๐Skill Changes per Job
Every skill that is new or changed on Classic Reimagined, checked against the server emulator (skill database + server code) and the in-game skill descriptions. Each skill shows its in-game description and a โ๏ธ Server changes table with the original vs. the Classic Reimagined values. Pick a job, or type a skill name to filter.
โ๏ธ Swordman 3 skills
BashChangedSM_BASH
- Max Level
- 10
- Skill Form
- Physical attack
Hits an enemy with crushing force. If the Fatal Blow skill is learned, Bash will have an added Stun effect at levels 6 and higher. Damage and accuracy are increased every level.
Comments: Costs 8 SP up to Lv 5, after which it costs 15.
Damage skills unlocked after jobchanging to your next job will outclass Bash, however this skill will continue to be relevant as a means of stunning enemies.
Wearing Bongun Card grants this skill a new effect: Shoving back targets 5 cells. This effect stacks.
| Lv | Effect |
|---|---|
| 1 | 130% damage, +5% Accuracy |
| 2 | 160% damage, +10% Accuracy |
| 3 | 190% damage, +15% Accuracy |
| 4 | 220% damage, +20% Accuracy |
| 5 | 250% damage, +25% Accuracy |
| 6 | 280% damage, +30% Accuracy |
| 7 | 310% damage, +35% Accuracy |
| 8 | 340% damage, +40% Accuracy |
| 9 | 370% damage, +45% Accuracy |
| 10 | 400% damage, +50% Accuracy |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.15 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Magnum BreakChangedSM_MAGNUM
- Max Level
- 10
- Requirement
- Bash Level 5
- Requirement
- Bash 5
- Skill Form
- Physical attack
- Element
- Fire
Drains a small amount of the caster's HP to inflict Fire elemental area effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.
Comments: Although the damage scaling on Magnum Break might not be large, the SP cost is the same on all levels.
The extra Fire Damage Bonus ignores DEF.
| Lv | Effect |
|---|---|
| 1 | 120% damage, 110% Accuracy Bonus |
| 2 | 140% damage, 120% Accuracy Bonus |
| 3 | 160% damage, 130% Accuracy Bonus |
| 4 | 180% damage, 140% Accuracy Bonus |
| 5 | 200% damage, 150% Accuracy Bonus |
| 6 | 220% damage, 160% Accuracy Bonus |
| 7 | 240% damage, 170% Accuracy Bonus |
| 8 | 260% damage, 180% Accuracy Bonus |
| 9 | 280% damage, 190% Accuracy Bonus |
| 10 | 300% damage, 200% Accuracy Bonus |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.5 s | |
| Walk delay | 0.5 s | |
| Cooldown | 2 s |
Increase HP RecoveryChangedSM_RECOVERY
- Max Level
- 10
- Skill Form
- Passive
Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.
Comments: Every skill level also increases the effectiveness of HP healing items by 10%. The healing ticks occur so long as the player does not walk to to another tile, even if the player is standing and in combat. The healing ticks will not occur if the player is overweight. It's also possible to receive healing ticks while teleporting, so long as the player does not walk.
| Lv | Effect |
|---|---|
| 1 | HP+5 +(0.2% of Max HP) every 10 sec |
| 2 | HP+10 +(0.4% of Max HP) every 10 sec |
| 3 | HP+15 +(0.6% of Max HP) every 10 sec |
| 4 | HP+20 +(0.8% of Max HP) every 10 sec |
| 5 | HP+25 +(1.0% of Max HP) every 10 sec |
| 6 | HP+30 +(1.2% of Max HP) every 10 sec |
| 7 | HP+35 +(1.4% of Max HP) every 10 sec |
| 8 | HP+40 +(1.6% of Max HP) every 10 sec |
| 9 | HP+45 +(1.8% of Max HP) every 10 sec |
| 10 | HP+50 +(2.0% of Max HP) every 10 sec |
โ๏ธ Server changes
๐ฅ Mage 11 skills
Cold BoltChangedMG_COLDBOLT
- Max Level
- 10
- Skill Form
- Magical attack - Bolt
- Element
- Water
Attacks a target with arrows made of ice. One bolt for every skill level.
Comments: The basic Water spell of a Mage.
Higher levels of the skill dramatically increase SP Cost and Cast Time. Different skill levels of this skill can be set to individual hotkeys. The skill is greatly enhanced by using Siroma Card.
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 0.7 sec Cast Time, 1.0 sec After Cast Delay |
| 2 | 200% MATK, 1.4 sec Cast Time, 1.2 sec After Cast Delay |
| 3 | 300% MATK, 2.1 sec Cast Time, 1.4 sec After Cast Delay |
| 4 | 400% MATK, 2.8 sec Cast Time, 1.6 sec After Cast Delay |
| 5 | 500% MATK, 3.5 sec Cast Time, 1.8 sec After Cast Delay |
| 6 | 600% MATK, 4.2 sec Cast Time, 2.0 sec After Cast Delay |
| 7 | 700% MATK, 4.9 sec Cast Time, 2.2 sec After Cast Delay |
| 8 | 800% MATK, 5.6 sec Cast Time, 2.4 sec After Cast Delay |
| 9 | 900% MATK, 6.3 sec Cast Time, 2.6 sec After Cast Delay |
| 10 | 1000% MATK, 7.0 sec Cast Time, 2.8 sec After Cast Delay |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Energy CoatChangedMG_ENERGYCOAT
- Max Level
- 1
- Requirement
- Finish quest
- Skill Form
- Active - Self Buff
Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.
[100~81% SP]: 30% reduction, 3.0% per hit [80~61% SP]: 24% reduction, 2.5% per hit [60~41% SP]: 18% reduction, 2.0% per hit [40~21% SP]: 12% reduction, 1.5% per hit [20~11% SP]: 6% reduction, 1.0% per hit
Comments: The damage reduction from this skill is very substantial, however the SP drain will quickly deplete the character since it drains a % of your SP. Against fast attacking enemies that will hit you many times, perhaps it's better not to use this skill at all.
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
Fire BallChangedMG_FIREBALL
- Max Level
- 10
- Requirement
- Fire Bolt Level 4
- Requirement
- Fire Bolt 4
- Skill Form
- Magical attack
- Element
- Fire
Attacks a target and enemies in a 5x5 area around it with Fire Ball. Nearby enemies receives 3/4 of the damage given to the center enemy. Cast time and After Cast Delay are reduced upon learning level 6 or higher.
1.5 sec After Cast Delay
1.5 sec After Cast Delay
1.5 sec After Cast Delay
1.5 sec After Cast Delay
1.5 sec After Cast Delay
1.0 sec After Cast Delay
1.0 sec After Cast Delay
1.0 sec After Cast Delay
1.0 sec After Cast Delay
1.0 sec After Cast Delay
Comments: Weak but very quick casting.
| Lv | Effect |
|---|---|
| 1 | 80% MATK, 1.5 sec Cast Time, |
| 2 | 90% MATK, 1.5 sec Cast Time, |
| 3 | 100% MATK, 1.5 sec Cast Time, |
| 4 | 110% MATK, 1.5 sec Cast Time, |
| 5 | 120% MATK, 1.5 sec Cast Time, |
| 6 | 130% MATK, 1.0 sec Cast Time, |
| 7 | 140% MATK, 1.0 sec Cast Time, |
| 8 | 150% MATK, 1.0 sec Cast Time, |
| 9 | 160% MATK, 1.0 sec Cast Time, |
| 10 | 170% MATK, 1.0 sec Cast Time, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Fire BoltChangedMG_FIREBOLT
- Max Level
- 10
- Skill Form
- Magical attack - Bolt
- Element
- Fire
Attacks a target with arrows made of fire. One bolt for every skill level.
Comments: The basic Fire spell of a Mage.
Higher levels of the skill dramatically increase SP Cost and Cast Time. Different skill levels of this skill can be set to individual hotkeys. The skill is greatly enhanced by using Imp Card.
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 0.7 sec Cast Time, 1.0 sec After Cast Delay |
| 2 | 200% MATK, 1.4 sec Cast Time, 1.2 sec After Cast Delay |
| 3 | 300% MATK, 2.1 sec Cast Time, 1.4 sec After Cast Delay |
| 4 | 400% MATK, 2.8 sec Cast Time, 1.6 sec After Cast Delay |
| 5 | 500% MATK, 3.5 sec Cast Time, 1.8 sec After Cast Delay |
| 6 | 600% MATK, 4.2 sec Cast Time, 2.0 sec After Cast Delay |
| 7 | 700% MATK, 4.9 sec Cast Time, 2.2 sec After Cast Delay |
| 8 | 800% MATK, 5.6 sec Cast Time, 2.4 sec After Cast Delay |
| 9 | 900% MATK, 6.3 sec Cast Time, 2.6 sec After Cast Delay |
| 10 | 1000% MATK, 7.0 sec Cast Time, 2.8 sec After Cast Delay |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Fire WallChangedMG_FIREWALL
- Max Level
- 10
- Requirement
- Fire Ball Level 5, Sight Level 1
- Requirement
- Sight 1, Fire Ball 5
- Skill Form
- Magical attack
- Element
- Fire
Creates a Fire Wall that will block enemies from approaching the caster. Enemies that touch the Fire Wall will receive 50% MATK damage and be pushed back. The Undead are not affected by the pushback. Duration is 4 seconds + 1 extra for every skill level.
Comments: The wall occupies three cells and is placed perpendicular from the line between the caster and the target cell. Each cell can do 2 hits + 1 per skill level. Because undead enemies are not pushed back, they will be instantly hit with every single 'charge' of the Fire Wall tile. Using the skill on the tile where the caster stands will result in a North-South Fire Wall.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Frost DiverChangedMG_FROSTDIVER
- Max Level
- 10
- Requirement
- Cold Bolt Level 5
- Requirement
- Cold Bolt 5
- Skill Form
- Magical attack
- Element
- Water
Freezes an enemy and makes it imposible to move for a certain period of time.
38% Freeze Chance
41% Freeze Chance
44% Freeze Chance
47% Freeze Chance
50% Freeze Chance
53% Freeze Chance
56% Freeze Chance
59% Freeze Chance
62% Freeze Chance
65% Freeze Chance
Comments: Frost Diver is a Mage's disabling skill. Frozen targets cannot retaliate until the freeze duration ends. Keep in mind that enemies that are Undead Element cannot be frozen, and enemies with high MDEF have lower chance of being frozen, and will remain frozen for less time.
| Lv | Effect |
|---|---|
| 1 | 110% MATK, 3 sec Freeze Duration, |
| 2 | 120% MATK, 6 sec Freeze Duration, |
| 3 | 130% MATK, 9 sec Freeze Duration, |
| 4 | 140% MATK, 12 sec Freeze Duration, |
| 5 | 150% MATK, 15 sec Freeze Duration, |
| 6 | 160% MATK, 18 sec Freeze Duration, |
| 7 | 170% MATK, 21 sec Freeze Duration, |
| 8 | 180% MATK, 24 sec Freeze Duration, |
| 9 | 190% MATK, 27 sec Freeze Duration, |
| 10 | 200% MATK, 30 sec Freeze Duration, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Lightning BoltChangedMG_LIGHTNINGBOLT
- Max Level
- 10
- Skill Form
- Magical attack - Bolt
- Element
- Wind
Attacks a target with lightning. One bolt for every skill level.
Comments: The basic Wind spell of a mage.
Higher levels of the skill dramatically increase SP Cost and Cast Time. Different skill levels of this skill can be set to individual hotkeys. Unlike Fire and Cold bolts, there is no card that will enhance Lightning bolt in the same manner.
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 0.7 sec Cast Time, 1.0 sec After Cast Delay |
| 2 | 200% MATK, 1.4 sec Cast Time, 1.2 sec After Cast Delay |
| 3 | 300% MATK, 2.1 sec Cast Time, 1.4 sec After Cast Delay |
| 4 | 400% MATK, 2.8 sec Cast Time, 1.6 sec After Cast Delay |
| 5 | 500% MATK, 3.5 sec Cast Time, 1.8 sec After Cast Delay |
| 6 | 600% MATK, 4.2 sec Cast Time, 2.0 sec After Cast Delay |
| 7 | 700% MATK, 4.9 sec Cast Time, 2.2 sec After Cast Delay |
| 8 | 800% MATK, 5.6 sec Cast Time, 2.4 sec After Cast Delay |
| 9 | 900% MATK, 6.3 sec Cast Time, 2.6 sec After Cast Delay |
| 10 | 1000% MATK, 7.0 sec Cast Time, 2.8 sec After Cast Delay |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Napalm BeatChangedMG_NAPALMBEAT
- Max Level
- 10
- Skill Form
- Magical attack
- Element
- Ghost
Attacks a target and all enemies in a 3x3 area around the target with telekinesis.
Comments: Mage's Ghost spells are weak compared to elemental bolts, however they are much faster casting and do adequate damage against the Undead.
Damage will be split between the targets.
| Lv | Effect |
|---|---|
| 1 | 80% MATK, 1.0 sec Cast Time |
| 2 | 90% MATK, 1.0 sec Cast Time |
| 3 | 100% MATK, 1.0 sec Cast Time |
| 4 | 110% MATK, 0.9 sec Cast Time |
| 5 | 120% MATK, 0.9 sec Cast Time |
| 6 | 130% MATK, 0.8 sec Cast Time |
| 7 | 140% MATK, 0.8 sec Cast Time |
| 8 | 150% MATK, 0.7 sec Cast Time |
| 9 | 160% MATK, 0.6 sec Cast Time |
| 10 | 170% MATK, 0.5 sec Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Soul StrikeChangedMG_SOULSTRIKE
- Max Level
- 10
- Requirement
- Napalm Beat Level 4
- Requirement
- Napalm Beat 4
- Skill Form
- Magical attack
- Element
- Ghost
Summons ancient spirits to attack an enemy. Very effective against the Undead. Every hit deals 100% MATK.
