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โœ๏ธPriest Job

โš”๏ธ Reimagined Reworks โฑ 12 min read ๐Ÿ—“ Updated Nov 13, 2026
Priest Job

The Classic Reimagined Priest keeps its full support toolkit and adds a Cardinal-inspired kit: Holy and Dark magic attacks, a mace/book melee strike, single-target party buffs, big emergency heals and two temporary MVP companions. Every Heal and custom attack builds Sacred Grace, an automatic passive that empowers your next Heal or attack. The Priest can play as a dedicated healer, a battle-priest or a Holy caster, depending on where the skill points go.

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Classic 99/50 server. Custom skills are learned from the normal skill tree with skill points, after their prerequisites: the basic ones unlock from a related class skill, the strongest ones need another custom skill (usually at Lv 3) or a signature class skill first. Values below are for the current patch (November 2026).

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These skills belong to the normal Priest only. They are not inherited by High Priest. The five support skills (Grace Renewal, Sacred Insight, Consecrated Might, Consecrated Wisdom, Divine Communion) appear in your skill window under the Cardinal (4th job) skill slots so they target like Heal and Blessing. They are still the custom skills described here, with the same levels and costs. The attack skills also use Cardinal animations.

Custom Skills Overview

SkillMax LvTypePrerequisite
Abyssal Judgment10Offensive (Magic, Dark)Magnus Exorcismus Lv 1
Valkyrie Covenant1SummonMagnus Exorcismus Lv 1
Frostbound Revenant1SummonMagnus Exorcismus Lv 1
Grace Renewal5Supportive (heal)Sanctuary Lv 1
Sacred Insight5Supportive (buff)Impositio Manus Lv 1
Consecrated Might10Supportive (buff)Impositio Manus Lv 3
Consecrated Wisdom10Supportive (buff)Suffragium Lv 1
Divine Communion5Supportive (party)Grace Renewal Lv 3
Sanctified Flame5Offensive (Magic, Holy)Aspersio Lv 1
Divine Verdict10Offensive (Magic, Holy)Lex Divina Lv 3
Celestial Tempest10Offensive (Magic, ground)Sanctified Flame Lv 3
Consecrated Strike10Offensive (Physical)Mace Mastery Lv 3
Sacred Graceโ€”Automatic passiveLearn Heal or any custom attack

Class Signature: Sacred Grace

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Class signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.

WhoNormal Priest (no skill points, no activation)
Build3 Grace within 15 s from Heals on players and custom attacks (max 1 per cast)
ReadyDivine Favor for 10 s (buff icon)
BonusNext Heal +15%, or next custom attack +10% (+5% vs players / PvP / GvG)
Recovery8 s

Sacred Grace needs no skill points or activation. Land Heals and custom attacks to build Grace, then spend the resulting Divine Favor on an empowered Heal or attack.

Building Grace

  • These skills build Grace: Heal (only when it restores HP to a player), Abyssal Judgment, Sanctified Flame, Divine Verdict, Celestial Tempest and Consecrated Strike. An attack counts only when it deals damage.
  • Each cast gives at most 1 Grace, however many targets or hits it has. After a stack, the next one can't come for 2 seconds.
  • The first stack starts a 15-second window. Reach 3 Grace inside that window. Later stacks do not refresh the timer.
  • Icons show your progress: Grace I, Grace II, Divine Favor, then Cooldown.

Divine Favor

  • At 3 Grace you get Divine Favor for 10 seconds. Your next qualifying action is empowered:
    • Heal: +15% healing, but only on a player missing more HP than the base Heal restores. If the base Heal already fills them, Favor is kept for later.
    • Custom attack: +10% damage against monsters (including MVPs), or +5% against players, player-owned units and on PvP/GvG maps. The bonus applies once per enemy hit by that cast.
  • A successful empowered Heal or attack starts an 8-second cooldown. Grace can't build while Favor is ready or during this cooldown. Your skills stay usable.

Limits

  • Only manual casts count. Autocasts, normal attacks, reflected or redirected damage, and summon attacks can't build or spend Grace.
  • Grace Renewal and Divine Communion do not interact with Grace.
  • Emperium hits do not count.
  • Death, a map change or logging out clears your stacks and any unused Favor. A running cooldown is kept.

Abyssal Judgment

Calls down dark judgment on the target and every enemy in a 9x9 area. The number of hits equals the skill level, and each hit can Curse.

