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๐Ÿ“œSkill Changes per Job

๐Ÿ“œ Skill Database โฑ 137 min read ๐Ÿ—“ Updated Nov 13, 2026

Every skill that is new or changed on Classic Reimagined, checked against the server emulator (skill database + server code) and the in-game skill descriptions. Each skill shows its in-game description and a โš™๏ธ Server changes table with the original vs. the Classic Reimagined values. Pick a job, or type a skill name to filter.

218 skills113 new105 changed

โš”๏ธ Swordman 3 skills

BashChangedSM_BASH
Max Level
10
Skill Form
Physical attack

Hits an enemy with crushing force. If the Fatal Blow skill is learned, Bash will have an added Stun effect at levels 6 and higher. Damage and accuracy are increased every level.

Comments: Costs 8 SP up to Lv 5, after which it costs 15.

Damage skills unlocked after jobchanging to your next job will outclass Bash, however this skill will continue to be relevant as a means of stunning enemies.

Wearing Bongun Card grants this skill a new effect: Shoving back targets 5 cells. This effect stacks.

LvEffect
1130% damage, +5% Accuracy
2160% damage, +10% Accuracy
3190% damage, +15% Accuracy
4220% damage, +20% Accuracy
5250% damage, +25% Accuracy
6280% damage, +30% Accuracy
7310% damage, +35% Accuracy
8340% damage, +40% Accuracy
9370% damage, +45% Accuracy
10400% damage, +50% Accuracy

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delaynone0.15 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Magnum BreakChangedSM_MAGNUM
Max Level
10
Requirement
Bash Level 5
Requirement
Bash 5
Skill Form
Physical attack
Element
Fire

Drains a small amount of the caster's HP to inflict Fire elemental area effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.

Comments: Although the damage scaling on Magnum Break might not be large, the SP cost is the same on all levels.

The extra Fire Damage Bonus ignores DEF.

LvEffect
1120% damage, 110% Accuracy Bonus
2140% damage, 120% Accuracy Bonus
3160% damage, 130% Accuracy Bonus
4180% damage, 140% Accuracy Bonus
5200% damage, 150% Accuracy Bonus
6220% damage, 160% Accuracy Bonus
7240% damage, 170% Accuracy Bonus
8260% damage, 180% Accuracy Bonus
9280% damage, 190% Accuracy Bonus
10300% damage, 200% Accuracy Bonus

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay2 s0.5 s
Walk delaynone0.5 s
Cooldownnone2 s
Increase HP RecoveryChangedSM_RECOVERY
Max Level
10
Skill Form
Passive

Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.

Comments: Every skill level also increases the effectiveness of HP healing items by 10%. The healing ticks occur so long as the player does not walk to to another tile, even if the player is standing and in combat. The healing ticks will not occur if the player is overweight. It's also possible to receive healing ticks while teleporting, so long as the player does not walk.

LvEffect
1HP+5 +(0.2% of Max HP) every 10 sec
2HP+10 +(0.4% of Max HP) every 10 sec
3HP+15 +(0.6% of Max HP) every 10 sec
4HP+20 +(0.8% of Max HP) every 10 sec
5HP+25 +(1.0% of Max HP) every 10 sec
6HP+30 +(1.2% of Max HP) every 10 sec
7HP+35 +(1.4% of Max HP) every 10 sec
8HP+40 +(1.6% of Max HP) every 10 sec
9HP+45 +(1.8% of Max HP) every 10 sec
10HP+50 +(2.0% of Max HP) every 10 sec

โš™๏ธ Server changes

๐Ÿ”ฅ Mage 11 skills

Cold BoltChangedMG_COLDBOLT
Max Level
10
Skill Form
Magical attack - Bolt
Element
Water

Attacks a target with arrows made of ice. One bolt for every skill level.

Comments: The basic Water spell of a Mage.

Higher levels of the skill dramatically increase SP Cost and Cast Time. Different skill levels of this skill can be set to individual hotkeys. The skill is greatly enhanced by using Siroma Card.

LvEffect
1100% MATK, 0.7 sec Cast Time, 1.0 sec After Cast Delay
2200% MATK, 1.4 sec Cast Time, 1.2 sec After Cast Delay
3300% MATK, 2.1 sec Cast Time, 1.4 sec After Cast Delay
4400% MATK, 2.8 sec Cast Time, 1.6 sec After Cast Delay
5500% MATK, 3.5 sec Cast Time, 1.8 sec After Cast Delay
6600% MATK, 4.2 sec Cast Time, 2.0 sec After Cast Delay
7700% MATK, 4.9 sec Cast Time, 2.2 sec After Cast Delay
8800% MATK, 5.6 sec Cast Time, 2.4 sec After Cast Delay
9900% MATK, 6.3 sec Cast Time, 2.6 sec After Cast Delay
101000% MATK, 7.0 sec Cast Time, 2.8 sec After Cast Delay

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Energy CoatChangedMG_ENERGYCOAT
Max Level
1
Requirement
Finish quest
Skill Form
Active - Self Buff

Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.

[100~81% SP]: 30% reduction, 3.0% per hit [80~61% SP]: 24% reduction, 2.5% per hit [60~41% SP]: 18% reduction, 2.0% per hit [40~21% SP]: 12% reduction, 1.5% per hit [20~11% SP]: 6% reduction, 1.0% per hit

Comments: The damage reduction from this skill is very substantial, however the SP drain will quickly deplete the character since it drains a % of your SP. Against fast attacking enemies that will hit you many times, perhaps it's better not to use this skill at all.

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time5 s0 s
Fire BallChangedMG_FIREBALL
Max Level
10
Requirement
Fire Bolt Level 4
Requirement
Fire Bolt 4
Skill Form
Magical attack
Element
Fire

Attacks a target and enemies in a 5x5 area around it with Fire Ball. Nearby enemies receives 3/4 of the damage given to the center enemy. Cast time and After Cast Delay are reduced upon learning level 6 or higher.

1.5 sec After Cast Delay

1.5 sec After Cast Delay

1.5 sec After Cast Delay

1.5 sec After Cast Delay

1.5 sec After Cast Delay

1.0 sec After Cast Delay

1.0 sec After Cast Delay

1.0 sec After Cast Delay

1.0 sec After Cast Delay

1.0 sec After Cast Delay

Comments: Weak but very quick casting.

LvEffect
180% MATK, 1.5 sec Cast Time,
290% MATK, 1.5 sec Cast Time,
3100% MATK, 1.5 sec Cast Time,
4110% MATK, 1.5 sec Cast Time,
5120% MATK, 1.5 sec Cast Time,
6130% MATK, 1.0 sec Cast Time,
7140% MATK, 1.0 sec Cast Time,
8150% MATK, 1.0 sec Cast Time,
9160% MATK, 1.0 sec Cast Time,
10170% MATK, 1.0 sec Cast Time,

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Fire BoltChangedMG_FIREBOLT
Max Level
10
Skill Form
Magical attack - Bolt
Element
Fire

Attacks a target with arrows made of fire. One bolt for every skill level.

Comments: The basic Fire spell of a Mage.

Higher levels of the skill dramatically increase SP Cost and Cast Time. Different skill levels of this skill can be set to individual hotkeys. The skill is greatly enhanced by using Imp Card.

LvEffect
1100% MATK, 0.7 sec Cast Time, 1.0 sec After Cast Delay
2200% MATK, 1.4 sec Cast Time, 1.2 sec After Cast Delay
3300% MATK, 2.1 sec Cast Time, 1.4 sec After Cast Delay
4400% MATK, 2.8 sec Cast Time, 1.6 sec After Cast Delay
5500% MATK, 3.5 sec Cast Time, 1.8 sec After Cast Delay
6600% MATK, 4.2 sec Cast Time, 2.0 sec After Cast Delay
7700% MATK, 4.9 sec Cast Time, 2.2 sec After Cast Delay
8800% MATK, 5.6 sec Cast Time, 2.4 sec After Cast Delay
9900% MATK, 6.3 sec Cast Time, 2.6 sec After Cast Delay
101000% MATK, 7.0 sec Cast Time, 2.8 sec After Cast Delay

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Fire WallChangedMG_FIREWALL
Max Level
10
Requirement
Fire Ball Level 5, Sight Level 1
Requirement
Sight 1, Fire Ball 5
Skill Form
Magical attack
Element
Fire

Creates a Fire Wall that will block enemies from approaching the caster. Enemies that touch the Fire Wall will receive 50% MATK damage and be pushed back. The Undead are not affected by the pushback. Duration is 4 seconds + 1 extra for every skill level.

Comments: The wall occupies three cells and is placed perpendicular from the line between the caster and the target cell. Each cell can do 2 hits + 1 per skill level. Because undead enemies are not pushed back, they will be instantly hit with every single 'charge' of the Fire Wall tile. Using the skill on the tile where the caster stands will result in a North-South Fire Wall.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Frost DiverChangedMG_FROSTDIVER
Max Level
10
Requirement
Cold Bolt Level 5
Requirement
Cold Bolt 5
Skill Form
Magical attack
Element
Water

Freezes an enemy and makes it imposible to move for a certain period of time.

38% Freeze Chance

41% Freeze Chance

44% Freeze Chance

47% Freeze Chance

50% Freeze Chance

53% Freeze Chance

56% Freeze Chance

59% Freeze Chance

62% Freeze Chance

65% Freeze Chance

Comments: Frost Diver is a Mage's disabling skill. Frozen targets cannot retaliate until the freeze duration ends. Keep in mind that enemies that are Undead Element cannot be frozen, and enemies with high MDEF have lower chance of being frozen, and will remain frozen for less time.

LvEffect
1110% MATK, 3 sec Freeze Duration,
2120% MATK, 6 sec Freeze Duration,
3130% MATK, 9 sec Freeze Duration,
4140% MATK, 12 sec Freeze Duration,
5150% MATK, 15 sec Freeze Duration,
6160% MATK, 18 sec Freeze Duration,
7170% MATK, 21 sec Freeze Duration,
8180% MATK, 24 sec Freeze Duration,
9190% MATK, 27 sec Freeze Duration,
10200% MATK, 30 sec Freeze Duration,

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Lightning BoltChangedMG_LIGHTNINGBOLT
Max Level
10
Skill Form
Magical attack - Bolt
Element
Wind

Attacks a target with lightning. One bolt for every skill level.

Comments: The basic Wind spell of a mage.

Higher levels of the skill dramatically increase SP Cost and Cast Time. Different skill levels of this skill can be set to individual hotkeys. Unlike Fire and Cold bolts, there is no card that will enhance Lightning bolt in the same manner.

LvEffect
1100% MATK, 0.7 sec Cast Time, 1.0 sec After Cast Delay
2200% MATK, 1.4 sec Cast Time, 1.2 sec After Cast Delay
3300% MATK, 2.1 sec Cast Time, 1.4 sec After Cast Delay
4400% MATK, 2.8 sec Cast Time, 1.6 sec After Cast Delay
5500% MATK, 3.5 sec Cast Time, 1.8 sec After Cast Delay
6600% MATK, 4.2 sec Cast Time, 2.0 sec After Cast Delay
7700% MATK, 4.9 sec Cast Time, 2.2 sec After Cast Delay
8800% MATK, 5.6 sec Cast Time, 2.4 sec After Cast Delay
9900% MATK, 6.3 sec Cast Time, 2.6 sec After Cast Delay
101000% MATK, 7.0 sec Cast Time, 2.8 sec After Cast Delay

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Napalm BeatChangedMG_NAPALMBEAT
Max Level
10
Skill Form
Magical attack
Element
Ghost

Attacks a target and all enemies in a 3x3 area around the target with telekinesis.

Comments: Mage's Ghost spells are weak compared to elemental bolts, however they are much faster casting and do adequate damage against the Undead.

Damage will be split between the targets.

LvEffect
180% MATK, 1.0 sec Cast Time
290% MATK, 1.0 sec Cast Time
3100% MATK, 1.0 sec Cast Time
4110% MATK, 0.9 sec Cast Time
5120% MATK, 0.9 sec Cast Time
6130% MATK, 0.8 sec Cast Time
7140% MATK, 0.8 sec Cast Time
8150% MATK, 0.7 sec Cast Time
9160% MATK, 0.6 sec Cast Time
10170% MATK, 0.5 sec Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Soul StrikeChangedMG_SOULSTRIKE
Max Level
10
Requirement
Napalm Beat Level 4
Requirement
Napalm Beat 4
Skill Form
Magical attack
Element
Ghost

Summons ancient spirits to attack an enemy. Very effective against the Undead. Every hit deals 100% MATK.

+5% damage to Undead

+10% damage to Undead

+15% damage to Undead

+20% damage to Undead

+25% damage to Undead

+30% damage to Undead

+35% damage to Undead

+40% damage to Undead

+45% damage to Undead

+50% damage to Undead

Comments: Cast time is 0.5 sec at all levels.

Additional levels of this skill increase damage at the cost of longer delays after cast.

LvEffect
11 Hit, 1.2 sec After Cast Delay,
21 Hit, 1.4 sec After Cast Delay,
32 Hits, 1.6 sec After Cast Delay,
42 Hits, 1.8 sec After Cast Delay,
53 Hits, 2.0 sec After Cast Delay,
63 Hits, 2.2 sec After Cast Delay,
74 Hits, 2.4 sec After Cast Delay,
84 Hits, 2.6 sec After Cast Delay,
95 Hits, 2.8 sec After Cast Delay,
105 Hits, 2.7 sec After Cast Delay,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.5 s0 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Thunder StormChangedMG_THUNDERSTORM
Max Level
10
Requirement
Lightning Bolt Level 4
Requirement
Lightning Bolt 4
Skill Form
Magical attack
Element
Wind

Summons a thunderstorm to inflict splash damage in 5x5 area around the targeted spot.

Comments: The strongest AoE spell available to Mages, however it also has a massive 10 second cast at max level.

LvEffect
180% MATK, 1 sec Cast Time
2160% MATK, 2 sec Cast Time
3240% MATK, 3 sec Cast Time
4320% MATK, 4 sec Cast Time
5400% MATK, 5 sec Cast Time
6480% MATK, 6 sec Cast Time
7560% MATK, 7 sec Cast Time
8640% MATK, 8 sec Cast Time
9720% MATK, 9 sec Cast Time
10800% MATK, 10 sec Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Increase SP RecoveryChangedMG_SRECOVERY
Max Level
10
Skill Form
Passive

Enhances natural SP regeneration. MaxSP affects how much SP is restored by this skill.

Comments: Every skill level also increases the effectiveness of SP healing items by 10%. The healing ticks occur so long as the player does not walk to to another tile, even if the player is standing and in combat. The healing ticks will not occur if the player is overweight. It's also possible to receive healing ticks while teleporting, so long as the player does not walk.

LvEffect
1SP+3 +(0.2% of Max SP) every 10 sec
2SP+6 +(0.4% of Max SP) every 10 sec
3SP+9 +(0.6% of Max SP) every 10 sec
4SP+12 +(0.8% of Max SP) every 10 sec
5SP+15 +(1.0% of Max SP) every 10 sec
6SP+18 +(1.2% of Max SP) every 10 sec
7SP+21 +(1.4% of Max SP) every 10 sec
8SP+24 +(1.6% of Max SP) every 10 sec
9SP+27 +(1.8% of Max SP) every 10 sec
10SP+30 +(2.0% of Max SP) every 10 sec

โš™๏ธ Server changes

๐Ÿ™ Acolyte 7 skills

AngelusChangedAL_ANGELUS
Max Level
10
Requirement
Divine Protection Level 3
Requirement
Divine Protection 3
Skill Form
Active - Screenwide Buff

Temporarily increases Soft Defense on self and party members on screen for the duration of skill.

Comments: Soft Defense is obtained almost exclusively from investment into VIT, and thus only characters with significant amounts of VIT will reap any benefits from this skill.

LvEffect
1Def Increase +5%
2Def Increase +10%
3Def Increase +15%
4Def Increase +20%
5Def Increase +25%
6Def Increase +30%
7Def Increase +35%
8Def Increase +40%
9Def Increase +45%
10Def Increase +50%

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.5 s0 s
Signum CrucisChangedAL_CRUCIS
Max Level
10
Requirement
Demon Bane Level 3
Requirement
Demon Bane 3
Skill Form
Active - Screenwide Debuff

Reduces Hard Defense of Demon and Undead monsters on screen by drawing a holy cross.

27% success chance

31% success chance

35% success chance

39% success chance

43% success chance

47% success chance

51% success chance

55% success chance

59% success chance

63% success chance

Comments: One of the few debuffs that works on Bosses and MvPs, shredding their Hard DEF. Another useful aspect of this skill is that it affects every enemy on screen, even non-Demon/Undead. In a party, you can use Signum Crucis to 'tap' all monsters on screen, increasing the EXP wield.

A monster successfully affected will use the /swt emote.

LvEffect
1Def Reduction 14%,
2Def Reduction 18%,
3Def Reduction 22%,
4Def Reduction 26%,
5Def Reduction 30%,
6Def Reduction 34%,
7Def Reduction 38%,
8Def Reduction 42%,
9Def Reduction 46%,
10Def Reduction 50%,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.5 s0 s
Holy LightChangedAL_HOLYLIGHT
Max Level
1
Requirement
Finish quest
Skill Form
Magical attack
Element
Holy

Summons a holy light to counter evil.

Comments: This will will immediately dispel Kyrie Eleison. Being Soul Linked massively increases this skill's damage. Cookie Cards will increase damage by 10% each as well.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

TeleportChangedAL_TELEPORT
Max Level
2
Requirement
Ruwach Level 1
Requirement
Ruwach 1
Skill Form
Active

Teleport the caster to other area.

Comments: Most servers allow players to bypass the menu when using Teleport Lv 1.

Teleporting around a map is the most efficient way of traversing large distances or seeking dispersed enemies. Creamy Card allows any character to learn Lv 1 of this skill.

LvEffect
1Teleport to a random cell
2Teleport to save point

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

HealChangedAL_HEAL
Max Level
10
Requirement
None (Crusader: Demon Bane Level 5, Faith Level 10)
Skill Form
Recovery
Element
Holy

Restores a target's HP, or damage an Undead target. The amount of HP restored is based on the caster's base level, INT and the skill's level.

Priest Bonus: When a Priest casts Heal on self while in a party, the same Heal is applied to every living party member on the same map.

Comments: Using lower levels of Heal is an effective way of conserving SP. Heal can also damage Undead targets by using Shift or /ns.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Increase AgilityChangedAL_INCAGI
Max Level
10
Requirement
Heal Level 3
Requirement
Heal 3
Skill Form
Active - Buff

Increases AGI and movement speed of the target. This skill consume 15 HP and will fail if the caster has less than 16 HP. The increase is 2 + 1 extra for every skill level. Duration: 600 seconds (10 minutes) at all levels.

Priest Bonus: When a Priest casts Increase Agility on self while in a party, the same buff is applied to every living party member on the same map.

Comments: The increase in movement speed is very significant.

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Duration60 s / 80 s / 100 s / 120 s / 140 s / 160 s / 180 s / 200 s / 220 s / 240 s10 min (all levels)

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

BlessingChangedAL_BLESSING
Max Level
10
Requirement
Divine Protection Level 5
Requirement
Divine Protection 5
Skill Form
Active - Buff

Temporarily increases STR, DEX and INT of the target and removes Curse and Stone Curse effect(only on second stage). The bonus is 1 point of STR, DEX and INT respectively per skill level. Duration: 600 seconds (10 minutes) at all levels.

Priest Bonus: When a Priest casts Blessing on self while in a party, the same Blessing is applied to every living party member on the same map.

Comments: When used to cure Curse status, the target will not receive the buff. The skill can be used offensively against Undead and Demon monsters by holding shift, or using /ns command. Players cannot be offensively Blessed.

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Duration60 s / 80 s / 100 s / 120 s / 140 s / 160 s / 180 s / 200 s / 220 s / 240 s10 min (all levels)

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐Ÿ’ฐ Merchant 1 skill

MammoniteChangedMC_MAMMONITE
Max Level
10
Skill Form
Physical attack

A heavy blow that deals high damage to target. No Zeny cost.

Comments: Classic Reimagined: Mammonite costs only SP - no Zeny is used.

LvEffect
1150% damage
2200% damage
3250% damage
4300% damage
5350% damage
6400% damage
7450% damage
8500% damage
9550% damage
10600% damage

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Zeny100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000none

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐Ÿน Archer 3 skills

Charge ArrowChangedAC_CHARGEARROW
Max Level
1
Requirement
Finish quest
Skill Form
Physical attack

Draws the bowstring to its limit to fire a volley of arrows with enough force to push the target 6 cells back.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Arrow ShowerChangedAC_SHOWER
Max Level
10
Requirement
Double Strafe Level 5
Skill Form
Physical attack

A 5x5 splash attack that damages all enemies around the target. Knock back enemies by 2 cells. Requires an equipped bow and arrows.

Comments: This skill is not good for killing groups of enemies, both because it does low damage and because it disperses them. The most common use for it is to push Hunter traps, or to spread status effects using specialized bows.

For Trap focused Hunters in particular, this skill is key to their gameplay. Arrow Shower is capable if accurately pushing traps in any direction.

LvEffect
180% damage
285% damage
390% damage
495% damage
5100% damage
6105% damage
7110% damage
8115% damage
9120% damage
10125% damage

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delaynone0.4 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Double StrafingChangedAC_DOUBLE
Max Level
10
Requirement
None (Rogue: Vulture's Eye Level 10)
Skill Form
Physical attack

A ranged attack, that fires two arrows. Requires an equipped bow. Increases attack range by 3. Only 1 arrow is consumed.

Comments: The basic skill attack for Archers.

Capable of dealing a lot of damage from a safe distance. Increasing your Attack Speed will allow you to spam this skill even faster.

LvEffect
1200% damage
2220% damage
3240% damage
4260% damage
5280% damage
6300% damage
7320% damage
8340% damage
9360% damage
10380% damage

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐Ÿ—ก๏ธ Thief 3 skills

Double AttackChangedTF_DOUBLE
Max Level
10
Skill Form
Passive

Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.

Comments: Double Attacks cannot crit, also Double Attacks are calculated before crits, therefore if you have a crit based build you do not want Double Attacks to occur. Use a non-Dagger weapon on the Right Hand to inhibit the skill from functioning.

The items Sidewinder Card, Nagan and Chick Hat allow Double Attacks to be performed with any weapon. In those cases, if the user knows the skill, it will use the highest level learned. Therefore, those items will allow up to Level 10 usage of the skill with any weapon.

LvEffect
15% chance, Katar Off-Hand +3%
210% chance, Katar Off-Hand +5%
315% chance, Katar Off-Hand +7%
420% chance, Katar Off-Hand +9%
525% chance, Katar Off-Hand +11%
630% chance, Katar Off-Hand +13%
735% chance, Katar Off-Hand +15%
840% chance, Katar Off-Hand +17%
945% chance, Katar Off-Hand +19%
1050% chance, Katar Off-Hand +21%

โš™๏ธ Server changes

Pick StoneChangedTF_PICKSTONE
Max Level
que
Skill Form
Active

Picks up a Stone from the ground.

Comments: Stones are needed in order to repair Barriers in WoE 2.0. Any character can use this skill by equipping a Stapo Card.

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.5 s0 s
StealChangedTF_STEAL
Max Level
10
Skill Form
Active

Steals an item from a monster. Higher skill levels increase success chance. Success: 6% x Skill Lv + 4% + (your DEX - monster DEX) / 2. Then each of the monster's drops is tried at its drop rate x that success chance.

Comments: Steal does not remove items from the monster's drops table. You can steal an item from a monster, kill it and receive the same item again.

The success chance is affected by the user's and target's DEX. Which item will be stolen is also determined by DEX. Items at the beginning of the drop table are easier to steal.

Cards can never be stolen.

Despite being one of the most used skills in the game, it's often misunderstood by players.

When the skill is used, it attempts to steal each item from the monster's drop table, from top to bottom, one at a time. This method has interesting consequences. For example, if your goal is to steal an item at the beginning of a monster's drop table, high DEX will increase your odds. However, if you're aiming for an item at the end of the list, low DEX is necessary.

This is because, if your DEX is too high, you will always success in stealing the first few items on the drop table, and the game will never roll for stealing items towards the end of the list.

LvEffect
110% base success chance
216% base success chance
322% base success chance
428% base success chance
534% base success chance
640% base success chance
746% base success chance
852% base success chance
958% base success chance
1064% base success chance

โš™๏ธ Server changes

๐Ÿ›ก๏ธ Knight 17 skills

Blood ReaverNew skillWOR_KNIGHT_BLOODCRASH
Max Level
5
Requirement
Increase HP Recovery Level 3
Type
Self heal and regeneration - NO enemy damage

Requires and consumes 1 Rage. Instantly restore part of Max HP.