+5% damage to Undead
+10% damage to Undead
+15% damage to Undead
+20% damage to Undead
+25% damage to Undead
+30% damage to Undead
+35% damage to Undead
+40% damage to Undead
+45% damage to Undead
+50% damage to Undead
Comments: Cast time is 0.5 sec at all levels.
Additional levels of this skill increase damage at the cost of longer delays after cast.
| Lv | Effect |
|---|---|
| 1 | 1 Hit, 1.2 sec After Cast Delay, |
| 2 | 1 Hit, 1.4 sec After Cast Delay, |
| 3 | 2 Hits, 1.6 sec After Cast Delay, |
| 4 | 2 Hits, 1.8 sec After Cast Delay, |
| 5 | 3 Hits, 2.0 sec After Cast Delay, |
| 6 | 3 Hits, 2.2 sec After Cast Delay, |
| 7 | 4 Hits, 2.4 sec After Cast Delay, |
| 8 | 4 Hits, 2.6 sec After Cast Delay, |
| 9 | 5 Hits, 2.8 sec After Cast Delay, |
| 10 | 5 Hits, 2.7 sec After Cast Delay, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Thunder StormChangedMG_THUNDERSTORM
- Max Level
- 10
- Requirement
- Lightning Bolt Level 4
- Requirement
- Lightning Bolt 4
- Skill Form
- Magical attack
- Element
- Wind
Summons a thunderstorm to inflict splash damage in 5x5 area around the targeted spot.
Comments: The strongest AoE spell available to Mages, however it also has a massive 10 second cast at max level.
| Lv | Effect |
|---|---|
| 1 | 80% MATK, 1 sec Cast Time |
| 2 | 160% MATK, 2 sec Cast Time |
| 3 | 240% MATK, 3 sec Cast Time |
| 4 | 320% MATK, 4 sec Cast Time |
| 5 | 400% MATK, 5 sec Cast Time |
| 6 | 480% MATK, 6 sec Cast Time |
| 7 | 560% MATK, 7 sec Cast Time |
| 8 | 640% MATK, 8 sec Cast Time |
| 9 | 720% MATK, 9 sec Cast Time |
| 10 | 800% MATK, 10 sec Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Increase SP RecoveryChangedMG_SRECOVERY
- Max Level
- 10
- Skill Form
- Passive
Enhances natural SP regeneration. MaxSP affects how much SP is restored by this skill.
Comments: Every skill level also increases the effectiveness of SP healing items by 10%. The healing ticks occur so long as the player does not walk to to another tile, even if the player is standing and in combat. The healing ticks will not occur if the player is overweight. It's also possible to receive healing ticks while teleporting, so long as the player does not walk.
| Lv | Effect |
|---|---|
| 1 | SP+3 +(0.2% of Max SP) every 10 sec |
| 2 | SP+6 +(0.4% of Max SP) every 10 sec |
| 3 | SP+9 +(0.6% of Max SP) every 10 sec |
| 4 | SP+12 +(0.8% of Max SP) every 10 sec |
| 5 | SP+15 +(1.0% of Max SP) every 10 sec |
| 6 | SP+18 +(1.2% of Max SP) every 10 sec |
| 7 | SP+21 +(1.4% of Max SP) every 10 sec |
| 8 | SP+24 +(1.6% of Max SP) every 10 sec |
| 9 | SP+27 +(1.8% of Max SP) every 10 sec |
| 10 | SP+30 +(2.0% of Max SP) every 10 sec |
โ๏ธ Server changes
๐ Acolyte 7 skills
AngelusChangedAL_ANGELUS
- Max Level
- 10
- Requirement
- Divine Protection Level 3
- Requirement
- Divine Protection 3
- Skill Form
- Active - Screenwide Buff
Temporarily increases Soft Defense on self and party members on screen for the duration of skill.
Comments: Soft Defense is obtained almost exclusively from investment into VIT, and thus only characters with significant amounts of VIT will reap any benefits from this skill.
| Lv | Effect |
|---|---|
| 1 | Def Increase +5% |
| 2 | Def Increase +10% |
| 3 | Def Increase +15% |
| 4 | Def Increase +20% |
| 5 | Def Increase +25% |
| 6 | Def Increase +30% |
| 7 | Def Increase +35% |
| 8 | Def Increase +40% |
| 9 | Def Increase +45% |
| 10 | Def Increase +50% |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
Signum CrucisChangedAL_CRUCIS
- Max Level
- 10
- Requirement
- Demon Bane Level 3
- Requirement
- Demon Bane 3
- Skill Form
- Active - Screenwide Debuff
Reduces Hard Defense of Demon and Undead monsters on screen by drawing a holy cross.
27% success chance
31% success chance
35% success chance
39% success chance
43% success chance
47% success chance
51% success chance
55% success chance
59% success chance
63% success chance
Comments: One of the few debuffs that works on Bosses and MvPs, shredding their Hard DEF. Another useful aspect of this skill is that it affects every enemy on screen, even non-Demon/Undead. In a party, you can use Signum Crucis to 'tap' all monsters on screen, increasing the EXP wield.
A monster successfully affected will use the /swt emote.
| Lv | Effect |
|---|---|
| 1 | Def Reduction 14%, |
| 2 | Def Reduction 18%, |
| 3 | Def Reduction 22%, |
| 4 | Def Reduction 26%, |
| 5 | Def Reduction 30%, |
| 6 | Def Reduction 34%, |
| 7 | Def Reduction 38%, |
| 8 | Def Reduction 42%, |
| 9 | Def Reduction 46%, |
| 10 | Def Reduction 50%, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
Holy LightChangedAL_HOLYLIGHT
- Max Level
- 1
- Requirement
- Finish quest
- Skill Form
- Magical attack
- Element
- Holy
Summons a holy light to counter evil.
Comments: This will will immediately dispel Kyrie Eleison. Being Soul Linked massively increases this skill's damage. Cookie Cards will increase damage by 10% each as well.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
TeleportChangedAL_TELEPORT
- Max Level
- 2
- Requirement
- Ruwach Level 1
- Requirement
- Ruwach 1
- Skill Form
- Active
Teleport the caster to other area.
Comments: Most servers allow players to bypass the menu when using Teleport Lv 1.
Teleporting around a map is the most efficient way of traversing large distances or seeking dispersed enemies. Creamy Card allows any character to learn Lv 1 of this skill.
| Lv | Effect |
|---|---|
| 1 | Teleport to a random cell |
| 2 | Teleport to save point |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
HealChangedAL_HEAL
- Max Level
- 10
- Requirement
- None (Crusader: Demon Bane Level 5, Faith Level 10)
- Skill Form
- Recovery
- Element
- Holy
Restores a target's HP, or damage an Undead target. The amount of HP restored is based on the caster's base level, INT and the skill's level.
Priest Bonus: When a Priest casts Heal on self while in a party, the same Heal is applied to every living party member on the same map.
Comments: Using lower levels of Heal is an effective way of conserving SP. Heal can also damage Undead targets by using Shift or /ns.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Increase AgilityChangedAL_INCAGI
- Max Level
- 10
- Requirement
- Heal Level 3
- Requirement
- Heal 3
- Skill Form
- Active - Buff
Increases AGI and movement speed of the target. This skill consume 15 HP and will fail if the caster has less than 16 HP. The increase is 2 + 1 extra for every skill level. Duration: 600 seconds (10 minutes) at all levels.
Priest Bonus: When a Priest casts Increase Agility on self while in a party, the same buff is applied to every living party member on the same map.
Comments: The increase in movement speed is very significant.
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Duration | 10 min (all levels) |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
BlessingChangedAL_BLESSING
- Max Level
- 10
- Requirement
- Divine Protection Level 5
- Requirement
- Divine Protection 5
- Skill Form
- Active - Buff
Temporarily increases STR, DEX and INT of the target and removes Curse and Stone Curse effect(only on second stage). The bonus is 1 point of STR, DEX and INT respectively per skill level. Duration: 600 seconds (10 minutes) at all levels.
Priest Bonus: When a Priest casts Blessing on self while in a party, the same Blessing is applied to every living party member on the same map.
Comments: When used to cure Curse status, the target will not receive the buff. The skill can be used offensively against Undead and Demon monsters by holding shift, or using /ns command. Players cannot be offensively Blessed.
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Duration | 10 min (all levels) |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐ฐ Merchant 1 skill
MammoniteChangedMC_MAMMONITE
- Max Level
- 10
- Skill Form
- Physical attack
A heavy blow that deals high damage to target. No Zeny cost.
Comments: Classic Reimagined: Mammonite costs only SP - no Zeny is used.
| Lv | Effect |
|---|---|
| 1 | 150% damage |
| 2 | 200% damage |
| 3 | 250% damage |
| 4 | 300% damage |
| 5 | 350% damage |
| 6 | 400% damage |
| 7 | 450% damage |
| 8 | 500% damage |
| 9 | 550% damage |
| 10 | 600% damage |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Zeny | none |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐น Archer 3 skills
Charge ArrowChangedAC_CHARGEARROW
- Max Level
- 1
- Requirement
- Finish quest
- Skill Form
- Physical attack
Draws the bowstring to its limit to fire a volley of arrows with enough force to push the target 6 cells back.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Arrow ShowerChangedAC_SHOWER
- Max Level
- 10
- Requirement
- Double Strafe Level 5
- Skill Form
- Physical attack
A 5x5 splash attack that damages all enemies around the target. Knock back enemies by 2 cells. Requires an equipped bow and arrows.
Comments: This skill is not good for killing groups of enemies, both because it does low damage and because it disperses them. The most common use for it is to push Hunter traps, or to spread status effects using specialized bows.
For Trap focused Hunters in particular, this skill is key to their gameplay. Arrow Shower is capable if accurately pushing traps in any direction.
| Lv | Effect |
|---|---|
| 1 | 80% damage |
| 2 | 85% damage |
| 3 | 90% damage |
| 4 | 95% damage |
| 5 | 100% damage |
| 6 | 105% damage |
| 7 | 110% damage |
| 8 | 115% damage |
| 9 | 120% damage |
| 10 | 125% damage |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.4 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Double StrafingChangedAC_DOUBLE
- Max Level
- 10
- Requirement
- None (Rogue: Vulture's Eye Level 10)
- Skill Form
- Physical attack
A ranged attack, that fires two arrows. Requires an equipped bow. Increases attack range by 3. Only 1 arrow is consumed.
Comments: The basic skill attack for Archers.
Capable of dealing a lot of damage from a safe distance. Increasing your Attack Speed will allow you to spam this skill even faster.
| Lv | Effect |
|---|---|
| 1 | 200% damage |
| 2 | 220% damage |
| 3 | 240% damage |
| 4 | 260% damage |
| 5 | 280% damage |
| 6 | 300% damage |
| 7 | 320% damage |
| 8 | 340% damage |
| 9 | 360% damage |
| 10 | 380% damage |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐ก๏ธ Thief 3 skills
Double AttackChangedTF_DOUBLE
- Max Level
- 10
- Skill Form
- Passive
Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.
Comments: Double Attacks cannot crit, also Double Attacks are calculated before crits, therefore if you have a crit based build you do not want Double Attacks to occur. Use a non-Dagger weapon on the Right Hand to inhibit the skill from functioning.
The items Sidewinder Card, Nagan and Chick Hat allow Double Attacks to be performed with any weapon. In those cases, if the user knows the skill, it will use the highest level learned. Therefore, those items will allow up to Level 10 usage of the skill with any weapon.
| Lv | Effect |
|---|---|
| 1 | 5% chance, Katar Off-Hand +3% |
| 2 | 10% chance, Katar Off-Hand +5% |
| 3 | 15% chance, Katar Off-Hand +7% |
| 4 | 20% chance, Katar Off-Hand +9% |
| 5 | 25% chance, Katar Off-Hand +11% |
| 6 | 30% chance, Katar Off-Hand +13% |
| 7 | 35% chance, Katar Off-Hand +15% |
| 8 | 40% chance, Katar Off-Hand +17% |
| 9 | 45% chance, Katar Off-Hand +19% |
| 10 | 50% chance, Katar Off-Hand +21% |
โ๏ธ Server changes
Pick StoneChangedTF_PICKSTONE
- Max Level
- que
- Skill Form
- Active
Picks up a Stone from the ground.
Comments: Stones are needed in order to repair Barriers in WoE 2.0. Any character can use this skill by equipping a Stapo Card.
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
StealChangedTF_STEAL
- Max Level
- 10
- Skill Form
- Active
Steals an item from a monster. Higher skill levels increase success chance. Success: 6% x Skill Lv + 4% + (your DEX - monster DEX) / 2. Then each of the monster's drops is tried at its drop rate x that success chance.
Comments: Steal does not remove items from the monster's drops table. You can steal an item from a monster, kill it and receive the same item again.
The success chance is affected by the user's and target's DEX. Which item will be stolen is also determined by DEX. Items at the beginning of the drop table are easier to steal.
Cards can never be stolen.
Despite being one of the most used skills in the game, it's often misunderstood by players.
