๐ญRogue Job

On Classic Reimagined the Rogue becomes a "weaken, then punish" fighter. Strip, Curse, Mask or Stun an enemy first, then hit it with your custom attacks for bonus damage from the class signature, Opportunist. The kit mixes spinning blade attacks, a dash, hit-and-run strikes, a decoy bomb escape, a Bow chain shot and a party speed buff.
โน๏ธClassic 99/50 server. All custom skills are learned from the normal skill tree with skill points; each one needs only Lv 1 of its prerequisite skill (current patch, November 2026).
โ ๏ธThe custom skills and Opportunist work for the normal Rogue only. They are not passed on to Stalker, Baby Rogue or other classes.
Custom Skills Overview
| Skill | Max Lv | Type | Prerequisite |
|---|---|---|---|
| Shadow Waltz | 10 | Physical, 3-hit area around you | Back Stab Lv 5 |
| Abyssal Edge | 10 | Hybrid ATK + MATK, target area | Plagiarism Lv 5 |
| Dread Howl | 5 | Physical area around you, Stun + Stagger | Raid Lv 1 |
| Fatal Menace | 5 | Physical target area, hit-and-run | Intimidate Lv 1 |
| Deft Stab | 5 | Physical, 5 hits, small area | Back Stab Lv 3 |
| Unlucky Rush | 5 | Dash + strike, Curse | Snatcher Lv 1 |
| Chain Reaction Shot | 5 | Bow, arrow + chain area | Double Strafe Lv 1 |
| Feint Bomb | 5 | Decoy bomb + escape leap | Tunnel Drive Lv 1 |
| Strip Accessory | 5 | Divest debuff | Strip Helm Lv 1 |
| Masquerade - Ignorance | 3 | Skill-lock + SP drain debuff | Plagiarism Lv 1 |
| Phantom Step | 5 | Party speed buff, removes slows | Improve Dodge Lv 1 |
| Opportunist | โ | Class signature (automatic passive) | Normal Rogue |
Class Signature: Opportunist
โญClass signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.
| Who | Normal Rogue (automatic) |
| Build | Weaken the enemy: stripped (any Strip), Cursed, Masked (Masquerade - Ignorance) or Stunned |
| Ready | As long as the enemy stays weakened |
| Bonus | Your custom attacks deal +15% damage to it (+7% vs players, player-owned summons and on PvP / GvG maps) |
| Recovery | None: every hit on a weakened enemy gets the bonus |
Opportunist is not a combo you build up. It is always on: the moment an enemy is weakened, every custom Rogue attack that hits it does more damage.
Skills that get the bonus
Shadow Waltz, Abyssal Edge, Dread Howl, Fatal Menace, Deft Stab, Unlucky Rush, Chain Reaction Shot and Feint Bomb.
Ways to weaken an enemy
| State | How to apply it |
|---|---|
| Stripped | Strip Weapon, Strip Shield, Strip Armor, Strip Helm or Strip Accessory |
| Cursed | Unlucky Rush (16-40% chance) |
| Masked | Masquerade - Ignorance |
| Stunned | Dread Howl (3 s Stun), or a party member's Stun |
Notes
- Each enemy is checked on its own: in an area attack, only the weakened enemies get the bonus.
- Only physical (weapon) damage gets the bonus. Abyssal Edge counts because it hits as a weapon attack.
- A buff icon shows for 3 s each time the bonus lands, and a chat message (at most once every 3 s) confirms it.
- Normal attacks, Back Stab and other original Rogue skills don't get the bonus.
Shadow Waltz
Spin through all 8 directions and slash every enemy around you three times.
| Max Level | 10 |
| Type | Offensive (Physical, 3 hits, area around you) |
| Area | 4-cell radius |
| Cast / Delay / Cooldown | Instant / none / 3 s |
| SP Cost | 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 |
| Requirement | Back Stab Lv 5 |
| Level | Per hit | Total (3 hits) |
|---|---|---|
| 1 | 40% ATK | 120% |
| 2 | 80% ATK | 240% |
| 3 | 120% ATK | 360% |
| 4 | 160% ATK | 480% |
| 5 | 200% ATK | 600% |
| 6 | 240% ATK | 720% |
| 7 | 280% ATK | 840% |
| 8 | 320% ATK | 960% |
| 9 | 360% ATK | 1080% |
| 10 | 400% ATK | 1200% |
Notes
- Each strike can be a critical hit.
