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๐ŸŽญRogue Job

โš”๏ธ Reimagined Reworks โฑ 7 min read ๐Ÿ—“ Updated Nov 13, 2026
Rogue Job

On Classic Reimagined the Rogue becomes a "weaken, then punish" fighter. Strip, Curse, Mask or Stun an enemy first, then hit it with your custom attacks for bonus damage from the class signature, Opportunist. The kit mixes spinning blade attacks, a dash, hit-and-run strikes, a decoy bomb escape, a Bow chain shot and a party speed buff.

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Classic 99/50 server. All custom skills are learned from the normal skill tree with skill points; each one needs only Lv 1 of its prerequisite skill (current patch, November 2026).

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The custom skills and Opportunist work for the normal Rogue only. They are not passed on to Stalker, Baby Rogue or other classes.

Custom Skills Overview

SkillMax LvTypePrerequisite
Shadow Waltz10Physical, 3-hit area around youBack Stab Lv 5
Abyssal Edge10Hybrid ATK + MATK, target areaPlagiarism Lv 5
Dread Howl5Physical area around you, Stun + StaggerRaid Lv 1
Fatal Menace5Physical target area, hit-and-runIntimidate Lv 1
Deft Stab5Physical, 5 hits, small areaBack Stab Lv 3
Unlucky Rush5Dash + strike, CurseSnatcher Lv 1
Chain Reaction Shot5Bow, arrow + chain areaDouble Strafe Lv 1
Feint Bomb5Decoy bomb + escape leapTunnel Drive Lv 1
Strip Accessory5Divest debuffStrip Helm Lv 1
Masquerade - Ignorance3Skill-lock + SP drain debuffPlagiarism Lv 1
Phantom Step5Party speed buff, removes slowsImprove Dodge Lv 1
Opportunistโ€”Class signature (automatic passive)Normal Rogue

Class Signature: Opportunist

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Class signature: a built-in bonus every player of this job has. It needs no skill points and works automatically: follow the pattern below to trigger its bonus.

WhoNormal Rogue (automatic)
BuildWeaken the enemy: stripped (any Strip), Cursed, Masked (Masquerade - Ignorance) or Stunned
ReadyAs long as the enemy stays weakened
BonusYour custom attacks deal +15% damage to it (+7% vs players, player-owned summons and on PvP / GvG maps)
RecoveryNone: every hit on a weakened enemy gets the bonus

Opportunist is not a combo you build up. It is always on: the moment an enemy is weakened, every custom Rogue attack that hits it does more damage.

Skills that get the bonus

Shadow Waltz, Abyssal Edge, Dread Howl, Fatal Menace, Deft Stab, Unlucky Rush, Chain Reaction Shot and Feint Bomb.

Ways to weaken an enemy

StateHow to apply it
StrippedStrip Weapon, Strip Shield, Strip Armor, Strip Helm or Strip Accessory
CursedUnlucky Rush (16-40% chance)
MaskedMasquerade - Ignorance
StunnedDread Howl (3 s Stun), or a party member's Stun

Notes

  • Each enemy is checked on its own: in an area attack, only the weakened enemies get the bonus.
  • Only physical (weapon) damage gets the bonus. Abyssal Edge counts because it hits as a weapon attack.
  • A buff icon shows for 3 s each time the bonus lands, and a chat message (at most once every 3 s) confirms it.
  • Normal attacks, Back Stab and other original Rogue skills don't get the bonus.

Shadow Waltz

Spin through all 8 directions and slash every enemy around you three times.

Max Level10
TypeOffensive (Physical, 3 hits, area around you)
Area4-cell radius
Cast / Delay / CooldownInstant / none / 3 s
SP Cost15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60
RequirementBack Stab Lv 5
LevelPer hitTotal (3 hits)
140% ATK120%
280% ATK240%
3120% ATK360%
4160% ATK480%
5200% ATK600%
6240% ATK720%
7280% ATK840%
8320% ATK960%
9360% ATK1080%
10400% ATK1200%

Notes

  • Each strike can be a critical hit.

Abyssal Edge

Instantly hurl a crescent of darkness at an enemy and the enemies around it.

Max Level10
TypeOffensive (Hybrid ATK + MATK, target area)
Range7 cells
Area2 cells around the target
Cast / Delay / CooldownInstant / none / 1 s
SP Cost15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60
RequirementPlagiarism Lv 5
LevelDamage (of ATK + MATK)
130%
260%
390%
4120%
5150%
6180%
7210%
8240%
9270%
10300%

Notes

  • Uses both your ATK and MATK, and can be a critical hit.

Dread Howl

Terrify every enemy within 4 cells with a savage cry: one hit, Stun and Stagger.

Max Level5
TypeOffensive (Physical, area around you) + control
Area4-cell radius
StatusStun 3 s + Stagger 5 s
Cast / DelayInstant / none
Cooldown10 / 9 / 8 / 7 / 6 s
SP Cost20
RequirementRaid Lv 1
LevelDamageCooldown
160% ATK10 s
2120% ATK9 s
3180% ATK8 s
4240% ATK7 s
5300% ATK6 s

Notes

  • Stagger: -10 soft DEF, and blocks Auto Guard, Parrying and Weapon Blocking.
  • The Stun sets up Opportunist for your next attacks.
  • Bosses and status-immune enemies resist the Stun and Stagger.

Fatal Menace

Slash the target and the enemies around it, then slip away to a random spot.

Max Level5
TypeOffensive (Physical melee, target area) + hit-and-run
Range1 cell
Area3x3 (Lv 1-2), 5x5 (Lv 3-5)
Cast / Delay / CooldownInstant / 0.5 s / 3 s
SP Cost18 / 22 / 26 / 30 / 34
RequirementIntimidate Lv 1
LevelDamage
1200% ATK
2300% ATK
3400% ATK
4500% ATK
5600% ATK

Notes

  • After the hit you jump to a random spot up to 4 cells from where you stood.
  • No jump in Battlegrounds, War of Emperium or on no-teleport maps (the attack still works).