When the skill is used, it attempts to steal each item from the monster's drop table, from top to bottom, one at a time. This method has interesting consequences. For example, if your goal is to steal an item at the beginning of a monster's drop table, high DEX will increase your odds. However, if you're aiming for an item at the end of the list, low DEX is necessary.
This is because, if your DEX is too high, you will always success in stealing the first few items on the drop table, and the game will never roll for stealing items towards the end of the list.
| Lv | Effect |
|---|---|
| 1 | 10% base success chance |
| 2 | 16% base success chance |
| 3 | 22% base success chance |
| 4 | 28% base success chance |
| 5 | 34% base success chance |
| 6 | 40% base success chance |
| 7 | 46% base success chance |
| 8 | 52% base success chance |
| 9 | 58% base success chance |
| 10 | 64% base success chance |
โ๏ธ Server changes
๐ก๏ธ Knight 17 skills
Blood ReaverNew skillWOR_KNIGHT_BLOODCRASH
- Max Level
- 5
- Requirement
- Increase HP Recovery Level 3
- Type
- Self heal and regeneration - NO enemy damage
Requires and consumes 1 Rage. Instantly restore part of Max HP.
Then restore 1% Max HP every second, for 5 seconds.
Instant healing: 3% Max HP x skill level HP cannot exceed Max HP. Regeneration does not stack.
More Max HP (including VIT/HP gear) raises the healing amount.
ATK, MATK and CRIT do not increase the healing amount.
Healing restrictions are respected; no regeneration after death/warp.
Gain Rage by damaging enemies with Blade Tempest or War Cry.
All levels: 0.0s cast, 0.5s delay
| Lv | Effect |
|---|---|
| 1 | 3% now + 5% regen = 8% HP, SP 20, 14.0s cooldown |
| 2 | 6% now + 5% regen = 11% HP, SP 20, 13.0s cooldown |
| 3 | 9% now + 5% regen = 14% HP, SP 20, 12.0s cooldown |
| 4 | 12% now + 5% regen = 17% HP, SP 20, 11.0s cooldown |
| 5 | 15% now + 5% regen = 20% HP, SP 20, 10.0s cooldown |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Blade TempestNew skillWOR_KNIGHT_CYCLONE
- Max Level
- 10
- Requirement
- Hack and Slash Level 3
- Type
- Physical AoE Attack
Spin with your equipped weapon for 5 seconds, striking enemies within 4 cells around your current position.
You may continue walking while Blade Tempest is active.
Performs one sword swing every 125 ms (8 swings per second), for up to 40 damage hits over the full 5-second duration.
Each swing deals 40% ATK x Skill Level.
Normal physical damage calculations and defenses apply.
All levels: 0.0s cast, 0.5s delay, 6.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 40% ATK/swing, SP 22 |
| 2 | 80% ATK/swing, SP 29 |
| 3 | 120% ATK/swing, SP 36 |
| 4 | 160% ATK/swing, SP 43 |
| 5 | 200% ATK/swing, SP 50 |
| 6 | 240% ATK/swing, SP 57 |
| 7 | 280% ATK/swing, SP 64 |
| 8 | 320% ATK/swing, SP 71 |
| 9 | 360% ATK/swing, SP 78 |
| 10 | 400% ATK/swing, SP 85 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
War CryNew skillWOR_KNIGHT_FEARSOMECRY
- Max Level
- 5
- Requirement
- Provoke Level 3
- Type
- Neutral melee physical / area debuff
Select a nearby enemy. Your shout hits enemies around YOU.
Target range and splash radius: 3 cells (up to 7x7).
Deals one hit to each enemy in the area.
Damage: 60% ATK x skill level Stun: 35/40/45/50/55% attempt; base duration 1.5 sec.
Stagger: 3 sec; non-stacking, reduces soft DEF by 10.
Stagger disables Auto Guard, Parrying and Weapon Blocking rolls.
Bosses and status-immune enemies resist the control effects.
Gain 1 Rage if the cry deals damage, regardless of target count.
STR/weapon ATK raise damage; HIT/DEX aid accuracy; can crit.
MATK does not raise damage. Status resistance still applies.
All levels: 0.0s cast, 0.7s delay
| Lv | Effect |
|---|---|
| 1 | 60% ATK, Stun 35%, SP 20, 10.0s cooldown |
| 2 | 120% ATK, Stun 40%, SP 20, 9.0s cooldown |
| 3 | 180% ATK, Stun 45%, SP 20, 8.0s cooldown |
| 4 | 240% ATK, Stun 50%, SP 20, 7.0s cooldown |
| 5 | 300% ATK, Stun 55%, SP 20, 6.0s cooldown |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Iron ResolveNew skillWOR_KNIGHT_UNYIELDING
- Max Level
- 2
- Requirement
- Endure Level 3
- Type
- Self defensive buff - NO enemy damage
Requires and consumes 1 Rage. Reduce incoming attack damage.
Covers physical, magic and miscellaneous direct attack damage.
Does not reduce poison/status HP loss or HP consumption costs.
Duration: 5 seconds / Buff icon: Iron Resolve Skill level increases mitigation. ATK/MATK do not.
Not invulnerability. Other damage reductions still apply normally.
Visual and icon are removed when the buff ends.
Gain Rage by damaging enemies with Blade Tempest or War Cry.
All levels: 0.0s cast, 0.5s delay
| Lv | Effect |
|---|---|
| 1 | 15% damage reduction, SP 20, 25.0s cooldown |
| 2 | 25% damage reduction, SP 20, 20.0s cooldown |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Bowling BashChangedKN_BOWLINGBASH
- Max Level
- 10
- Requirement
- Bash Level 10, Magnum Break Level 3, Two-Handed Sword Mastery Level 5, Two-Hand Quicken Level 10, Auto Counter Level 5
- Requirement
- Auto Counter 5
- Skill Form
- Physical attack
Strikes an enemy with massive force, causing it to tumble away and damage other enemies that happen to be in its path.
Comments: Possibly one of the best AoE skills in the game. Enemies are hit twice and pushed back, hitting other enemies which all get hit twice as well.
Bowling Bash has a very particular glitch in which the skill does not function correctly while standing on cells that are divisible by 40, or the 2 cells adjacent to those. This effect is commonly referred to by players as 'Gutterflines', which is an imaginary grid on the map where the skill will not work.
Some servers will sometimes 'fix' this bug by changing the way it functions slightly, making it less authentic to the original game but without the glitch.
Similar to Brandish Spear, this skill has an invisible cast time before the skill will activate.
| Lv | Effect |
|---|---|
| 1 | 140% damage |
| 2 | 180% damage |
| 3 | 220% damage |
| 4 | 260% damage |
| 5 | 300% damage |
| 6 | 340% damage |
| 7 | 380% damage |
| 8 | 420% damage |
| 9 | 460% damage |
| 10 | 500% damage |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.4 s | |
| Cooldown | 1 s | |
| Area | 5 | |
| Knockback | 0 |
Brandish SpearChangedKN_BRANDISHSPEAR
- Max Level
- 10
- Requirement
- Peco Peco Ride Level 1, Spear Stab Level 3
- Skill Form
- Physical attack
A powerful lancing strike made while riding. Can only be performed while mounted on a Pecopeco. Requires Spear class weapon.
Comments: This is an AoE spear attack that hits enemies in a 180 degrees circle in front of the Knight. Targets are knocked back. This skill has an invisible cast time similar to Bowling Bash.
| Lv | Effect |
|---|---|
| 1 | 120% damage, 1 cell splash |
| 2 | 140% damage, 1 cell splash |
| 3 | 160% damage, 1 cell splash |
| 4 | 180% damage, 2 cell splash |
| 5 | 200% damage, 2 cell splash |
| 6 | 220% damage, 2 cell splash |
| 7 | 240% damage, 3 cell splash |
| 8 | 260% damage, 3 cell splash |
| 9 | 280% damage, 3 cell splash |
| 10 | 300% damage, 4 cell splash |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.4 s | |
| Cooldown | 1 s |
Charge AttackChangedKN_CHARGEATK
- Max Level
- 1
- Requirement
- Finish quest
- Skill Form
- Physical attack
Charge at the single enemy that's away from you at range immediately.
Further the enemy is from you, higher your damage will be, but also increase your casting time of this skill.
Comments: Damage is 100% ATK for every 3 cells of distance. The user will move to the cell adjacent to the target, while the target will be pushed back in the same direction. The distance which the target is moved is equal to the distance the knight moved plus 1 cell.
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
PierceChangedKN_PIERCE
- Max Level
- 10
- Requirement
- Spear Mastery Level 1
- Skill Form
- Physical attack
Attacks an enemy using a thrusting stab with a number of additional hits that depend on the monster's size. Requires Spear class weapon. Small Monsters: 1 hit Medium Monsters: 2 hits Large Monsters: 3 hits
Comments: Against Medium sized targets it will deal about the same damage as Bash for half of the SP cost, and against Large-sized targets it does much more damage than a Bash.
| Lv | Effect |
|---|---|
| 1 | 110% damage, +5% Accuracy |
| 2 | 120% damage, +10% Accuracy |
| 3 | 130% damage, +15% Accuracy |
| 4 | 140% damage, +20% Accuracy |
| 5 | 150% damage, +25% Accuracy |
| 6 | 160% damage, +30% Accuracy |
| 7 | 170% damage, +35% Accuracy |
| 8 | 180% damage, +40% Accuracy |
| 9 | 190% damage, +45% Accuracy |
| 10 | 200% damage, +50% Accuracy |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Two-Hand QuickenChangedKN_TWOHANDQUICKEN
- Max Level
- 10
- Requirement
- Two-Handed Sword Mastery Level 1
- Skill Form
- Active - Self Buff
Temporarily increases attack speed with two-handed sword.
| Lv | Effect |
|---|---|
| 1 | 30 sec duration |
| 2 | 60 sec duration |
| 3 | 90 sec duration |
| 4 | 120 sec duration |
| 5 | 150 sec duration |
| 6 | 180 sec duration |
| 7 | 210 sec duration |
| 8 | 240 sec duration |
| 9 | 270 sec duration |
| 10 | 300 sec duration |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Weapon | 1hSword, 2hSword |
Hundred SpearChangedRK_HUNDREDSPEAR
- Max Level
- 5
- Requirement
- Pierce Level 5
- Type
- Melee Physical / 5 Hits / Dash-in
Lunge at an enemy up to 5 cells away and stab it five times.
Damage below is the total of the 5 hits.
Requires a One-handed or Two-handed Spear.
All levels: Instant cast, 0.5s delay, 1.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 400% ATK total, SP 30 |
| 2 | 600% ATK total, SP 34 |
| 3 | 800% ATK total, SP 38 |
| 4 | 1000% ATK total, SP 42 |
| 5 | 1200% ATK total, SP 46 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Max level | 5 | |
| SP cost | 30 / 34 / 38 / 42 / 46 | |
| Cast time | 0 s | |
| Cooldown | 1 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Wind CutterChangedRK_WINDCUTTER
- Max Level
- 5
- Requirement
- Magnum Break Level 5
- Type
- Physical AoE around you (5x5)
Slash every enemy within 2 cells around you.
Spear: strongest single sweep (counts as ranged).
Two-handed Sword: 2 hits. Dagger / One-handed Sword: 1 hit.
Element follows your weapon. No knockback.
All levels: Instant cast, 0.5s delay, 1.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Spear 300%, 2H Sword 150% x2, Other 260%, SP 20 |
| 2 | Spear 500%, 2H Sword 250% x2, Other 420%, SP 24 |
| 3 | Spear 700%, 2H Sword 350% x2, Other 580%, SP 28 |
| 4 | Spear 900%, 2H Sword 450% x2, Other 740%, SP 32 |
| 5 | Spear 1100%, 2H Sword 550% x2, Other 900%, SP 36 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s | |
| After-cast delay | 0.5 s | |
| Cooldown | 1 s | |
| Element | Weapon | |
| Knockback | 0 | |
| Target | Self |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Peco Peco RideChangedKN_RIDING
- Max Level
- 1
- Requirement
- Endure Level 1
- Skill Form
- Passive
Enables riding of Peco Peco.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Cavalry MasteryChangedKN_CAVALIERMASTERY
- Max Level
- 5
- Requirement
- Peco Peco Ride Level 1
- Skill Form
- Active - Self Buff
While mounted on a Peco Peco, activates Cavalry Mastery and enhances your combat abilities. You need Level 5 to gain the full bonuses. ASPD +5% Physical Damage +5% Player Damage Reduction +5% Movement Speed +25% Duration: 30 seconds SP Cost: 100
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 100 (all levels) | |
| State | Riding | |
| Duration | 30 s | |
| Hits | 1 | |
| Hit type | Single | |
| Target | Self |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Storm SlashNew skillWOR_KN_DK_STORMSLASH
- Max Level
- 5
- Requirement
- Bash Level 5
- Type
- Weapon-element Melee Physical / Multi-hit
Strike the target repeatedly with your equipped weapon. Each hit can critically hit.
Weapon: Two-handed Sword or Two-handed Axe. Range: 2 cells.
