEach ground pulse (x2)
120% ATK x1 = 20%10% ATK
240% ATK x2 = 80%20% ATK
360% ATK x3 = 180%30% ATK
480% ATK x4 = 320%40% ATK
5100% ATK x5 = 500%50% ATK

Notes

  • The blast hits a number of times equal to the skill level. It can crit and ignores FLEE.
  • The blast inflicts Poison (100% base chance, 5 s).
  • Two ground pulses hit the same 11x11 area 1 s and 3 s after the throw. Each pulse also inflicts Poison for 1 s per skill level.
  • Normal status resistance applies, and bosses are immune to Poison.
  • Enemies fully immune to Poison element (e.g. Undead Lv 3+) are skipped, so there's no "Miss" spam. Pulse hits show on the target.

Freeze Grenade

Throw an ice grenade that hits every enemy in an 11x11 area around the target and can Freeze them.

Max Level5
TypeOffensive, Physical, ranged area
ElementWater
TargetEnemy
Range9 cells
Area11x11 around target
Cast TimeNone
After-Cast Delay0.35 s
Cooldown10 s
SP Cost15 / 20 / 25 / 30 / 35
RequirementFreezing Trap Lv 1
Weapon / Catalystโ€”
LevelDamage (1 hit)Freeze chance / duration
180% ATK26% / 1 s
2160% ATK32% / 2 s
3240% ATK38% / 3 s
4320% ATK44% / 4 s
5400% ATK50% / 5 s

Notes

  • It can crit and ignores FLEE.
  • Freeze chances are base values before resistance. Bosses are immune, and damage can break Freeze.
  • Enemies fully immune to Water element are skipped.

Explosive Grenade

Throw a fire grenade that blasts a 9x9 area several times, then leaves two flame pulses.

Max Level10
TypeOffensive, Physical, ranged area
ElementFire
TargetEnemy
Range9 cells
Area9x9 around target
Cast TimeNone
After-Cast Delay0.4 s
Cooldown6 s
SP Cost15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60
RequirementFreeze Grenade Lv 3
Weapon / Catalystโ€”
LevelBlastEach flame pulse (x2)
110% ATK x1 = 10%10% ATK
220% ATK x2 = 40%20% ATK
330% ATK x3 = 90%30% ATK
440% ATK x4 = 160%40% ATK
550% ATK x5 = 250%50% ATK
660% ATK x6 = 360%60% ATK
770% ATK x7 = 490%70% ATK
880% ATK x8 = 640%80% ATK
990% ATK x9 = 810%90% ATK
10100% ATK x10 = 1000%100% ATK

Notes

  • The blast hits a number of times equal to the skill level. It can crit and ignores FLEE.
  • Burning chance is 10% from the blast and 5% from each flame pulse. Burning lasts at least 10 s, and bosses are immune.
  • Flame pulses hit the same 9x9 area 1 s and 3 s after the throw.
  • Enemies fully immune to Fire element are skipped.

Hawk Rush

Your Falcon strikes one enemy twice. The two hits share the listed total, and the attack can cause Bleeding.

Max Level5
TypeOffensive, Physical, ranged
ElementWeapon
TargetEnemy
Range9 cells
Cast TimeNone
After-Cast Delay0.3 s
Cooldown1.5 s
SP Cost14 / 17 / 20 / 23 / 26
RequirementFalconry Mastery Lv 1
Weapon / CatalystBow + Falcon (no arrows used)

Damage = (500 x Lv + 5 x DEX) x 25% x Base Lv / 100, as % ATK (DEX counts up to 150).

LevelDEX 99 / Base Lv 99DEX 120 / Base Lv 99Bleeding chance
1245% ATK272% ATK6%
2369% ATK396% ATK8%
3493% ATK519% ATK10%
4616% ATK643% ATK12%
5740% ATK767% ATK14%

Notes

  • Bleeding lasts 5 s. Bosses are immune.
  • It can crit.

Crescive Bolt

Fire a charged arrow. Each cast adds a Focus stack that makes your next Crescive Bolts stronger.

Max Level10
TypeOffensive, Physical, ranged
ElementWeapon (arrow)
TargetEnemy
Range9 cells
Cast Time0.4 s (variable, reduced by DEX)
After-Cast Delay0.35 s
Cooldown2.5 s
SP Cost20 / 22 / 24 / 26 / 28 / 30 / 32 / 34 / 36 / 38 (+20% per Focus stack)
RequirementFocus Fire Lv 3
Weapon / CatalystBow; 1 Arrow

Damage = (500 + 1300 x Lv + 5 x DEX) x 8% x Base Lv / 100, as % ATK, then +15% per Focus stack (max 3).