Abyssal Edge
Instantly hurl a crescent of darkness at an enemy and the enemies around it.
| Max Level | 10 |
| Type | Offensive (Hybrid ATK + MATK, target area) |
| Range | 7 cells |
| Area | 2 cells around the target |
| Cast / Delay / Cooldown | Instant / none / 1 s |
| SP Cost | 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 |
| Requirement | Plagiarism Lv 5 |
| Level | Damage (of ATK + MATK) |
|---|---|
| 1 | 30% |
| 2 | 60% |
| 3 | 90% |
| 4 | 120% |
| 5 | 150% |
| 6 | 180% |
| 7 | 210% |
| 8 | 240% |
| 9 | 270% |
| 10 | 300% |
Notes
- Uses both your ATK and MATK, and can be a critical hit.
Dread Howl
Terrify every enemy within 4 cells with a savage cry: one hit, Stun and Stagger.
| Max Level | 5 |
| Type | Offensive (Physical, area around you) + control |
| Area | 4-cell radius |
| Status | Stun 3 s + Stagger 5 s |
| Cast / Delay | Instant / none |
| Cooldown | 10 / 9 / 8 / 7 / 6 s |
| SP Cost | 20 |
| Requirement | Raid Lv 1 |
| Level | Damage | Cooldown |
|---|---|---|
| 1 | 60% ATK | 10 s |
| 2 | 120% ATK | 9 s |
| 3 | 180% ATK | 8 s |
| 4 | 240% ATK | 7 s |
| 5 | 300% ATK | 6 s |
Notes
- Stagger: -10 soft DEF, and blocks Auto Guard, Parrying and Weapon Blocking.
- The Stun sets up Opportunist for your next attacks.
- Bosses and status-immune enemies resist the Stun and Stagger.
Fatal Menace
Slash the target and the enemies around it, then slip away to a random spot.
| Max Level | 5 |
| Type | Offensive (Physical melee, target area) + hit-and-run |
| Range | 1 cell |
| Area | 3x3 (Lv 1-2), 5x5 (Lv 3-5) |
| Cast / Delay / Cooldown | Instant / 0.5 s / 3 s |
| SP Cost | 18 / 22 / 26 / 30 / 34 |
| Requirement | Intimidate Lv 1 |
| Level | Damage |
|---|---|
| 1 | 200% ATK |
| 2 | 300% ATK |
| 3 | 400% ATK |
| 4 | 500% ATK |
| 5 | 600% ATK |
Notes
- After the hit you jump to a random spot up to 4 cells from where you stood.
- No jump in Battlegrounds, War of Emperium or on no-teleport maps (the attack still works).
Deft Stab
Stab the target five times in a flash; the strikes also hit enemies right next to it.
| Max Level | 5 |
| Type | Offensive (Physical melee, 5 hits) |
| Range | 2 cells |
| Area | 3x3 around the target |
| Cast / Delay / Cooldown | Instant / 0.5 s / 2.5 s |
| SP Cost | 25 / 28 / 31 / 34 / 37 |
| Requirement | Back Stab Lv 3 |
| Level | Total damage (5 hits) |
|---|---|
| 1 | 250% ATK |
| 2 | 400% ATK |
| 3 | 550% ATK |
| 4 | 700% ATK |
| 5 | 850% ATK |
Unlucky Rush
Dash to an enemy up to 7 cells away and strike it, with a chance to Curse.
| Max Level | 5 |
| Type | Offensive (Dash + physical strike) + Curse |
| Range | 7 cells |
| Status | Curse 10 s (LUK 0, slower movement) |
| Cast / Delay / Cooldown | Instant / 0.5 s / 3 s |
| SP Cost | 24 / 28 / 32 / 36 / 40 |
| Requirement | Snatcher Lv 1 |
| Level | Damage | Curse chance |
|---|---|---|
| 1 | 220% ATK | 16% |
| 2 | 290% ATK | 22% |
| 3 | 360% ATK | 28% |
| 4 | 430% ATK | 34% |
| 5 | 500% ATK | 40% |
Notes
- The Curse sets up Opportunist. Bosses and status-immune enemies resist it.
Chain Reaction Shot
Fire an arrow at one enemy; a moment later the impact chains into every enemy around it.
| Max Level | 5 |
| Type | Offensive (Physical ranged, arrow + chain area) |
| Element | Arrow element |
| Range | 9 cells + Vulture's Eye |
| Chain Area | 7x7 around the target (2 hits each) |
| Cast / Delay / Cooldown | 1 s / 0.5 s / 3 s |
| SP Cost | 20 / 25 / 30 / 35 / 40 |
| Weapon / Catalyst | Bow / 1 Arrow |
| Requirement | Double Strafe Lv 1 |
| Level | Arrow | Chain |
|---|---|---|
| 1 | 160% ATK | 110% ATK |
| 2 | 220% ATK | 170% ATK |
| 3 | 280% ATK | 230% ATK |
| 4 | 340% ATK | 290% ATK |
| 5 | 400% ATK | 350% ATK |
Feint Bomb
Drop a bomb at your feet, leap backwards and turn invisible; the bomb explodes 1.5 seconds later.