Then restore 1% Max HP every second, for 5 seconds.

Instant healing: 3% Max HP x skill level HP cannot exceed Max HP. Regeneration does not stack.

More Max HP (including VIT/HP gear) raises the healing amount.

ATK, MATK and CRIT do not increase the healing amount.

Healing restrictions are respected; no regeneration after death/warp.

Gain Rage by damaging enemies with Blade Tempest or War Cry.

All levels: 0.0s cast, 0.5s delay

LvEffect
13% now + 5% regen = 8% HP, SP 20, 14.0s cooldown
26% now + 5% regen = 11% HP, SP 20, 13.0s cooldown
39% now + 5% regen = 14% HP, SP 20, 12.0s cooldown
412% now + 5% regen = 17% HP, SP 20, 11.0s cooldown
515% now + 5% regen = 20% HP, SP 20, 10.0s cooldown

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Blade TempestNew skillWOR_KNIGHT_CYCLONE
Max Level
10
Requirement
Hack and Slash Level 3
Type
Physical AoE Attack

Spin with your equipped weapon for 5 seconds, striking enemies within 4 cells around your current position.

You may continue walking while Blade Tempest is active.

Performs one sword swing every 125 ms (8 swings per second), for up to 40 damage hits over the full 5-second duration.

Each swing deals 40% ATK x Skill Level.

Normal physical damage calculations and defenses apply.

All levels: 0.0s cast, 0.5s delay, 6.0s cooldown

LvEffect
140% ATK/swing, SP 22
280% ATK/swing, SP 29
3120% ATK/swing, SP 36
4160% ATK/swing, SP 43
5200% ATK/swing, SP 50
6240% ATK/swing, SP 57
7280% ATK/swing, SP 64
8320% ATK/swing, SP 71
9360% ATK/swing, SP 78
10400% ATK/swing, SP 85

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

War CryNew skillWOR_KNIGHT_FEARSOMECRY
Max Level
5
Requirement
Provoke Level 3
Type
Neutral melee physical / area debuff

Select a nearby enemy. Your shout hits enemies around YOU.

Target range and splash radius: 3 cells (up to 7x7).

Deals one hit to each enemy in the area.

Damage: 60% ATK x skill level Stun: 35/40/45/50/55% attempt; base duration 1.5 sec.

Stagger: 3 sec; non-stacking, reduces soft DEF by 10.

Stagger disables Auto Guard, Parrying and Weapon Blocking rolls.

Bosses and status-immune enemies resist the control effects.

Gain 1 Rage if the cry deals damage, regardless of target count.

STR/weapon ATK raise damage; HIT/DEX aid accuracy; can crit.

MATK does not raise damage. Status resistance still applies.

All levels: 0.0s cast, 0.7s delay

LvEffect
160% ATK, Stun 35%, SP 20, 10.0s cooldown
2120% ATK, Stun 40%, SP 20, 9.0s cooldown
3180% ATK, Stun 45%, SP 20, 8.0s cooldown
4240% ATK, Stun 50%, SP 20, 7.0s cooldown
5300% ATK, Stun 55%, SP 20, 6.0s cooldown

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Iron ResolveNew skillWOR_KNIGHT_UNYIELDING
Max Level
2
Requirement
Endure Level 3
Type
Self defensive buff - NO enemy damage

Requires and consumes 1 Rage. Reduce incoming attack damage.

Covers physical, magic and miscellaneous direct attack damage.

Does not reduce poison/status HP loss or HP consumption costs.

Duration: 5 seconds / Buff icon: Iron Resolve Skill level increases mitigation. ATK/MATK do not.

Not invulnerability. Other damage reductions still apply normally.

Visual and icon are removed when the buff ends.

Gain Rage by damaging enemies with Blade Tempest or War Cry.

All levels: 0.0s cast, 0.5s delay

LvEffect
115% damage reduction, SP 20, 25.0s cooldown
225% damage reduction, SP 20, 20.0s cooldown

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Bowling BashChangedKN_BOWLINGBASH
Max Level
10
Requirement
Bash Level 10, Magnum Break Level 3, Two-Handed Sword Mastery Level 5, Two-Hand Quicken Level 10, Auto Counter Level 5
Requirement
Auto Counter 5
Skill Form
Physical attack

Strikes an enemy with massive force, causing it to tumble away and damage other enemies that happen to be in its path.

Comments: Possibly one of the best AoE skills in the game. Enemies are hit twice and pushed back, hitting other enemies which all get hit twice as well.

Bowling Bash has a very particular glitch in which the skill does not function correctly while standing on cells that are divisible by 40, or the 2 cells adjacent to those. This effect is commonly referred to by players as 'Gutterflines', which is an imaginary grid on the map where the skill will not work.

Some servers will sometimes 'fix' this bug by changing the way it functions slightly, making it less authentic to the original game but without the glitch.

Similar to Brandish Spear, this skill has an invisible cast time before the skill will activate.

LvEffect
1140% damage
2180% damage
3220% damage
4260% damage
5300% damage
6340% damage
7380% damage
8420% damage
9460% damage
10500% damage

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delaynone0.4 s
Cooldownnone1 s
Area15
Knockback10
Brandish SpearChangedKN_BRANDISHSPEAR
Max Level
10
Requirement
Peco Peco Ride Level 1, Spear Stab Level 3
Skill Form
Physical attack

A powerful lancing strike made while riding. Can only be performed while mounted on a Pecopeco. Requires Spear class weapon.

Comments: This is an AoE spear attack that hits enemies in a 180 degrees circle in front of the Knight. Targets are knocked back. This skill has an invisible cast time similar to Bowling Bash.

LvEffect
1120% damage, 1 cell splash
2140% damage, 1 cell splash
3160% damage, 1 cell splash
4180% damage, 2 cell splash
5200% damage, 2 cell splash
6220% damage, 2 cell splash
7240% damage, 3 cell splash
8260% damage, 3 cell splash
9280% damage, 3 cell splash
10300% damage, 4 cell splash

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delaynone0.4 s
Cooldownnone1 s
Charge AttackChangedKN_CHARGEATK
Max Level
1
Requirement
Finish quest
Skill Form
Physical attack

Charge at the single enemy that's away from you at range immediately.

Further the enemy is from you, higher your damage will be, but also increase your casting time of this skill.

Comments: Damage is 100% ATK for every 3 cells of distance. The user will move to the cell adjacent to the target, while the target will be pushed back in the same direction. The distance which the target is moved is equal to the distance the knight moved plus 1 cell.

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.5 s0 s
PierceChangedKN_PIERCE
Max Level
10
Requirement
Spear Mastery Level 1
Skill Form
Physical attack

Attacks an enemy using a thrusting stab with a number of additional hits that depend on the monster's size. Requires Spear class weapon. Small Monsters: 1 hit Medium Monsters: 2 hits Large Monsters: 3 hits

Comments: Against Medium sized targets it will deal about the same damage as Bash for half of the SP cost, and against Large-sized targets it does much more damage than a Bash.

LvEffect
1110% damage, +5% Accuracy
2120% damage, +10% Accuracy
3130% damage, +15% Accuracy
4140% damage, +20% Accuracy
5150% damage, +25% Accuracy
6160% damage, +30% Accuracy
7170% damage, +35% Accuracy
8180% damage, +40% Accuracy
9190% damage, +45% Accuracy
10200% damage, +50% Accuracy

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Two-Hand QuickenChangedKN_TWOHANDQUICKEN
Max Level
10
Requirement
Two-Handed Sword Mastery Level 1
Skill Form
Active - Self Buff

Temporarily increases attack speed with two-handed sword.

LvEffect
130 sec duration
260 sec duration
390 sec duration
4120 sec duration
5150 sec duration
6180 sec duration
7210 sec duration
8240 sec duration
9270 sec duration
10300 sec duration

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Weapon2hSword1hSword, 2hSword
Hundred SpearChangedRK_HUNDREDSPEAR
Max Level
5
Requirement
Pierce Level 5
Type
Melee Physical / 5 Hits / Dash-in

Lunge at an enemy up to 5 cells away and stab it five times.

Damage below is the total of the 5 hits.

Requires a One-handed or Two-handed Spear.

All levels: Instant cast, 0.5s delay, 1.0s cooldown

LvEffect
1400% ATK total, SP 30
2600% ATK total, SP 34
3800% ATK total, SP 38
41000% ATK total, SP 42
51200% ATK total, SP 46

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Max level105
SP cost6030 / 34 / 38 / 42 / 46
Cast time1 s / 0.9 s / 0.8 s / 0.7 s / 0.6 s / 0.5 s / 0.4 s / 0.3 s / 0.2 s / 0.1 s0 s
Cooldown3 s1 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Wind CutterChangedRK_WINDCUTTER
Max Level
5
Requirement
Magnum Break Level 5
Type
Physical AoE around you (5x5)

Slash every enemy within 2 cells around you.

Spear: strongest single sweep (counts as ranged).

Two-handed Sword: 2 hits. Dagger / One-handed Sword: 1 hit.

Element follows your weapon. No knockback.

All levels: Instant cast, 0.5s delay, 1.0s cooldown

LvEffect
1Spear 300%, 2H Sword 150% x2, Other 260%, SP 20
2Spear 500%, 2H Sword 250% x2, Other 420%, SP 24
3Spear 700%, 2H Sword 350% x2, Other 580%, SP 28
4Spear 900%, 2H Sword 450% x2, Other 740%, SP 32
5Spear 1100%, 2H Sword 550% x2, Other 900%, SP 36

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast timenone0 s
After-cast delaynone0.5 s
Cooldown2 s1 s
ElementWindWeapon
Knockback30
TargetGroundSelf

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Peco Peco RideChangedKN_RIDING
Max Level
1
Requirement
Endure Level 1
Skill Form
Passive

Enables riding of Peco Peco.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Cavalry MasteryChangedKN_CAVALIERMASTERY
Max Level
5
Requirement
Peco Peco Ride Level 1
Skill Form
Active - Self Buff

While mounted on a Peco Peco, activates Cavalry Mastery and enhances your combat abilities. You need Level 5 to gain the full bonuses. ASPD +5% Physical Damage +5% Player Damage Reduction +5% Movement Speed +25% Duration: 30 seconds SP Cost: 100

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP costnone100 (all levels)
StatenoneRiding
Durationnone30 s
Hitsnone1
Hit typenoneSingle
TargetnoneSelf

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Storm SlashNew skillWOR_KN_DK_STORMSLASH
Max Level
5
Requirement
Bash Level 5
Type
Weapon-element Melee Physical / Multi-hit

Strike the target repeatedly with your equipped weapon. Each hit can critically hit.

Weapon: Two-handed Sword or Two-handed Axe. Range: 2 cells.

All levels: 0.0s cast, 0.4s delay, 1.2s cooldown

LvEffect
11 hit(s), 41% ATK/hit, SP 18
22 hit(s), 71% ATK/hit, SP 21
33 hit(s), 100% ATK/hit, SP 24
44 hit(s), 130% ATK/hit, SP 27
55 hit(s), 160% ATK/hit, SP 30

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Hack and SlashNew skillWOR_KN_DK_HACKANDSLASH
Max Level
5
Requirement
Magnum Break Level 3
Type
Weapon-element Physical / AoE / 2 Hits

Strike enemies twice around the target. Each hit can critically hit.

Two-handed Sword deals melee damage; Two-handed Spear deals ranged damage.

Area: 3x3 at Lv1-4 and 5x5 at Lv5. Range: 2 cells.

All levels: 0.0s cast, 0.45s delay, 1.8s cooldown

LvEffect
192% ATK/hit x2, Area 3x3, SP 22
2157% ATK/hit x2, Area 3x3, SP 26
3222% ATK/hit x2, Area 3x3, SP 30
4287% ATK/hit x2, Area 3x3, SP 34
5352% ATK/hit x2, Area 5x5, SP 38

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Madness CrusherNew skillWOR_KN_DK_MADNESSCRUSHER
Max Level
5
Requirement
Storm Slash Level 3
Type
Weapon-element Ranged Physical / AoE

Strike enemies with a heavy weapon-element blast.

Requires a Two-handed Sword or Two-handed Spear.

Range: 6 cells. Area grows from 3x3 to 5x5.

Damage scales with Base Level, weapon weight and level.

Examples: Base Level 99 with a Claymore.

Claymore reference: weight 250, Weapon Level 3.

Examples exclude Charging Pierce and other damage buffs.

Charging Pierce doubles this attack when its charge is ready.

Other weapons and target defenses change the result.

All levels: 0.5s cast, 0.5s delay, 2.5s cooldown

LvEffect
1219% ATK, Area 3x3, SP 24
2370% ATK, Area 5x5, SP 28
3520% ATK, Area 5x5, SP 32
4671% ATK, Area 5x5, SP 36
5821% ATK, Area 5x5, SP 40

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

VigorNew skillWOR_KN_DK_VIGOR
Max Level
5
Requirement
Iron Resolve Level 2
Type
Self Buff / Melee Damage

Increase normal melee damage for 30 seconds. A larger bonus is used against Demi-Human and Angel targets.

Each landed melee attack consumes HP; the effect ends automatically when HP becomes too low.

All levels: 0.0s cast, 0.5s delay, 60.0s cooldown

LvEffect
1Normal melee +23%, Demi-Human & Angel +25%, HP Cost 25 per hit, SP 40
2Normal melee +26%, Demi-Human & Angel +30%, HP Cost 22 per hit, SP 45
3Normal melee +29%, Demi-Human & Angel +35%, HP Cost 20 per hit, SP 50
4Normal melee +32%, Demi-Human & Angel +40%, HP Cost 17 per hit, SP 55
5Normal melee +35%, Demi-Human & Angel +45%, HP Cost 15 per hit, SP 60

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

โšœ๏ธ Crusader 18 skills

Aegis DominionNew skillWOR_CRUS_AEGIS
Max Level
5
Requirement
Auto Guard Level 3
Type
Party Buff / Incoming Damage Reduction

Reduces incoming Physical and Magic attack damage.

Reduction Formula: 3% x Skill Level (maximum 15%).

This is damage mitigation, not attack or magic damage bonus.

Party Range: 10 cells / Buff Duration: 30 seconds.

All levels: 0.0s cast, 0.55s delay, 0.0s cooldown

LvEffect
1Incoming Attack Damage -3%, 30 sec, SP 25
2Incoming Attack Damage -6%, 30 sec, SP 32
3Incoming Attack Damage -9%, 30 sec, SP 39
4Incoming Attack Damage -12%, 30 sec, SP 46
5Incoming Attack Damage -15%, 30 sec, SP 53

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Templar's WrathNew skillWOR_CRUS_CONVICTION
Max Level
5
Requirement
Faith Level 3
Type
Party Buff / HIT and Critical

HIT Bonus = 4 x Skill Level.

CRIT Bonus = 3 x Skill Level.

Critical Damage Bonus = 2% x Skill Level.

No flat Physical Damage or Magic Damage bonus.

Party Range: 12 cells / Buff Duration: 90 seconds.

All levels: 0.0s cast, 0.5s delay, 0.0s cooldown

LvEffect
1HIT +4, CRIT +3, Critical Damage +2%, 90 sec, SP 25
2HIT +8, CRIT +6, Critical Damage +4%, 90 sec, SP 25
3HIT +12, CRIT +9, Critical Damage +6%, 90 sec, SP 25
4HIT +16, CRIT +12, Critical Damage +8%, 90 sec, SP 25
5HIT +20, CRIT +15, Critical Damage +10%, 90 sec, SP 25

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost2545

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Divine ReckoningNew skillWOR_CRUS_SHIELDBASH
Max Level
5
Requirement
Faith Level 1
Type
Self Buff / Physical Attack Damage

Physical weapon attack damage increases by 5% per skill level. Effect Formula: Physical Damage Bonus = 5% x Skill Level. Buff Duration: 60 seconds / Target: Self.

Cast: Instant / After-cast: 0.45 sec / Cooldown: None.

Skill Level Details

LvEffect
1Physical Damage +5% / 60 sec / SP 15
2Physical Damage +10% / 60 sec / SP 20
3Physical Damage +15% / 60 sec / SP 25
4Physical Damage +20% / 60 sec / SP 30
5Physical Damage +25% / 60 sec / SP 35

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

DevotionChangedCR_DEVOTION
Max Level
5
Requirement
Reflect Shield Level 5, Grand Cross Level 4
Skill Form
Active - Allies Only

Protects a party member by receiving all damage intended for targeted ally. Devotion only works when level difference between caster and ally is less 10 levels or less. The skill's effect is canceled when the party member moves out of the skill's range or dies. Cannot be used on other Crusaders.

Comments: This is a key support skill for doing high difficult Bosses. The Crusader is able to pass some of his Self Buffs to party members by using this skill.

If the ally casts skills, because the damage is being transferred to the Crusader, they will not have their casts interrupted.

If the Crusader dies from receiving damage, any excess damage will NOT be returned to the player that originally received the attack.

LvEffect
130 seconds duration, up to 1 ally, up to 7 cells range
245 seconds duration, up to 2 allies, up to 8 cells range
360 seconds duration, up to 3 allies, up to 9 cells range
475 seconds duration, up to 4 allies, up to 10 cells range
590 seconds duration, up to 5 allies, up to 11 cells range

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Range7 / 8 / 9 / 10 / 117 / 8 / 9 / 10 / 10
Shield BoomerangChangedCR_SHIELDBOOMERANG
Max Level
5
Requirement
Shield Charge Level 3
Skill Form
Physical attack

Attacks an enemy from a distance by throwing a Shield. The Shield's weight and refine level affect the amount of damage that is inflicted. Requires Shield. The ATK used for this skill is not the same used for your other skills, it is based on the Shield and not the weapon. Shield ATK: BaseATK + 4 * Shield Refine Rate + Shield's Weight

Comments: This skill has some very specific properties. For starters, it is always Neutral damage, and ignores your weapon's ATK.

However, it uses the ATK you gain from stats.

The Shield's refine rate and weight have a large impact on this skill's damage.

Furthermore, this skill is massively improved by being Soul Linked. Tamruan Card is also able to boost the damage even further.

Your 'BaseATK' is simply your ATK minus the Weapon's ATK portion. Meaning, it's how much of it comes from your stats(specially STR) and equipment(such as Zipper Bear and Giant Whisper Cards).

LvEffect
1130% ATK, 3 cells range
2160% ATK, 5 cells range
3190% ATK, 7 cells range
4220% ATK, 9 cells range
5250% ATK, 11 cells range

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Shield ChargeChangedCR_SHIELDCHARGE
Max Level
5
Requirement
Auto Guard Level 5
Skill Form
Physical attack

Smashes a Shield into an enemy, pushing it a few cells backward with a chance of causing Stun status. Requires Shield.

Comments: This is your regular pushback skill, with a nice chance of stunning. The damage itself is quite low though.

LvEffect
1120% ATK, 20% chance to Stun
2140% ATK, 25% chance to Stun
3160% ATK, 30% chance to Stun
4180% ATK, 35% chance to Stun
5200% ATK, 40% chance to Stun

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

ShrinkChangedCR_SHRINK
Max Level
1
Requirement
Auto Guard Level 10
Skill Form
Active - Self Buff

This skill activates when used and deactivates if used again or the duration expires. If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.

Comments: This skill can be incredibly disrupting for enemies in PvP. However, it does nothing in GvG/WoE, since you cannot push enemies away in those maps.

โš™๏ธ Server changes

FaithChangedCR_TRUST
Max Level
10
Skill Form
Passive

Increases MaxHP and resistance against Holy elemental attacks.

Comments: The Holy Resist you get from this passive will help you not hurt yourself too much while casting Grand Cross.

LvEffect
1+200 HP, 5% Holy Resist
2+400 HP, 10% Holy Resist
3+600 HP, 15% Holy Resist
4+800 HP, 20% Holy Resist
5+1000 HP, 25% Holy Resist
6+1200 HP, 30% Holy Resist
7+1400 HP, 35% Holy Resist
8+1600 HP, 40% Holy Resist
9+1800 HP, 45% Holy Resist
10+2000 HP, 50% Holy Resist

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Cavalry MasteryChangedKN_CAVALIERMASTERY
Max Level
5
Requirement
Peco Peco Ride Level 1
Skill Form
Active - Self Buff

While mounted on a Peco Peco, activates Cavalry Mastery and enhances your combat abilities. You need Level 5 to gain the full bonuses. ASPD +5% Physical Damage +5% Player Damage Reduction +5% Movement Speed +25% Duration: 30 seconds SP Cost: 100

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP costnone100 (all levels)
StatenoneRiding
Durationnone30 s
Hitsnone1
Hit typenoneSingle
TargetnoneSelf

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Peco Peco RideChangedKN_RIDING
Max Level
1
Requirement
Endure Level 1
Skill Form
Passive

Enables riding of Peco Peco.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Cannon SpearChangedLG_CANNONSPEAR
Max Level
5
Requirement
Spear Mastery Level 3
Type
Ranged / Physical Spear AoE

Launch a weapon-element spear attack at an enemy.

Also hits enemies in a 3x3 area around the target.

Requires a One-handed or Two-handed Spear. Range: 9 cells.

Damage increases with STR and skill level.

Examples: Base Level 99 and STR 100.

Spear Scar adds 400 percentage points to the ATK ratio.

Target defenses and other damage modifiers still apply.

Listed timings and SP costs are base values.

0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown

LvEffect
1264% ATK / 664% with Spear Scar / SP 12,
2528% ATK / 928% with Spear Scar / SP 16,
3792% ATK / 1192% with Spear Scar / SP 20,
41056% ATK / 1456% with Spear Scar / SP 24,
51320% ATK / 1720% with Spear Scar / SP 28,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast timenone0.4 s
After-cast delaynone0.4 s
Cooldown2 s1 s
Range119

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Earth DriveChangedLG_EARTHDRIVE
Max Level
5
Requirement
Shield Press Level 3
Type
Self-Centered / Earth Physical AoE

Release an Earth shockwave around yourself.

Requires a Shield. Area grows from 3x3 to 7x7.

Removes overlapping ground skill units within the area.

Damage scales with STR, VIT and skill level.

Examples: Base Level 99, STR 100 and VIT 100.

Examples exclude Shield Power and other damage buffs.

Shield Power can further increase damage.

The displayed hits share the listed total damage.

Target defenses and other damage modifiers still apply.

Listed timings and SP costs are base values.

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

LvEffect
1580% ATK total / Area 3x3 / SP 52,
2960% ATK total / Area 3x3 / SP 60,
31340% ATK total / Area 5x5 / SP 68,
41720% ATK total / Area 5x5 / SP 76,
52100% ATK total / Area 7x7 / SP 84,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time1 s0.6 s
After-cast delay1 s0.6 s
Cooldown7 s / 6 s / 5 s / 4 s / 3 s1.5 s
OverbrandChangedLG_OVERBRAND
Max Level
5
Requirement
Cannon Spear Level 3
Type
Self-Centered / Physical Spear AoE

Strike enemies around yourself with a spear. Area: 5x5.

Requires a One-handed or Two-handed Spear.

Damage increases with Spear Quicken level.

Overbrand Ready increases the damage further.

Examples: Base Level 99 and Spear Quicken Level 10.

Target defenses and other damage modifiers still apply.

Listed timings and SP costs are base values.

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown

LvEffect
1850% ATK / 1000% with Overbrand Ready / SP 24,
21200% ATK / 1500% with Overbrand Ready / SP 33,
31550% ATK / 2000% with Overbrand Ready / SP 42,
41900% ATK / 2500% with Overbrand Ready / SP 51,
52250% ATK / 3000% with Overbrand Ready / SP 60,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost20 / 30 / 40 / 50 / 6024 / 33 / 42 / 51 / 60
Cast time0.5 s0.6 s
After-cast delay2 s0.6 s
Cooldownnone1.5 s
Areanone2
TargetGroundSelf
Shield PressChangedLG_SHIELDPRESS
Max Level
10
Requirement
Shield Charge Level 3
Type
Single Target / Physical Shield Attack

Strike one enemy with your equipped Shield. Range: 1 cell.

Deals five hits in one cast. Listed damage is their total.

Examples: Base STR 100, VIT 100 and a +0 Shield.

Shield reference: weight 130; no refine damage bonus.

Totals include the existing 50% final damage reduction.

STR, Shield weight, VIT and Shield refine affect damage.

Aegis Assault can ignore part of the target Physical DEF.

Can Stun for 1 second; target resistance still applies.

Listed ATK totals are nominal, before defenses and buffs.

Listed timings and SP costs are base values.