All levels: 0.0s cast, 0.4s delay, 1.2s cooldown
| Lv | Effect |
|---|---|
| 1 | 1 hit(s), 41% ATK/hit, SP 18 |
| 2 | 2 hit(s), 71% ATK/hit, SP 21 |
| 3 | 3 hit(s), 100% ATK/hit, SP 24 |
| 4 | 4 hit(s), 130% ATK/hit, SP 27 |
| 5 | 5 hit(s), 160% ATK/hit, SP 30 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Hack and SlashNew skillWOR_KN_DK_HACKANDSLASH
- Max Level
- 5
- Requirement
- Magnum Break Level 3
- Type
- Weapon-element Physical / AoE / 2 Hits
Strike enemies twice around the target. Each hit can critically hit.
Two-handed Sword deals melee damage; Two-handed Spear deals ranged damage.
Area: 3x3 at Lv1-4 and 5x5 at Lv5. Range: 2 cells.
All levels: 0.0s cast, 0.45s delay, 1.8s cooldown
| Lv | Effect |
|---|---|
| 1 | 92% ATK/hit x2, Area 3x3, SP 22 |
| 2 | 157% ATK/hit x2, Area 3x3, SP 26 |
| 3 | 222% ATK/hit x2, Area 3x3, SP 30 |
| 4 | 287% ATK/hit x2, Area 3x3, SP 34 |
| 5 | 352% ATK/hit x2, Area 5x5, SP 38 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Madness CrusherNew skillWOR_KN_DK_MADNESSCRUSHER
- Max Level
- 5
- Requirement
- Storm Slash Level 3
- Type
- Weapon-element Ranged Physical / AoE
Strike enemies with a heavy weapon-element blast.
Requires a Two-handed Sword or Two-handed Spear.
Range: 6 cells. Area grows from 3x3 to 5x5.
Damage scales with Base Level, weapon weight and level.
Examples: Base Level 99 with a Claymore.
Claymore reference: weight 250, Weapon Level 3.
Examples exclude Charging Pierce and other damage buffs.
Charging Pierce doubles this attack when its charge is ready.
Other weapons and target defenses change the result.
All levels: 0.5s cast, 0.5s delay, 2.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 219% ATK, Area 3x3, SP 24 |
| 2 | 370% ATK, Area 5x5, SP 28 |
| 3 | 520% ATK, Area 5x5, SP 32 |
| 4 | 671% ATK, Area 5x5, SP 36 |
| 5 | 821% ATK, Area 5x5, SP 40 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
VigorNew skillWOR_KN_DK_VIGOR
- Max Level
- 5
- Requirement
- Iron Resolve Level 2
- Type
- Self Buff / Melee Damage
Increase normal melee damage for 30 seconds. A larger bonus is used against Demi-Human and Angel targets.
Each landed melee attack consumes HP; the effect ends automatically when HP becomes too low.
All levels: 0.0s cast, 0.5s delay, 60.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Normal melee +23%, Demi-Human & Angel +25%, HP Cost 25 per hit, SP 40 |
| 2 | Normal melee +26%, Demi-Human & Angel +30%, HP Cost 22 per hit, SP 45 |
| 3 | Normal melee +29%, Demi-Human & Angel +35%, HP Cost 20 per hit, SP 50 |
| 4 | Normal melee +32%, Demi-Human & Angel +40%, HP Cost 17 per hit, SP 55 |
| 5 | Normal melee +35%, Demi-Human & Angel +45%, HP Cost 15 per hit, SP 60 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
โ๏ธ Crusader 18 skills
Aegis DominionNew skillWOR_CRUS_AEGIS
- Max Level
- 5
- Requirement
- Auto Guard Level 3
- Type
- Party Buff / Incoming Damage Reduction
Reduces incoming Physical and Magic attack damage.
Reduction Formula: 3% x Skill Level (maximum 15%).
This is damage mitigation, not attack or magic damage bonus.
Party Range: 10 cells / Buff Duration: 30 seconds.
All levels: 0.0s cast, 0.55s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Incoming Attack Damage -3%, 30 sec, SP 25 |
| 2 | Incoming Attack Damage -6%, 30 sec, SP 32 |
| 3 | Incoming Attack Damage -9%, 30 sec, SP 39 |
| 4 | Incoming Attack Damage -12%, 30 sec, SP 46 |
| 5 | Incoming Attack Damage -15%, 30 sec, SP 53 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Templar's WrathNew skillWOR_CRUS_CONVICTION
- Max Level
- 5
- Requirement
- Faith Level 3
- Type
- Party Buff / HIT and Critical
HIT Bonus = 4 x Skill Level.
CRIT Bonus = 3 x Skill Level.
Critical Damage Bonus = 2% x Skill Level.
No flat Physical Damage or Magic Damage bonus.
Party Range: 12 cells / Buff Duration: 90 seconds.
All levels: 0.0s cast, 0.5s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | HIT +4, CRIT +3, Critical Damage +2%, 90 sec, SP 25 |
| 2 | HIT +8, CRIT +6, Critical Damage +4%, 90 sec, SP 25 |
| 3 | HIT +12, CRIT +9, Critical Damage +6%, 90 sec, SP 25 |
| 4 | HIT +16, CRIT +12, Critical Damage +8%, 90 sec, SP 25 |
| 5 | HIT +20, CRIT +15, Critical Damage +10%, 90 sec, SP 25 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 45 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Divine ReckoningNew skillWOR_CRUS_SHIELDBASH
- Max Level
- 5
- Requirement
- Faith Level 1
- Type
- Self Buff / Physical Attack Damage
Physical weapon attack damage increases by 5% per skill level. Effect Formula: Physical Damage Bonus = 5% x Skill Level. Buff Duration: 60 seconds / Target: Self.
Cast: Instant / After-cast: 0.45 sec / Cooldown: None.
Skill Level Details
| Lv | Effect |
|---|---|
| 1 | Physical Damage +5% / 60 sec / SP 15 |
| 2 | Physical Damage +10% / 60 sec / SP 20 |
| 3 | Physical Damage +15% / 60 sec / SP 25 |
| 4 | Physical Damage +20% / 60 sec / SP 30 |
| 5 | Physical Damage +25% / 60 sec / SP 35 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
DevotionChangedCR_DEVOTION
- Max Level
- 5
- Requirement
- Reflect Shield Level 5, Grand Cross Level 4
- Skill Form
- Active - Allies Only
Protects a party member by receiving all damage intended for targeted ally. Devotion only works when level difference between caster and ally is less 10 levels or less. The skill's effect is canceled when the party member moves out of the skill's range or dies. Cannot be used on other Crusaders.
Comments: This is a key support skill for doing high difficult Bosses. The Crusader is able to pass some of his Self Buffs to party members by using this skill.
If the ally casts skills, because the damage is being transferred to the Crusader, they will not have their casts interrupted.
If the Crusader dies from receiving damage, any excess damage will NOT be returned to the player that originally received the attack.
| Lv | Effect |
|---|---|
| 1 | 30 seconds duration, up to 1 ally, up to 7 cells range |
| 2 | 45 seconds duration, up to 2 allies, up to 8 cells range |
| 3 | 60 seconds duration, up to 3 allies, up to 9 cells range |
| 4 | 75 seconds duration, up to 4 allies, up to 10 cells range |
| 5 | 90 seconds duration, up to 5 allies, up to 11 cells range |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Range | 7 / 8 / 9 / 10 / 10 |
Shield BoomerangChangedCR_SHIELDBOOMERANG
- Max Level
- 5
- Requirement
- Shield Charge Level 3
- Skill Form
- Physical attack
Attacks an enemy from a distance by throwing a Shield. The Shield's weight and refine level affect the amount of damage that is inflicted. Requires Shield. The ATK used for this skill is not the same used for your other skills, it is based on the Shield and not the weapon. Shield ATK: BaseATK + 4 * Shield Refine Rate + Shield's Weight
Comments: This skill has some very specific properties. For starters, it is always Neutral damage, and ignores your weapon's ATK.
However, it uses the ATK you gain from stats.
The Shield's refine rate and weight have a large impact on this skill's damage.
Furthermore, this skill is massively improved by being Soul Linked. Tamruan Card is also able to boost the damage even further.
Your 'BaseATK' is simply your ATK minus the Weapon's ATK portion. Meaning, it's how much of it comes from your stats(specially STR) and equipment(such as Zipper Bear and Giant Whisper Cards).
| Lv | Effect |
|---|---|
| 1 | 130% ATK, 3 cells range |
| 2 | 160% ATK, 5 cells range |
| 3 | 190% ATK, 7 cells range |
| 4 | 220% ATK, 9 cells range |
| 5 | 250% ATK, 11 cells range |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Shield ChargeChangedCR_SHIELDCHARGE
- Max Level
- 5
- Requirement
- Auto Guard Level 5
- Skill Form
- Physical attack
Smashes a Shield into an enemy, pushing it a few cells backward with a chance of causing Stun status. Requires Shield.
Comments: This is your regular pushback skill, with a nice chance of stunning. The damage itself is quite low though.
| Lv | Effect |
|---|---|
| 1 | 120% ATK, 20% chance to Stun |
| 2 | 140% ATK, 25% chance to Stun |
| 3 | 160% ATK, 30% chance to Stun |
| 4 | 180% ATK, 35% chance to Stun |
| 5 | 200% ATK, 40% chance to Stun |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
ShrinkChangedCR_SHRINK
- Max Level
- 1
- Requirement
- Auto Guard Level 10
- Skill Form
- Active - Self Buff
This skill activates when used and deactivates if used again or the duration expires. If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.
Comments: This skill can be incredibly disrupting for enemies in PvP. However, it does nothing in GvG/WoE, since you cannot push enemies away in those maps.
โ๏ธ Server changes
FaithChangedCR_TRUST
- Max Level
- 10
- Skill Form
- Passive
Increases MaxHP and resistance against Holy elemental attacks.
Comments: The Holy Resist you get from this passive will help you not hurt yourself too much while casting Grand Cross.
| Lv | Effect |
|---|---|
| 1 | +200 HP, 5% Holy Resist |
| 2 | +400 HP, 10% Holy Resist |
| 3 | +600 HP, 15% Holy Resist |
| 4 | +800 HP, 20% Holy Resist |
| 5 | +1000 HP, 25% Holy Resist |
| 6 | +1200 HP, 30% Holy Resist |
| 7 | +1400 HP, 35% Holy Resist |
| 8 | +1600 HP, 40% Holy Resist |
| 9 | +1800 HP, 45% Holy Resist |
| 10 | +2000 HP, 50% Holy Resist |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Cavalry MasteryChangedKN_CAVALIERMASTERY
- Max Level
- 5
- Requirement
- Peco Peco Ride Level 1
- Skill Form
- Active - Self Buff
While mounted on a Peco Peco, activates Cavalry Mastery and enhances your combat abilities. You need Level 5 to gain the full bonuses. ASPD +5% Physical Damage +5% Player Damage Reduction +5% Movement Speed +25% Duration: 30 seconds SP Cost: 100
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 100 (all levels) | |
| State | Riding | |
| Duration | 30 s | |
| Hits | 1 | |
| Hit type | Single | |
| Target | Self |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Peco Peco RideChangedKN_RIDING
- Max Level
- 1
- Requirement
- Endure Level 1
- Skill Form
- Passive
Enables riding of Peco Peco.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Cannon SpearChangedLG_CANNONSPEAR
- Max Level
- 5
- Requirement
- Spear Mastery Level 3
- Type
- Ranged / Physical Spear AoE
Launch a weapon-element spear attack at an enemy.
Also hits enemies in a 3x3 area around the target.
Requires a One-handed or Two-handed Spear. Range: 9 cells.
Damage increases with STR and skill level.
Examples: Base Level 99 and STR 100.
Spear Scar adds 400 percentage points to the ATK ratio.
Target defenses and other damage modifiers still apply.
Listed timings and SP costs are base values.
0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 1.0 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | 264% ATK / 664% with Spear Scar / SP 12, |
| 2 | 528% ATK / 928% with Spear Scar / SP 16, |
| 3 | 792% ATK / 1192% with Spear Scar / SP 20, |
| 4 | 1056% ATK / 1456% with Spear Scar / SP 24, |
| 5 | 1320% ATK / 1720% with Spear Scar / SP 28, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0.4 s | |
| After-cast delay | 0.4 s | |
| Cooldown | 1 s | |
| Range | 9 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Earth DriveChangedLG_EARTHDRIVE
- Max Level
- 5
- Requirement
- Shield Press Level 3
- Type
- Self-Centered / Earth Physical AoE
Release an Earth shockwave around yourself.
Requires a Shield. Area grows from 3x3 to 7x7.
Removes overlapping ground skill units within the area.
Damage scales with STR, VIT and skill level.
Examples: Base Level 99, STR 100 and VIT 100.
Examples exclude Shield Power and other damage buffs.
Shield Power can further increase damage.
The displayed hits share the listed total damage.
Target defenses and other damage modifiers still apply.
Listed timings and SP costs are base values.
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | 580% ATK total / Area 3x3 / SP 52, |
| 2 | 960% ATK total / Area 3x3 / SP 60, |
| 3 | 1340% ATK total / Area 5x5 / SP 68, |
| 4 | 1720% ATK total / Area 5x5 / SP 76, |
| 5 | 2100% ATK total / Area 7x7 / SP 84, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0.6 s | |
| After-cast delay | 0.6 s | |
| Cooldown | 1.5 s |
OverbrandChangedLG_OVERBRAND
- Max Level
- 5
- Requirement
- Cannon Spear Level 3
- Type
- Self-Centered / Physical Spear AoE
Strike enemies around yourself with a spear. Area: 5x5.
Requires a One-handed or Two-handed Spear.
Damage increases with Spear Quicken level.