LevelDEX 99, no stacksDEX 99, 3 stacksDEX 120, no stacksDEX 120, 3 stacks
1181%263%190%275%
2284%411%293%424%
3387%561%396%574%
4490%710%498%722%
5593%860%601%872%
6695%1009%704%1021%
7798%1158%807%1171%
8901%1307%910%1320%
91004%1457%1013%1469%
101107%1606%1116%1618%

(All values at Base Lv 99.)

Notes

  • Each cast adds 1 Focus stack (max 3). Stacks last 10 s, and each cast refreshes the timer. A stack boosts the next cast, not the one that created it.
  • Focus raises only Crescive Bolt's own SP cost (+20% per stack).
  • It can crit.

Gale Storm

Rain arrows on the target and every enemy around it. The 5 displayed hits share one damage total per enemy, and the attack can Blind.

Max Level10
TypeOffensive, Physical, ranged area
ElementWeapon (arrow)
TargetEnemy
Range9 cells
Area5x5 (Lv 1-4), 7x7 (Lv 5-8), 9x9 (Lv 9-10) around target
Cast Time0.8 s (variable, reduced by DEX)
After-Cast Delay0.4 s
Cooldown5 s
SP Cost30 / 34 / 38 / 42 / 46 / 50 / 54 / 58 / 62 / 66
RequirementArrow Shower Lv 5
Weapon / CatalystBow; 1 Arrow

Damage = (1350 x Lv + 10 x DEX) x 5% x Base Lv / 100, as % ATK.

LevelDEX 99 / Base Lv 99DEX 120 / Base Lv 99Blind chance
1115%125%4%
2182%193%5%
3249%259%6%
4315%326%7%
5383%393%8%
6449%460%9%
7516%526%10%
8583%594%11%
9650%660%12%
10716%727%13%

Notes

  • Blind lasts 3.5 s and only applies on hits that do damage. Bosses are immune.
  • It can crit. It's an instant area attack, not a lingering ground effect.

Hawk Boomerang

Send your Falcon out to strike one enemy and come back. It does extra damage to Brute and Fish monsters and can Blind.

Max Level5
TypeOffensive, Physical, ranged
ElementWeapon
TargetEnemy
Range9 cells
Cast Time0.4 s (variable, reduced by DEX)
After-Cast Delay0.35 s
Cooldown2.5 s
SP Cost24 / 28 / 32 / 36 / 40
RequirementBlitz Beat Lv 1
Weapon / CatalystBow + Falcon (no arrows used)

Damage = (600 x Lv + 10 x DEX) x 25% x Base Lv / 100, as % ATK, x1.5 vs Brute and Fish.

LevelDEX 99 / Base Lv 99vs Brute / FishDEX 120 / Base Lv 99Blind chance
1393%590%445%10%
2541%812%594%12%
3690%1035%742%14%
4838%1258%891%16%
5987%1481%1039%18%

Notes

  • Blind lasts 4 s. Bosses are immune.
  • It can crit.

Changed Native Skills

  • Normal attacks: Hunters can keep auto-attacking while walking, and attacking doesn't add a movement delay.
  • Blitz Beat: damage per hit = (DEX / 10 + AGI / 2 + Steel Crow Lv x 3 + 40) x 2. It uses AGI instead of INT.
  • Double Strafe: 2 hits, 100% + 10% per level above 1 per hit (190% x2 at Lv 10).

Tips

  • Weave different custom attacks to trigger Hunter's Instinct, and save Ready for your biggest hit, such as Crescive Bolt at 3 stacks or a full Focus Fire volley.
  • Build DEX. All four Windhawk-style skills (Hawk Rush, Crescive Bolt, Gale Storm, Hawk Boomerang) scale with DEX and Base Level on top of ATK.
  • For groups, start with Slow Trap, then use Explosive or Poison Grenade (both leave two follow-up pulses) and Gale Storm. Freeze Grenade can lock down a pack on its 10 s cooldown.
  • Keep a Falcon equipped. Hawk Rush and Hawk Boomerang can't be cast without one, and they don't use arrows.
  • Poem of Bragi reduces cast time and after-cast delay (Gale Storm's 0.8 s cast, Crescive Bolt's 0.4 s) but NOT cooldowns such as Freeze Grenade's 10 s or Gale Storm's 5 s.
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