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown

LvEffect
11325% ATK total / 5 hits / Stun 9% / SP 10,
22075% ATK total / 5 hits / Stun 10% / SP 12,
32825% ATK total / 5 hits / Stun 11% / SP 14,
43575% ATK total / 5 hits / Stun 12% / SP 16,
54325% ATK total / 5 hits / Stun 13% / SP 18,
65075% ATK total / 5 hits / Stun 14% / SP 20,
75825% ATK total / 5 hits / Stun 15% / SP 22,
86575% ATK total / 5 hits / Stun 16% / SP 24,
97325% ATK total / 5 hits / Stun 17% / SP 26,
108075% ATK total / 5 hits / Stun 18% / SP 28,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast timenone0.4 s
After-cast delaynone0.4 s
Cooldown2 s1 s
ElementnoneWeapon

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

HealChangedAL_HEAL
Max Level
10
Requirement
None (Crusader: Demon Bane Level 5, Faith Level 10)
Skill Form
Recovery
Element
Holy

Restores a target's HP, or damage an Undead target. The amount of HP restored is based on the caster's base level, INT and the skill's level.

Priest Bonus: When a Priest casts Heal on self while in a party, the same Heal is applied to every living party member on the same map.

Comments: Using lower levels of Heal is an effective way of conserving SP. Heal can also damage Undead targets by using Shift or /ns.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

PrestigeNew skillLG_PRESTIGE
Max Level
5
Requirement
Auto Guard Level 5
Type
Self Buff / Defense

Stand firm in your faith. While it lasts, every magic attack aimed at you has a chance to be evaded completely, and your DEF rises.

All levels: 1s cast, 60s cooldown

LvEffect
1Magic evade 4%, DEF +3, 30 sec, SP 75
2Magic evade 8%, DEF +6, 45 sec, SP 80
3Magic evade 12%, DEF +9, 60 sec, SP 85
4Magic evade 16%, DEF +12, 75 sec, SP 90
5Magic evade 20%, DEF +15, 90 sec, SP 95

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Ray of GenesisNew skillLG_RAYOFGENESIS
Max Level
5
Requirement
Holy Cross Level 5
Type
Holy Magic / AoE around you (7x7) / 7 Hits

Call down holy light on every enemy within 3 cells around you. The damage is split into 7 hits.

Undead and Demon monsters: 50% base chance to be Blinded for 10 sec.

All levels: 1s delay, 3s cooldown

LvEffect
1400% MATK total, 1.5s cast, SP 45
2800% MATK total, 1.75s cast, SP 50
31200% MATK total, 2s cast, SP 55
41600% MATK total, 2.25s cast, SP 60
52000% MATK total, 2.5s cast, SP 65

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Grand JudgementNew skillIG_GRAND_JUDGEMENT
Max Level
5
Requirement
Cannon Spear Level 3
Type
Holy Physical / Target AoE (5x5)

Hurl a holy spear at an enemy up to 9 cells away, hitting it and every enemy within 2 cells of it.

Requires a One-handed or Two-handed Spear.

All levels: 1s cast, 0.5s delay, 3s cooldown

LvEffect
1300% ATK, SP 40
2600% ATK, SP 45
3900% ATK, SP 50
41200% ATK, SP 55
51500% ATK, SP 60

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐Ÿ”ฎ Wizard 19 skills

Soul Strike of DarknessNew skillWOR_WIZARD_DARKSTRIKE
Max Level
10
Requirement
Soul Strike Level 5
Type
Dark Magic / Single Target

Strike one enemy with multiple hits of Dark magic.

Range: 9 cells. Each hit uses 100% MATK.

The total below already includes the hit count.

Elemental Resonance: see Sense for the combo guide.

All levels: 1.5s delay, 0.0s cooldown

LvEffect
11 hit, 100% MATK, SP 50, 0.1s cast
21 hit, 100% MATK, SP 50, 0.2s cast
32 hits, 200% MATK, SP 50, 0.3s cast
42 hits, 200% MATK, SP 50, 0.4s cast
53 hits, 300% MATK, SP 50, 0.5s cast
63 hits, 300% MATK, SP 50, 0.6s cast
74 hits, 400% MATK, SP 50, 0.7s cast
84 hits, 400% MATK, SP 50, 0.8s cast
95 hits, 500% MATK, SP 50, 0.9s cast
105 hits, 500% MATK, SP 50, 1.0s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.7 s / 1.4 s / 2.1 s / 2.8 s / 3.5 s / 4.2 s / 4.9 s / 5.6 s / 6.3 s / 7 s0.1 s / 0.2 s / 0.3 s / 0.4 s / 0.5 s / 0.6 s / 0.7 s / 0.8 s / 0.9 s / 1 s
After-cast delay1 s / 1.2 s / 1.4 s / 1.6 s / 1.8 s / 2 s / 2.2 s / 2.4 s / 2.6 s / 2.8 s1.5 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

EarthquakeNew skillWOR_WIZARD_EARTHQUAKE
Max Level
10
Requirement
Earth Crusher Level 3
Type
Neutral Magic / Self-Centered Area

Release a Neutral Earthquake around yourself.

Damage uses INT and MATK. Three pulses per cast.

The attack ignores MDEF.

Damage is not split between enemies.

Area grows from 7x7 to 13x13; Lv9-10 use 11x11.

Effect interval: 0.3 sec. Lifetime: 0.91 sec.

Elemental Resonance: see Sense for the combo guide.

All levels: 0.0s cooldown

LvEffect
1120% MATK x3 = 360%, Area 7x7, SP 70, 0.7s cast, 1.0s delay
2140% MATK x3 = 420%, Area 7x7, SP 70, 1.4s cast, 1.2s delay
3160% MATK x3 = 480%, Area 9x9, SP 70, 2.1s cast, 1.4s delay
4180% MATK x3 = 540%, Area 9x9, SP 70, 2.8s cast, 1.6s delay
5200% MATK x3 = 600%, Area 11x11, SP 70, 3.5s cast, 1.8s delay
6220% MATK x3 = 660%, Area 11x11, SP 70, 4.2s cast, 2.0s delay
7240% MATK x3 = 720%, Area 13x13, SP 70, 4.9s cast, 2.2s delay
8260% MATK x3 = 780%, Area 13x13, SP 70, 5.6s cast, 2.4s delay
9280% MATK x3 = 840%, Area 11x11, SP 70, 6.3s cast, 2.6s delay
10300% MATK x3 = 900%, Area 11x11, SP 70, 7.0s cast, 2.8s delay

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Area3 / 3 / 4 / 4 / 5 / 5 / 6 / 6 / 7 / 73 / 3 / 4 / 4 / 5 / 5 / 6 / 6 / 5 / 5

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Elemental CataclysmNew skillWOR_WIZARD_ELEMENTAL_CATACLYSM
Max Level
5
Requirement
Flame Lance Level 3, Frost Nova Level 3
Type
Fire Magic / Target-Centered Area

Erupt around the selected enemy with multiple Fire hits.

Range: 9 cells. Area: 9x9 around the target.

Damage uses MATK and applicable Fire/magic modifiers.

Burning chance: 10% per skill level; resistance applies.

The total below already includes every initial hit.

Elemental Resonance: see Sense for the combo guide.

All levels: 3.0s delay, 8.0s cooldown

LvEffect
115% MATK x 4 = 60% Total, SP 80, 1.5s cast
230% MATK x 8 = 240% Total, SP 120, 2.0s cast
345% MATK x 12 = 540% Total, SP 160, 2.5s cast
460% MATK x 16 = 960% Total, SP 200, 3.0s cast
575% MATK x 20 = 1500% Total, SP 240, 3.5s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost100 / 200 / 300 / 400 / 50080 / 120 / 160 / 200 / 240
After-cast delay1 s3 s
Range139
Area134

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Fire PillarChangedWZ_FIREPILLAR
Max Level
10
Requirement
Fire Wall Level 1
Skill Form
Magical attack
Element
Fire

Creates a Fire Pillar trap effect on the targeted cell. Consumes 1 Blue Gemstone at level 6 and higher.

Comments: Fire Pillars are placed on the ground as traps, detonating when enemies step on them. The most distinguished feature of Fire Pillars is ignoring a target's Defense.

A total of 5 instances can be placed at once, per Wizard.

LvEffect
13 Hits, 3.0 Second Cast Time
24 Hits, 2.7 Second Cast Time
35 Hits, 2.4 Second Cast Time
46 Hits, 2.1 Second Cast Time
57 Hits, 1.8 Second Cast Time
68 Hits, 1.5 Second Cast Time
79 Hits, 1.2 Second Cast Time
810 Hits, 0.9 Second Cast Time
911 Hits, 0.6 Second Cast Time
1012 Hits, 0.3 Second Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Frost NovaChangedWZ_FROSTNOVA
Max Level
10
Requirement
Ice Wall Level 1
Skill Form
Magical attack
Element
Water

Creates an aura of icy cold that will simultaneously Freeze enemies around the caster.

38% chance to Freeze

43% chance to Freeze

48% chance to Freeze

53% chance to Freeze

58% chance to Freeze

63% chance to Freeze

68% chance to Freeze

73% chance to Freeze

78% chance to Freeze

83% chance to Freeze

Comments: The skill does not require a target and affects every enemy in a 5x5 area. Does not damage targets already frozen, meaning you can continuously cast without breaking free enemies that already froze.

LvEffect
173% MATK, 6.0 sec Cast Time,
280% MATK, 6.0 sec Cast Time,
387% MATK, 5.5 sec Cast Time,
493% MATK, 5.5 sec Cast Time,
5100% MATK, 5.0 sec Cast Time,
6107% MATK, 5.0 sec Cast Time,
7113% MATK, 4.5 sec Cast Time,
8120% MATK, 4.5 sec Cast Time,
9127% MATK, 4.0 sec Cast Time,
10133% MATK, 4.0 sec Cast Time,

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Jupitel ThunderChangedWZ_JUPITEL
Max Level
10
Requirement
Napalm Beat Level 1, Lightning Bolt Level 1
Skill Form
Magical attack
Element
Wind

Fires a ball of crackling lightning that will damage and push back the targeted enemy. Pushback is equal to the number of hits. Each hit deals damage equal to 100% of your MATK.

Time

Time

Time

Time

Time

Time

Time

Time

Time

Time

Comments: An excellent skill combined with Storm Gust, or any other skill that can freeze an enemy. Hill Wind Card improves the damage.

LvEffect
1300% MATK, 3 Hits, 2.5 Second Cast
2400% MATK, 4 Hits, 3.0 Second Cast
3500% MATK, 5 Hits, 3.5 Second Cast
4600% MATK, 6 Hits, 4.0 Second Cast
5700% MATK, 7 Hits, 4.5 Second Cast
6800% MATK, 8 Hits, 5.0 Second Cast
7900% MATK, 9 Hits, 5.5 Second Cast
81000% MATK, 10 Hits, 6.0 Second Cast
91100% MATK, 11 Hits, 6.5 Second Cast
101200% MATK, 12 Hits, 7.0 Second Cast

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

SightrasherChangedWZ_SIGHTRASHER
Max Level
10
Requirement
Lightning Bolt Level 1, Sight Level 1
Skill Form
Magical attack
Element
Fire

Attack enemies by shooting fireballs, which are first summoned by the Sight skill, radially away from the caster.

Comments: First you must use Sight, and then Sighthrasher. Enemies hit by the skill will be pushed back.

LvEffect
1120% MATK
2140% MATK
3160% MATK
4180% MATK
5200% MATK
6220% MATK
7240% MATK
8260% MATK
9280% MATK
10300% MATK

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.5 s0 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Storm GustChangedWZ_STORMGUST
Max Level
10
Requirement
Frost Diver Level 1, Jupitel Thunder Level 3
Skill Form
Magical attack
Element
Water

Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.

Comments: One of Wizard's three major spells. Every hit after the second one has a 150% chance of freezing enemies. A frozen enemy will not be hit while inside Storm Gust, and thus stops receiving damage.

Higher levels have dramatically higher cast times, and so if the user only wishes to freeze enemies, using Lv1 is enough for that purpose. Because Bosses and the Undead do not freeze, they will continuously take damage from Storm Gust.

LvEffect
1140% MATK, 6 seconds Cast Time
2180% MATK, 7 seconds Cast Time
3220% MATK, 8 seconds Cast Time
4260% MATK, 9 seconds Cast Time
5300% MATK, 10 seconds Cast Time
6340% MATK, 11 seconds Cast Time
7380% MATK, 12 seconds Cast Time
8420% MATK, 13 seconds Cast Time
9460% MATK, 14 seconds Cast Time
10500% MATK, 15 seconds Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Lord of VermillionChangedWZ_VERMILION
Max Level
10
Requirement
Thunder Storm Level 1, Jupitel Thunder Level 5
Skill Form
Magical attack
Element
Wind

Summons explosive lightning to strike a targeted area. Increasing skill level will increase damage and skill cast time.

Comments: One of Wizard's three major spells. Cover the entire area of the spell, with a chance to Blind on every hit. Stacking multiple instances of this skill layered on top of each other are no better than just one.

Cast Time decreases with skill levels.

LvEffect
1100% MATK/Wave, 4% chance to Blind
2120% MATK/Wave, 8% chance to Blind
3140% MATK/Wave, 12% chance to Blind
4160% MATK/Wave, 16% chance to Blind
5180% MATK/Wave, 20% chance to Blind
6200% MATK/Wave, 24% chance to Blind
7220% MATK/Wave, 28% chance to Blind
8240% MATK/Wave, 32% chance to Blind
9260% MATK/Wave, 36% chance to Blind
10280% MATK/Wave, 40% chance to Blind

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Water BallChangedWZ_WATERBALL
Max Level
5 or 10
Requirement
Cold Bolt Level 1, Lightning Bolt Level 1
Skill Form
Magical attack
Element
Water

Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map. Wizards can learn the skill up to Lv5, but Rogues and Stalkers can copy up to Lv10 from MvPs.

1 sec Cast Time, 1 Waterball

2 sec Cast Time, 9 Waterball

3 sec Cast Time, 9 Waterball

4 sec Cast Time, 25 Waterball

5 sec Cast Time, 25 Waterball

6 sec Cast Time, 25 Waterball

7 sec Cast Time, 25 Waterball

8 sec Cast Time, 25 Waterball

9 sec Cast Time, 25 Waterball

10 sec Cast Time, 25 Waterball

Comments: Requires the user to be standing on a water tile. However, for the damage to be maximized, you need water tiles all around the user. Can used on top of a Sage's Deluge or Ninja's Water Evasion but will consume the tiles on use.

Each hit of the skill is an independent hit and the Wizard can begin casting again before all hits are done being thrown.

Rogues and Stalkers can copy Water Ball Lv10 from Drake and Ktullanux MvPs.

LvEffect
1130% MATK, 1x1 water consumed,
2160% MATK, 3x3 water consumed,
3190% MATK, 3x3 water consumed,
4220% MATK, 5x5 water consumed,
5250% MATK, 5x5 water consumed,
6280% MATK, 5x5 water consumed,
7310% MATK, 5x5 water consumed,
8340% MATK, 5x5 water consumed,
9370% MATK, 5x5 water consumed,
10400% MATK, 5x5 water consumed,

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Earth SpikeChangedWZ_EARTHSPIKE
Max Level
5
Requirement
Stone Curse Level 1 (Sage: Seismic Weapon Level 1)
Requirement
Seismic Weapon 1
Requirement
Stone Curse 1
Skill Form
Magical attack
Element
Earth

Commands the ground beneath a targeted enemy to rise into pikes.

Comments: Despite being similar to Mage's basic Bolt skills, it is not considered to be as such, and therefore not affected by Professor's Double Casting. It can be used on Hidden enemies(Thief skill Hide), so long as the user is equipped to see them.

Pitman Card improves the damage of this skill.

LvEffect
1100% MATK, 0.7 seconds Cast Time
2200% MATK, 1.4 seconds Cast Time
3300% MATK, 2.1 seconds Cast Time
4400% MATK, 2.8 seconds Cast Time
5500% MATK, 3.5 seconds Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Heaven's DriveChangedWZ_HEAVENDRIVE
Max Level
5
Requirement
Earth Spike Level 3 (Sage: Earth Spike Level 1)
Requirement
Earth Spike 1
Requirement
Earth Spike 3
Skill Form
Magical attack
Element
Earth

Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.

Comments: Capable of hitting enemies in Hiding(Thief skill Hide). Does not require a target and does 5x5 AoE damage.

LvEffect
1100% MATK, 1 second Cast Time
2200% MATK, 2 seconds Cast Time
3300% MATK, 3 seconds Cast Time
4400% MATK, 4 seconds Cast Time
5500% MATK, 5 seconds Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

SenseChangedWZ_ESTIMATION
Max Level
1
Skill Form
Active

Reveals detailed information about a targeted monster to the caster and members in caster's party.

Comments: Opens a separate window that displays a monster's stats. The displayed numbers for DEF and MDEF are the Hard values.

Elemental Resonance - Automatic Wizard Passive Normal Wizard only. No activation button or extra skill points. Finish two compatible manual spells within 5 seconds. The timer starts when the first spell FINISHES casting. The second spell must also FINISH before the timer ends. Easy test: Cold Bolt Lv1 -> Lightning Bolt Lv1. Custom test: Frost Nova Lv1 -> Thunder Burst Lv1. Combo Window = opener stored. Active = combo spell empowered. Cooldown icon = wait before the next Resonance activation. Bonus affects one positive damage packet per enemy. 6 sec internal cooldown starts when the combo activates. A new eligible cast ends the previous empowered spell. Custom Frost Nova and Crystal Storm do not apply Freeze. Lv5 follow-ups may need cast/delay reduction to fit 5 sec.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Flame LanceNew skillWOR_WIZ_CRIMSON_ARROW
Max Level
5
Requirement
Sightrasher Level 1
Type
Fire Magic / Piercing Line + Explosion

Fire through the target line, then explode at the impact area.

Range: 7 cells. The follow-up explosion covers 5x5 cells.

Line and explosion damage are shown separately below.

Damage examples use Base Level 99.

Elemental Resonance: see Sense for the combo guide.

All levels: 0.0s cooldown

LvEffect
1Line 59% MATK + Explosion 111% MATK, SP 24, 0.7s cast, 1.0s delay
2Line 118% MATK + Explosion 222% MATK, SP 28, 1.4s cast, 1.2s delay
3Line 178% MATK + Explosion 334% MATK, SP 32, 2.1s cast, 1.4s delay
4Line 237% MATK + Explosion 445% MATK, SP 36, 2.8s cast, 1.6s delay
5Line 297% MATK + Explosion 556% MATK, SP 40, 3.5s cast, 1.8s delay

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Thunder BurstNew skillWOR_WIZ_STORM_CANNON
Max Level
5
Requirement
Jupitel Thunder Level 3
Type
Wind Magic / Piercing Line

Launch a Wind blast through the selected target line.

Range: 7 cells. Two displayed hits share one total.

Do not multiply the listed damage by two.

Damage examples use Base Level 99.

Elemental Resonance: see Sense for the combo guide.

All levels: 0.0s cooldown

LvEffect
1199% MATK (161% vs players), 2 hits, SP 26, 0.7s cast, 1.0s delay
2398% MATK (322% vs players), 2 hits, SP 30, 1.4s cast, 1.2s delay
3598% MATK (483% vs players), 2 hits, SP 34, 2.1s cast, 1.4s delay
4797% MATK (644% vs players), 2 hits, SP 38, 2.8s cast, 1.6s delay
5997% MATK (805% vs players), 2 hits, SP 42, 3.5s cast, 1.8s delay

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Earth CrusherNew skillWOR_WIZ_ROCK_DOWN
Max Level
5
Requirement
Heaven's Drive Level 3
Type
Earth Magic / 5x5 Target-Centered Area

Crush the target and nearby enemies with Earth magic.

Range: 7 cells. Five displayed hits share one total.

Do not multiply the listed damage by five.

Damage examples use Base Level 99.

Elemental Resonance: see Sense for the combo guide.

All levels: 0.0s cooldown

LvEffect
1153% MATK (122% vs players), 5 hits, SP 28, 0.7s cast, 1.0s delay
2306% MATK (245% vs players), 5 hits, SP 32, 1.4s cast, 1.2s delay
3460% MATK (368% vs players), 5 hits, SP 36, 2.1s cast, 1.4s delay
4613% MATK (491% vs players), 5 hits, SP 40, 2.8s cast, 1.6s delay
5767% MATK (613% vs players), 5 hits, SP 44, 3.5s cast, 1.8s delay

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Frost NovaNew skillWOR_WIZ_FROZEN_SLASH
Max Level
5
Requirement
Water Ball Level 3
Type
Water Magic / 7x7 Self-Centered Area

Release a Water burst around yourself.

Three displayed hits share the listed total damage.

This custom Frost Nova does not apply Freeze.

Damage examples use Base Level 99.

Elemental Resonance: see Sense for the combo guide.

All levels: 0.0s cooldown

LvEffect
1187% MATK, 3 hits, SP 30, 0.7s cast, 1.0s delay
2314% MATK, 3 hits, SP 34, 1.4s cast, 1.2s delay
3441% MATK, 3 hits, SP 38, 2.1s cast, 1.4s delay
4567% MATK, 3 hits, SP 42, 2.8s cast, 1.6s delay
5694% MATK, 3 hits, SP 46, 3.5s cast, 1.8s delay

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Crystal StormNew skillWOR_WIZ_RAIN_OF_CRYSTAL
Max Level
5
Requirement
Storm Gust Level 1
Type
Water Magic / Stationary Ground Field

Create a stationary crystal field centered on your position.

The field lasts 4 sec and pulses every 0.5 sec, up to eight times.

Only one field per caster; death or map change removes it.

Area: 9x9 at every skill level.

This custom Crystal Storm does not apply Freeze.

Damage examples use Base Level 99.

Elemental Resonance: see Sense for the combo guide.

All levels: 3.0s delay

4.0 sec Cooldown

LvEffect
137% per pulse, up to 296%, Area 9x9, SP 40, 0.7s cast, 4.0s cooldown
267% per pulse, up to 536%, Area 9x9, SP 45, 1.4s cast, 4.0s cooldown
397% per pulse, up to 776%, Area 9x9, SP 50, 2.1s cast, 4.0s cooldown
4127% per pulse, up to 1016%, Area 9x9, SP 55, 2.8s cast, 4.0s cooldown
5157% per pulse, up to 1256%, Area 9x9, SP 60, 3.5s cast

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Blazing BloomNew skillWOR_WIZ_FLORAL_FLARE_ROAD
Max Level
5
Requirement
Meteor Storm Level 1
Type
Fire Magic / Ground Field

Create a Fire field at the selected location.

Range: 7 cells. Field duration: 5 seconds.

Hits every 0.5 sec, up to ten pulses.

Only one field per caster. Area grows from 3x3 to 7x7.

Damage examples use Base Level 99.

Elemental Resonance: see Sense for the combo guide.

All levels: 3.0s delay, 5.0s cooldown

LvEffect
132% per pulse, up to 320%, Area 3x3, SP 40, 0.7s cast
263% per pulse, up to 630%, Area 3x3, SP 46, 1.4s cast
394% per pulse, up to 940%, Area 5x5, SP 52, 2.1s cast
4125% per pulse, up to 1250%, Area 5x5, SP 58, 2.8s cast
5155% per pulse, up to 1550%, Area 7x7, SP 64, 3.5s cast

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐Ÿ“– Sage 19 skills

Chain LightningNew skillWOR_SAGE_CHAINLIGHTNING
Max Level
5
Requirement
Lightning Loader Level 1
Type
Wind Magic / Chain Attack

Strike up to 2 + (skill level / 2) different enemies (max 4).

Range: 9 cells. Each jump reaches up to 4 cells.

Damage is not shared between enemies.

Water Exposure: Water damage taken +4% per skill level.

Exposure lasts 10 sec. Resistance and immunity apply.

All levels: 1.5s delay, 6.0s cooldown

LvEffect
130% MATK/target, 2 targets, SP 28, 1.0s cast
2120% MATK/target, 3 targets, SP 36, 1.2s cast
3270% MATK/target, 3 targets, SP 44, 1.4s cast
4480% MATK/target, 4 targets, SP 52, 1.6s cast
5750% MATK/target, 4 targets, SP 60, 1.8s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.6 s1.5 s
Cooldown3 s6 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Glacial ShardNew skillWOR_SAGE_DIAMONDDUST
Max Level
5
Requirement
Ice Shard Level 3
Type
Water Magic / 5x5 Ground Area

Burst the selected ground area with five displayed hits.

Damage scales with INT, Endow Tsunami and Base Level.

Can inflict Crystallization; resistance and immunity apply.