Overbrand Ready increases the damage further.
Examples: Base Level 99 and Spear Quicken Level 10.
Target defenses and other damage modifiers still apply.
Listed timings and SP costs are base values.
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
0.6 sec Cast Time, 0.6 sec After Cast Delay, 1.5 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | 850% ATK / 1000% with Overbrand Ready / SP 24, |
| 2 | 1200% ATK / 1500% with Overbrand Ready / SP 33, |
| 3 | 1550% ATK / 2000% with Overbrand Ready / SP 42, |
| 4 | 1900% ATK / 2500% with Overbrand Ready / SP 51, |
| 5 | 2250% ATK / 3000% with Overbrand Ready / SP 60, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 24 / 33 / 42 / 51 / 60 | |
| Cast time | 0.6 s | |
| After-cast delay | 0.6 s | |
| Cooldown | 1.5 s | |
| Area | 2 | |
| Target | Self |
Shield PressChangedLG_SHIELDPRESS
- Max Level
- 10
- Requirement
- Shield Charge Level 3
- Type
- Single Target / Physical Shield Attack
Strike one enemy with your equipped Shield. Range: 1 cell.
Deals five hits in one cast. Listed damage is their total.
Examples: Base STR 100, VIT 100 and a +0 Shield.
Shield reference: weight 130; no refine damage bonus.
Totals include the existing 50% final damage reduction.
STR, Shield weight, VIT and Shield refine affect damage.
Aegis Assault can ignore part of the target Physical DEF.
Can Stun for 1 second; target resistance still applies.
Listed ATK totals are nominal, before defenses and buffs.
Listed timings and SP costs are base values.
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
0.4 sec Cast Time, 0.4 sec After Cast Delay, 0.6 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | 1325% ATK total / 5 hits / Stun 9% / SP 10, |
| 2 | 2075% ATK total / 5 hits / Stun 10% / SP 12, |
| 3 | 2825% ATK total / 5 hits / Stun 11% / SP 14, |
| 4 | 3575% ATK total / 5 hits / Stun 12% / SP 16, |
| 5 | 4325% ATK total / 5 hits / Stun 13% / SP 18, |
| 6 | 5075% ATK total / 5 hits / Stun 14% / SP 20, |
| 7 | 5825% ATK total / 5 hits / Stun 15% / SP 22, |
| 8 | 6575% ATK total / 5 hits / Stun 16% / SP 24, |
| 9 | 7325% ATK total / 5 hits / Stun 17% / SP 26, |
| 10 | 8075% ATK total / 5 hits / Stun 18% / SP 28, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0.4 s | |
| After-cast delay | 0.4 s | |
| Cooldown | 1 s | |
| Element | Weapon |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
HealChangedAL_HEAL
- Max Level
- 10
- Requirement
- None (Crusader: Demon Bane Level 5, Faith Level 10)
- Skill Form
- Recovery
- Element
- Holy
Restores a target's HP, or damage an Undead target. The amount of HP restored is based on the caster's base level, INT and the skill's level.
Priest Bonus: When a Priest casts Heal on self while in a party, the same Heal is applied to every living party member on the same map.
Comments: Using lower levels of Heal is an effective way of conserving SP. Heal can also damage Undead targets by using Shift or /ns.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
PrestigeNew skillLG_PRESTIGE
- Max Level
- 5
- Requirement
- Auto Guard Level 5
- Type
- Self Buff / Defense
Stand firm in your faith. While it lasts, every magic attack aimed at you has a chance to be evaded completely, and your DEF rises.
All levels: 1s cast, 60s cooldown
| Lv | Effect |
|---|---|
| 1 | Magic evade 4%, DEF +3, 30 sec, SP 75 |
| 2 | Magic evade 8%, DEF +6, 45 sec, SP 80 |
| 3 | Magic evade 12%, DEF +9, 60 sec, SP 85 |
| 4 | Magic evade 16%, DEF +12, 75 sec, SP 90 |
| 5 | Magic evade 20%, DEF +15, 90 sec, SP 95 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Ray of GenesisNew skillLG_RAYOFGENESIS
- Max Level
- 5
- Requirement
- Holy Cross Level 5
- Type
- Holy Magic / AoE around you (7x7) / 7 Hits
Call down holy light on every enemy within 3 cells around you. The damage is split into 7 hits.
Undead and Demon monsters: 50% base chance to be Blinded for 10 sec.
All levels: 1s delay, 3s cooldown
| Lv | Effect |
|---|---|
| 1 | 400% MATK total, 1.5s cast, SP 45 |
| 2 | 800% MATK total, 1.75s cast, SP 50 |
| 3 | 1200% MATK total, 2s cast, SP 55 |
| 4 | 1600% MATK total, 2.25s cast, SP 60 |
| 5 | 2000% MATK total, 2.5s cast, SP 65 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Grand JudgementNew skillIG_GRAND_JUDGEMENT
- Max Level
- 5
- Requirement
- Cannon Spear Level 3
- Type
- Holy Physical / Target AoE (5x5)
Hurl a holy spear at an enemy up to 9 cells away, hitting it and every enemy within 2 cells of it.
Requires a One-handed or Two-handed Spear.
All levels: 1s cast, 0.5s delay, 3s cooldown
| Lv | Effect |
|---|---|
| 1 | 300% ATK, SP 40 |
| 2 | 600% ATK, SP 45 |
| 3 | 900% ATK, SP 50 |
| 4 | 1200% ATK, SP 55 |
| 5 | 1500% ATK, SP 60 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐ฎ Wizard 19 skills
Soul Strike of DarknessNew skillWOR_WIZARD_DARKSTRIKE
- Max Level
- 10
- Requirement
- Soul Strike Level 5
- Type
- Dark Magic / Single Target
Strike one enemy with multiple hits of Dark magic.
Range: 9 cells. Each hit uses 100% MATK.
The total below already includes the hit count.
Elemental Resonance: see Sense for the combo guide.
All levels: 1.5s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 1 hit, 100% MATK, SP 50, 0.1s cast |
| 2 | 1 hit, 100% MATK, SP 50, 0.2s cast |
| 3 | 2 hits, 200% MATK, SP 50, 0.3s cast |
| 4 | 2 hits, 200% MATK, SP 50, 0.4s cast |
| 5 | 3 hits, 300% MATK, SP 50, 0.5s cast |
| 6 | 3 hits, 300% MATK, SP 50, 0.6s cast |
| 7 | 4 hits, 400% MATK, SP 50, 0.7s cast |
| 8 | 4 hits, 400% MATK, SP 50, 0.8s cast |
| 9 | 5 hits, 500% MATK, SP 50, 0.9s cast |
| 10 | 5 hits, 500% MATK, SP 50, 1.0s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0.1 s / 0.2 s / 0.3 s / 0.4 s / 0.5 s / 0.6 s / 0.7 s / 0.8 s / 0.9 s / 1 s | |
| After-cast delay | 1.5 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
EarthquakeNew skillWOR_WIZARD_EARTHQUAKE
- Max Level
- 10
- Requirement
- Earth Crusher Level 3
- Type
- Neutral Magic / Self-Centered Area
Release a Neutral Earthquake around yourself.
Damage uses INT and MATK. Three pulses per cast.
The attack ignores MDEF.
Damage is not split between enemies.
Area grows from 7x7 to 13x13; Lv9-10 use 11x11.
Effect interval: 0.3 sec. Lifetime: 0.91 sec.
Elemental Resonance: see Sense for the combo guide.
All levels: 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 120% MATK x3 = 360%, Area 7x7, SP 70, 0.7s cast, 1.0s delay |
| 2 | 140% MATK x3 = 420%, Area 7x7, SP 70, 1.4s cast, 1.2s delay |
| 3 | 160% MATK x3 = 480%, Area 9x9, SP 70, 2.1s cast, 1.4s delay |
| 4 | 180% MATK x3 = 540%, Area 9x9, SP 70, 2.8s cast, 1.6s delay |
| 5 | 200% MATK x3 = 600%, Area 11x11, SP 70, 3.5s cast, 1.8s delay |
| 6 | 220% MATK x3 = 660%, Area 11x11, SP 70, 4.2s cast, 2.0s delay |
| 7 | 240% MATK x3 = 720%, Area 13x13, SP 70, 4.9s cast, 2.2s delay |
| 8 | 260% MATK x3 = 780%, Area 13x13, SP 70, 5.6s cast, 2.4s delay |
| 9 | 280% MATK x3 = 840%, Area 11x11, SP 70, 6.3s cast, 2.6s delay |
| 10 | 300% MATK x3 = 900%, Area 11x11, SP 70, 7.0s cast, 2.8s delay |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Area | 3 / 3 / 4 / 4 / 5 / 5 / 6 / 6 / 5 / 5 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Elemental CataclysmNew skillWOR_WIZARD_ELEMENTAL_CATACLYSM
- Max Level
- 5
- Requirement
- Flame Lance Level 3, Frost Nova Level 3
- Type
- Fire Magic / Target-Centered Area
Erupt around the selected enemy with multiple Fire hits.
Range: 9 cells. Area: 9x9 around the target.
Damage uses MATK and applicable Fire/magic modifiers.
Burning chance: 10% per skill level; resistance applies.
The total below already includes every initial hit.
Elemental Resonance: see Sense for the combo guide.
All levels: 3.0s delay, 8.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 15% MATK x 4 = 60% Total, SP 80, 1.5s cast |
| 2 | 30% MATK x 8 = 240% Total, SP 120, 2.0s cast |
| 3 | 45% MATK x 12 = 540% Total, SP 160, 2.5s cast |
| 4 | 60% MATK x 16 = 960% Total, SP 200, 3.0s cast |
| 5 | 75% MATK x 20 = 1500% Total, SP 240, 3.5s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 80 / 120 / 160 / 200 / 240 | |
| After-cast delay | 3 s | |
| Range | 9 | |
| Area | 4 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Fire PillarChangedWZ_FIREPILLAR
- Max Level
- 10
- Requirement
- Fire Wall Level 1
- Skill Form
- Magical attack
- Element
- Fire
Creates a Fire Pillar trap effect on the targeted cell. Consumes 1 Blue Gemstone at level 6 and higher.
Comments: Fire Pillars are placed on the ground as traps, detonating when enemies step on them. The most distinguished feature of Fire Pillars is ignoring a target's Defense.
A total of 5 instances can be placed at once, per Wizard.
| Lv | Effect |
|---|---|
| 1 | 3 Hits, 3.0 Second Cast Time |
| 2 | 4 Hits, 2.7 Second Cast Time |
| 3 | 5 Hits, 2.4 Second Cast Time |
| 4 | 6 Hits, 2.1 Second Cast Time |
| 5 | 7 Hits, 1.8 Second Cast Time |
| 6 | 8 Hits, 1.5 Second Cast Time |
| 7 | 9 Hits, 1.2 Second Cast Time |
| 8 | 10 Hits, 0.9 Second Cast Time |
| 9 | 11 Hits, 0.6 Second Cast Time |
| 10 | 12 Hits, 0.3 Second Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Frost NovaChangedWZ_FROSTNOVA
- Max Level
- 10
- Requirement
- Ice Wall Level 1
- Skill Form
- Magical attack
- Element
- Water
Creates an aura of icy cold that will simultaneously Freeze enemies around the caster.
38% chance to Freeze
43% chance to Freeze
48% chance to Freeze
53% chance to Freeze
58% chance to Freeze
63% chance to Freeze
68% chance to Freeze
73% chance to Freeze
78% chance to Freeze
83% chance to Freeze
Comments: The skill does not require a target and affects every enemy in a 5x5 area. Does not damage targets already frozen, meaning you can continuously cast without breaking free enemies that already froze.
| Lv | Effect |
|---|---|
| 1 | 73% MATK, 6.0 sec Cast Time, |
| 2 | 80% MATK, 6.0 sec Cast Time, |
| 3 | 87% MATK, 5.5 sec Cast Time, |
| 4 | 93% MATK, 5.5 sec Cast Time, |
| 5 | 100% MATK, 5.0 sec Cast Time, |
| 6 | 107% MATK, 5.0 sec Cast Time, |
| 7 | 113% MATK, 4.5 sec Cast Time, |
| 8 | 120% MATK, 4.5 sec Cast Time, |
| 9 | 127% MATK, 4.0 sec Cast Time, |
| 10 | 133% MATK, 4.0 sec Cast Time, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Jupitel ThunderChangedWZ_JUPITEL
- Max Level
- 10
- Requirement
- Napalm Beat Level 1, Lightning Bolt Level 1
- Skill Form
- Magical attack
- Element
- Wind
Fires a ball of crackling lightning that will damage and push back the targeted enemy. Pushback is equal to the number of hits. Each hit deals damage equal to 100% of your MATK.
Time
Time
Time
Time
Time
Time
Time
Time
Time
Time
Comments: An excellent skill combined with Storm Gust, or any other skill that can freeze an enemy. Hill Wind Card improves the damage.
| Lv | Effect |
|---|---|
| 1 | 300% MATK, 3 Hits, 2.5 Second Cast |
| 2 | 400% MATK, 4 Hits, 3.0 Second Cast |
| 3 | 500% MATK, 5 Hits, 3.5 Second Cast |
| 4 | 600% MATK, 6 Hits, 4.0 Second Cast |
| 5 | 700% MATK, 7 Hits, 4.5 Second Cast |
| 6 | 800% MATK, 8 Hits, 5.0 Second Cast |
| 7 | 900% MATK, 9 Hits, 5.5 Second Cast |
| 8 | 1000% MATK, 10 Hits, 6.0 Second Cast |
| 9 | 1100% MATK, 11 Hits, 6.5 Second Cast |
| 10 | 1200% MATK, 12 Hits, 7.0 Second Cast |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
SightrasherChangedWZ_SIGHTRASHER
- Max Level
- 10
- Requirement
- Lightning Bolt Level 1, Sight Level 1
- Skill Form
- Magical attack
- Element
- Fire
Attack enemies by shooting fireballs, which are first summoned by the Sight skill, radially away from the caster.