Max Level10
TypeOffensive (Magical, ranged)
ElementDark
TargetEnemy
Range9 cells
Area9x9 around target
Cast Time1.0 s (variable, reduced by DEX)
After-Cast Delay2.5 s
Cooldown8 s
SP Cost20 / 24 / 28 / 32 / 36 / 40 / 44 / 48 / 52 / 56
RequirementMagnus Exorcismus Lv 1
LevelDamage / Effect
18% MATK x 1 hit = 8%, Curse 2%
216% MATK x 2 hits = 32%, Curse 4%
324% MATK x 3 hits = 72%, Curse 6%
432% MATK x 4 hits = 128%, Curse 8%
540% MATK x 5 hits = 200%, Curse 10%
648% MATK x 6 hits = 288%, Curse 12%
756% MATK x 7 hits = 392%, Curse 14%
864% MATK x 8 hits = 512%, Curse 16%
972% MATK x 9 hits = 648%, Curse 18%
1080% MATK x 10 hits = 800%, Curse 20%

Notes

  • Each hit deals 8% MATK x skill level, and the number of hits equals the skill level. That makes damage grow steeply with level: Lv 10 does four times the damage of Lv 5.
  • Curse rolls once per enemy (2% x level, 6 s base duration), not once per hit. Normal resistance applies.
  • No knockback. Builds Sacred Grace.

Valkyrie Covenant

Summons a weakened Valkyrie Randgris companion that fights for you for 30 seconds.

Max Level1
TypeSummon
Elementโ€”
TargetSelf
Cast Time0.5 s (variable, reduced by DEX)
After-Cast Delay0.6 s
Cooldown35 s
SP Cost150
RequirementMagnus Exorcismus Lv 1
LevelDamage / Effect
11 Valkyrie Randgris companion for 30 s. Max HP -98%, ATK -95%, MATK -90%, HIT -50%

Notes

  • The companion uses Valkyrie Randgris's own monster skills, such as Pulse Strike, Assumptio, Sonic Blow, Holy Cross, Brandish Spear, Thunderstorm, Earthquake and Lord of Vermilion. Their damage comes from its reduced ATK and MATK.
  • It no longer uses Dispel or Ganbantein. It also never summons or calls slaves, teleports or uses Power Up.
  • It can't damage the Emperium or WoE guardians.
  • Valkyrie Covenant and Frostbound Revenant share one companion slot. After you summon either one, neither can be cast again for 30 seconds, even if the companion dies early.
  • Companion damage does not build or spend Sacred Grace.

Frostbound Revenant

Summons a weakened Ktullanux companion that fights for you for 30 seconds.

Max Level1
TypeSummon
Elementโ€”
TargetSelf
Cast Time0.5 s (variable, reduced by DEX)
After-Cast Delay0.6 s
Cooldown35 s
SP Cost150
RequirementMagnus Exorcismus Lv 1
LevelDamage / Effect
11 Ktullanux companion for 30 s. Max HP -98%, ATK -96%, MATK -90%, HIT -50%

Notes

  • The companion uses Ktullanux's water and ice skills, such as Frost Diver, Storm Gust, Water Ball and Frost Nova. Their damage comes from its reduced ATK and MATK.
  • It no longer uses Wide Freeze, Dispel or Armor Break. It also never summons or calls slaves, teleports or uses Power Up.
  • It can't damage the Emperium or WoE guardians.
  • It shares the companion slot and 30-second lock with Valkyrie Covenant.
  • Companion damage does not build or spend Sacred Grace.

Grace Renewal

Restores a large share of one player's Max HP at once. This is your emergency heal.

Max Level5
TypeSupportive
Elementโ€”
TargetOne living player (self or any player)
Range9 cells
Cast Time1.2 s (variable, reduced by DEX)
After-Cast Delay0.7 s
Cooldown120 / 105 / 90 / 75 / 60 s
SP Cost60 / 70 / 80 / 90 / 100
RequirementSanctuary Lv 1
LevelDamage / Effect
1Restores 20% Max HP
2Restores 40% Max HP
3Restores 60% Max HP
4Restores 80% Max HP
5Restores 100% Max HP (full heal)

Notes

  • Can't resurrect anyone. It has no effect on targets that are immune to healing.
  • Does not build or spend Sacred Grace.

Sacred Insight

Increases critical damage for yourself or one party member.

Max Level5
TypeSupportive (buff)
Elementโ€”
TargetSelf or one party member
Range9 cells
Cast Time0.3 s (variable, reduced by DEX)
After-Cast Delay0.3 s
Cooldownโ€”
SP Cost20 / 25 / 30 / 35 / 40
RequirementImpositio Manus Lv 1
LevelDamage / Effect
1Critical damage +2%, 60 s
2Critical damage +4%, 75 s
3Critical damage +6%, 90 s
4Critical damage +8%, 105 s
5Critical damage +10%, 120 s

Notes

  • Raises the damage of critical hits only. It does not raise critical chance.
  • Buffs one target per cast, not the whole party.