All levels: 2.5s delay, 10.0s cooldown

LvEffect
1Crystallization 10% for 1.0 sec, SP 32, 1.6s cast
2Crystallization 15% for 1.5 sec, SP 38, 1.8s cast
3Crystallization 20% for 2.0 sec, SP 44, 2.0s cast
4Crystallization 25% for 2.5 sec, SP 50, 2.2s cast
5Crystallization 30% for 3.0 sec, SP 56, 2.4s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.7 s2.5 s
Cooldown5 s10 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Terra RuptureNew skillWOR_SAGE_EARTHGRAVE
Max Level
5
Requirement
Seismic Weapon Level 1
Type
Earth Magic / 5x5 Ground Area

Erupt the selected ground area with three displayed hits.

Damage scales with INT, Endow Quake and Base Level.

Can inflict Bleeding. Resistance and immunity apply.

All levels: 2.5s delay, 8.0s cooldown

LvEffect
1Bleeding 5% for 3 sec, SP 28, 1.2s cast
2Bleeding 10% for 4 sec, SP 34, 1.4s cast
3Bleeding 15% for 5 sec, SP 40, 1.6s cast
4Bleeding 20% for 6 sec, SP 46, 1.8s cast
5Bleeding 25% for 7 sec, SP 52, 2.0s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.65 s2.5 s
Cooldown4 s8 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Thunder TrailNew skillWOR_SAGE_ELECTRICWALK
Max Level
5
Requirement
Lightning Loader Level 1
Type
Wind Magic / Moving Damage Trail

Leave Wind trails while moving for 10 seconds.

Each trail cell lasts 4 sec and covers a 3x3 area.

Hits immediately on contact; further hits occur once per second per target. Up to 24 trail cells at Lv5.

Cannot be active together with Blazing Trail.

All levels: 0.5s cast, 0.4s delay, 12.0s cooldown

LvEffect
1Up to 8 trail cells, SP 20
2Up to 12 trail cells, SP 24
3Up to 16 trail cells, SP 28
4Up to 20 trail cells, SP 32
5Up to 24 trail cells, SP 36

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Blazing TrailNew skillWOR_SAGE_FIREWALK
Max Level
5
Requirement
Flame Launcher Level 1
Type
Fire Magic / Moving Damage Trail

Leave Fire trails while moving for 10 seconds.

Each trail cell lasts 4 sec and covers a 3x3 area.

Hits immediately on contact; further hits occur once per second per target. Up to 24 trail cells at Lv5.

Cannot be active together with Thunder Trail.

All levels: 0.5s cast, 0.4s delay, 12.0s cooldown

LvEffect
1Up to 8 trail cells, SP 20
2Up to 12 trail cells, SP 24
3Up to 16 trail cells, SP 28
4Up to 20 trail cells, SP 32
5Up to 24 trail cells, SP 36

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Ice ShardNew skillWOR_SAGE_ICESHARD
Max Level
5
Requirement
Frost Weapon Level 1
Type
Water Magic / 5x5 Target-Centered Area

Strike enemies around the selected target with ice.

Range: 9 cells. Can Freeze enemies for a base 3 sec.

Wind Exposure: Wind damage taken +4% per skill level.

Exposure lasts 10 sec. Resistance and immunity apply.

All levels: 0.75s cast, 1.5s delay, 4.0s cooldown

LvEffect
1100% MATK, Freeze 26%, SP 25
2200% MATK, Freeze 32%, SP 30
3300% MATK, Freeze 38%, SP 35
4400% MATK, Freeze 44%, SP 40
5500% MATK, Freeze 50%, SP 45

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.5 s1.5 s
Cooldown2 s4 s
Area32

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Venom MistNew skillWOR_SAGE_KILLINGCLOUD
Max Level
5
Requirement
Terra Rupture Level 3
Type
Poison Magic / 5x5 Ground Field

Create a Poison field that deals damage every second.

Only one active field per caster. Requires 1 Red Gemstone.

Cloud Poison: Poison damage taken +5% per skill level.

Cloud Poison lasts 3 sec; resistance and immunity apply.

Deals 20% more damage to monsters and MVPs.

This extra bonus excludes players and their combat units.

All levels: 2.5s delay, 15.0s cooldown

LvEffect
13 pulses, Poison Taken +5%, SP 32, 1.4s cast
24 pulses, Poison Taken +10%, SP 38, 1.6s cast
35 pulses, Poison Taken +15%, SP 44, 1.8s cast
46 pulses, Poison Taken +20%, SP 50, 2.0s cast
57 pulses, Poison Taken +25%, SP 56, 2.2s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
CatalystRed Gemstone x2Red Gemstone x1
After-cast delay0.8 s2.5 s
Cooldown8 s15 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Arcane PulseNew skillWOR_SAGE_PSYCHICWAVE
Max Level
5
Requirement
Advanced Book Level 7
Type
Neutral Magic / 5x5 Ground Field

Create a field that deals damage every 0.5 seconds.

Only one active field per caster.

Pulse damage scales with INT, Base Level and skill level.

Deals 15% more damage to monsters and MVPs.

This extra bonus excludes players and their combat units.

All levels: 2.5s delay, 10.0s cooldown

LvEffect
13 pulses, SP 36, 1.5s cast
24 pulses, SP 44, 1.7s cast
35 pulses, SP 52, 1.9s cast
46 pulses, SP 60, 2.1s cast
57 pulses, SP 68, 2.3s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.7 s2.5 s
Cooldown5.5 s10 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Tri-Force BoltNew skillWOR_TRIFORCEBOLT
Max Level
5
Requirement
Auto Spell Level 1
Type
Water / Fire / Wind Magic / Single Target

Strike one enemy with three elements in sequence.

Range: 9 cells. Each hit deals 60% MATK.

Each element hits once per skill level.

Allows movement while casting. No additional status effect.

All levels: 2.0s delay, 4.0s cooldown

LvEffect
1180% MATK, 3 hits, SP 30, 0.9s cast
2360% MATK, 6 hits, SP 40, 1.2s cast
3540% MATK, 9 hits, SP 50, 1.5s cast
4720% MATK, 12 hits, SP 60, 1.8s cast
5900% MATK, 15 hits, SP 70, 2.1s cast

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.6 s2 s
Cooldown1.5 s4 s
Spider WebChangedPF_SPIDERWEB
Max Level
1
Requirement
Fire Bolt Level 10
Requirement
Lvl 10 Fire Bolt
Skill Form
Active
Requirement
Lvl 10 Fire Bolt

Shoots a spider web that will bind and immobilize a target, decreasing its FLEE by half for 8 seconds. A maximum of 3 Spider Webs can be shot at once. Consumes 1 Cobweb.

Comments: Duration is halved in PvP, GvG, WoE and Battlegrounds.

โš™๏ธ Server changes

DelugeChangedSA_DELUGE
Max Level
5
Requirement
Frost Weapon Level 2
Skill Form
Active, Area Enchantment

Enchants an area on the ground so that it will amplify all Water elemental attacks. Water Element players and monsters inside the enchanted area will also gain bonus MaxHP. This area will also enable the use of Water Ball and Aqua Benedicta. Other Sage skills that target the ground can't be cast over Deluge. Initial cast requires 1 Yellow Gemstone, but casting the skill again while the previous instance is still active will move the Deluge and not consume a Gemstone.

60 seconds duration

120 seconds duration

180 seconds duration

240 seconds duration

300 seconds duration

Comments: Players can only benefit from the bonus HP granted by this skill if they are wearing water armor, such as when using Swordfish Card.

Volcano, Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.

LvEffect
1+10% Water Damage, +5% MaxHP,
2+14% Water Damage, +9% MaxHP,
3+17% Water Damage, +12% MaxHP,
4+19% Water Damage, +14% MaxHP,
5+20% Water Damage, +15% MaxHP,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time5 s0 s
DispellChangedSA_DISPELL
Max Level
5
Requirement
Spell Breaker Level 3
Skill Form
Active

Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Each cast requires 1 Yellow Gemstone.

Comments: This skill can be cast on bosses, however some monster-only self buffs used by Bosses and MvPs cannot be dispeled.

This skill can be used on allies by holding down shift while clicking the skill.

Although Dispel will remove most buffs on an enemy player, some buffs are notably not removable by this skill. The list includes: Chemical Protection, Enchant Deadly Poison, Cart Boost, buffs gained by consuming food or cash shop consumables, Gunslinger self-buffs, and most of Taekwon and Star Gladiator's self buffs.

Soul Linkers are naturally immune to this spell, even if they are using buffs that would normally be removed, such as Increase Agility and Blessing. Stalkers that have received Soul Link are also entirely immune.

In Renewal, Mechanics and Meisters riding MADO Gear are also immune to this skill.

In many older descriptions of this skill, it was erroneously stated that MDEF reduces the chance of success, however this has never been the case.

LvEffect
160% success chance
270% success chance
380% success chance
490% success chance
5100% success chance

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Frost WeaponChangedSA_FROSTWEAPON
Max Level
5
Requirement
Cold Bolt Level 1, Advanced Book Level 5
Skill Form
Active - Endow

Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed. Consumes 1 Crystal Blue.

Comments: The Sage must be either in the same party, or the same guild as the target.

LvEffect
170% success chance, 20 minutes
280% success chance, 20 minutes
390% success chance, 20 minutes
4100% success chance, 20 minutes
5100% success chance, 30 minutes

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Seismic WeaponChangedSA_SEISMICWEAPON
Max Level
5
Requirement
Stone Curse Level 1, Advanced Book Level 5
Skill Form
Active - Endow

Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed. Consumes 1 Green Live.

Comments: The Sage must be either in the same party, or the same guild as the target.

LvEffect
170% success chance, 20 minutes
280% success chance, 20 minutes
390% success chance, 20 minutes
4100% success chance, 20 minutes
5100% success chance, 30 minutes

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Violent GaleChangedSA_VIOLENTGALE
Max Level
5
Requirement
Lightning Loader Level 2
Skill Form
Active, Area Enchantment

Enchants an area on the ground so that it will amplify all Wind attacks. Wind element players and monsters inside the enchanted area will also gain bonus Flee. This area will also increase the duration of Fire Wall so that it lasts 1.5 times longer. Other Sage skills that target the ground can't be cast over Violent Gale. Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.

60 seconds duration

120 seconds duration

180 seconds duration

240 seconds duration

300 seconds duration

Comments: Players can only benefit from the bonus Flee granted by this skill if they are wearing wind armor, such as when using Dokkebi Card.

Volcano, Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.

LvEffect
1+10% Wind Damage, +3 Flee,
2+14% Wind Damage, +6 Flee,
3+17% Wind Damage, +9 Flee,
4+19% Wind Damage, +12 Flee,
5+20% Wind Damage, +15 Flee,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time5 s0 s
VolcanoChangedSA_VOLCANO
Max Level
5
Requirement
Flame Launcher Level 2
Skill Form
Active, Area Enchantment

Enchants an area on the ground so that it will amplify all Fire elemental attacks. Fire Element players and monsters inside the enchanted area will also gain bonus ATK. Ice Wall and Sage skills that target the ground can't be cast over Volcano. Initial cast requires 1 Yellow Gemstone, but casting the skill again while the previous instance is still active will move the Volcano and not consume a Gemstone.

60 seconds duration

120 seconds duration

180 seconds duration

240 seconds duration

3000 seconds duration

Comments: Players can only benefit from the bonus ATK granted by this skill if they are wearing fire armor, such as when using Pasana Card.

Volcano, Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.

LvEffect
1+10% Fire Damage, +10 ATK to Fire,
2+14% Fire Damage, +20 ATK to Fire,
3+17% Fire Damage, +30 ATK to Fire,
4+19% Fire Damage, +40 ATK to Fire,
5+20% Fire Damage, +50 ATK to Fire,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time5 s0 s
Earth SpikeChangedWZ_EARTHSPIKE
Max Level
5
Requirement
Stone Curse Level 1 (Sage: Seismic Weapon Level 1)
Requirement
Seismic Weapon 1
Requirement
Stone Curse 1
Skill Form
Magical attack
Element
Earth

Commands the ground beneath a targeted enemy to rise into pikes.

Comments: Despite being similar to Mage's basic Bolt skills, it is not considered to be as such, and therefore not affected by Professor's Double Casting. It can be used on Hidden enemies(Thief skill Hide), so long as the user is equipped to see them.

Pitman Card improves the damage of this skill.

LvEffect
1100% MATK, 0.7 seconds Cast Time
2200% MATK, 1.4 seconds Cast Time
3300% MATK, 2.1 seconds Cast Time
4400% MATK, 2.8 seconds Cast Time
5500% MATK, 3.5 seconds Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

SenseChangedWZ_ESTIMATION
Max Level
1
Skill Form
Active

Reveals detailed information about a targeted monster to the caster and members in caster's party.

Comments: Opens a separate window that displays a monster's stats. The displayed numbers for DEF and MDEF are the Hard values.

Elemental Resonance - Automatic Wizard Passive Normal Wizard only. No activation button or extra skill points. Finish two compatible manual spells within 5 seconds. The timer starts when the first spell FINISHES casting. The second spell must also FINISH before the timer ends. Easy test: Cold Bolt Lv1 -> Lightning Bolt Lv1. Custom test: Frost Nova Lv1 -> Thunder Burst Lv1. Combo Window = opener stored. Active = combo spell empowered. Cooldown icon = wait before the next Resonance activation. Bonus affects one positive damage packet per enemy. 6 sec internal cooldown starts when the combo activates. A new eligible cast ends the previous empowered spell. Custom Frost Nova and Crystal Storm do not apply Freeze. Lv5 follow-ups may need cast/delay reduction to fit 5 sec.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Heaven's DriveChangedWZ_HEAVENDRIVE
Max Level
5
Requirement
Earth Spike Level 3 (Sage: Earth Spike Level 1)
Requirement
Earth Spike 1
Requirement
Earth Spike 3
Skill Form
Magical attack
Element
Earth

Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.

Comments: Capable of hitting enemies in Hiding(Thief skill Hide). Does not require a target and does 5x5 AoE damage.

LvEffect
1100% MATK, 1 second Cast Time
2200% MATK, 2 seconds Cast Time
3300% MATK, 3 seconds Cast Time
4400% MATK, 4 seconds Cast Time
5500% MATK, 5 seconds Cast Time

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

โœ๏ธ Priest 17 skills

Abyssal JudgmentNew skillWOR_PRIEST_ABYSSAL_JUDGMENT
Max Level
10
Requirement
Magnus Exorcismus Level 1
Type
Dark Magic / 9x9 Target-Centered Area
Range
9 cells. Number of hits equals skill level.

Strike the selected enemy and surrounding enemies.

Each hit deals 8% MATK x skill level.

One Curse chance per affected enemy, not per hit. Base Curse duration: 6 sec. Resistance applies. No forced knockback.

Contributes to Sacred Grace. See Heal for the guide.

All levels: 1.0s cast, 2.5s delay, 8.0s cooldown

LvEffect
18% MATK x1 = 8%, Base Curse Chance 2%, SP 20
216% MATK x2 = 32%, Base Curse Chance 4%, SP 24
324% MATK x3 = 72%, Base Curse Chance 6%, SP 28
432% MATK x4 = 128%, Base Curse Chance 8%, SP 32
540% MATK x5 = 200%, Base Curse Chance 10%, SP 36
648% MATK x6 = 288%, Base Curse Chance 12%, SP 40
756% MATK x7 = 392%, Base Curse Chance 14%, SP 44
864% MATK x8 = 512%, Base Curse Chance 16%, SP 48
972% MATK x9 = 648%, Base Curse Chance 18%, SP 52
1080% MATK x10 = 800%, Base Curse Chance 20%, SP 56

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.6 s2.5 s
Cooldown4 s8 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Divine VerdictNew skillWOR_PRIEST_ARBITRIUM
Max Level
10
Requirement
Lex Divina Level 3
Type
Holy Magic / Single Hit + Area Follow-Up

Strike one enemy, then immediately strike a 7x7 area around it.

Range: 9 cells. The primary enemy receives both hits.

Nearby enemies receive only the second hit.

The primary enemy may be Silenced for 2.5 sec.

Listed Silence chances are before resistance and immunity.

Divine Favor boosts one damage packet per enemy.

Contributes to Sacred Grace. See Heal for the guide.

All levels: 0.8s cast, 1.8s delay, 6.0s cooldown

LvEffect
1Primary 30% + 40% = 70% MATK, Splash 40%, Silence 6%, SP 24
2Primary 60% + 80% = 140%, Splash 80%, Silence 7%, SP 28
3Primary 90% + 120% = 210%, Splash 120%, Silence 8%, SP 32
4Primary 120% + 160% = 280%, Splash 160%, Silence 9%, SP 36
5Primary 150% + 200% = 350%, Splash 200%, Silence 10%, SP 40
6Primary 180% + 240% = 420%, Splash 240%, Silence 11%, SP 44
7Primary 210% + 280% = 490%, Splash 280%, Silence 12%, SP 48
8Primary 240% + 320% = 560%, Splash 320%, Silence 13%, SP 52
9Primary 270% + 360% = 630%, Splash 360%, Silence 14%, SP 56
10Primary 300% + 400% = 700%, Splash 400%, Silence 15%, SP 60

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.5 s1.8 s
Cooldown3 s6 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Consecrated MightNew skillWOR_PRIEST_ARGUTUS_TELUM
Max Level
10
Requirement
Impositio Manus Level 3
Type
Support / Single-Target Physical Buff

Increase physical damage for yourself or one party member.

Range: 9 cells. Does not buff the whole party at once.

Adds 0.5% physical damage per level, up to 5%.

Does not pierce or reduce DEF.

All levels: 0.3s cast, 0.3s delay, 0.0s cooldown

LvEffect
1Physical Damage +0.5%, 60 sec, SP 20
2Physical Damage +1.0%, 75 sec, SP 25
3Physical Damage +1.5%, 90 sec, SP 30
4Physical Damage +2.0%, 105 sec, SP 35
5Physical Damage +2.5%, 120 sec, SP 40
6Physical Damage +3.0%, 120 sec, SP 45
7Physical Damage +3.5%, 120 sec, SP 50
8Physical Damage +4.0%, 120 sec, SP 55
9Physical Damage +4.5%, 120 sec, SP 60
10Physical Damage +5.0%, 120 sec, SP 65

โš™๏ธ Server changes

Consecrated WisdomNew skillWOR_PRIEST_ARGUTUS_VITA
Max Level
10
Requirement
Suffragium Level 1
Type
Support / Single-Target Magic Buff

Increase magic damage for yourself or one party member.

Range: 9 cells. Does not buff the whole party at once.

Adds 0.5% magic damage per level, up to 5%.

Does not pierce or reduce MDEF.

All levels: 0.3s cast, 0.3s delay, 0.0s cooldown

LvEffect
1Magic Damage +0.5%, 60 sec, SP 20
2Magic Damage +1.0%, 75 sec, SP 25
3Magic Damage +1.5%, 90 sec, SP 30
4Magic Damage +2.0%, 105 sec, SP 35
5Magic Damage +2.5%, 120 sec, SP 40
6Magic Damage +3.0%, 120 sec, SP 45
7Magic Damage +3.5%, 120 sec, SP 50
8Magic Damage +4.0%, 120 sec, SP 55
9Magic Damage +4.5%, 120 sec, SP 60
10Magic Damage +5.0%, 120 sec, SP 65

โš™๏ธ Server changes

Divine CommunionNew skillWOR_PRIEST_COMPETENTIA
Max Level
5
Requirement
Grace Renewal Level 3
Type
Party Support / 21x21 Self-Centered Area

Instantly restore HP and SP to yourself and nearby party members.

Recovery is based on each player's maximum HP and SP.

When solo, the skill restores your own HP and SP.

Does not grant an ongoing damage buff.

Does not build or consume Sacred Grace.

All levels: 1.5s cast, 0.7s delay, 90.0s cooldown

LvEffect
1Restore 8% HP, 4% SP, SP 50
2Restore 16% HP, 8% SP, SP 55
3Restore 24% HP, 12% SP, SP 60
4Restore 32% HP, 16% SP, SP 65
5Restore 40% HP, 20% SP, SP 70

โš™๏ธ Server changes

Sanctified FlameNew skillWOR_PRIEST_FRAMEN
Max Level
5
Requirement
Aspersio Level 1
Type
Holy Magic / Target-Centered Area

Strike enemies around the selected target with Holy magic.

Range: 9 cells. Deals extra damage to Demon and Undead races.

Area: 5x5 at Lv1-3; 7x7 at Lv4-5.

Contributes to Sacred Grace. See Heal for the guide.

All levels: 0.7s cast, 1.8s delay, 4.0s cooldown

LvEffect
1100% MATK, 112% vs Demon/Undead, Area 5x5, SP 18
2200% MATK, 224% vs Demon/Undead, Area 5x5, SP 22
3300% MATK, 336% vs Demon/Undead, Area 5x5, SP 26
4400% MATK, 448% vs Demon/Undead, Area 7x7, SP 30
5500% MATK, 560% vs Demon/Undead, Area 7x7, SP 34

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.4 s1.8 s
Cooldown3 s / 2.75 s / 2.5 s / 2.25 s / 2 s4 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Frostbound RevenantNew skillWOR_PRIEST_FROSTBOUND_REVENANT
Max Level
1
Requirement
Magnus Exorcismus Level 1
Type
Self / Combat Companion
Duration
30 sec. Uses its native monster combat skills.

Summon a normalized Ktullanux companion.

Does not use Dispel, Wide Freeze, Ganbantein or Armor Break. Cannot damage the Emperium or guardians.

Both Priest summons share one companion slot and a 30-sec summon lock, even if the companion dies early. Summon modifiers: HP -98%, ATK -96%, MATK -90% and HIT -50%.

Damage uses the companion's adjusted ATK and MATK. Summon attacks do not build or use Sacred Grace. Listed timings and SP costs are base values.

LvEffect
11 companion / Duration 30 sec / SP 150, 0.5 sec Cast Time, 0.6 sec After Cast Delay, 35.0 sec Cooldown

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Consecrated StrikeNew skillWOR_PRIEST_PETITIO
Max Level
10
Requirement
Mace Mastery Level 3
Type
Weapon Physical / Target-Centered Area

Strike nearby enemies around the selected target.

Requires a Mace, Two-Handed Mace or Book. Range: 2 cells.

Uses weapon element and can critically hit.

Damage: (40 + 2 x Mace Mastery level) x skill level % ATK.

Maces deal ranged-type damage; Books deal melee-type damage.

Damage examples below use Mace Mastery Level 10.

Contributes to Sacred Grace. See Heal for the guide.

All levels: 0.0s cast, 1.5s delay, 1.5s cooldown

LvEffect
160% ATK, Area 3x3, SP 12
2120% ATK, Area 3x3, SP 15
3180% ATK, Area 3x3, SP 18
4240% ATK, Area 3x3, SP 21
5300% ATK, Area 5x5, SP 24
6360% ATK, Area 5x5, SP 27
7420% ATK, Area 5x5, SP 30
8480% ATK, Area 5x5, SP 33
9540% ATK, Area 7x7, SP 36
10600% ATK, Area 7x7, SP 39

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.4 s1.5 s
Cooldown1.2 s1.5 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Celestial TempestNew skillWOR_PRIEST_PNEUMATICUS_PROCELLA
Max Level
10
Requirement
Sanctified Flame Level 3
Type
Neutral Magic / Ground Field

Create a storm field at the selected location.

Range: 9 cells. Field duration: 4.5 seconds.

Up to three pulses, with 1.5 sec between hits on a target.

Late entry or leaving the area reduces the pulse count.

Extra damage applies to Demon and Undead races.

Only one field per caster; recasting replaces it.

The field is removed when you leave the map or log out.

Repeated pulses do not grant extra Sacred Grace stacks.

Contributes to Sacred Grace. See Heal for the guide.

All levels: 1.2s cast, 2.5s delay, 10.0s cooldown

LvEffect
145% MATK/pulse, 50% vs Demon or Undead, Up to 135%, Area 5x5, SP 35
290% MATK/pulse, 100% vs Demon or Undead, Up to 270%, Area 5x5, SP 40
3135% MATK/pulse, 150% vs Demon or Undead, Up to 405%, Area 5x5, SP 45
4180% MATK/pulse, 200% vs Demon or Undead, Up to 540%, Area 7x7, SP 50
5225% MATK/pulse, 250% vs Demon or Undead, Up to 675%, Area 7x7, SP 55
6270% MATK/pulse, 300% vs Demon or Undead, Up to 810%, Area 7x7, SP 60
7315% MATK/pulse, 350% vs Demon or Undead, Up to 945%, Area 9x9, SP 65
8360% MATK/pulse, 400% vs Demon or Undead, Up to 1080%, Area 9x9, SP 70
9405% MATK/pulse, 450% vs Demon or Undead, Up to 1215%, Area 9x9, SP 75
10450% MATK/pulse, 500% vs Demon or Undead, Up to 1350%, Area 11x11, SP 80

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.6 s2.5 s
Cooldown7 s10 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Sacred InsightNew skillWOR_PRIEST_PRESENS_ACIES
Max Level
5
Requirement
Impositio Manus Level 1
Type
Support / Single-Target Critical Buff

Increase critical damage for yourself or one party member.