Comments: First you must use Sight, and then Sighthrasher. Enemies hit by the skill will be pushed back.
| Lv | Effect |
|---|---|
| 1 | 120% MATK |
| 2 | 140% MATK |
| 3 | 160% MATK |
| 4 | 180% MATK |
| 5 | 200% MATK |
| 6 | 220% MATK |
| 7 | 240% MATK |
| 8 | 260% MATK |
| 9 | 280% MATK |
| 10 | 300% MATK |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Storm GustChangedWZ_STORMGUST
- Max Level
- 10
- Requirement
- Frost Diver Level 1, Jupitel Thunder Level 3
- Skill Form
- Magical attack
- Element
- Water
Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.
Comments: One of Wizard's three major spells. Every hit after the second one has a 150% chance of freezing enemies. A frozen enemy will not be hit while inside Storm Gust, and thus stops receiving damage.
Higher levels have dramatically higher cast times, and so if the user only wishes to freeze enemies, using Lv1 is enough for that purpose. Because Bosses and the Undead do not freeze, they will continuously take damage from Storm Gust.
| Lv | Effect |
|---|---|
| 1 | 140% MATK, 6 seconds Cast Time |
| 2 | 180% MATK, 7 seconds Cast Time |
| 3 | 220% MATK, 8 seconds Cast Time |
| 4 | 260% MATK, 9 seconds Cast Time |
| 5 | 300% MATK, 10 seconds Cast Time |
| 6 | 340% MATK, 11 seconds Cast Time |
| 7 | 380% MATK, 12 seconds Cast Time |
| 8 | 420% MATK, 13 seconds Cast Time |
| 9 | 460% MATK, 14 seconds Cast Time |
| 10 | 500% MATK, 15 seconds Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Lord of VermillionChangedWZ_VERMILION
- Max Level
- 10
- Requirement
- Thunder Storm Level 1, Jupitel Thunder Level 5
- Skill Form
- Magical attack
- Element
- Wind
Summons explosive lightning to strike a targeted area. Increasing skill level will increase damage and skill cast time.
Comments: One of Wizard's three major spells. Cover the entire area of the spell, with a chance to Blind on every hit. Stacking multiple instances of this skill layered on top of each other are no better than just one.
Cast Time decreases with skill levels.
| Lv | Effect |
|---|---|
| 1 | 100% MATK/Wave, 4% chance to Blind |
| 2 | 120% MATK/Wave, 8% chance to Blind |
| 3 | 140% MATK/Wave, 12% chance to Blind |
| 4 | 160% MATK/Wave, 16% chance to Blind |
| 5 | 180% MATK/Wave, 20% chance to Blind |
| 6 | 200% MATK/Wave, 24% chance to Blind |
| 7 | 220% MATK/Wave, 28% chance to Blind |
| 8 | 240% MATK/Wave, 32% chance to Blind |
| 9 | 260% MATK/Wave, 36% chance to Blind |
| 10 | 280% MATK/Wave, 40% chance to Blind |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Water BallChangedWZ_WATERBALL
- Max Level
- 5 or 10
- Requirement
- Cold Bolt Level 1, Lightning Bolt Level 1
- Skill Form
- Magical attack
- Element
- Water
Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map. Wizards can learn the skill up to Lv5, but Rogues and Stalkers can copy up to Lv10 from MvPs.
1 sec Cast Time, 1 Waterball
2 sec Cast Time, 9 Waterball
3 sec Cast Time, 9 Waterball
4 sec Cast Time, 25 Waterball
5 sec Cast Time, 25 Waterball
6 sec Cast Time, 25 Waterball
7 sec Cast Time, 25 Waterball
8 sec Cast Time, 25 Waterball
9 sec Cast Time, 25 Waterball
10 sec Cast Time, 25 Waterball
Comments: Requires the user to be standing on a water tile. However, for the damage to be maximized, you need water tiles all around the user. Can used on top of a Sage's Deluge or Ninja's Water Evasion but will consume the tiles on use.
Each hit of the skill is an independent hit and the Wizard can begin casting again before all hits are done being thrown.
Rogues and Stalkers can copy Water Ball Lv10 from Drake and Ktullanux MvPs.
| Lv | Effect |
|---|---|
| 1 | 130% MATK, 1x1 water consumed, |
| 2 | 160% MATK, 3x3 water consumed, |
| 3 | 190% MATK, 3x3 water consumed, |
| 4 | 220% MATK, 5x5 water consumed, |
| 5 | 250% MATK, 5x5 water consumed, |
| 6 | 280% MATK, 5x5 water consumed, |
| 7 | 310% MATK, 5x5 water consumed, |
| 8 | 340% MATK, 5x5 water consumed, |
| 9 | 370% MATK, 5x5 water consumed, |
| 10 | 400% MATK, 5x5 water consumed, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Earth SpikeChangedWZ_EARTHSPIKE
- Max Level
- 5
- Requirement
- Stone Curse Level 1 (Sage: Seismic Weapon Level 1)
- Requirement
- Seismic Weapon 1
- Requirement
- Stone Curse 1
- Skill Form
- Magical attack
- Element
- Earth
Commands the ground beneath a targeted enemy to rise into pikes.
Comments: Despite being similar to Mage's basic Bolt skills, it is not considered to be as such, and therefore not affected by Professor's Double Casting. It can be used on Hidden enemies(Thief skill Hide), so long as the user is equipped to see them.
Pitman Card improves the damage of this skill.
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 0.7 seconds Cast Time |
| 2 | 200% MATK, 1.4 seconds Cast Time |
| 3 | 300% MATK, 2.1 seconds Cast Time |
| 4 | 400% MATK, 2.8 seconds Cast Time |
| 5 | 500% MATK, 3.5 seconds Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Heaven's DriveChangedWZ_HEAVENDRIVE
- Max Level
- 5
- Requirement
- Earth Spike Level 3 (Sage: Earth Spike Level 1)
- Requirement
- Earth Spike 1
- Requirement
- Earth Spike 3
- Skill Form
- Magical attack
- Element
- Earth
Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.
Comments: Capable of hitting enemies in Hiding(Thief skill Hide). Does not require a target and does 5x5 AoE damage.
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 1 second Cast Time |
| 2 | 200% MATK, 2 seconds Cast Time |
| 3 | 300% MATK, 3 seconds Cast Time |
| 4 | 400% MATK, 4 seconds Cast Time |
| 5 | 500% MATK, 5 seconds Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
SenseChangedWZ_ESTIMATION
- Max Level
- 1
- Skill Form
- Active
Reveals detailed information about a targeted monster to the caster and members in caster's party.
Comments: Opens a separate window that displays a monster's stats. The displayed numbers for DEF and MDEF are the Hard values.
Elemental Resonance - Automatic Wizard Passive Normal Wizard only. No activation button or extra skill points. Finish two compatible manual spells within 5 seconds. The timer starts when the first spell FINISHES casting. The second spell must also FINISH before the timer ends. Easy test: Cold Bolt Lv1 -> Lightning Bolt Lv1. Custom test: Frost Nova Lv1 -> Thunder Burst Lv1. Combo Window = opener stored. Active = combo spell empowered. Cooldown icon = wait before the next Resonance activation. Bonus affects one positive damage packet per enemy. 6 sec internal cooldown starts when the combo activates. A new eligible cast ends the previous empowered spell. Custom Frost Nova and Crystal Storm do not apply Freeze. Lv5 follow-ups may need cast/delay reduction to fit 5 sec.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Flame LanceNew skillWOR_WIZ_CRIMSON_ARROW
- Max Level
- 5
- Requirement
- Sightrasher Level 1
- Type
- Fire Magic / Piercing Line + Explosion
Fire through the target line, then explode at the impact area.
Range: 7 cells. The follow-up explosion covers 5x5 cells.
Line and explosion damage are shown separately below.
Damage examples use Base Level 99.
Elemental Resonance: see Sense for the combo guide.
All levels: 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Line 59% MATK + Explosion 111% MATK, SP 24, 0.7s cast, 1.0s delay |
| 2 | Line 118% MATK + Explosion 222% MATK, SP 28, 1.4s cast, 1.2s delay |
| 3 | Line 178% MATK + Explosion 334% MATK, SP 32, 2.1s cast, 1.4s delay |
| 4 | Line 237% MATK + Explosion 445% MATK, SP 36, 2.8s cast, 1.6s delay |
| 5 | Line 297% MATK + Explosion 556% MATK, SP 40, 3.5s cast, 1.8s delay |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Thunder BurstNew skillWOR_WIZ_STORM_CANNON
- Max Level
- 5
- Requirement
- Jupitel Thunder Level 3
- Type
- Wind Magic / Piercing Line
Launch a Wind blast through the selected target line.
Range: 7 cells. Two displayed hits share one total.
Do not multiply the listed damage by two.
Damage examples use Base Level 99.
Elemental Resonance: see Sense for the combo guide.
All levels: 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 199% MATK (161% vs players), 2 hits, SP 26, 0.7s cast, 1.0s delay |
| 2 | 398% MATK (322% vs players), 2 hits, SP 30, 1.4s cast, 1.2s delay |
| 3 | 598% MATK (483% vs players), 2 hits, SP 34, 2.1s cast, 1.4s delay |
| 4 | 797% MATK (644% vs players), 2 hits, SP 38, 2.8s cast, 1.6s delay |
| 5 | 997% MATK (805% vs players), 2 hits, SP 42, 3.5s cast, 1.8s delay |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Earth CrusherNew skillWOR_WIZ_ROCK_DOWN
- Max Level
- 5
- Requirement
- Heaven's Drive Level 3
- Type
- Earth Magic / 5x5 Target-Centered Area
Crush the target and nearby enemies with Earth magic.
Range: 7 cells. Five displayed hits share one total.
Do not multiply the listed damage by five.
Damage examples use Base Level 99.
Elemental Resonance: see Sense for the combo guide.
All levels: 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 153% MATK (122% vs players), 5 hits, SP 28, 0.7s cast, 1.0s delay |
| 2 | 306% MATK (245% vs players), 5 hits, SP 32, 1.4s cast, 1.2s delay |
| 3 | 460% MATK (368% vs players), 5 hits, SP 36, 2.1s cast, 1.4s delay |
| 4 | 613% MATK (491% vs players), 5 hits, SP 40, 2.8s cast, 1.6s delay |
| 5 | 767% MATK (613% vs players), 5 hits, SP 44, 3.5s cast, 1.8s delay |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Frost NovaNew skillWOR_WIZ_FROZEN_SLASH
- Max Level
- 5
- Requirement
- Water Ball Level 3
- Type
- Water Magic / 7x7 Self-Centered Area
Release a Water burst around yourself.
Three displayed hits share the listed total damage.
This custom Frost Nova does not apply Freeze.
Damage examples use Base Level 99.
Elemental Resonance: see Sense for the combo guide.
All levels: 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 187% MATK, 3 hits, SP 30, 0.7s cast, 1.0s delay |
| 2 | 314% MATK, 3 hits, SP 34, 1.4s cast, 1.2s delay |
| 3 | 441% MATK, 3 hits, SP 38, 2.1s cast, 1.4s delay |
| 4 | 567% MATK, 3 hits, SP 42, 2.8s cast, 1.6s delay |
| 5 | 694% MATK, 3 hits, SP 46, 3.5s cast, 1.8s delay |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Crystal StormNew skillWOR_WIZ_RAIN_OF_CRYSTAL
- Max Level
- 5
- Requirement
- Storm Gust Level 1
- Type
- Water Magic / Stationary Ground Field
Create a stationary crystal field centered on your position.
The field lasts 4 sec and pulses every 0.5 sec, up to eight times.
Only one field per caster; death or map change removes it.
Area: 9x9 at every skill level.
This custom Crystal Storm does not apply Freeze.
Damage examples use Base Level 99.
Elemental Resonance: see Sense for the combo guide.
All levels: 3.0s delay
4.0 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | 37% per pulse, up to 296%, Area 9x9, SP 40, 0.7s cast, 4.0s cooldown |
| 2 | 67% per pulse, up to 536%, Area 9x9, SP 45, 1.4s cast, 4.0s cooldown |
| 3 | 97% per pulse, up to 776%, Area 9x9, SP 50, 2.1s cast, 4.0s cooldown |
| 4 | 127% per pulse, up to 1016%, Area 9x9, SP 55, 2.8s cast, 4.0s cooldown |
| 5 | 157% per pulse, up to 1256%, Area 9x9, SP 60, 3.5s cast |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Blazing BloomNew skillWOR_WIZ_FLORAL_FLARE_ROAD
- Max Level
- 5
- Requirement
- Meteor Storm Level 1
- Type
- Fire Magic / Ground Field
Create a Fire field at the selected location.
Range: 7 cells. Field duration: 5 seconds.
Hits every 0.5 sec, up to ten pulses.
Only one field per caster. Area grows from 3x3 to 7x7.