| Max Level | 5 |
| Type | Self (decoy bomb + escape) |
| Bomb Area | 5x5 (2 cells around the bomb) |
| Invisibility | 1.5 s (nearby monsters lose track of you) |
| Cast / Delay / Cooldown | Instant / 0.5 s / 6 s |
| SP Cost | 24 / 28 / 32 / 36 / 40 |
| Requirement | Tunnel Drive Lv 1 |
| Level | Bomb | Leap |
|---|---|---|
| 1 | 280% ATK | 3 cells |
| 2 | 360% ATK | 4 cells |
| 3 | 440% ATK | 5 cells |
| 4 | 520% ATK | 6 cells |
| 5 | 600% ATK | 7 cells |
Notes
- Cannot be used on Land Protector or Maelstrom.
Strip Accessory
Remove the target's accessories. They can't be put back on until the effect ends.
| Max Level | 5 |
| Type | Debuff (Divest) |
| Range | 1 cell |
| Cast / Delay | Instant / 1 s |
| SP Cost | 12 / 14 / 16 / 18 / 20 |
| Requirement | Strip Helm Lv 1 |
| Level | Base chance | Duration |
|---|---|---|
| 1 | 10% | 60 s |
| 2 | 15% | 75 s |
| 3 | 20% | 90 s |
| 4 | 25% | 105 s |
| 5 | 30% | 120 s |
Notes
- Success: base chance + 0.2% for each point of DEX above the target's, like the other Strip skills.
- Chemical Protection does not protect accessories.
- A stripped target sets up Opportunist.
Masquerade - Ignorance
Mask the target so it can't use skills for a while, and drain its SP.
| Max Level | 3 |
| Type | Debuff (skill lock + SP drain) |
| Range | 3 cells |
| Cast / Delay / Cooldown | 1 s / 1 s / 8 s |
| SP Cost | 30 / 40 / 50 |
| Requirement | Plagiarism Lv 1 |
| Level | No skills for | SP drained (players) |
|---|---|---|
| 1 | 6 s | 100 |
| 2 | 8 s | 200 |
| 3 | 10 s | 300 |
Notes
- Monsters lose SP equal to their level. You get back half of the SP taken.
- Success depends on your DEX and Job Level against the target's. Bosses are immune.
- A Masked target sets up Opportunist.
Phantom Step
Remove slows from yourself and nearby party members, then give them movement speed, AGI and a short Slow immunity.
| Max Level | 5 |
| Type | Supportive (party buff) |
| Target | Yourself or a party member, up to 7 cells away |
| Area | Party members around the chosen player |
| Move Speed | +25% at all levels |
| SP Cost | 20 |
| Requirement | Improve Dodge Lv 1 |
| Level | AGI | Area | Duration | Slow immunity |
|---|---|---|---|---|
| 1 | +2 | 1 cell | 60 s | 2 s |
| 2 | +4 | 2 cells | 120 s | 4 s |
| 3 | +6 | 3 cells | 180 s | 6 s |
| 4 | +8 | 4 cells | 240 s | 8 s |
| 5 | +10 | 4 cells | 300 s | 10 s |
Notes
- How to use: press the skill, then click yourself or a party member. Clicking the ground, a monster or a non-party player fails.
- Removes Decrease AGI, Quagmire, Ankle Snare and similar slows before giving the buff.
Changes to Original Skills
| Skill | Change |
|---|---|
| Back Stab | Can now reach enemies up to 6 cells away. SP cost 35 (was 16); after-cast delay 0.2 s (was 0.5 s). |
| Removed from the Rogue tree | Viper Fang, Fate Reaver and Shadow Instinct are no longer learnable. Silent Edge moved to the Assassin. |
Tips
- Basic combo: weaken first (a Strip, Unlucky Rush's Curse, Masquerade - Ignorance or Dread Howl's Stun), then unload Deft Stab, Fatal Menace and Shadow Waltz for +15% each.
- Packs: Dread Howl stuns everything within 4 cells, so your next Shadow Waltz gets Opportunist on all of them.
- Escape: Feint Bomb leaps you away and still damages whoever follows; Fatal Menace also slips you out after the hit.
- Bow Rogue: Chain Reaction Shot uses your arrow's element and hits a 7x7 area; pair it with Vulture's Eye for range.
- Party play: keep Phantom Step up on the group, and use it right away when someone gets slowed.