Range: 9 cells. Does not buff the whole party at once.

This increases critical damage, not critical chance.

All levels: 0.3s cast, 0.3s delay, 0.0s cooldown

LvEffect
1Critical Damage +2%, 60 sec, SP 20
2Critical Damage +4%, 75 sec, SP 25
3Critical Damage +6%, 90 sec, SP 30
4Critical Damage +8%, 105 sec, SP 35
5Critical Damage +10%, 120 sec, SP 40

โš™๏ธ Server changes

Grace RenewalNew skillWOR_PRIEST_REPARATIO
Max Level
5
Requirement
Sanctuary Level 1
Type
Support / Single Living Player

Restore 20% of one living player's max HP per skill level.

Range: 9 cells. Does not resurrect fallen players.

Healing immunity and normal restrictions still apply.

Does not build or consume Sacred Grace.

All levels: 1.2s cast, 0.7s delay

LvEffect
120% Max HP, SP 60, 120.0s cooldown
240% Max HP, SP 70, 105.0s cooldown
360% Max HP, SP 80, 90.0s cooldown
480% Max HP, SP 90, 75.0s cooldown
5Full HP (100%), SP 100, 60.0s cooldown

โš™๏ธ Server changes

Valkyrie CovenantNew skillWOR_PRIEST_VALKYRIE_COVENANT
Max Level
1
Requirement
Magnus Exorcismus Level 1
Type
Self / Combat Companion
Duration
30 sec. Uses its native monster combat skills.

Summon a normalized Valkyrie Randgris companion.

Does not use Dispel, Wide Freeze, Ganbantein or Armor Break. Cannot damage the Emperium or guardians.

Both Priest summons share one companion slot and a 30-sec summon lock, even if the companion dies early. Summon modifiers: HP -98%, ATK -95%, MATK -90% and HIT -50%.

Damage uses the companion's adjusted ATK and MATK. Summon attacks do not build or use Sacred Grace. Listed timings and SP costs are base values.

LvEffect
11 companion / Duration 30 sec / SP 150, 0.5 sec Cast Time, 0.6 sec After Cast Delay, 35.0 sec Cooldown

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Increase SP RecoveryChangedMG_SRECOVERY
Max Level
10
Skill Form
Passive

Enhances natural SP regeneration. MaxSP affects how much SP is restored by this skill.

Comments: Every skill level also increases the effectiveness of SP healing items by 10%. The healing ticks occur so long as the player does not walk to to another tile, even if the player is standing and in combat. The healing ticks will not occur if the player is overweight. It's also possible to receive healing ticks while teleporting, so long as the player does not walk.

LvEffect
1SP+3 +(0.2% of Max SP) every 10 sec
2SP+6 +(0.4% of Max SP) every 10 sec
3SP+9 +(0.6% of Max SP) every 10 sec
4SP+12 +(0.8% of Max SP) every 10 sec
5SP+15 +(1.0% of Max SP) every 10 sec
6SP+18 +(1.2% of Max SP) every 10 sec
7SP+21 +(1.4% of Max SP) every 10 sec
8SP+24 +(1.6% of Max SP) every 10 sec
9SP+27 +(1.8% of Max SP) every 10 sec
10SP+30 +(2.0% of Max SP) every 10 sec

โš™๏ธ Server changes

AspersioChangedPR_ASPERSIO
Max Level
5
Requirement
Aqua Benedicta Level 1, Impositio Manus Level 3
Skill Form
Active - Endow

Endows the targeted player's weapon with the Holy elemental for the skill's duration. Requires 1 Holy Water for each cast.

Comments: Aspersio overides the user's current element. A priest may use this skill offensively against players, in particular during War of Emperium. Because the Emperium is Holy, using it against a player attacking it will prevent them from damaging the stone. The Undead will take damage from this skill, and therefore a player may use Evil Druid Card to prevent being affected by Aspersio by an enemy Priest.

LvEffect
160 sec duration
290 sec duration
3120 sec duration
4150 sec duration
5180 sec duration

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Duration60 s / 90 s / 120 s / 150 s / 180 s10 min (all levels)
Mace MasteryChangedPR_MACEMASTERY
Max Level
10
Skill Form
Passive

Increases damage with Mace class weapons.

Comments: Mastery skills only get added up at the end of damage calculation. In most situations, it only results in a flat addition of damage.

LvEffect
1Damage +3
2Damage +6
3Damage +9
4Damage +12
5Damage +15
6Damage +18
7Damage +21
8Damage +24
9Damage +27
10Damage +30

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

SanctuaryChangedPR_SANCTUARY
Max Level
10
Requirement
Heal Level 1
Skill Form
Recovery

Creates a holy area on the ground that will provide continuous HP restoration for the skill's duration. Each cast requires 1 Blue Gemstone.

Comments: Undead and Demon monsters that attempt to walk into the Sanctuary will be damaged and pushed back. Sanctuary is capable of healing Emperiums during War of Emperium.

LvEffect
14 seconds, 4 targets, 100 HP Heal
27 seconds, 5 targets, 200 HP Heal
310 seconds, 6 targets, 300 HP Heal
413 seconds, 7 targets, 400 HP Heal
516 seconds, 8 targets, 500 HP Heal
619 seconds, 9 targets, 600 HP Heal
722 seconds, 10 targets, 777 HP Heal
825 seconds, 11 targets, 777 HP Heal
928 seconds, 12 targets, 777 HP Heal
1029 seconds, 13 targets, 777 HP Heal

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time5 s0 s
Status RecoveryChangedPR_STRECOVERY
Max Level
1
Skill Form
Recovery

Cancels abnormal status effects such as Stun, Frozen or Stone Curse.

Causes Blind effect on the Undead.

Comments: Casting the skill on an attacking monster will cause it to change targets. If the monster was originally passive, it will stop attacking.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐Ÿ‘Š Monk 13 skills

Call SpiritsChangedMO_CALLSPIRITS
Max Level
5
Requirement
Iron Hand Level 2
Skill Form
Active

Summons a Spirit Sphere, which can be used to amplify different skill abilities. Each spirit sphere adds 3 ATK.

Comments: The bonus ATK given by Spirit Spheres works like a Weapon Mastery but, similar to Blacksmith's Weaponry Research, this bonus damage ignores flee.

Even if your attack were to miss, you still do damage based on this mastery's atk bonus.

Almost every Monk skill requires Spiritual Spheres to be used.

LvEffect
1Up to 1 max sphere
2Up to 2 max spheres
3Up to 3 max spheres
4Up to 4 max spheres
5Up to 5 max spheres

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Asura StrikeChangedMO_EXTREMITYFIST
Max Level
5
Requirement
Critical Explosion Level 3, Finger Offensive Level 3
Skill Form
Physical attack

Only usable during Critical Explosion status. Inflict devastating damage by consuming the caster's remaining SP. After using Asura Strike, the Explosion Spirits status is automatically canceled and will not able to restore SP for 10 seconds. Each cast requires 5 Spirit Spheres.

3.0 sec After Cast Delay

2.5 sec After Cast Delay

2.0 sec After Cast Delay

1.5 sec After Cast Delay

1.0 sec After Cast Delay

Comments: Damage is based on the user's ATK, your remaining SP while casting, the SkillLv of Asura Strike and the number of Spiritual Spheres remaining at the end of casting.

The damage is always Neutral but will follow +% damage cards in your equipment. The casting can be interrupted.

Asura Strike can be used at the end of a Combo, and when used in such way it does not have a cast time. The skill can also be used during Blade Stop, if the user has the skill learned at Lv5.

SP Regeneration is disabled for 5 minutes after Asura Strike has been used, but you can remove this effect by relogging.

LvEffect
14.0 sec Cast Time,
23.5 sec Cast Time,
33.0 sec Cast Time,
42.5 sec Cast Time,
52.0 sec Cast Time,

โš™๏ธ Server changes

Iron HandChangedMO_IRONHAND
Max Level
10
Requirement
Demon Bane Level 10, Divine Protection Level 10
Skill Form
Passive

Increases damage with bare hands and Knuckle class weapons.

Comments: Mastery skills only get added up at the end of damage calculation. In most situations, it only results in a flat addition of damage.

Every Monk skill has this as a base requirement. Therefore, every Monk needs Max Level Demon Bane and Divine Protection in order to unlock Iron Hand.

LvEffect
1Damage +3
2Damage +6
3Damage +9
4Damage +12
5Damage +15
6Damage +18
7Damage +21
8Damage +24
9Damage +27
10Damage +30

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Steel BodyChangedMO_STEELBODY
Max Level
5
Requirement
Combo Finish Level 3
Skill Form
Active

Temporarily enhance caster's Defense and Magic Defense while decreasing Movement and Attack Speed. While this skill is active, other skills cannot be used. Each cast requires 5 Spirit Spheres.

Comments: This skill will set the user's Hard DEF and Hard MDEF to exactly 90.

Any Hard DEF or MDEF on your equipment is ignored, even if you change equipment after casting. The cast time cannot be interrupted.

The user can still use items freely in this state.

Monks in Steel Body can still auto-cast skills.

LvEffect
130 seconds duration
260 seconds duration
390 seconds duration
4120 seconds duration
5150 seconds duration

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time5 s0 s
Seismic FistChangedSR_EARTHSHAKER
Max Level
5
Requirement
Call Spirits Level 3
Type
Physical / Self-Centered Area

Strike enemies around you with a weapon-element shockwave.

Reveals concealed enemies and can inflict Stun.

Damage differs against visible and concealed enemies.

Area grows from 3x3 to 7x7 with skill level.

Marks monsters for 5 seconds, excluding Guardians.

Chi Detonation deals more damage to marked monsters.

Status resistance and immunity apply.

Spirit Sphere Cost: 1.

Damage scales with STR and Base Level, up to Base Level 99.

Damage examples below use STR 100 / Base Level 99.

All levels: 0.0s cast, 1.0s delay, 4.0s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
1268% ATK, Concealed 268%, SP 18, 3x3 Area, 1 Spirit Sphere, Stun 30% for 0.4 sec
2446% ATK, Concealed 402%, SP 22, 3x3 Area, 1 Spirit Sphere, Stun 35% for 0.5 sec
3624% ATK, Concealed 535%, SP 26, 5x5 Area, 1 Spirit Sphere, Stun 40% for 0.6 sec
4802% ATK, Concealed 669%, SP 30, 5x5 Area, 1 Spirit Sphere, Stun 45% for 0.7 sec
5981% ATK, Concealed 803%, SP 34, 7x7 Area, 1 Spirit Sphere, Stun 50% for 0.8 sec

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost36 / 40 / 44 / 48 / 5218 / 22 / 26 / 30 / 34
Spirit spheresnone1
Cast timenone0 s
Fixed castnone0 s
After-cast delaynone1 s
Walk delaynone0 s
Cooldown3 s4 s
Duration1 s / 2 s / 2 s / 3 s / 3 s0.4 s / 0.5 s / 0.6 s / 0.7 s / 0.8 s
Effect durationnone5 s
Area1 / 2 / 3 / 4 / 51 / 1 / 2 / 2 / 3
Knockbacknone0
CastCancelnoneyes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Thunder FistChangedSR_RIDEINLIGHTNING
Max Level
5
Requirement
Finger Offensive Level 1
Type
Ranged Physical / Ground-Targeted Area

Strike the selected area with a weapon-element burst.

Range: 7 cells. Area grows from 3x3 to 5x5 with skill level.

A Knuckle increases damage. Hits equal skill level.

The listed damage is the total across all hits.

Requires at least 1 Spirit Sphere.

Consumes available spheres up to the limit listed below.

Having fewer spheres does not reduce the damage.

The burst leaves no lingering damage field.

Damage scales with Base Level (examples at Base Lv 99).

All levels: 0.25s cast, 0.35s delay, 2.5s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
140% Knuckle, 17% other ATK, SP 22, 3x3 Area, 1 hit, up to 1 Spirit Sphere
2160% Knuckle, 70% other ATK, SP 26, 3x3 Area, 2 hits, up to 1 Spirit Sphere
3360% Knuckle, 159% other ATK, SP 30, 5x5 Area, 3 hits, up to 2 Spirit Spheres
4640% Knuckle, 284% other ATK, SP 34, 5x5 Area, 4 hits, up to 2 Spirit Spheres
51000% Knuckle, 445% other ATK, SP 38, 5x5 Area, 5 hits, up to 3 Spirit Spheres

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost40 / 50 / 60 / 70 / 8022 / 26 / 30 / 34 / 38
Spirit spheres1 / 2 / 3 / 4 / 51 / 1 / 2 / 2 / 3
Cast time1 s / 2 s / 3 s / 4 s / 5 s0.25 s
Fixed castnone0 s
After-cast delaynone0.35 s
Walk delaynone0 s
Cooldown1 s2.5 s
Range117
Area1 / 1 / 2 / 2 / 31 / 1 / 2 / 2 / 2
Knockbacknone0
CastCancelnoneyes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Rising TempestNew skillSR_SKYNETBLOW
Max Level
5
Requirement
Triple Attack Level 1
Type
Melee Physical / Self-Centered Area

Strike nearby enemies with a rapid weapon-element attack.

Three displayed hits share the listed total damage.

Hits a 5x5 area around you without knockback.

Spirit Sphere Cost: 1.

Damage scales with AGI and Base Level, up to Base Level 99.

Damage examples below use AGI 100 / Base Level 99.

All levels: 5x5 Area / 1 Spirit Sphere, 0.0s cast, 1.0s delay, 2.0s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
1127% ATK, SP 12
2246% ATK, SP 14
3365% ATK, SP 16
4484% ATK, SP 18
5603% ATK, SP 20

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Chi DetonationNew skillSR_RAMPAGEBLASTER
Max Level
5
Requirement
Seismic Fist Level 3
Type
Ranged Physical / Self-Centered Area

Release a weapon-element burst around your position.

Deals one hit to each enemy in a 7x7 area.

Requires Fury and consumes 5 Spirit Spheres.

Deals more damage while a monster has the Seismic Fist mark.

The mark lasts 5 seconds and cannot affect players or Guardians.

Damage scales with Base Level (examples at Base Lv 99).

All levels: 7x7 Area / 5 Spirit Spheres, 0.2s cast, 0.5s delay, 4.5s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
1643% ATK, Marked 845%, SP 46
2792% ATK, Marked 1072%, SP 52
3940% ATK, Marked 1299%, SP 58
41089% ATK, Marked 1526%, SP 64
51237% ATK, Marked 1753%, SP 70

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Forbidden GateNew skillSR_GATEOFHELL
Max Level
10
Requirement
Critical Explosion Level 1
Type
Physical / Single Target

Strike one enemy with a powerful finishing blow.

Seven displayed hits share the listed total damage.

Consumes 2 Spirit Spheres. No combo is required.

Lv1-4: melee, 3-cell range. Lv5-10: ranged, 5 cells.

Uses weapon element; Neutral resistance also applies.

Adds bonus damage from missing HP and remaining SP.

SP is counted after paying the cast cost.

Damage scales with Base Level (examples at Base Lv 99).

The listed ATK damage does not include the HP/SP bonus.

All levels: 0.4s cast, 0.6s delay, 4.5s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
1148% ATK + HP/SP bonus, SP 36, 3-cell Range, 2 Spirit Spheres
2297% ATK + HP/SP bonus, SP 40, 3-cell Range, 2 Spirit Spheres
3445% ATK + HP/SP bonus, SP 44, 3-cell Range, 2 Spirit Spheres
4594% ATK + HP/SP bonus, SP 48, 3-cell Range, 2 Spirit Spheres
5742% ATK + HP/SP bonus, SP 52, 5-cell Range, 2 Spirit Spheres
6891% ATK + HP/SP bonus, SP 56, 5-cell Range, 2 Spirit Spheres
71039% ATK + HP/SP bonus, SP 60, 5-cell Range, 2 Spirit Spheres
81188% ATK + HP/SP bonus, SP 64, 5-cell Range, 2 Spirit Spheres
91336% ATK + HP/SP bonus, SP 68, 5-cell Range, 2 Spirit Spheres
101485% ATK + HP/SP bonus, SP 72, 5-cell Range, 2 Spirit Spheres

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Heavenly RoarNew skillSR_HOWLINGOFLION
Max Level
5
Requirement
Chain Combo Level 3
Type
Melee Physical / Self-Centered Area

Unleash a weapon-element roar that hits nearby enemies once.

Area grows from 5x5 to 7x7 with skill level.

Removes certain performer song and dance statuses.

Does not inflict Fear.

Damage scales with Base Level (examples at Base Lv 99).

All levels: 0.35s cast, 0.45s delay, 4.0s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
1237% ATK, SP 30, 5x5 Area, 1 Spirit Sphere
2475% ATK, SP 35, 5x5 Area, 1 Spirit Sphere
3712% ATK, SP 40, 7x7 Area, 2 Spirit Spheres
4950% ATK, SP 45, 7x7 Area, 2 Spirit Spheres
51188% ATK, SP 50, 7x7 Area, 3 Spirit Spheres

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Adamant SpiritNew skillIQ_FIRM_FAITH
Max Level
5
Requirement
Dodge Level 3
Type
Self Support / Defensive Buff

Increase Max HP and reduce incoming physical damage.

The reduction covers physical weapon attacks and skills.

It does not reduce magic damage, HP costs or status drain.

Activating, refreshing or ending this buff does not heal.

Lasts 30 seconds. Consumes no Spirit Spheres.

Does not build or consume Inner Discipline.

All levels: Self / 30 sec Duration / 0 Spirit Spheres, 0.4s cast, 0.3s delay, 45.0s cooldown

LvEffect
1Max HP +2%, Physical damage taken -1%, SP 30
2Max HP +4%, Physical damage taken -2%, SP 35
3Max HP +6%, Physical damage taken -3%, SP 40
4Max HP +8%, Physical damage taken -4%, SP 45
5Max HP +10%, Physical damage taken -5%, SP 50

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Fivefold StrikeNew skillIQ_THIRD_CONSECRATION
Max Level
5
Requirement
Chain Combo Level 3
Type
Weapon-Element Melee Physical / Target-Centered Area

Select an enemy within 3 cells and strike surrounding foes.

Deals five hits to each enemy around the selected target.

The total below already includes all five hits.

Uses your weapon element and cannot critically hit.

Consumes 2 Spirit Spheres. No combo or mark is required.

Does not restore HP or SP.

Can consume Focused Chi as an empowered finisher.

All levels: 0.3s cast, 0.5s delay, 4.5s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
1120% ATK x 5 hits = 600%, SP 24, 3x3 Area, 2 Spirit Spheres
2160% ATK x 5 hits = 800%, SP 28, 3x3 Area, 2 Spirit Spheres
3200% ATK x 5 hits = 1000%, SP 32, 5x5 Area, 2 Spirit Spheres
4240% ATK x 5 hits = 1200%, SP 36, 5x5 Area, 2 Spirit Spheres
5280% ATK x 5 hits = 1400%, SP 40, 5x5 Area, 2 Spirit Spheres

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Earthshatter StrikeNew skillWOR_MONK_ECHO_SLAM
Max Level
5
Requirement
Combo Finish Level 1
Type
Neutral Physical / Ground-Targeted Area

Leap to the selected location and strike the ground.

Range: 7 cells. Hits a 7x7 area around the landing point.

The ground strike and initial damage land together, 0.7 sec after the cast completes.

Consumes 3 Spirit Spheres at every skill level.

The initial hit can Stun for up to 1 second.

Successfully hit enemies send echoes to other struck enemies within 5x5 cells around them. Up to 5 echoes per enemy.

A lone enemy receives only the initial strike.

Echo damage combines into one follow-up hit after 0.25 sec.

The ground effect lasts 5 seconds and deals no extra damage.

Blocked or unreachable destinations fail.

Forced movement before landing cancels the strike.

Uses normal accuracy checks and cannot critically hit.

Status resistance and immunity apply to Stun.

All levels: 0.4s cast, 0.6s delay, 8.0s cooldown

Contributes to Inner Discipline. See Iron Hand for the guide.

LvEffect
1800% ATK initial, 80% per echo, SP 60, 7x7 Area, 3 Spirit Spheres, Stun 14%
21000% ATK initial, 100% per echo, SP 70, 7x7 Area, 3 Spirit Spheres, Stun 18%
31200% ATK initial, 120% per echo, SP 80, 7x7 Area, 3 Spirit Spheres, Stun 22%
41400% ATK initial, 140% per echo, SP 90, 7x7 Area, 3 Spirit Spheres, Stun 26%
51600% ATK initial, 160% per echo, SP 100, 7x7 Area, 3 Spirit Spheres, Stun 30%

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐Ÿฆ… Hunter 13 skills

Focus FireNew skillWOR_FOCUSFIRE
Max Level
5
Requirement
Double Strafe Level 5
Type
Ranged Physical / Single Target

Fire a rapid volley of arrows at one enemy.

Every arrow deals a separate physical hit.

Range: 10 cells + Vulture's Eye bonus.

Requires a Bow; consumes one arrow per hit.

Uses weapon / arrow element.

Contributes to Hunter's Instinct.

All levels: 0.0s cast, 0.3s delay, 1.5s cooldown

LvEffect
1120% ATK x3 = 360%, Arrows 3, SP 12
2140% ATK x4 = 560%, Arrows 4, SP 16
3160% ATK x5 = 800%, Arrows 5, SP 20
4180% ATK x6 = 1080%, Arrows 6, SP 24
5160% ATK x7 = 1120%, Arrows 7, SP 28

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Crescive BoltNew skillWOR_HUNTER_CRESCIVE_BOLT
Max Level
10
Requirement
Focus Fire Level 3
Type
Ranged Physical / Single Target

Fire an arrow and build Crescive Focus.

Each cast adds 1 Focus stack, up to 3 stacks.

Focus lasts 10 seconds; each cast refreshes its duration.

Each stack adds 15% damage to later Crescive Bolts.

Focus raises Crescive Bolt's own SP cost by 20% per stack.

Knockback can remove Focus.

Requires a Bow and 1 Arrow. Range: 9 cells.

Uses weapon / arrow element and can critically hit.

Damage scales with DEX and Base Level.

Damage examples below use DEX 99 / Base Level 99.

Contributes to Hunter's Instinct.

All levels: 0.4s cast, 0.35s delay, 2.5s cooldown

LvEffect
1181% ATK, SP 20, At 3 Focus stacks: 263% ATK
2284% ATK, SP 22, At 3 Focus stacks: 411% ATK
3387% ATK, SP 24, At 3 Focus stacks: 561% ATK
4490% ATK, SP 26, At 3 Focus stacks: 710% ATK
5593% ATK, SP 28, At 3 Focus stacks: 860% ATK
6695% ATK, SP 30, At 3 Focus stacks: 1009% ATK
7798% ATK, SP 32, At 3 Focus stacks: 1158% ATK
8901% ATK, SP 34, At 3 Focus stacks: 1307% ATK
91004% ATK, SP 36, At 3 Focus stacks: 1457% ATK
101107% ATK, SP 38, At 3 Focus stacks: 1606% ATK

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Explosive GrenadeNew skillWOR_HUNTER_EXPLOSIVEGRENADE
Max Level
10
Requirement
Freeze Grenade Level 3
Type
Fire Physical / 9x9 Area

Detonate a multi-hit explosion around the target.

Range: 9 cells. Can critically hit and ignores FLEE.

Two extra flame pulses (10% ATK x skill level) strike after 1 and 3 sec.

Flame pulses affect the 9x9 impact area.

Burning chance: 10% from the blast, 5% per flame pulse.

Burning minimum duration is 10 seconds.

Resistance and immunity can prevent Burning.

Level totals below show the initial explosion only.

Contributes to Hunter's Instinct.

All levels: 0.0s cast, 0.4s delay, 6.0s cooldown

LvEffect
110% ATK x1 = 10%, SP 15
220% ATK x2 = 40%, SP 20
330% ATK x3 = 90%, SP 25
440% ATK x4 = 160%, SP 30
550% ATK x5 = 250%, SP 35
660% ATK x6 = 360%, SP 40
770% ATK x7 = 490%, SP 45
880% ATK x8 = 640%, SP 50
990% ATK x9 = 810%, SP 55
10100% ATK x10 = 1000%, SP 60

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cooldown4 s6 s
Area74

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Freeze GrenadeNew skillWOR_HUNTER_FREEZEGRENADE
Max Level
5
Requirement
Freezing Trap Level 1
Type
Water Physical / 11x11 Area

Blast enemies around the target with a freezing grenade.