Deft Stab

Stab the target five times in a flash; the strikes also hit enemies right next to it.

Max Level5
TypeOffensive (Physical melee, 5 hits)
Range2 cells
Area3x3 around the target
Cast / Delay / CooldownInstant / 0.5 s / 2.5 s
SP Cost25 / 28 / 31 / 34 / 37
RequirementBack Stab Lv 3
LevelTotal damage (5 hits)
1250% ATK
2400% ATK
3550% ATK
4700% ATK
5850% ATK

Unlucky Rush

Dash to an enemy up to 7 cells away and strike it, with a chance to Curse.

Max Level5
TypeOffensive (Dash + physical strike) + Curse
Range7 cells
StatusCurse 10 s (LUK 0, slower movement)
Cast / Delay / CooldownInstant / 0.5 s / 3 s
SP Cost24 / 28 / 32 / 36 / 40
RequirementSnatcher Lv 1
LevelDamageCurse chance
1220% ATK16%
2290% ATK22%
3360% ATK28%
4430% ATK34%
5500% ATK40%

Notes

  • The Curse sets up Opportunist. Bosses and status-immune enemies resist it.

Chain Reaction Shot

Fire an arrow at one enemy; a moment later the impact chains into every enemy around it.

Max Level5
TypeOffensive (Physical ranged, arrow + chain area)
ElementArrow element
Range9 cells + Vulture's Eye
Chain Area7x7 around the target (2 hits each)
Cast / Delay / Cooldown1 s / 0.5 s / 3 s
SP Cost20 / 25 / 30 / 35 / 40
Weapon / CatalystBow / 1 Arrow
RequirementDouble Strafe Lv 1
LevelArrowChain
1160% ATK110% ATK
2220% ATK170% ATK
3280% ATK230% ATK
4340% ATK290% ATK
5400% ATK350% ATK

Feint Bomb

Drop a bomb at your feet, leap backwards and turn invisible; the bomb explodes 1.5 seconds later.

Max Level5
TypeSelf (decoy bomb + escape)
Bomb Area5x5 (2 cells around the bomb)
Invisibility1.5 s (nearby monsters lose track of you)
Cast / Delay / CooldownInstant / 0.5 s / 6 s
SP Cost24 / 28 / 32 / 36 / 40
RequirementTunnel Drive Lv 1
LevelBombLeap
1280% ATK3 cells
2360% ATK4 cells
3440% ATK5 cells
4520% ATK6 cells
5600% ATK7 cells

Notes

  • Cannot be used on Land Protector or Maelstrom.

Strip Accessory

Remove the target's accessories. They can't be put back on until the effect ends.

Max Level5
TypeDebuff (Divest)
Range1 cell
Cast / DelayInstant / 1 s
SP Cost12 / 14 / 16 / 18 / 20
RequirementStrip Helm Lv 1
LevelBase chanceDuration
110%60 s
215%75 s
320%90 s
425%105 s
530%120 s

Notes

  • Success: base chance + 0.2% for each point of DEX above the target's, like the other Strip skills.
  • Chemical Protection does not protect accessories.
  • A stripped target sets up Opportunist.

Masquerade - Ignorance

Mask the target so it can't use skills for a while, and drain its SP.

Max Level3
TypeDebuff (skill lock + SP drain)
Range3 cells
Cast / Delay / Cooldown1 s / 1 s / 8 s
SP Cost30 / 40 / 50
RequirementPlagiarism Lv 1
LevelNo skills forSP drained (players)
16 s100
28 s200
310 s300

Notes

  • Monsters lose SP equal to their level. You get back half of the SP taken.
  • Success depends on your DEX and Job Level against the target's. Bosses are immune.
  • A Masked target sets up Opportunist.

Phantom Step

Remove slows from yourself and nearby party members, then give them movement speed, AGI and a short Slow immunity.

Max Level5
TypeSupportive (party buff)
TargetYourself or a party member, up to 7 cells away
AreaParty members around the chosen player
Move Speed+25% at all levels
SP Cost20
RequirementImprove Dodge Lv 1
LevelAGIAreaDurationSlow immunity
1+21 cell60 s2 s
2+42 cells120 s4 s
3+63 cells180 s6 s
4+84 cells240 s8 s
5+104 cells300 s10 s

Notes

  • How to use: press the skill, then click yourself or a party member. Clicking the ground, a monster or a non-party player fails.
  • Removes Decrease AGI, Quagmire, Ankle Snare and similar slows before giving the buff.

Changes to Original Skills

SkillChange
Back StabCan now reach enemies up to 6 cells away. SP cost 35 (was 16); after-cast delay 0.2 s (was 0.5 s).
Removed from the Rogue treeViper Fang, Fate Reaver and Shadow Instinct are no longer learnable. Silent Edge moved to the Assassin.

Tips

  • Basic combo: weaken first (a Strip, Unlucky Rush's Curse, Masquerade - Ignorance or Dread Howl's Stun), then unload Deft Stab, Fatal Menace and Shadow Waltz for +15% each.
  • Packs: Dread Howl stuns everything within 4 cells, so your next Shadow Waltz gets Opportunist on all of them.
  • Escape: Feint Bomb leaps you away and still damages whoever follows; Fatal Menace also slips you out after the hit.
  • Bow Rogue: Chain Reaction Shot uses your arrow's element and hits a 7x7 area; pair it with Vulture's Eye for range.
  • Party play: keep Phantom Step up on the group, and use it right away when someone gets slowed.
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