Consecrated Might

Increases physical damage for yourself or one party member.

Max Level10
TypeSupportive (buff)
Elementโ€”
TargetSelf or one party member
Range9 cells
Cast Time0.3 s (variable, reduced by DEX)
After-Cast Delay0.3 s
Cooldownโ€”
SP Cost20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
RequirementImpositio Manus Lv 3
LevelDamage / Effect
1Physical damage +0.5%, 60 s
2Physical damage +1.0%, 75 s
3Physical damage +1.5%, 90 s
4Physical damage +2.0%, 105 s
5Physical damage +2.5%, 120 s
6Physical damage +3.0%, 120 s
7Physical damage +3.5%, 120 s
8Physical damage +4.0%, 120 s
9Physical damage +4.5%, 120 s
10Physical damage +5.0%, 120 s

Notes

  • A flat percentage damage increase. It does not ignore or reduce DEF.
  • Buffs one target per cast.

Consecrated Wisdom

Increases magic damage for yourself or one party member.

Max Level10
TypeSupportive (buff)
Elementโ€”
TargetSelf or one party member
Range9 cells
Cast Time0.3 s (variable, reduced by DEX)
After-Cast Delay0.3 s
Cooldownโ€”
SP Cost20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65
RequirementSuffragium Lv 1
LevelDamage / Effect
1Magic damage +0.5%, 60 s
2Magic damage +1.0%, 75 s
3Magic damage +1.5%, 90 s
4Magic damage +2.0%, 105 s
5Magic damage +2.5%, 120 s
6Magic damage +3.0%, 120 s
7Magic damage +3.5%, 120 s
8Magic damage +4.0%, 120 s
9Magic damage +4.5%, 120 s
10Magic damage +5.0%, 120 s

Notes

  • A flat percentage damage increase. It does not ignore or reduce MDEF.
  • Buffs one target per cast.

Divine Communion

Instantly restores HP and SP to you and every party member near you.

Max Level5
TypeSupportive (party)
Elementโ€”
TargetSelf + party
Area21x21 around caster
Cast Time1.5 s (variable, reduced by DEX)
After-Cast Delay0.7 s
Cooldown90 s
SP Cost50 / 55 / 60 / 65 / 70
RequirementGrace Renewal Lv 3
LevelDamage / Effect
1Restores 8% Max HP and 4% Max SP
2Restores 16% Max HP and 8% Max SP
3Restores 24% Max HP and 12% Max SP
4Restores 32% Max HP and 16% Max SP
5Restores 40% Max HP and 20% Max SP

Notes

  • Each player recovers a share of their own Max HP and Max SP.
  • When you're not in a party, it restores only your own HP and SP.
  • Grants no damage buff. Does not build or spend Sacred Grace.

Sanctified Flame

Burns the target and nearby enemies with Holy fire. Deals extra damage to Demon and Undead.

Max Level5
TypeOffensive (Magical, ranged)
ElementHoly
TargetEnemy
Range9 cells
Area5x5 (Lv 1-3) / 7x7 (Lv 4-5) around target
Cast Time0.7 s (variable, reduced by DEX)
After-Cast Delay1.8 s
Cooldown4 s
SP Cost18 / 22 / 26 / 30 / 34
RequirementAspersio Lv 1
LevelDamage / Effect
1100% MATK (112% vs Demon/Undead), 5x5
2200% MATK (224% vs Demon/Undead), 5x5
3300% MATK (336% vs Demon/Undead), 5x5
4400% MATK (448% vs Demon/Undead), 7x7
5500% MATK (560% vs Demon/Undead), 7x7

Notes

  • One hit on every enemy in the area. Builds Sacred Grace.

Divine Verdict

Strikes one enemy with Holy magic and may Silence it, then follows with a second judgment that hits everything in a 7x7 area around it.

Max Level10
TypeOffensive (Magical, ranged)
ElementHoly
TargetEnemy
Range9 cells
AreaPrimary target, then 7x7 around it
Cast Time0.8 s (variable, reduced by DEX)
After-Cast Delay1.8 s
Cooldown6 s
SP Cost24 / 28 / 32 / 36 / 40 / 44 / 48 / 52 / 56 / 60
RequirementLex Divina Lv 3
LevelDamage / Effect
1Primary 30% + 40% = 70% MATK; splash 40%; Silence 6%
2Primary 60% + 80% = 140% MATK; splash 80%; Silence 7%
3Primary 90% + 120% = 210% MATK; splash 120%; Silence 8%
4Primary 120% + 160% = 280% MATK; splash 160%; Silence 9%
5Primary 150% + 200% = 350% MATK; splash 200%; Silence 10%
6Primary 180% + 240% = 420% MATK; splash 240%; Silence 11%
7Primary 210% + 280% = 490% MATK; splash 280%; Silence 12%
8Primary 240% + 320% = 560% MATK; splash 320%; Silence 13%
9Primary 270% + 360% = 630% MATK; splash 360%; Silence 14%
10Primary 300% + 400% = 700% MATK; splash 400%; Silence 15%