Range: 9 cells. Can critically hit and ignores FLEE.

Base Freeze duration: 1 second per skill level.

Listed Freeze chances are before resistance and immunity.

Damage can break Freeze.

Contributes to Hunter's Instinct.

All levels: 0.0s cast, 0.35s delay, 10.0s cooldown

LvEffect
180% ATK, Freeze 26% for 1 sec, SP 15
2160% ATK, Freeze 32% for 2 sec, SP 20
3240% ATK, Freeze 38% for 3 sec, SP 25
4320% ATK, Freeze 44% for 4 sec, SP 30
5400% ATK, Freeze 50% for 5 sec, SP 35

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cooldown6 s10 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Gale StormNew skillWOR_HUNTER_GALESTORM
Max Level
10
Requirement
Arrow Shower Level 5
Type
Ranged Physical / Target-Centered Area

Rain arrows on the target and nearby enemies.

Five displayed hits share one total damage per enemy.

Area grows from 5x5 to 9x9 with skill level.

Requires a Bow and 1 Arrow. Range: 9 cells.

Uses weapon / arrow element and can critically hit.

Base Blind duration: 3.5 seconds.

Status resistance and immunity apply.

Damage scales with DEX and Base Level.

Damage examples below use DEX 99 / Base Level 99.

Contributes to Hunter's Instinct.

All levels: 0.8s cast, 0.4s delay, 5.0s cooldown

LvEffect
1115% ATK, SP 30, 5x5 Area, Blind 4%
2182% ATK, SP 34, 5x5 Area, Blind 5%
3249% ATK, SP 38, 5x5 Area, Blind 6%
4315% ATK, SP 42, 5x5 Area, Blind 7%
5383% ATK, SP 46, 7x7 Area, Blind 8%
6449% ATK, SP 50, 7x7 Area, Blind 9%
7516% ATK, SP 54, 7x7 Area, Blind 10%
8583% ATK, SP 58, 7x7 Area, Blind 11%
9650% ATK, SP 62, 9x9 Area, Blind 12%
10716% ATK, SP 66, 9x9 Area, Blind 13%

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cooldown4 s5 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Hawk BoomerangNew skillWOR_HUNTER_HAWKBOOMERANG
Max Level
5
Requirement
Blitz Beat Level 1
Type
Ranged Physical / Single Target

Send your Falcon toward one enemy and back.

Deals 50% more damage against Brute and Fish enemies.

Requires a Bow and Falcon. Range: 9 cells.

Uses weapon / arrow element and can critically hit.

Base Blind duration: 4 seconds.

Status resistance and immunity apply.

Damage scales with DEX and Base Level.

Damage examples below use DEX 99 / Base Level 99.

Contributes to Hunter's Instinct.

All levels: 0.4s cast, 0.35s delay, 2.5s cooldown

LvEffect
1393% ATK, Blind 10%, SP 24, Against Brute, Fish: 590% ATK
2541% ATK, Blind 12%, SP 28, Against Brute, Fish: 812% ATK
3690% ATK, Blind 14%, SP 32, Against Brute, Fish: 1035% ATK
4838% ATK, Blind 16%, SP 36, Against Brute, Fish: 1258% ATK
5987% ATK, Blind 18%, SP 40, Against Brute, Fish: 1481% ATK

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Hawk RushNew skillWOR_HUNTER_HAWKRUSH
Max Level
5
Requirement
Falconry Mastery Level 1
Type
Ranged Physical / Single Target

Command your Falcon to strike one enemy twice.

Both displayed hits share the listed total damage.

Requires a Bow and Falcon. Range: 9 cells.

Uses weapon / arrow element and can critically hit.

Base Bleeding duration: 5 seconds.

Status resistance and immunity apply.

Damage scales with DEX and Base Level.

Damage examples below use DEX 99 / Base Level 99.

Contributes to Hunter's Instinct.

All levels: 0.0s cast, 0.3s delay, 1.5s cooldown

LvEffect
1245% ATK, Bleeding 6%, SP 14
2369% ATK, Bleeding 8%, SP 17
3493% ATK, Bleeding 10%, SP 20
4616% ATK, Bleeding 12%, SP 23
5740% ATK, Bleeding 14%, SP 26

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Poison GrenadeNew skillWOR_HUNTER_POISONGRENADE
Max Level
5
Requirement
Sandman Level 1
Type
Poison Physical / 11x11 Area

Strike enemies around the target with a poison explosion.

Range: 9 cells. Can critically hit and ignores FLEE.

Two extra pulses (10% ATK x skill level) strike after 1 and 3 sec.

Pulses affect the original 11x11 impact area.

Can inflict Poison; resistance and immunity apply.

Level totals below show the initial explosion only.

Contributes to Hunter's Instinct.

All levels: 0.0s cast, 0.35s delay, 5.0s cooldown

LvEffect
120% ATK x1 = 20%, SP 15
240% ATK x2 = 80%, SP 20
360% ATK x3 = 180%, SP 25
480% ATK x4 = 320%, SP 30
5100% ATK x5 = 500%, SP 35

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cooldown3.5 s5 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Slow TrapNew skillWOR_HUNTER_SLOWTRAP
Max Level
5
Requirement
Ankle Snare Level 1
Type
Area Debuff / 5-Cell Radius

Slow enemies around the selected target.

Lowers AGI and slows movement; deals no damage.

Area: 5-cell radius around the target. Range: 9 cells.

Duration is halved against players.

Listed durations are before resistance and immunity.

All levels: 0.0s cast, 0.4s delay, 4.0s cooldown

LvEffect
1AGI -3, SP 10, Base Slow: 1.0 sec monsters, 0.5 sec players
2AGI -4, SP 10, Base Slow: 2.0 sec monsters, 1.0 sec players
3AGI -5, SP 10, Base Slow: 3.0 sec monsters, 1.5 sec players
4AGI -6, SP 10, Base Slow: 4.0 sec monsters, 2.0 sec players
5AGI -7, SP 10, Base Slow: 5.0 sec monsters, 2.5 sec players

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Ankle SnareChangedHT_ANKLESNARE
Max Level
5
Requirement
Skid Trap Level 1
Skill Form
Active, Trap

Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. Consumes 1 Trap.

4 seconds ensnared

8 seconds ensnared

12 seconds ensnared

16 seconds ensnared

20 seconds ensnared

Comments: Cannot be placed directly under enemies unless the server admin explicitly enabled such setting(by default it will not).

Arguably the most powerful of all trap skills.

Traps last 4x longer in WoE. In PvP and WoE, Ankle Snares will ensnare anything, including the user and his allies, if they step on it. Boss monsters can be ensnared and will NOT activate their Rude Attacked AI skill, but will only be caught for 1/5 of the duration. This trap cannot be pushed around with Arrow Shower.

LvEffect
1250 seconds on the ground,
2200 seconds on the ground,
3150 seconds on the ground,
4100 seconds on the ground,
550 seconds on the ground,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Max activenone15
Beast BaneChangedHT_BEASTBANE
Max Level
10
Skill Form
Passive

Increases Attack Power against Brute and Insect monsters.

Comments: The bonus from this skill is similar to Weapon Masteries, in which they only offer a flat increase at the end of damage calculation.

LvEffect
1Damage +4
2Damage +8
3Damage +12
4Damage +16
5Damage +20
6Damage +24
7Damage +28
8Damage +32
9Damage +36
10Damage +40

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Blitz BeatChangedHT_BLITZBEAT
Max Level
5
Requirement
Falconry Mastery Level 1
Skill Form
Physical attack - Misc Damage

Commands Falcon to attack a targeted enemy. Leveling this skill also adds a chance for auto-attacks to passively activate this skill, but only with Bow Class weapons. The Falcon's Attack Range is equal to the level of Vulture's Eye skill +5.

Comments: Damage scales with INT and DEX, as well as your learned level of Steel Crow. Damage is forced Neutral and is not affected by any cards or equipment that increase ATK or damage. Any equipment that triggers effects on attack will not trigger with Blitz Beat.

While auto-attacking, so long as you have learned the skill, there's a chance of auto-activating Blitz Beat on every attack. This chance increases by 1% for every 3 points of LUK.

Blitz Beat does damage in a 3x3 area to every enemy. If the skill was auto-cast from a normal attack, the damage will be split among all targets. Otherwise, every target receives full damage.

LvEffect
11 Hit
22 Hits
33 Hits
44 Hits
55 Hits

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay1 s0.2 s
Freezing TrapChangedHT_FREEZINGTRAP
Max Level
5
Requirement
Flasher Level 1
Skill Form
Active, Trap
Element
Water

Sets a trap which will Freeze an enemy once it has been triggered. Damage is equal to 100% of your ATK, chance to freeze is 100%(can be reduced by factors such as MDEF and equipment). Higher skill levels place traps that last less time but the duration of the Freeze effect increases Consumes 2 Traps.

Freeze duration

Freeze duration

Freeze duration

Freeze duration

Freeze duration

Comments: Cannot be placed directly under enemies unless the server admin explicitly enabled such setting(by default it will not).

Unlike skills such as Frost Nova and Storm Gust, if a frozen enemy is hit by a Freezing Trap, it will take damage and be released.

Does Water damage but unlike other damage traps, does not scale with INT.

The trap can be moved in any direction using Arrow Shower. You can push a trap underneath a target in this manner. In PvP and WoE, the trap does not distinguish between friend and foe and will affect anybody who steps on it, even the Hunter himself.

LvEffect
1150 sec trap duration, 3 seconds
2120 sec trap duration, 6 seconds
390 sec trap duration, 7 seconds
460 sec trap duration, 12 seconds
530 sec trap duration, 15 seconds

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Max activenone10

๐ŸŽต Bard & Dancer 16 skills

Resonance BurstNew skillWOR_BD_DOMINION
Max Level
1
Requirement
Resonance Trap Level 1
Type
Trap Detonation / 7x7 Ground Area

Detonate your Resonance Traps in the selected 7x7 area.

Each trap keeps its own level and saved Arrow element.

Requires a Bow, Instrument or Whip. Range: 7 cells.

Listed timings and SP costs are base values.

0.0 sec Cast Time, 0.35 sec After Cast Delay, 3.0 sec Cooldown

LvEffect
1Detonate your traps in a 7x7 area / SP 12,

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cooldown1.5 s3 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Nocturne of RuinNew skillWOR_BD_GEFFENIA_NOCTURNE
Max Level
5
Requirement
Sonic Melody Level 3
Type
Area Debuff / 5-Cell Radius

Reduce enemy Hard MDEF within 5 cells for 15 seconds.

The reduction is a percentage of Hard MDEF.

An eligible Bard and Dancer duet increases the reduction by 50%.

Requires an Instrument or Whip.

All levels: 5-Cell Radius / 15 sec Duration, 0.7s cast, 0.6s delay, 12.0s cooldown

LvEffect
1Hard MDEF -4%, Duet -6%, SP 32
2Hard MDEF -8%, Duet -12%, SP 36
3Hard MDEF -12%, Duet -18%, SP 40
4Hard MDEF -16%, Duet -24%, SP 44
5Hard MDEF -20%, Duet -30%, SP 48

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Duration10 s15 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Grand ResonanceNew skillWOR_BD_GREAT_ECHO
Max Level
5
Requirement
Arrow Symphony Level 3
Type
Neutral Ranged Physical / 7x7 Ground Area

Release a Neutral physical blast at the selected ground.

Damage +10% with an eligible Bard or Dancer party member within 5 cells.

Never misses (ignores FLEE).

Requires a Bow, Instrument or Whip. Range: 7 cells.

Damage examples use Base Level 99 and Music or Dance Lessons Level 10.

All levels: 7x7 Area, 1.0s cast, 0.7s delay, 6.0s cooldown

LvEffect
1123% ATK, SP 36, With Performer Partner: 136% ATK
2173% ATK, SP 40, With Performer Partner: 190% ATK
3222% ATK, SP 44, With Performer Partner: 245% ATK
4272% ATK, SP 48, With Performer Partner: 299% ATK
5321% ATK, SP 52, With Performer Partner: 353% ATK

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.6 s0.7 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Resonance FuryNew skillWOR_BD_METALLIC_FURY
Max Level
5
Requirement
Harmonic Fusion Level 3
Type
Magic / 5x5 Target-Centered Area

Release a magic burst around the selected enemy.

Deals more damage to targets marked by Harmonic Fusion.

Uses the current Arrow element.

Requires an Instrument or Whip. Range: 7 cells.

Consumes 1 Arrow per cast.

Damage examples use Base Level 99.

All levels: 5x5 Area, 0.6s cast, 1.0s delay, 5.0s cooldown

LvEffect
187% MATK, SP 32, marked 99% MATK
2174% MATK, SP 36, marked 198% MATK
3261% MATK, SP 40, marked 297% MATK
4348% MATK, SP 44, marked 396% MATK
5435% MATK, SP 48, marked 495% MATK

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.5 s1 s
Cooldown3 s5 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Sonic MelodyNew skillWOR_BD_METALLIC_SOUND
Max Level
10
Requirement
Bard: Musical Lesson Level 3 / Dancer: Dancing Lesson Level 3
Type
Magic / Single Target / 2 Hits

Strike one enemy twice with sound magic.

Music or Dance Lessons, Sleep and Harmonic Fusion increase the damage. Uses the equipped weapon element.

A successful hit consumes Harmonic Fusion (+20% damage).

Requires an Instrument or Whip. Range: 7 cells.

Damage examples use Base Level 99 / Lessons Level 10, before the additional bonus against sleeping targets.

All levels: 1.5s cast, 0.2s delay, 0.0s cooldown

LvEffect
161% MATK/hit, SP 16, marked 73% MATK/hit
272% MATK/hit, SP 18, marked 86% MATK/hit
382% MATK/hit, SP 20, marked 98% MATK/hit
492% MATK/hit, SP 22, marked 111% MATK/hit
5102% MATK/hit, SP 24, marked 123% MATK/hit
6113% MATK/hit, SP 26, marked 135% MATK/hit
7123% MATK/hit, SP 28, marked 148% MATK/hit
8133% MATK/hit, SP 30, marked 160% MATK/hit
9144% MATK/hit, SP 32, marked 172% MATK/hit
10154% MATK/hit, SP 34, marked 185% MATK/hit

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.4 s1.5 s
After-cast delay0.35 s0.2 s
Cooldown1 s0 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Serenade of AegisNew skillWOR_BD_MUSICAL_INTERLUDE
Max Level
5
Requirement
Encore Level 1
Type
Party Defensive Buff / 5-Cell Radius

Reduce physical damage taken by you and party members within 5 cells. The buff lasts 60 seconds.

An eligible Bard and Dancer duet doubles the reduction.

Requires an Instrument or Whip.

All levels: 5-Cell Radius / 60 sec Duration, 0.6s cast, 0.5s delay, 10.0s cooldown

LvEffect
1Physical damage taken -2%, Duet -4%, SP 30
2Physical damage taken -3%, Duet -6%, SP 34
3Physical damage taken -4%, Duet -8%, SP 38
4Physical damage taken -5%, Duet -10%, SP 42
5Physical damage taken -6%, Duet -12%, SP 46

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Battle HymnNew skillWOR_BD_PRONTERA_MARCH
Max Level
5
Requirement
Encore Level 1
Type
Party Offensive Buff / 5-Cell Radius

Increase your physical damage and that of party members within 5 cells. The buff lasts 60 seconds.

An eligible Bard and Dancer duet doubles the bonus.

Requires an Instrument or Whip.

All levels: 5-Cell Radius / 60 sec Duration, 0.6s cast, 0.5s delay, 10.0s cooldown

LvEffect
1Physical damage +1%, Duet +2%, SP 30
2Physical damage +2%, Duet +4%, SP 34
3Physical damage +3%, Duet +6%, SP 38
4Physical damage +4%, Duet +8%, SP 42
5Physical damage +5%, Duet +10%, SP 46

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Arrow SymphonyNew skillWOR_BD_RAINSTORM
Max Level
5
Requirement
Bard: Musical Strike Level 3 / Dancer: Throw Arrow Level 3
Type
Ranged Physical / 7x7 Ground Field

Rain arrows on a 7x7 area for 2.1 sec.

Every 0.3 sec, 5 arrows land on random spots in the area.

Each arrow hits every enemy in the 3x3 around where it lands.

An enemy in the middle is hit about 6 times, near the edge fewer.

Each hit shows an arrow on the enemy. Never misses.

Uses the Arrow element saved when the field is placed.

Requires a Bow, Instrument or Whip. Range: 7 cells.

Consumes 10 Arrows per cast. One active field per caster.

Damage examples use Base Level 99 / DEX 100 / AGI 100.

All levels: 7x7 Area / 5 arrows every 0.3 sec, 0.8s cast, 1.0s delay, 6.0s cooldown

LvEffect
111% ATK/arrow, SP 36, Instrument/Whip 14% ATK/arrow
223% ATK/arrow, SP 40, Instrument/Whip 28% ATK/arrow
335% ATK/arrow, SP 44, Instrument/Whip 42% ATK/arrow
447% ATK/arrow, SP 48, Instrument/Whip 57% ATK/arrow
559% ATK/arrow, SP 52, Instrument/Whip 71% ATK/arrow

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.5 s1 s
Cooldown5 s6 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Resonance TrapNew skillWOR_BD_REVERBERATION
Max Level
5
Requirement
Bard: Dissonance Level 1 / Dancer: Ugly Dance Level 1
Type
Magic / 5x5 Ground Trap Explosion

Place a sound trap that lasts 8 seconds.

Maintain up to 2 traps at once.

Explodes in a 5x5 area on contact or natural expiry.

Resonance Burst can also detonate the trap.

Uses the Arrow element saved when the trap is placed.

Requires a Bow, Instrument or Whip. Range: 7 cells.

Harmonic Fusion mark: +20% damage (the mark is consumed).

Damage examples use Base Level 99.

All levels: 5x5 Area, 0.5s cast, 1.0s delay, 4.0s cooldown

LvEffect
1178% MATK, SP 22, marked 213% MATK
2231% MATK, SP 25, marked 277% MATK
3285% MATK, SP 28, marked 342% MATK
4338% MATK, SP 31, marked 406% MATK
5392% MATK, SP 34, marked 470% MATK

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.35 s1 s
Cooldown1 s4 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Rhythmic BarrageNew skillWOR_BD_RHYTHM_SHOOTING
Max Level
5
Requirement
Bard: Musical Strike Level 1 / Dancer: Throw Arrow Level 1
Type
Ranged Physical / Single Target / 3 Hits

Fire three rapid physical hits at one enemy.

Deals more damage to targets marked by Harmonic Fusion.

Uses the current Arrow element.

Requires a Bow, Instrument or Whip. Range: 7 cells.

Consumes 1 Arrow per cast.

Damage examples use Base Level 99.

All levels: 1.5s cast, 0.2s delay, 0.0s cooldown

LvEffect
141% ATK/hit, SP 18, marked 44% ATK/hit
256% ATK/hit, SP 21, marked 62% ATK/hit
371% ATK/hit, SP 24, marked 80% ATK/hit
487% ATK/hit, SP 27, marked 99% ATK/hit
5102% ATK/hit, SP 30, marked 117% ATK/hit

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.3 s1.5 s
After-cast delay0.35 s0.2 s
Cooldown1.2 s0 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Scarlet BloomNew skillWOR_BD_ROSE_BLOSSOM
Max Level
5
Requirement
Rhythmic Barrage Level 3
Type
Ranged Physical / Delayed Area Attack

Strike one enemy and plant a seed on a successful hit.

The seed bursts after 0.5 sec, damaging nearby enemies.

The burst never misses (ignores FLEE).

The strike consumes Harmonic Fusion for bonus damage.

Uses the Arrow element saved when the shot is fired.

Requires a Bow, Instrument or Whip. Range: 7 cells.

Consumes 1 Arrow per cast.

Damage examples use Base Level 99.

All levels: 1.5s cast, 0.3s delay, 4.0s cooldown

LvEffect
1Strike 43% ATK + Burst 55% ATK, SP 26, marked 47% ATK, 3x3 Burst Area
2Strike 77% ATK + Burst 100% ATK, SP 30, marked 85% ATK, 3x3 Burst Area
3Strike 110% ATK + Burst 146% ATK, SP 34, marked 122% ATK, 5x5 Burst Area
4Strike 144% ATK + Burst 192% ATK, SP 38, marked 160% ATK, 5x5 Burst Area
5Strike 178% ATK + Burst 237% ATK, SP 42, marked 198% ATK, 5x5 Burst Area

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cast time0.45 s1.5 s
After-cast delay0.4 s0.3 s
Cooldown2.5 s4 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Harmonic FusionNew skillWOR_BD_SOUND_BLEND
Max Level
5
Requirement
Bard: Musical Lesson Level 3 / Dancer: Dancing Lesson Level 3
Type
Magic / Single Target Mark

Deal magic damage and mark one enemy with Harmonic Fusion.

The mark deals another magic hit when it expires naturally.

Mark boost (consumed): Resonance Trap, Sonic Melody, Scarlet Bloom.

Mark boost (kept): Rhythmic Barrage, Resonance Fury.

Uses the Arrow element saved when the mark is applied.

Requires an Instrument or Whip. Range: 7 cells.

Damage examples use Base Level 99.

All levels: 0.45s cast, 0.35s delay, 2.5s cooldown

LvEffect
135% MATK/hit, Mark 10 sec, SP 20
271% MATK/hit, Mark 10 sec, SP 23
3106% MATK/hit, Mark 12 sec, SP 26
4142% MATK/hit, Mark 12 sec, SP 29
5178% MATK/hit, Mark 15 sec, SP 32

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Musical LessonChangedBA_MUSICALLESSON
Max Level
10
Skill Form
Passive

Raises Attack Power of instruments by 3 per SkillLV, and increases effects of songs. This skill also partially counters the walking speed reduction while performing.

Comments: The boosts to song effects given by this passive are very significant.

LvEffect
1Damage +3, +2.5% Walk Speed
2Damage +6, +5.0% Walk Speed
3Damage +9, +7.5% Walk Speed
4Damage +12, +10.0% Walk Speed
5Damage +15, +12.5% Walk Speed
6Damage +18, +15.0% Walk Speed
7Damage +21, +17.5% Walk Speed
8Damage +24, +20.0% Walk Speed
9Damage +27, +22.5% Walk Speed
10Damage +30, +25.0% Walk Speed

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Adaptation to CircumstancesChangedBD_ADAPTATION
Max Level
1
Skill Form
Active

Cancels a current song or dance. The same song may not be performed again immediately.

Comments: Changing weapons also causes Songs and Dances to end.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Dancing LessonChangedDC_DANCINGLESSON
Max Level
10
Skill Form
Passive

Increases whip type weapon damage and effectiveness of dancing skills by 3 per SkillLV. This skill also partially counters the walking speed reduction while performing.

Comments: The boosts to dance effects given by this passive are very significant.

LvEffect
1Damage +3, +2.5% Walk Speed
2Damage +6, +5.0% Walk Speed
3Damage +9, +7.5% Walk Speed
4Damage +12, +10.0% Walk Speed
5Damage +15, +12.5% Walk Speed
6Damage +18, +15.0% Walk Speed
7Damage +21, +17.5% Walk Speed
8Damage +24, +20.0% Walk Speed
9Damage +27, +22.5% Walk Speed
10Damage +30, +25.0% Walk Speed

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

ScreamChangedDC_SCREAM
Max Level
5
Requirement
Encore Level 1
Skill Form
Active

Inflicts everything (including players) with Stun within area of effect. In PvP or Guild siege area, this skill works on caster as well.

Comments: Works the same way as Bard's counterpart, but for Stun. It will only stun allies if they are in the same party. In PvP and WoE, if an ally is not in the party, they will not be affected.

LvEffect
130% Chance to Stun
235% Chance to Stun
340% Chance to Stun
445% Chance to Stun
550% Chance to Stun

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay4 s5 s

๐Ÿ”จ Blacksmith 11 skills

Anvil CycloneNew skillWOR_BS_AXETORNADO
Max Level
5
Requirement
Hammer Fall Level 1
Type
Weapon AoE / 6 Displayed Hits

Spin an Axe to damage enemies around the caster.

Requires a One-handed or Two-handed Axe; uses the weapon element.

Damage scales with VIT and Tempered Stomp, capped at 1100% total ratio.