Damage examples use Base Level 99.
Elemental Resonance: see Sense for the combo guide.
All levels: 3.0s delay, 5.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 32% per pulse, up to 320%, Area 3x3, SP 40, 0.7s cast |
| 2 | 63% per pulse, up to 630%, Area 3x3, SP 46, 1.4s cast |
| 3 | 94% per pulse, up to 940%, Area 5x5, SP 52, 2.1s cast |
| 4 | 125% per pulse, up to 1250%, Area 5x5, SP 58, 2.8s cast |
| 5 | 155% per pulse, up to 1550%, Area 7x7, SP 64, 3.5s cast |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐ Sage 19 skills
Chain LightningNew skillWOR_SAGE_CHAINLIGHTNING
- Max Level
- 5
- Requirement
- Lightning Loader Level 1
- Type
- Wind Magic / Chain Attack
Strike up to 2 + (skill level / 2) different enemies (max 4).
Range: 9 cells. Each jump reaches up to 4 cells.
Damage is not shared between enemies.
Water Exposure: Water damage taken +4% per skill level.
Exposure lasts 10 sec. Resistance and immunity apply.
All levels: 1.5s delay, 6.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 30% MATK/target, 2 targets, SP 28, 1.0s cast |
| 2 | 120% MATK/target, 3 targets, SP 36, 1.2s cast |
| 3 | 270% MATK/target, 3 targets, SP 44, 1.4s cast |
| 4 | 480% MATK/target, 4 targets, SP 52, 1.6s cast |
| 5 | 750% MATK/target, 4 targets, SP 60, 1.8s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1.5 s | |
| Cooldown | 6 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Glacial ShardNew skillWOR_SAGE_DIAMONDDUST
- Max Level
- 5
- Requirement
- Ice Shard Level 3
- Type
- Water Magic / 5x5 Ground Area
Burst the selected ground area with five displayed hits.
Damage scales with INT, Endow Tsunami and Base Level.
Can inflict Crystallization; resistance and immunity apply.
All levels: 2.5s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Crystallization 10% for 1.0 sec, SP 32, 1.6s cast |
| 2 | Crystallization 15% for 1.5 sec, SP 38, 1.8s cast |
| 3 | Crystallization 20% for 2.0 sec, SP 44, 2.0s cast |
| 4 | Crystallization 25% for 2.5 sec, SP 50, 2.2s cast |
| 5 | Crystallization 30% for 3.0 sec, SP 56, 2.4s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2.5 s | |
| Cooldown | 10 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Terra RuptureNew skillWOR_SAGE_EARTHGRAVE
- Max Level
- 5
- Requirement
- Seismic Weapon Level 1
- Type
- Earth Magic / 5x5 Ground Area
Erupt the selected ground area with three displayed hits.
Damage scales with INT, Endow Quake and Base Level.
Can inflict Bleeding. Resistance and immunity apply.
All levels: 2.5s delay, 8.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Bleeding 5% for 3 sec, SP 28, 1.2s cast |
| 2 | Bleeding 10% for 4 sec, SP 34, 1.4s cast |
| 3 | Bleeding 15% for 5 sec, SP 40, 1.6s cast |
| 4 | Bleeding 20% for 6 sec, SP 46, 1.8s cast |
| 5 | Bleeding 25% for 7 sec, SP 52, 2.0s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2.5 s | |
| Cooldown | 8 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Thunder TrailNew skillWOR_SAGE_ELECTRICWALK
- Max Level
- 5
- Requirement
- Lightning Loader Level 1
- Type
- Wind Magic / Moving Damage Trail
Leave Wind trails while moving for 10 seconds.
Each trail cell lasts 4 sec and covers a 3x3 area.
Hits immediately on contact; further hits occur once per second per target. Up to 24 trail cells at Lv5.
Cannot be active together with Blazing Trail.
All levels: 0.5s cast, 0.4s delay, 12.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Up to 8 trail cells, SP 20 |
| 2 | Up to 12 trail cells, SP 24 |
| 3 | Up to 16 trail cells, SP 28 |
| 4 | Up to 20 trail cells, SP 32 |
| 5 | Up to 24 trail cells, SP 36 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Blazing TrailNew skillWOR_SAGE_FIREWALK
- Max Level
- 5
- Requirement
- Flame Launcher Level 1
- Type
- Fire Magic / Moving Damage Trail
Leave Fire trails while moving for 10 seconds.
Each trail cell lasts 4 sec and covers a 3x3 area.
Hits immediately on contact; further hits occur once per second per target. Up to 24 trail cells at Lv5.
Cannot be active together with Thunder Trail.
All levels: 0.5s cast, 0.4s delay, 12.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Up to 8 trail cells, SP 20 |
| 2 | Up to 12 trail cells, SP 24 |
| 3 | Up to 16 trail cells, SP 28 |
| 4 | Up to 20 trail cells, SP 32 |
| 5 | Up to 24 trail cells, SP 36 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Ice ShardNew skillWOR_SAGE_ICESHARD
- Max Level
- 5
- Requirement
- Frost Weapon Level 1
- Type
- Water Magic / 5x5 Target-Centered Area
Strike enemies around the selected target with ice.
Range: 9 cells. Can Freeze enemies for a base 3 sec.
Wind Exposure: Wind damage taken +4% per skill level.
Exposure lasts 10 sec. Resistance and immunity apply.
All levels: 0.75s cast, 1.5s delay, 4.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 100% MATK, Freeze 26%, SP 25 |
| 2 | 200% MATK, Freeze 32%, SP 30 |
| 3 | 300% MATK, Freeze 38%, SP 35 |
| 4 | 400% MATK, Freeze 44%, SP 40 |
| 5 | 500% MATK, Freeze 50%, SP 45 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1.5 s | |
| Cooldown | 4 s | |
| Area | 2 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Venom MistNew skillWOR_SAGE_KILLINGCLOUD
- Max Level
- 5
- Requirement
- Terra Rupture Level 3
- Type
- Poison Magic / 5x5 Ground Field
Create a Poison field that deals damage every second.
Only one active field per caster. Requires 1 Red Gemstone.
Cloud Poison: Poison damage taken +5% per skill level.
Cloud Poison lasts 3 sec; resistance and immunity apply.
Deals 20% more damage to monsters and MVPs.
This extra bonus excludes players and their combat units.
All levels: 2.5s delay, 15.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 3 pulses, Poison Taken +5%, SP 32, 1.4s cast |
| 2 | 4 pulses, Poison Taken +10%, SP 38, 1.6s cast |
| 3 | 5 pulses, Poison Taken +15%, SP 44, 1.8s cast |
| 4 | 6 pulses, Poison Taken +20%, SP 50, 2.0s cast |
| 5 | 7 pulses, Poison Taken +25%, SP 56, 2.2s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Catalyst | Red Gemstone x1 | |
| After-cast delay | 2.5 s | |
| Cooldown | 15 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Arcane PulseNew skillWOR_SAGE_PSYCHICWAVE
- Max Level
- 5
- Requirement
- Advanced Book Level 7
- Type
- Neutral Magic / 5x5 Ground Field
Create a field that deals damage every 0.5 seconds.
Only one active field per caster.
Pulse damage scales with INT, Base Level and skill level.
Deals 15% more damage to monsters and MVPs.
This extra bonus excludes players and their combat units.
All levels: 2.5s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 3 pulses, SP 36, 1.5s cast |
| 2 | 4 pulses, SP 44, 1.7s cast |
| 3 | 5 pulses, SP 52, 1.9s cast |
| 4 | 6 pulses, SP 60, 2.1s cast |
| 5 | 7 pulses, SP 68, 2.3s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2.5 s | |
| Cooldown | 10 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Tri-Force BoltNew skillWOR_TRIFORCEBOLT
- Max Level
- 5
- Requirement
- Auto Spell Level 1
- Type
- Water / Fire / Wind Magic / Single Target
Strike one enemy with three elements in sequence.
Range: 9 cells. Each hit deals 60% MATK.
Each element hits once per skill level.
Allows movement while casting. No additional status effect.
All levels: 2.0s delay, 4.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 180% MATK, 3 hits, SP 30, 0.9s cast |
| 2 | 360% MATK, 6 hits, SP 40, 1.2s cast |
| 3 | 540% MATK, 9 hits, SP 50, 1.5s cast |
| 4 | 720% MATK, 12 hits, SP 60, 1.8s cast |
| 5 | 900% MATK, 15 hits, SP 70, 2.1s cast |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2 s | |
| Cooldown | 4 s |
Spider WebChangedPF_SPIDERWEB
- Max Level
- 1
- Requirement
- Fire Bolt Level 10
- Requirement
- Lvl 10 Fire Bolt
- Skill Form
- Active
- Requirement
- Lvl 10 Fire Bolt
Shoots a spider web that will bind and immobilize a target, decreasing its FLEE by half for 8 seconds. A maximum of 3 Spider Webs can be shot at once. Consumes 1 Cobweb.
Comments: Duration is halved in PvP, GvG, WoE and Battlegrounds.
โ๏ธ Server changes
DelugeChangedSA_DELUGE
- Max Level
- 5
- Requirement
- Frost Weapon Level 2
- Skill Form
- Active, Area Enchantment
Enchants an area on the ground so that it will amplify all Water elemental attacks. Water Element players and monsters inside the enchanted area will also gain bonus MaxHP. This area will also enable the use of Water Ball and Aqua Benedicta. Other Sage skills that target the ground can't be cast over Deluge. Initial cast requires 1 Yellow Gemstone, but casting the skill again while the previous instance is still active will move the Deluge and not consume a Gemstone.
60 seconds duration
120 seconds duration
180 seconds duration
240 seconds duration
300 seconds duration
Comments: Players can only benefit from the bonus HP granted by this skill if they are wearing water armor, such as when using Swordfish Card.
Volcano, Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.
| Lv | Effect |
|---|---|
| 1 | +10% Water Damage, +5% MaxHP, |
| 2 | +14% Water Damage, +9% MaxHP, |
| 3 | +17% Water Damage, +12% MaxHP, |
| 4 | +19% Water Damage, +14% MaxHP, |
| 5 | +20% Water Damage, +15% MaxHP, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
DispellChangedSA_DISPELL
- Max Level
- 5
- Requirement
- Spell Breaker Level 3
- Skill Form
- Active
Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Each cast requires 1 Yellow Gemstone.
Comments: This skill can be cast on bosses, however some monster-only self buffs used by Bosses and MvPs cannot be dispeled.
This skill can be used on allies by holding down shift while clicking the skill.
Although Dispel will remove most buffs on an enemy player, some buffs are notably not removable by this skill. The list includes: Chemical Protection, Enchant Deadly Poison, Cart Boost, buffs gained by consuming food or cash shop consumables, Gunslinger self-buffs, and most of Taekwon and Star Gladiator's self buffs.
Soul Linkers are naturally immune to this spell, even if they are using buffs that would normally be removed, such as Increase Agility and Blessing. Stalkers that have received Soul Link are also entirely immune.
In Renewal, Mechanics and Meisters riding MADO Gear are also immune to this skill.
In many older descriptions of this skill, it was erroneously stated that MDEF reduces the chance of success, however this has never been the case.
| Lv | Effect |
|---|---|
| 1 | 60% success chance |
| 2 | 70% success chance |
| 3 | 80% success chance |
| 4 | 90% success chance |
| 5 | 100% success chance |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Frost WeaponChangedSA_FROSTWEAPON
- Max Level
- 5
- Requirement
- Cold Bolt Level 1, Advanced Book Level 5
- Skill Form
- Active - Endow
Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed. Consumes 1 Crystal Blue.
Comments: The Sage must be either in the same party, or the same guild as the target.
| Lv | Effect |
|---|---|
| 1 | 70% success chance, 20 minutes |
| 2 | 80% success chance, 20 minutes |
| 3 | 90% success chance, 20 minutes |
| 4 | 100% success chance, 20 minutes |
| 5 | 100% success chance, 30 minutes |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Seismic WeaponChangedSA_SEISMICWEAPON
- Max Level
- 5
- Requirement
- Stone Curse Level 1, Advanced Book Level 5
- Skill Form
- Active - Endow
Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be destroyed. Consumes 1 Green Live.
Comments: The Sage must be either in the same party, or the same guild as the target.
| Lv | Effect |
|---|---|
| 1 | 70% success chance, 20 minutes |
| 2 | 80% success chance, 20 minutes |
| 3 | 90% success chance, 20 minutes |
| 4 | 100% success chance, 20 minutes |
| 5 | 100% success chance, 30 minutes |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Violent GaleChangedSA_VIOLENTGALE
- Max Level
- 5
- Requirement
- Lightning Loader Level 2
- Skill Form
- Active, Area Enchantment
Enchants an area on the ground so that it will amplify all Wind attacks. Wind element players and monsters inside the enchanted area will also gain bonus Flee. This area will also increase the duration of Fire Wall so that it lasts 1.5 times longer. Other Sage skills that target the ground can't be cast over Violent Gale. Initial cast requires 1 Yellow Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.
60 seconds duration
120 seconds duration
180 seconds duration
240 seconds duration
300 seconds duration
Comments: Players can only benefit from the bonus Flee granted by this skill if they are wearing wind armor, such as when using Dokkebi Card.