Notes

  • The primary target takes both hits. Other enemies in the 7x7 area take only the second hit.
  • Only the primary target can be Silenced: (5 + level)% chance, 2.5 s. Normal resistance applies.
  • With Divine Favor, the bonus applies to one hit per enemy. Builds Sacred Grace.

Celestial Tempest

Creates a storm field at the target location. Enemies inside take up to three pulses of Neutral magic.

Max Level10
TypeOffensive (Magical, ground)
ElementNeutral
TargetGround
Range9 cells
Area5x5 (Lv 1-3) / 7x7 (Lv 4-6) / 9x9 (Lv 7-9) / 11x11 (Lv 10)
Cast Time1.2 s (variable, reduced by DEX)
After-Cast Delay2.5 s
Cooldown10 s
SP Cost35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80
RequirementSanctified Flame Lv 3
LevelDamage / Effect
145% MATK per pulse (50% vs Demon/Undead), up to 135%
290% MATK per pulse (100%), up to 270%
3135% MATK per pulse (150%), up to 405%
4180% MATK per pulse (200%), up to 540%
5225% MATK per pulse (250%), up to 675%
6270% MATK per pulse (300%), up to 810%
7315% MATK per pulse (350%), up to 945%
8360% MATK per pulse (400%), up to 1080%
9405% MATK per pulse (450%), up to 1215%
10450% MATK per pulse (500%), up to 1350% (1500% vs Demon/Undead)

Notes

  • The field lasts 4.5 s and hits each enemy every 1.5 s, for up to 3 pulses. Enemies that enter late or leave early take fewer pulses.
  • Demon and Undead take +5% per skill level on each pulse.
  • You can have only one field at a time, and recasting replaces it. The field disappears if you die or leave the map. It can't be placed on Land Protector or through walls.
  • The field counts as one cast for Sacred Grace, so repeated pulses don't add extra stacks.

Consecrated Strike

A blessed weapon strike that hits the target and the enemies around it. It can land critical hits.

Max Level10
TypeOffensive (Physical)
ElementWeapon
TargetEnemy
Range2 cells
Area3x3 (Lv 1-4) / 5x5 (Lv 5-8) / 7x7 (Lv 9-10) around target
Cast TimeInstant
After-Cast Delay1.5 s
Cooldown1.5 s
SP Cost12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 / 39
RequirementMace Mastery Lv 3
Weapon / CatalystMace, Two-Handed Mace or Book
LevelDamage / Effect (Mace Mastery 0 / Mace Mastery 10)
140% / 60% ATK, 3x3
280% / 120% ATK, 3x3
3120% / 180% ATK, 3x3
4160% / 240% ATK, 3x3
5200% / 300% ATK, 5x5
6240% / 360% ATK, 5x5
7280% / 420% ATK, 5x5
8320% / 480% ATK, 5x5
9360% / 540% ATK, 7x7
10400% / 600% ATK, 7x7

Notes

  • Damage = (40 + 2 x Mace Mastery level)% x skill level ATK. For example, Lv 10 with Mace Mastery 10 = 600% ATK.
  • With a Mace or Two-Handed Mace the damage counts as ranged, so Pneuma blocks it. With a Book it counts as melee.
  • Can crit. Sacred Insight raises its critical damage. Builds Sacred Grace.

Tips

  • Weave Heals and custom attacks to build Grace, then save Divine Favor for the moment it matters most: a big Heal on a tank who is missing a lot of HP, or a Celestial Tempest on a pack.
  • Sanctified Flame, Divine Verdict and Celestial Tempest scale with MATK. Consecrated Strike scales with ATK and Mace Mastery. Split your stats according to which side you play, because the support skills work at any build.
  • Grace Renewal Lv 5 is a full heal on one player, but it has a 60 s cooldown. Divine Communion tops up the whole party's HP and SP every 90 s.
  • Summon a companion before a big pull. Both summons share a single 30 s slot, and the companions are mainly extra AoE pressure, not tanks (Max HP -98%).
  • Poem of Bragi reduces cast time and after-cast delay but NOT cooldown. It speeds up Heal and the long-cast spells, but skills like Abyssal Judgment (8 s) and Celestial Tempest (10 s) keep their cooldowns.
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