Area: 5x5 at Lv1-2 / 7x7 at Lv3-5.

All levels: Instant Cast, 0.35s delay

LvEffect
15x5 Area, 6 Hits, SP 24, 2.5s cooldown
25x5 Area, 6 Hits, SP 27, 2.25s cooldown
37x7 Area, 6 Hits, SP 30, 2s cooldown
47x7 Area, 6 Hits, SP 33, 1.75s cooldown
57x7 Area, 6 Hits, SP 36, 1.5s cooldown

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Tempered StompNew skillWOR_BS_AXE_STOMP
Max Level
5
Requirement
Anvil Cyclone Level 1
Type
Weapon AoE / Anvil Cyclone Buff

Smash the ground and strengthen the next Anvil Cyclone attacks.

Requires an Axe. One-handed Axe: 1 hit / Two-handed Axe: 3 hits.

Uses the equipped weapon element; buff duration scales with level.

Anvil Cyclone bonus still respects its 1100% damage-ratio cap.

Damage below is the nominal ratio at Base Level 99.

All levels: Instant Cast, 0.45s delay, 3.5s cooldown

LvEffect
179% ATK (1H), 237% (2H), 3x3, Buff 10s, SP 24
2136% ATK (1H), 408% (2H), 3x3, Buff 15s, SP 28
3193% ATK (1H), 579% (2H), 5x5, Buff 20s, SP 32
4249% ATK (1H), 747% (2H), 5x5, Buff 25s, SP 36
5306% ATK (1H), 918% (2H), 7x7, Buff 30s, SP 40

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

War Cart RamNew skillWOR_BS_CART_RAM
Max Level
10
Requirement
Pushcart Level 5
Type
Single-target Cart Attack / Stun

Rams one target with an equipped cart. Attack Range: 2 cells.

Damage increases with cart weight; values below assume a full cart.

Stun chance: 3% per level for 2 seconds.

Bypasses applicable Auto Guard, Parrying and Weapon Blocking checks.

Instant Cast / 0 sec After Cast Delay / 0 sec Cooldown.

Same base timing as Cart Termination; normal animation/ASPD still applies.

Zeny Cost: 0. Requires an equipped cart and 15 SP.

All levels: Instant Cast, 0s delay, 0s cooldown

LvEffect
1240% ATK (Full Cart), Stun 3%, SP 15, Zeny 0
2256% ATK (Full Cart), Stun 6%, SP 15, Zeny 0
3276% ATK (Full Cart), Stun 9%, SP 15, Zeny 0
4299% ATK (Full Cart), Stun 12%, SP 15, Zeny 0
5327% ATK (Full Cart), Stun 15%, SP 15, Zeny 0
6360% ATK (Full Cart), Stun 18%, SP 15, Zeny 0
7399% ATK (Full Cart), Stun 21%, SP 15, Zeny 0
8450% ATK (Full Cart), Stun 24%, SP 15, Zeny 0
9514% ATK (Full Cart), Stun 27%, SP 15, Zeny 0
10600% ATK (Full Cart), Stun 30%, SP 15, Zeny 0

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Quenched ImpactNew skillWOR_BS_COLDSLOWER
Max Level
3
Requirement
Skin Tempering Level 1
Type
Water Weapon Attack / Ground AoE

Damages the selected ground area with a single Water burst.

Freeze is attempted first; if it fails, Freezing is attempted.

Freeze Duration: 2 / 3 / 4 seconds at Lv1-3.

Freezing Duration: 3 / 4 / 5 seconds at Lv1-3.

This is an instant-hit burst, not a persistent ground field.

All levels: 0.4s cast, 0.4s delay, 2.5s cooldown

LvEffect
1297% ATK, 5x5, Freeze 10%, Freezing 30%, SP 26
2445% ATK, 5x5, Freeze 20%, Freezing 40%, SP 32
3594% ATK, 7x7, Freeze 30%, Freezing 50%, SP 38

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Furnace BlastNew skillWOR_BS_FLAMELAUNCHER
Max Level
3
Requirement
Skin Tempering Level 1
Type
Fire Weapon Attack / Line AoE

Launches a Fire-element weapon blast up to 5 cells ahead.

Damages enemies along its path and may inflict Burning.

Burning duration increases with skill level.

All levels: 0.3s cast, 0.35s delay, 1.5s cooldown

LvEffect
1250% ATK, Burning 30% for 3s, SP 24
2375% ATK, Burning 40% for 4s, SP 28
3750% ATK, Burning 50% for 5s, SP 32

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Foundry ChargeNew skillWOR_BS_RUSH_QUAKE
Max Level
10
Requirement
Hammerdrive Level 3
Type
Weapon Dash / Target AoE / Rush + Quake

Dash beside an enemy and strike nearby targets within 6 cells.

Uses weapon element; stronger against Formless and Insect races.

Rush: +1% weapon damage per level for 15 seconds.

Quake: targets take +5% +1% per level weapon damage for 6 seconds.

Dash relocation is unavailable in restricted BG/GvG2 areas.

All levels: Instant Cast, 0.45s delay, 7s cooldown

LvEffect
1104% ATK (109% Formless/Insect), 3x3, Rush +1%, Quake +6%, SP 33
2209% ATK (218% Formless/Insect), 3x3, Rush +2%, Quake +7%, SP 36
3314% ATK (327% Formless/Insect), 3x3, Rush +3%, Quake +8%, SP 39
4419% ATK (436% Formless/Insect), 3x3, Rush +4%, Quake +9%, SP 42
5524% ATK (545% Formless/Insect), 5x5, Rush +5%, Quake +10%, SP 45
6628% ATK (655% Formless/Insect), 5x5, Rush +6%, Quake +11%, SP 48
7733% ATK (764% Formless/Insect), 5x5, Rush +7%, Quake +12%, SP 51
8838% ATK (873% Formless/Insect), 5x5, Rush +8%, Quake +13%, SP 54
9943% ATK (982% Formless/Insect), 7x7, Rush +9%, Quake +14%, SP 57
101048% ATK (1091% Formless/Insect), 7x7, Rush +10%, Quake +15%, SP 60

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

HammerdriveNew skillWOR_BS_RUSH_STRIKE
Max Level
5
Requirement
Adrenaline Rush Level 1
Type
Weapon Dash / Target AoE / 7 Hits

Dash beside the enemy and deal seven weapon-element strikes.

Attack Range: 6 cells. AoE grows with skill level.

Dash relocation is unavailable in restricted BG/GvG2 areas.

All levels: Instant Cast, 0.35s delay, 2.5s cooldown

LvEffect
127% ATK x7 = 189%, 3x3, SP 24
255% ATK x7 = 385%, 5x5, SP 28
383% ATK x7 = 581%, 5x5, SP 32
4110% ATK x7 = 770%, 7x7, SP 36
5138% ATK x7 = 966%, 7x7, SP 40

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Forge MeltdownNew skillWOR_BS_SELFDESTRUCTION
Max Level
3
Requirement
Maximize Power Level 1
Type
Neutral Self-AoE / Resource Burst

Releases a powerful Neutral explosion around the caster.

Damage = ((Lv+1) x 8 x (Current SP + VIT) + Current HP + Normal Attack Damage) / 5.

Requires at least 100 current SP; consumes ALL current SP after use.

Area: 5x5 at Lv1-2 / 7x7 at Lv3.

All levels: 1.0s cast, 0.6s delay, 25s cooldown

LvEffect
1Damage Term x16, 5x5 Area, All SP Consumed
2Damage Term x24, 5x5 Area, All SP Consumed
3Damage Term x32, 7x7 Area, All SP Consumed

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Full Adrenaline RushChangedBS_ADRENALINE2
Max Level
1
Requirement
Adrenaline Rush Level 5
Skill Form
Active - Self Buff

Increases character's ASPD with all weapons by 30%. Increases nearby party member's ASPD with all weapons except ranged by 20%. Does not stack with other skills that directly increase ASPD.

โš™๏ธ Server changes

Hammer FallChangedBS_HAMMERFALL
Max Level
5
Skill Form
Active

Pounds a targeted cell to Stun enemies on the impact's vicinity.

This can only be used when an Axe or Mace class weapon is equipped.

Hammer Fall knocks back all nearby monsters and players by four cells.

Comments: Highly spammable but does not do any damage.

LvEffect
130% chance to Stun
240% chance to Stun
350% chance to Stun
460% chance to Stun
570% chance to Stun

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Axe ThrowChangedITM_TOMAHAWK
Max Level
10
Requirement
Hammer Fall Level 1 / One-handed or Two-handed Axe
Type
Ranged Physical / Normal-Attack Stance

Activates a 30-second Axe Throw stance (SP Cost: 30). While active, normal attacks become ranged 2-hit Axe Throws. Attack speed follows normal ASPD; you can move while attacking. ASPD +1.5% per level. Switching off an Axe cancels the stance. Gain 50% of equipped Axe weapon ATK before the skill ratio. 4% chance to inflict Curse; 2% chance to break player equipment. Uses DEX/LUK and ranged modifiers, not STR.

LvEffect
1240% ATK x2 = 480% / ASPD +1.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
2310% ATK x2 = 620% / ASPD +3% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
3380% ATK x2 = 760% / ASPD +4.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
4450% ATK x2 = 900% / ASPD +6% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
5520% ATK x2 = 1040% / ASPD +7.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
6590% ATK x2 = 1180% / ASPD +9% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
7665% ATK x2 = 1330% / ASPD +10.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
8740% ATK x2 = 1480% / ASPD +12% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
9820% ATK x2 = 1640% / ASPD +13.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown
10900% ATK x2 = 1800% / ASPD +15% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Max level110
SP cost130
Durationnone30 s
Range9none
Hits12
ElementWeaponnone
TargetAttackSelf

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

โš—๏ธ Alchemist 18 skills

Corrosive RuptureNew skillCR_AL_ACIDIFIED_EARTH
Max Level
5
Requirement
Learning Potion Level 1
Type
Earth Ranged Physical / Target-Centered Area
Range
7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,

Strike the target and nearby enemies seven times with Earth.

and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.

A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.

Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.

All levels: 0.6s cast, 0.35s delay, 2.0s cooldown

LvEffect
150% ATK x7 = 350%, SP 32
270% ATK x7 = 490%, SP 37
390% ATK x7 = 630%, SP 42
4110% ATK x7 = 770%, SP 47
5130% ATK x7 = 910%, SP 52

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Corrosive FlareNew skillCR_AL_ACIDIFIED_FIRE
Max Level
5
Requirement
Learning Potion Level 1
Type
Fire Ranged Physical / Target-Centered Area
Range
7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,

Strike the target and nearby enemies seven times with Fire.

and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.

A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.

Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.

All levels: 0.6s cast, 0.35s delay, 2.0s cooldown

LvEffect
150% ATK x7 = 350%, SP 32
270% ATK x7 = 490%, SP 37
390% ATK x7 = 630%, SP 42
4110% ATK x7 = 770%, SP 47
5130% ATK x7 = 910%, SP 52

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Corrosive TorrentNew skillCR_AL_ACIDIFIED_WATER
Max Level
5
Requirement
Learning Potion Level 1
Type
Water Ranged Physical / Target-Centered Area
Range
7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,

Strike the target and nearby enemies seven times with Water.

and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.

A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.

Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.

All levels: 0.6s cast, 0.35s delay, 2.0s cooldown

LvEffect
150% ATK x7 = 350%, SP 32
270% ATK x7 = 490%, SP 37
390% ATK x7 = 630%, SP 42
4110% ATK x7 = 770%, SP 47
5130% ATK x7 = 910%, SP 52

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Acidified Zone WindNew skillCR_AL_ACIDIFIED_WIND
Max Level
5
Requirement
Learning Potion Level 1
Type
Wind Ranged Physical / Target-Centered Area
Range
7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,

Strike the target and nearby enemies seven times with Wind.

and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.

A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.

Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.

All levels: 0.6s cast, 0.35s delay, 2.0s cooldown

LvEffect
150% ATK x7 = 350%, SP 32
270% ATK x7 = 490%, SP 37
390% ATK x7 = 630%, SP 42
4110% ATK x7 = 770%, SP 47
5130% ATK x7 = 910%, SP 52

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Corrosive BurstNew skillCR_AL_ACIDIFIED_ZONE
Max Level
5
Requirement
Learning Potion Level 1
Type
Neutral Ranged Physical / Target-Centered Area
Range
7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,

Strike the target and nearby enemies seven times with Neutral.

and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.

A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.

Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.

All levels: 0.6s cast, 0.35s delay, 2.0s cooldown

LvEffect
150% ATK x7 = 350%, SP 32
270% ATK x7 = 490%, SP 37
390% ATK x7 = 630%, SP 42
4110% ATK x7 = 770%, SP 47
5130% ATK x7 = 910%, SP 52

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Alchemic DetonationNew skillCR_AL_EXPLOSIVE_POWDER
Max Level
5
Requirement
Learning Potion Level 1
Type
Melee Physical / 7x7 Self-Centered Area

Detonate powder around yourself, striking enemies three times.

Uses weapon element. Cannot critically hit.

Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies. No item cost.

Consumes Catalytic Reaction when ready

+15% PvM/MVP damage; +7% competitive damage.

See Learning Potion for the full combo guide.

All levels: 0.0s cast, 0.3s delay, 2.0s cooldown

LvEffect
1140% ATK x3 = 420%, SP 28
2180% ATK x3 = 540%, SP 33
3220% ATK x3 = 660%, SP 38
4260% ATK x3 = 780%, SP 43
5300% ATK x3 = 900%, SP 48

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Briar BarrageNew skillCR_AL_MAYHEMIC_THORNS
Max Level
10
Requirement
Learning Potion Level 1
Type
Ranged Physical / Target-Centered Area
Range
9 cells. Area: 7x7 at Lv1-5; 9x9 at Lv6-10.

Strike the selected enemy and nearby enemies three times.

Uses weapon element and can critically hit.

Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies. No item cost. A damaging manual hit starts Catalytic Reaction. See Learning Potion for the full combo guide.

All levels: 0.5s cast, 0.3s delay, 1.25s cooldown

LvEffect
1102% ATK x3 = 306%, SP 28
2124% ATK x3 = 372%, SP 31
3146% ATK x3 = 438%, SP 34
4168% ATK x3 = 504%, SP 37
5190% ATK x3 = 570%, SP 40
6212% ATK x3 = 636%, SP 43
7234% ATK x3 = 702%, SP 46
8256% ATK x3 = 768%, SP 49
9278% ATK x3 = 834%, SP 52
10300% ATK x3 = 900%, SP 55

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Soul SanctuaryNew skillWOR_ALCH_RESONANCE_WELL
Max Level
5
Requirement
Potion Pitcher Level 1
Type
Ground Support / Area Healing

Heal yourself, nearby party members and your fighters.

Range: 10 cells. Healing radius: 6 cells.

Heals every second for 5 seconds.

Each pulse uses 15% of average MATK per skill level.

All levels: 0.5s cast, 0.0s delay, 5.0s cooldown

LvEffect
115% MATK/pulse, SP 22
230% MATK/pulse, SP 29
345% MATK/pulse, SP 36
460% MATK/pulse, SP 43
575% MATK/pulse, SP 50

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Undead MasteryNew skillWOR_ALCH_SKELETON_MASTERY
Max Level
10
Requirement
Raise Skeleton Level 1
Type
Passive / Summon Enhancement

Improve all fighters from the Alchemist summon kit.

Each level adds 1% ATK, MATK, physical resistance and magic resistance to those fighters.

No activation or SP cost.

LvEffect
1ATK +1%, MATK +1%, Physical Resistance +1%, Magic Resistance +1%, SP 0
2ATK +2%, MATK +2%, Physical Resistance +2%, Magic Resistance +2%, SP 0
3ATK +3%, MATK +3%, Physical Resistance +3%, Magic Resistance +3%, SP 0
4ATK +4%, MATK +4%, Physical Resistance +4%, Magic Resistance +4%, SP 0
5ATK +5%, MATK +5%, Physical Resistance +5%, Magic Resistance +5%, SP 0
6ATK +6%, MATK +6%, Physical Resistance +6%, Magic Resistance +6%, SP 0
7ATK +7%, MATK +7%, Physical Resistance +7%, Magic Resistance +7%, SP 0
8ATK +8%, MATK +8%, Physical Resistance +8%, Magic Resistance +8%, SP 0
9ATK +9%, MATK +9%, Physical Resistance +9%, Magic Resistance +9%, SP 0
10ATK +10%, MATK +10%, Physical Resistance +10%, Magic Resistance +10%, SP 0

โš™๏ธ Server changes

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Raise Flesh ColossusNew skillWOR_ALCH_SUMMON_ABOMINATION
Max Level
1
Requirement
Undead Mastery Level 3
Type
Melee Summon

Summon up to two durable fighters using free slots.

Combat: Earth Attack / Shield Charge Deals 1.5x final normal and skill damage.

Cannot damage the Emperium or guardians.

Automatically attacks nearby monsters within 7 cells.

Each fighter lasts 60 sec, then must be summoned again.

All five summon skills share three active fighter slots.

Cannot summon when all three slots are occupied.

Recasting does not refresh existing fighter duration.

Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.

Listed timings and SP costs are base values.

0.5 sec Cast Time, 0.0 sec After Cast Delay, 10.0 sec Cooldown

LvEffect
1Up to 2 fighters / Duration 60 sec / SP 30,

โš™๏ธ Server changes

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Necromancy MasteryNew skillWOR_ALCH_SUMMON_MASTERY
Max Level
10
Requirement
Raise Skeleton Level 1
Type
Passive / Summon Stat Inheritance

Your fighters inherit part of your STR, AGI, VIT, INT, DEX and LUK.

Inheritance increases by 10% of each stat per level.

Applied when the fighter is created. Stacks with Undead Mastery.

No activation or SP cost.

LvEffect
1Inherit 10% of each listed stat, SP 0
2Inherit 20% of each listed stat, SP 0
3Inherit 30% of each listed stat, SP 0
4Inherit 40% of each listed stat, SP 0
5Inherit 50% of each listed stat, SP 0
6Inherit 60% of each listed stat, SP 0
7Inherit 70% of each listed stat, SP 0
8Inherit 80% of each listed stat, SP 0
9Inherit 90% of each listed stat, SP 0
10Inherit 100% of each listed stat, SP 0

โš™๏ธ Server changes

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Raise Death KnightNew skillWOR_ALCH_SUMMON_REANIMATION
Max Level
1
Requirement
Necromancy Mastery Level 5
Type
Elite Melee Summon

Summon one powerful elite fighter.

Combat: Fire Breath / Grave Shockwave / Stun Attack Grave Shockwave: 220% ATK, 7x7 area, 5.5-sec reuse Deals 1.5x final normal and skill damage.

Cannot damage the Emperium or guardians.

Automatically attacks nearby monsters within 7 cells.

Each fighter lasts 60 sec, then must be summoned again.

All five summon skills share three active fighter slots.

Cannot summon when all three slots are occupied.

Recasting does not refresh existing fighter duration.

Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.

Listed timings and SP costs are base values.

2.0 sec Cast Time, 0.0 sec After Cast Delay, 30.0 sec Cooldown

LvEffect
11 fighter / Duration 60 sec / SP 30,

โš™๏ธ Server changes

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Raise SkeletonNew skillWOR_ALCH_SUMMON_SKELETON
Max Level
3
Requirement
Learning Potion Level 1
Type
Melee Summon

Summon one fast melee fighter.

Combat: Bash Level 5 / Sonic Blow Level 3 Deals 1.5x final normal and skill damage.

Cannot damage the Emperium or guardians.

Automatically attacks nearby monsters within 7 cells. Each fighter lasts 60 sec, then must be summoned again. All five summon skills share three active fighter slots. Cannot summon when all three slots are occupied. Recasting does not refresh existing fighter duration. Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.

All levels: 1 fighter / Duration 60 sec / SP 30, 0.25s cast, 0.0s delay, 10.0s cooldown

LvEffect
1
2
3

โš™๏ธ Server changes

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Raise Bone ArcherNew skillWOR_ALCH_SUMMON_SKELETON_MAGE
Max Level
2
Requirement
Raise Skeleton Level 2
Type
Ranged Physical Summon

Summon one ranged fighter with single-target and area attacks.

Combat: Double Strafe / Arrow Shower / Guided Attack / Charge Arrow Deals 1.5x final normal and skill damage.

Cannot damage the Emperium or guardians.

Automatically attacks nearby monsters within 7 cells.

Each fighter lasts 60 sec, then must be summoned again.

All five summon skills share three active fighter slots.

Cannot summon when all three slots are occupied.

Recasting does not refresh existing fighter duration.

Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.

All levels: 1 fighter / Duration 60 sec / SP 30, 0.25s cast, 0.0s delay, 10.0s cooldown

LvEffect
1
2

โš™๏ธ Server changes

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Raise WolfNew skillWOR_ALCH_SUMMON_WOLF
Max Level
3
Requirement
Raise Skeleton Level 2
Type
Physical Burst Summon

Summon one fast close-range fighter.

Combat: Combo Attack / Critical Slash / Fire Attack Deals 1.5x final normal and skill damage.

Cannot damage the Emperium or guardians.

Automatically attacks nearby monsters within 7 cells.

Each fighter lasts 60 sec, then must be summoned again.

All five summon skills share three active fighter slots.

Cannot summon when all three slots are occupied.

Recasting does not refresh existing fighter duration.

Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.

All levels: 1 fighter / Duration 60 sec / SP 30, 2.0s cast, 0.0s delay, 30.0s cooldown

LvEffect
1
2
3

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Call HomunculusChangedAM_CALLHOMUN
Max Level
1
Requirement
Rest Level 1
Skill Form
Active

Summons an existing Homunculus that was stored by using the Rest skill. Consumes 1 Embryo on first use.

Comments: Rest and Call are needed in order to put Homunculi away. When it is put away(in Rest mode), its hunger will not tick down.

If you do not have a Homunculus yet, using this skill with a Embryo in your inventory will randomly generate one for you.

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost10100
Learning PotionChangedAM_LEARNINGPOTION
Max Level
10
Skill Form
Passive

Increases effectiveness of created potions, as well as increasing potion creation success rate.

Comments: The restorative bonus works with any healing item. it also helps when using Potion Pitcher and Slim Potion Pitcher.

Catalytic Reaction - Automatic Alchemist Passive Normal Alchemist only. No activation or extra skill points. 1. Damage an enemy with manual Briar Barrage. Reagent Primer lasts 8 seconds.

2. Land any Corrosive skill or Acidified Zone Wind before Primer expires. Reaction Ready lasts 8 seconds. Repeating this step does not refresh its timer. 3. Land Alchemic Detonation before Ready expires. Its cast gains +15% damage vs wild monsters/MVPs, or +7% vs players, their units or on competitive maps. The bonus affects all enemies hit by that one cast. Misses and zero damage do not spend Reaction Ready. Summons and residual acid cannot advance the combo. Successful empowered damage starts 8 seconds of recovery. No new progress during recovery; skills remain usable. Death, map change or expiry clears unused progress.

LvEffect
1+5% Restorative Power, +1% success chance when crafting
2+10% Restorative Power, +2% success chance when crafting
3+15% Restorative Power, +3% success chance when crafting
4+20% Restorative Power, +4% success chance when crafting
5+25% Restorative Power, +5% success chance when crafting
6+30% Restorative Power, +6% success chance when crafting
7+35% Restorative Power, +7% success chance when crafting
8+40% Restorative Power, +8% success chance when crafting
9+45% Restorative Power, +9% success chance when crafting
10+50% Restorative Power, +10% success chance when crafting

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Potion PitcherChangedAM_POTIONPITCHER
Max Level
5
Requirement
Pharmacy Level 3
Skill Form
Active

Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.

Comments: Heals more than regularly consuming the potion. Affected by the learned level of Learning Potion.

Being Soul Linked will further improve the effect of this skill, giving it BaseLv scaling.

This skill is one of the few ways a Homunculus can be directly healed.

LvEffect
1Red Potion
2Orange Potion
3Yellow Potion
4White Potion
5Blue Potion

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.5 s0.25 s

๐Ÿ—ก๏ธ Assassin 14 skills

Blade WaltzNew skillWOR_AS_BLADE_WALTZ
Max Level
3
Requirement
Grimtooth Level 1
Type
Katar Physical / Self-Centered Area

Create a ring of attacks that follows your position.

Area: 5x5. Requires a Katar. Uses weapon element.

Hits every 0.3 sec, starting 0.3 sec after activation.

Full totals require enemies to remain in the area.

These pulses do not build or use Shadow Pursuit.

All levels: 1.0s cast, 0.5s delay, 5.0s cooldown

LvEffect
170% ATK x3 pulses = 210%, Duration 0.9 sec, SP 24
2130% ATK x4 pulses = 520%, Duration 1.2 sec, SP 30
3208% ATK x5 pulses = 1040%, Duration 1.5 sec, SP 36

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Dark AmbushNew skillWOR_AS_DARK_AMBUSH
Max Level
3
Requirement
Cloaking Level 3
Type
Katar Physical / Single Target

Strike one enemy three times and ignore DEF.

Range: 2 cells. Requires a Katar. Uses weapon element.

Cloaking adds damage, then ends on execution.

This attack does not blink or hit an area.

Contributes to Shadow Pursuit. See Sonic Blow for the guide.

All levels: 0.0s cast, 2.0s delay, 0.3s cooldown

LvEffect
196% ATK x3 = 288%, From Cloaking: 106% ATK x3 = 318%, SP 30
2193% ATK x3 = 579%, From Cloaking: 213% ATK x3 = 639%, SP 38
3290% ATK x3 = 870%, From Cloaking: 320% ATK x3 = 960%, SP 46

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.3 s2 s
Cooldown1.5 s0.3 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Death MarkNew skillWOR_AS_DEATH_MARK
Max Level
2
Requirement
Fatal Mirage Level 3
Type
Katar Physical / Target-Centered Area

Rush beside the target and release a claw strike.

Range: 5 cells. Area: 5x5. Requires a Katar.

One physical hit using weapon element.

Attempts to apply Death Mark to enemies in the area.

Death Mark: short-range non-magic damage taken +20%.

Bosses receive +10%. Base mark duration: 5 seconds.

The mark can apply even if the damage misses.

Shadow Pursuit separately requires actual HP damage.

Contributes to Shadow Pursuit. See Sonic Blow for the guide.

All levels: 0.5s cast, 0.5s delay, 15.0s cooldown

LvEffect
1690% ATK, 770% vs Demi-Human or Dragon, SP 55
21380% ATK, 1540% vs Demi-Human or Dragon, SP 70

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cooldown12 s15 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Fatal MirageNew skillWOR_AS_FATAL_MIRAGE
Max Level
5
Requirement
Sonic Blow Level 1
Type
Katar Physical / Target-Centered Area

Rush beside the target and strike nearby enemies.

Range: 5 cells. Area: 5x5. Requires a Katar.

Three physical hits using weapon element.

Can critically hit at half the usual skill crit chance.

Cloaking adds damage, then ends when the skill executes.

Shadow Instinct also adds damage. Both bonuses stack.

The hit count remains three with either or both buffs.

Listed damage is the total across all three hits.

Contributes to Shadow Pursuit. See Sonic Blow for the guide.

All levels: 0.0s cast, 2.0s delay, 0.3s cooldown

LvEffect
1174% ATK, Instinct or Cloaking: 192%, Both: 210%, SP 24
2348% ATK, Instinct or Cloaking: 384%, Both: 420%, SP 28
3522% ATK, Instinct or Cloaking: 576%, Both: 630%, SP 32
4696% ATK, Instinct or Cloaking: 768%, Both: 840%, SP 36
5870% ATK, Instinct or Cloaking: 960%, Both: 1050%, SP 40

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.35 s2 s
Cooldown1.2 s0.3 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Shadow InstinctNew skillWOR_AS_SHADOW_INSTINCT
Max Level
3
Requirement
Katar Mastery Level 3
Type
Self Buff / Attack Enhancement

Strengthen Fatal Mirage and Shadow Requiem.

Higher levels extend duration; bonus strength is unchanged.

This buff does not increase Fatal Mirage hit count.

No equipped Katar required to activate the buff.

All levels: 1.0s cast, 0.3s delay, 40.0s cooldown

LvEffect
1Duration 20 sec, SP 45
2Duration 30 sec, SP 55
3Duration 40 sec, SP 65

โš™๏ธ Server changes

Shadow RequiemNew skillWOR_AS_SHADOW_REQUIEM
Max Level
3
Requirement
Katar Mastery Level 1
Type
Katar Physical / Single Target
Range
2 cells. Requires a Katar. Uses weapon element.

Slash one enemy and build a chain of 1 to 5 real hits. Cast again within 2.5 sec to continue the chain. The chain can continue on a different enemy.

Can critically hit at half the usual skill crit chance. Shadow Instinct increases damage per slash.

Chain progress is separate from Shadow Pursuit. Contributes to Shadow Pursuit. See Sonic Blow for the guide.

All levels: 0.0s cast, 1.0s delay, 0.3s cooldown

LvEffect
133% ATK/slash, Full 5 hits: 165%, 5 hits with Shadow Instinct: 180%, SP 18
266% ATK/slash, Full 5 hits: 330%, 5 hits with Shadow Instinct: 360%, SP 24
3100% ATK/slash, Full 5 hits: 500%, 5 hits with Shadow Instinct: 545%, SP 30

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.5 s1 s
Cooldown0.65 s0.3 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Venom EclipseNew skillWOR_AS_VENOM_ECLIPSE
Max Level
3
Requirement
Venom Dust Level 1
Type
Poison Physical / 5x5 Ground Field

Create a Poison field at the selected location.

Range: 6 cells. Requires a Katar; damage uses ATK.

Pulses never miss (ignore FLEE).

Each pulse: 10/15/20% chance to Poison (5 sec).

Field duration: 0.9 sec. Hit interval: 0.6 sec.

A continuously affected enemy can take up to two pulses.

Only one field per caster; recasting replaces it.

Venom Infusion increases this skill's damage.

These pulses do not build or use Shadow Pursuit.

All levels: 1.0s cast, 1.0s delay, 4.5s cooldown

LvEffect
1150% ATK/pulse, up to 300%, SP 28
2300% ATK/pulse, up to 600%, SP 36
3450% ATK/pulse, up to 900%, SP 44

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
After-cast delay0.7 s1 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Venom InfusionNew skillWOR_AS_VENOM_INFUSION
Max Level
5
Requirement
Enchant Poison Level 1
Type
Self Buff / Poison Skill Enhancement

Increase Poison React, Venom Splasher and Venom Eclipse damage.

The bonus applies to these three skills only.

Does not change your weapon element.

No Enchant Deadly Poison or equipped Katar required.

All levels: 0.0s cast, 0.5s delay, 3.0s cooldown

LvEffect
1Poison Skill Damage +4%, 20 sec, SP 18
2Poison Skill Damage +8%, 30 sec, SP 22
3Poison Skill Damage +12%, 40 sec, SP 26
4Poison Skill Damage +16%, 50 sec, SP 30
5Poison Skill Damage +20%, 60 sec, SP 34

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Shadow RecallNew skillWOR_DASH
Max Level
1
Requirement
Cloaking Level 1
Type
Self / Return Movement

Return to the origin of your last successful blink: Sonic Blow, Fatal Mirage or Death Mark.

You must be within 6 cells on the same map.

The saved cell must be reachable.

One successful return consumes the saved point.

A new blink attempt replaces the previous return setup.

Listed timings and SP costs are base values.

0.0 sec Cast Time, 0.5 sec After Cast Delay, 3.0 sec Cooldown

LvEffect
1Return to the saved origin within 6 cells / SP 14,

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Death WhisperNew skillWOR_ROGUE_SILENTEDGE
Max Level
5
Requirement
Katar Mastery Level 3
Type
Self Buff / Toggle

Increase CRIT, critical damage and attack speed.

Cast again to turn the stance off.

Critical damage applies only to actual critical hits.

Costs 20 SP each time it is cast, including turn-off.

No periodic SP drain. No equipped Katar required.

All levels: SP 20, 0.0s cast, 0.0s delay, 0.0s cooldown

LvEffect
1CRIT +3, Critical Damage +3%, Attack Speed +2%
2CRIT +6, Critical Damage +6%, Attack Speed +4%
3CRIT +9, Critical Damage +9%, Attack Speed +6%
4CRIT +12, Critical Damage +12%, Attack Speed +8%
5CRIT +15, Critical Damage +15%, Attack Speed +10%

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Shadow EchoNew skillWOR_SHADOWECHO
Max Level
2
Requirement
Shadow Instinct Level 2
Type
Self / Synchronized Shadow Clones

Create fragile echoes that follow your movement.

They mirror normal attacks and supported skills.

Each echo has 1 HP. Recasting replaces existing echoes.

Echoes cannot duplicate every custom skill.

They disappear when killed, on ordinary warp or on expiry.

Skill movement can reposition existing echoes.

Echo attacks do not build or use Shadow Pursuit.

Each echo deals 35% of your damage.

Echoes cannot damage the Emperium or guardians.

All levels: 0.0s cast, 0.0s delay, 25.0s cooldown

LvEffect
1Summon 1 Shadow Echo, Clone HP 1, 12 sec, SP 30
2Summon 2 Shadow Echoes, Clone HP 1 each, 16 sec, SP 40

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Cooldown14 s / 13 s25 s

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Katar MasteryChangedAS_KATAR
Max Level
10
Skill Form
Passive

Increase damaged inflicted with Katar Class Weapons.

LvEffect
1ATK +3
2ATK +6
3ATK +9
4ATK +12
5ATK +15
6ATK +18
7ATK +21
8ATK +24
9ATK +27
10ATK +30

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Poison ReactChangedAS_POISONREACT
Max Level
10
Requirement
Enchant Poison Level 3
Skill Form
Active - Self Buff

Once this skill activated, the caster will automatically cast Envenom after receiving damage from normal attacks.

20 seconds duration

25 seconds duration

30 seconds duration

35 seconds duration

40 seconds duration

45 seconds duration

50 seconds duration

55 seconds duration

60 seconds duration

60 seconds duration

Comments: Counters normal attacks and uses Envenom on the attacking enemy. Unlike Knight's Auto-Counter, you still take the damage from the hit. An interesting application of this skill is equipping a Poisonous Toad Card, which will cause Envenom to shove enemies back.

LvEffect
1+130% ATK, 1 Envenom counter,
2+160% ATK, 1 Envenom counter,
3+190% ATK, 2 Envenom counters,
4+220% ATK, 2 Envenom counters,
5+250% ATK, 3 Envenom counters,
6+280% ATK, 3 Envenom counters,
7+310% ATK, 4 Envenom counters,
8+340% ATK, 4 Envenom counters,
9+370% ATK, 5 Envenom counters,
10+400% ATK, 5 Envenom counters,

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Sonic BlowChangedAS_SONICBLOW
Max Level
10
Requirement
Katar Mastery Level 4
Skill Form
Physical / Targeted
Weapon
Katar

Instantly closes the distance to a selected enemy within 8 cells, then delivers 8 rapid Katar strikes. The blink places the Assassin beside the target when a valid cell is available. Maximum Range: 8 Cells Hits: 8 After-Cast Delay: 2 Seconds After-Cast Walk Delay: 2 Seconds Skill Cooldown: None SP Cost: 16 / 18 / 20 / 22 / 24 / 42 / 44 / 46 / 48 / 50 Stun Chance: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30%

Damage per Level:

Job: Assassin

LvEffect
1450% ATK
2500% ATK
3550% ATK
4600% ATK
5650% ATK
6700% ATK
7750% ATK
8800% ATK
9850% ATK
10900% ATK

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost16 / 18 / 20 / 22 / 24 / 26 / 28 / 30 / 32 / 3416 / 18 / 20 / 22 / 24 / 42 / 44 / 46 / 48 / 50
Range18

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

๐ŸŽญ Rogue 15 skills

Chain Reaction ShotNew skillABC_CHAIN_REACTION_SHOT
Max Level
5
Requirement
Double Strafe Level 1
Type
Ranged Physical / Bow / Chain AoE

Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Fire an arrow at one enemy. A moment later the impact chains into every enemy within 3 cells of the target (2 hits each). Requires a Bow and 1 Arrow. Range: 9 cells + Vulture's Eye. Element follows the Arrow.

All levels: 1.0s cast, 0.5s delay, 3.0s cooldown

LvEffect
1Arrow 160% ATK + Chain 110% ATK (7x7), SP 20
2Arrow 220% ATK + Chain 170% ATK (7x7), SP 25
3Arrow 280% ATK + Chain 230% ATK (7x7), SP 30
4Arrow 340% ATK + Chain 290% ATK (7x7), SP 35
5Arrow 400% ATK + Chain 350% ATK (7x7), SP 40

โš™๏ธ Server changes

Deft StabNew skillABC_DEFT_STAB
Max Level
5
Requirement
Back Stab Level 3
Type
Melee Physical / 5 Hits / Small AoE
Opportunist
+15% damage (+7% vs players)

on a stripped, Cursed, Masked or Stunned target.

Stab the target five times in a flash; the strikes also hit enemies right next to it (3x3).

Damage below is the total of the 5 hits. Range: 2 cells.

All levels: Instant cast, 0.5s delay, 2.5s cooldown

LvEffect
1250% ATK total, SP 25
2400% ATK total, SP 28
3550% ATK total, SP 31
4700% ATK total, SP 34
5850% ATK total, SP 37

โš™๏ธ Server changes

Unlucky RushNew skillABC_UNLUCKY_RUSH
Max Level
5
Requirement
Snatcher Level 1
Type
Dash / Melee Physical / Curse

Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Dash to an enemy up to 7 cells away and strike it. The hit may Curse the target (LUK 0, slower movement) for 10 sec. Bosses and status-immune targets resist the Curse.

All levels: Instant cast, 0.5s delay, 3.0s cooldown

LvEffect
1220% ATK, Curse 16%, SP 24
2290% ATK, Curse 22%, SP 28
3360% ATK, Curse 28%, SP 32
4430% ATK, Curse 34%, SP 36
5500% ATK, Curse 40%, SP 40

โš™๏ธ Server changes

Abyssal EdgeNew skillWOR_ROGUE_BLACKBLADE
Max Level
10
Requirement
Plagiarism Level 5
Type
ATK + MATK Hybrid / Target-Centered Area

Launch a dark blade at the selected enemy.

Range: 7 cells. Area: 2-cell radius around the target.

Damage uses both ATK and MATK and can critically hit.

Damage: 30% x skill level of the hybrid base.

Damage remains subject to defenses and modifiers.

All levels: 0.0s cast, 0.0s delay, 1.0s cooldown

LvEffect
130% of ATK + MATK hybrid base, SP 15
260% of ATK + MATK hybrid base, SP 20
390% of ATK + MATK hybrid base, SP 25
4120% of ATK + MATK hybrid base, SP 30
5150% of ATK + MATK hybrid base, SP 35
6180% of ATK + MATK hybrid base, SP 40
7210% of ATK + MATK hybrid base, SP 45
8240% of ATK + MATK hybrid base, SP 50
9270% of ATK + MATK hybrid base, SP 55
10300% of ATK + MATK hybrid base, SP 60

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Shadow WaltzNew skillWOR_ROGUE_BLADEDANCE
Max Level
10
Requirement
Back Stab Level 5
Type
Neutral Physical / Self-Centered Area / 3 Hits

Spin through nearby enemies with three blade strikes.

Area: 4-cell radius around yourself.

Each strike can critically hit.

Damage: 40% ATK x skill level per strike.

All levels: 0.0s cast, 0.0s delay, 3.0s cooldown

LvEffect
140% ATK x 3 hits = 120% nominal, SP 15
280% ATK x 3 hits = 240% nominal, SP 20
3120% ATK x 3 hits = 360% nominal, SP 25
4160% ATK x 3 hits = 480% nominal, SP 30
5200% ATK x 3 hits = 600% nominal, SP 35
6240% ATK x 3 hits = 720% nominal, SP 40
7280% ATK x 3 hits = 840% nominal, SP 45
8320% ATK x 3 hits = 960% nominal, SP 50
9360% ATK x 3 hits = 1080% nominal, SP 55
10400% ATK x 3 hits = 1200% nominal, SP 60

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Dread HowlNew skillWOR_ROGUE_FEARSOMECRY
Max Level
5
Requirement
Raid Level 1
Type
Neutral Physical / Self-Centered Area / Control

Unleash a savage cry against nearby enemies.

Area: 4-cell radius around yourself. One hit per enemy.

Can critically hit. Successful damage can Stun and Stagger.

Stun lasts up to 3 seconds; Stagger lasts up to 5 seconds.

Stagger reduces soft DEF by 10 and suppresses Auto Guard, Parrying and Weapon Blocking.

Bosses and status-immune targets resist control effects.

Damage: 60% ATK x skill level.

All levels: 0.0s cast, 0.0s delay

LvEffect
160% ATK, SP 20, 10.0s cooldown
2120% ATK, SP 20, 9.0s cooldown
3180% ATK, SP 20, 8.0s cooldown
4240% ATK, SP 20, 7.0s cooldown
5300% ATK, SP 20, 6.0s cooldown

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Phantom StepNew skillWOR_ROGUE_HASTE
Max Level
5
Requirement
Improve Dodge Level 1
Type
Party Mobility Buff

Cleanse common movement-slow effects from yourself and nearby party members, then grant increased movement speed, AGI and temporary Slow immunity. Cast Range: 7 cells. Move Speed: +25% at all levels. The buff area grows with skill level, centered on the selected party member. SP: 20.

LvEffect
1AGI +2 / Move Speed +25% / Area 1-cell radius / Duration 60 sec / Slow Immunity 2 sec / SP 20
2AGI +4 / Move Speed +25% / Area 2-cell radius / Duration 120 sec / Slow Immunity 4 sec / SP 20
3AGI +6 / Move Speed +25% / Area 3-cell radius / Duration 180 sec / Slow Immunity 6 sec / SP 20
4AGI +8 / Move Speed +25% / Area 4-cell radius / Duration 240 sec / Slow Immunity 8 sec / SP 20
5AGI +10 / Move Speed +25% / Area 4-cell radius / Duration 300 sec / Slow Immunity 10 sec / SP 20

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Double StrafingChangedAC_DOUBLE
Max Level
10
Requirement
None (Rogue: Vulture's Eye Level 10)
Skill Form
Physical attack

A ranged attack, that fires two arrows. Requires an equipped bow. Increases attack range by 3. Only 1 arrow is consumed.

Comments: The basic skill attack for Archers.

Capable of dealing a lot of damage from a safe distance. Increasing your Attack Speed will allow you to spam this skill even faster.

LvEffect
1200% damage
2220% damage
3240% damage
4260% damage
5280% damage
6300% damage
7320% damage
8340% damage
9360% damage
10380% damage

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

Back StabChangedRG_BACKSTAP
Max Level
10
Requirement
Steal Coin Level 4
Skill Form
Physical attack
Range
6 Cells

Back Stab is only usable when the caster is facing the enemy's rear. This skill never misses its target, but the target will face the user after it is hit. When used with a Bow, this skill's damage is reduced by half. Back Stab can be used when in Hiding status, but it will cancel Hiding.

Comments: Deals massive damage but is very difficult to use repeatedly since it turns the target around.

BackStab can now instantly reach distant monsters and players with its new extended target range.

Maximum Range: 10 Cells

LvEffect
1340% ATK
2380% ATK
3420% ATK
4460% ATK
5500% ATK
6540% ATK
7580% ATK
8620% ATK
9660% ATK
10700% ATK

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost1635
After-cast delay0.5 s0.2 s
Range-16

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

GraffitiChangedRG_GRAFFITI
Max Level
1
Requirement
Flag Graffiti Level 5
Skill Form
Active

Scribbles graffiti around a targeted cell with a message of up to 20 characters. Graffiti cannot be overlapped or painted over before it disappears. Requires 1 Red Gemstone.

โš™๏ธ Server changes

๐Ÿ› ๏ธ Skill behaviour is customized in the server code โ€” see the description above for how it works now.

SnatcherChangedRG_SNATCHER
Max Level
10
Requirement
Steal Level 1
Skill Form
Passive

Automatically steals item from monsters while attacking them. The success rate of stealing items is affected by the skill level of the Thief skill, Steal. Each Steal level adds 0.5% Auto-Steal chance (up to 15% at Snatcher 10 + Steal 10).

Comments: Does not work when auto-attacking with a bow. A monster can be stolen from only once.

LvEffect
11% Auto-Steal chance
22% Auto-Steal chance
33% Auto-Steal chance
44% Auto-Steal chance
55% Auto-Steal chance
66% Auto-Steal chance
77% Auto-Steal chance
88% Auto-Steal chance
99% Auto-Steal chance
1010% Auto-Steal chance

โš™๏ธ Server changes

Fatal MenaceChangedSC_FATALMENACE
Max Level
5
Requirement
Intimidate Level 1
Type
Melee Physical / Target AoE / Hit-and-Run
Area
3x3 at Lv1-2 / 5x5 at Lv3-5.

Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Slash the target and the enemies around it, then slip away to a random spot up to 4 cells from where you stood. No slip in Battlegrounds, War of Emperium or no-teleport maps.

All levels: Instant cast, 0.5s delay, 3.0s cooldown

LvEffect
1200% ATK, SP 18
2300% ATK, SP 22
3400% ATK, SP 26
4500% ATK, SP 30
5600% ATK, SP 34

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Max level105
SP cost10 / 14 / 18 / 22 / 26 / 30 / 34 / 38 / 42 / 4618 / 22 / 26 / 30 / 34
Cast timenone0 s
Cooldownnone3 s
Area11 / 1 / 1 / 1 / 1 / 2 / 2 / 2 / 2 / 21 / 1 / 2 / 2 / 2
Feint BombChangedSC_FEINTBOMB
Max Level
5
Requirement
Tunnel Drive Level 1
Type
Self / Decoy Bomb / Escape

Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Drop a bomb at your feet, leap backwards and turn invisible for 1.5 sec. Nearby monsters lose track of you. The bomb explodes after 1.5 sec, hitting enemies within 2 cells. Cannot be used on Land Protector or Maelstrom.

All levels: Instant cast, 0.5s delay, 6.0s cooldown

LvEffect
1Bomb 280% ATK (5x5), Leap 3 cells, SP 24
2Bomb 360% ATK (5x5), Leap 4 cells, SP 28
3Bomb 440% ATK (5x5), Leap 5 cells, SP 32
4Bomb 520% ATK (5x5), Leap 6 cells, SP 36
5Bomb 600% ATK (5x5), Leap 7 cells, SP 40

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Max level105
SP cost24 / 28 / 32 / 36 / 40 / 44 / 48 / 52 / 56 / 6024 / 28 / 32 / 36 / 40
Catalyst[{'Item': 'Paint_Brush', 'Amount': 0}, {'Item': 'Surface_Paint', 'Amount': 1}]none
Cast time1 s0 s
After-cast delaynone0.5 s
Cooldown5 s6 s
Knockback1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 103 / 4 / 5 / 6 / 7
Masquerade - IgnoranceChangedSC_IGNORANCE
Max Level
3
Requirement
Plagiarism Level 1
Type
Curse / Anti-Caster

Sets up Opportunist: Rogue attack skills deal +15% to a Masked target. Mask the target so it cannot use skills for a while. Players also lose SP (monsters: SP equal to their level); you recover half of the SP taken.

Success depends on your DEX and Job Level vs. the target. Bosses are immune.

All levels: 1.0s cast, 1.0s delay, 8.0s cooldown, Range 3

LvEffect
1No skills for 6 sec, SP drain 100, SP 30
2No skills for 8 sec, SP drain 200, SP 40
3No skills for 10 sec, SP drain 300, SP 50

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
Catalyst[{'Item': 'Face_Paint', 'Amount': 1}, {'Item': 'Makeover_Brush', 'Amount': 0}]none
Cast time2 s1 s
Cooldown2 s8 s
Duration10 s / 15 s / 20 s6 s / 8 s / 10 s
Strip AccessoryChangedSC_STRIPACCESSARY
Max Level
5
Requirement
Strip Helm Level 1
Type
Debuff / Divest

Sets up Opportunist: Rogue attack skills deal +15% to a stripped target. Remove the target's accessories; they cannot be re-equipped until the effect ends. Same odds as the other Divest skills: base chance + 0.2% per point of DEX above the target. Chemical Protection does not apply to accessories.

All levels: Instant cast, 1.0s delay, Range 1

LvEffect
1Base Chance 10%, Duration 60 sec, SP 12
2Base Chance 15%, Duration 75 sec, SP 14
3Base Chance 20%, Duration 90 sec, SP 16
4Base Chance 25%, Duration 105 sec, SP 18
5Base Chance 30%, Duration 120 sec, SP 20

โš™๏ธ Server changes

SettingOriginalClassic Reimagined
SP cost15 / 18 / 21 / 24 / 2712 / 14 / 16 / 18 / 20
Cast time1 s0 s
Duration1 min / 70 s / 80 s / 90 s / 100 s1 min / 75 s / 90 s / 105 s / 2 min
Range31
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