Volcano, Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.
| Lv | Effect |
|---|---|
| 1 | +10% Wind Damage, +3 Flee, |
| 2 | +14% Wind Damage, +6 Flee, |
| 3 | +17% Wind Damage, +9 Flee, |
| 4 | +19% Wind Damage, +12 Flee, |
| 5 | +20% Wind Damage, +15 Flee, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
VolcanoChangedSA_VOLCANO
- Max Level
- 5
- Requirement
- Flame Launcher Level 2
- Skill Form
- Active, Area Enchantment
Enchants an area on the ground so that it will amplify all Fire elemental attacks. Fire Element players and monsters inside the enchanted area will also gain bonus ATK. Ice Wall and Sage skills that target the ground can't be cast over Volcano. Initial cast requires 1 Yellow Gemstone, but casting the skill again while the previous instance is still active will move the Volcano and not consume a Gemstone.
60 seconds duration
120 seconds duration
180 seconds duration
240 seconds duration
3000 seconds duration
Comments: Players can only benefit from the bonus ATK granted by this skill if they are wearing fire armor, such as when using Pasana Card.
Volcano, Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.
| Lv | Effect |
|---|---|
| 1 | +10% Fire Damage, +10 ATK to Fire, |
| 2 | +14% Fire Damage, +20 ATK to Fire, |
| 3 | +17% Fire Damage, +30 ATK to Fire, |
| 4 | +19% Fire Damage, +40 ATK to Fire, |
| 5 | +20% Fire Damage, +50 ATK to Fire, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
Earth SpikeChangedWZ_EARTHSPIKE
- Max Level
- 5
- Requirement
- Stone Curse Level 1 (Sage: Seismic Weapon Level 1)
- Requirement
- Seismic Weapon 1
- Requirement
- Stone Curse 1
- Skill Form
- Magical attack
- Element
- Earth
Commands the ground beneath a targeted enemy to rise into pikes.
Comments: Despite being similar to Mage's basic Bolt skills, it is not considered to be as such, and therefore not affected by Professor's Double Casting. It can be used on Hidden enemies(Thief skill Hide), so long as the user is equipped to see them.
Pitman Card improves the damage of this skill.
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 0.7 seconds Cast Time |
| 2 | 200% MATK, 1.4 seconds Cast Time |
| 3 | 300% MATK, 2.1 seconds Cast Time |
| 4 | 400% MATK, 2.8 seconds Cast Time |
| 5 | 500% MATK, 3.5 seconds Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
SenseChangedWZ_ESTIMATION
- Max Level
- 1
- Skill Form
- Active
Reveals detailed information about a targeted monster to the caster and members in caster's party.
Comments: Opens a separate window that displays a monster's stats. The displayed numbers for DEF and MDEF are the Hard values.
Elemental Resonance - Automatic Wizard Passive Normal Wizard only. No activation button or extra skill points. Finish two compatible manual spells within 5 seconds. The timer starts when the first spell FINISHES casting. The second spell must also FINISH before the timer ends. Easy test: Cold Bolt Lv1 -> Lightning Bolt Lv1. Custom test: Frost Nova Lv1 -> Thunder Burst Lv1. Combo Window = opener stored. Active = combo spell empowered. Cooldown icon = wait before the next Resonance activation. Bonus affects one positive damage packet per enemy. 6 sec internal cooldown starts when the combo activates. A new eligible cast ends the previous empowered spell. Custom Frost Nova and Crystal Storm do not apply Freeze. Lv5 follow-ups may need cast/delay reduction to fit 5 sec.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Heaven's DriveChangedWZ_HEAVENDRIVE
- Max Level
- 5
- Requirement
- Earth Spike Level 3 (Sage: Earth Spike Level 1)
- Requirement
- Earth Spike 1
- Requirement
- Earth Spike 3
- Skill Form
- Magical attack
- Element
- Earth
Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.
Comments: Capable of hitting enemies in Hiding(Thief skill Hide). Does not require a target and does 5x5 AoE damage.
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 1 second Cast Time |
| 2 | 200% MATK, 2 seconds Cast Time |
| 3 | 300% MATK, 3 seconds Cast Time |
| 4 | 400% MATK, 4 seconds Cast Time |
| 5 | 500% MATK, 5 seconds Cast Time |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
โ๏ธ Priest 17 skills
Abyssal JudgmentNew skillWOR_PRIEST_ABYSSAL_JUDGMENT
- Max Level
- 10
- Requirement
- Magnus Exorcismus Level 1
- Type
- Dark Magic / 9x9 Target-Centered Area
- Range
- 9 cells. Number of hits equals skill level.
Strike the selected enemy and surrounding enemies.
Each hit deals 8% MATK x skill level.
One Curse chance per affected enemy, not per hit. Base Curse duration: 6 sec. Resistance applies. No forced knockback.
Contributes to Sacred Grace. See Heal for the guide.
All levels: 1.0s cast, 2.5s delay, 8.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 8% MATK x1 = 8%, Base Curse Chance 2%, SP 20 |
| 2 | 16% MATK x2 = 32%, Base Curse Chance 4%, SP 24 |
| 3 | 24% MATK x3 = 72%, Base Curse Chance 6%, SP 28 |
| 4 | 32% MATK x4 = 128%, Base Curse Chance 8%, SP 32 |
| 5 | 40% MATK x5 = 200%, Base Curse Chance 10%, SP 36 |
| 6 | 48% MATK x6 = 288%, Base Curse Chance 12%, SP 40 |
| 7 | 56% MATK x7 = 392%, Base Curse Chance 14%, SP 44 |
| 8 | 64% MATK x8 = 512%, Base Curse Chance 16%, SP 48 |
| 9 | 72% MATK x9 = 648%, Base Curse Chance 18%, SP 52 |
| 10 | 80% MATK x10 = 800%, Base Curse Chance 20%, SP 56 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2.5 s | |
| Cooldown | 8 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Divine VerdictNew skillWOR_PRIEST_ARBITRIUM
- Max Level
- 10
- Requirement
- Lex Divina Level 3
- Type
- Holy Magic / Single Hit + Area Follow-Up
Strike one enemy, then immediately strike a 7x7 area around it.
Range: 9 cells. The primary enemy receives both hits.
Nearby enemies receive only the second hit.
The primary enemy may be Silenced for 2.5 sec.
Listed Silence chances are before resistance and immunity.
Divine Favor boosts one damage packet per enemy.
Contributes to Sacred Grace. See Heal for the guide.
All levels: 0.8s cast, 1.8s delay, 6.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Primary 30% + 40% = 70% MATK, Splash 40%, Silence 6%, SP 24 |
| 2 | Primary 60% + 80% = 140%, Splash 80%, Silence 7%, SP 28 |
| 3 | Primary 90% + 120% = 210%, Splash 120%, Silence 8%, SP 32 |
| 4 | Primary 120% + 160% = 280%, Splash 160%, Silence 9%, SP 36 |
| 5 | Primary 150% + 200% = 350%, Splash 200%, Silence 10%, SP 40 |
| 6 | Primary 180% + 240% = 420%, Splash 240%, Silence 11%, SP 44 |
| 7 | Primary 210% + 280% = 490%, Splash 280%, Silence 12%, SP 48 |
| 8 | Primary 240% + 320% = 560%, Splash 320%, Silence 13%, SP 52 |
| 9 | Primary 270% + 360% = 630%, Splash 360%, Silence 14%, SP 56 |
| 10 | Primary 300% + 400% = 700%, Splash 400%, Silence 15%, SP 60 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1.8 s | |
| Cooldown | 6 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Consecrated MightNew skillWOR_PRIEST_ARGUTUS_TELUM
- Max Level
- 10
- Requirement
- Impositio Manus Level 3
- Type
- Support / Single-Target Physical Buff
Increase physical damage for yourself or one party member.
Range: 9 cells. Does not buff the whole party at once.
Adds 0.5% physical damage per level, up to 5%.
Does not pierce or reduce DEF.
All levels: 0.3s cast, 0.3s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Physical Damage +0.5%, 60 sec, SP 20 |
| 2 | Physical Damage +1.0%, 75 sec, SP 25 |
| 3 | Physical Damage +1.5%, 90 sec, SP 30 |
| 4 | Physical Damage +2.0%, 105 sec, SP 35 |
| 5 | Physical Damage +2.5%, 120 sec, SP 40 |
| 6 | Physical Damage +3.0%, 120 sec, SP 45 |
| 7 | Physical Damage +3.5%, 120 sec, SP 50 |
| 8 | Physical Damage +4.0%, 120 sec, SP 55 |
| 9 | Physical Damage +4.5%, 120 sec, SP 60 |
| 10 | Physical Damage +5.0%, 120 sec, SP 65 |
โ๏ธ Server changes
Consecrated WisdomNew skillWOR_PRIEST_ARGUTUS_VITA
- Max Level
- 10
- Requirement
- Suffragium Level 1
- Type
- Support / Single-Target Magic Buff
Increase magic damage for yourself or one party member.
Range: 9 cells. Does not buff the whole party at once.
Adds 0.5% magic damage per level, up to 5%.
Does not pierce or reduce MDEF.
All levels: 0.3s cast, 0.3s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Magic Damage +0.5%, 60 sec, SP 20 |
| 2 | Magic Damage +1.0%, 75 sec, SP 25 |
| 3 | Magic Damage +1.5%, 90 sec, SP 30 |
| 4 | Magic Damage +2.0%, 105 sec, SP 35 |
| 5 | Magic Damage +2.5%, 120 sec, SP 40 |
| 6 | Magic Damage +3.0%, 120 sec, SP 45 |
| 7 | Magic Damage +3.5%, 120 sec, SP 50 |
| 8 | Magic Damage +4.0%, 120 sec, SP 55 |
| 9 | Magic Damage +4.5%, 120 sec, SP 60 |
| 10 | Magic Damage +5.0%, 120 sec, SP 65 |
โ๏ธ Server changes
Divine CommunionNew skillWOR_PRIEST_COMPETENTIA
- Max Level
- 5
- Requirement
- Grace Renewal Level 3
- Type
- Party Support / 21x21 Self-Centered Area
Instantly restore HP and SP to yourself and nearby party members.
Recovery is based on each player's maximum HP and SP.
When solo, the skill restores your own HP and SP.
Does not grant an ongoing damage buff.
Does not build or consume Sacred Grace.
All levels: 1.5s cast, 0.7s delay, 90.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Restore 8% HP, 4% SP, SP 50 |
| 2 | Restore 16% HP, 8% SP, SP 55 |
| 3 | Restore 24% HP, 12% SP, SP 60 |
| 4 | Restore 32% HP, 16% SP, SP 65 |
| 5 | Restore 40% HP, 20% SP, SP 70 |
โ๏ธ Server changes
Sanctified FlameNew skillWOR_PRIEST_FRAMEN
- Max Level
- 5
- Requirement
- Aspersio Level 1
- Type
- Holy Magic / Target-Centered Area
Strike enemies around the selected target with Holy magic.
Range: 9 cells. Deals extra damage to Demon and Undead races.
Area: 5x5 at Lv1-3; 7x7 at Lv4-5.
Contributes to Sacred Grace. See Heal for the guide.
All levels: 0.7s cast, 1.8s delay, 4.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 100% MATK, 112% vs Demon/Undead, Area 5x5, SP 18 |
| 2 | 200% MATK, 224% vs Demon/Undead, Area 5x5, SP 22 |
| 3 | 300% MATK, 336% vs Demon/Undead, Area 5x5, SP 26 |
| 4 | 400% MATK, 448% vs Demon/Undead, Area 7x7, SP 30 |
| 5 | 500% MATK, 560% vs Demon/Undead, Area 7x7, SP 34 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1.8 s | |
| Cooldown | 4 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Frostbound RevenantNew skillWOR_PRIEST_FROSTBOUND_REVENANT
- Max Level
- 1
- Requirement
- Magnus Exorcismus Level 1
- Type
- Self / Combat Companion
- Duration
- 30 sec. Uses its native monster combat skills.
Summon a normalized Ktullanux companion.
Does not use Dispel, Wide Freeze, Ganbantein or Armor Break. Cannot damage the Emperium or guardians.
Both Priest summons share one companion slot and a 30-sec summon lock, even if the companion dies early. Summon modifiers: HP -98%, ATK -96%, MATK -90% and HIT -50%.
Damage uses the companion's adjusted ATK and MATK. Summon attacks do not build or use Sacred Grace. Listed timings and SP costs are base values.
| Lv | Effect |
|---|---|
| 1 | 1 companion / Duration 30 sec / SP 150, 0.5 sec Cast Time, 0.6 sec After Cast Delay, 35.0 sec Cooldown |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Consecrated StrikeNew skillWOR_PRIEST_PETITIO
- Max Level
- 10
- Requirement
- Mace Mastery Level 3
- Type
- Weapon Physical / Target-Centered Area
Strike nearby enemies around the selected target.
Requires a Mace, Two-Handed Mace or Book. Range: 2 cells.
Uses weapon element and can critically hit.
Damage: (40 + 2 x Mace Mastery level) x skill level % ATK.
Maces deal ranged-type damage; Books deal melee-type damage.
Damage examples below use Mace Mastery Level 10.
Contributes to Sacred Grace. See Heal for the guide.
All levels: 0.0s cast, 1.5s delay, 1.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 60% ATK, Area 3x3, SP 12 |
| 2 | 120% ATK, Area 3x3, SP 15 |
| 3 | 180% ATK, Area 3x3, SP 18 |
| 4 | 240% ATK, Area 3x3, SP 21 |
| 5 | 300% ATK, Area 5x5, SP 24 |
| 6 | 360% ATK, Area 5x5, SP 27 |
| 7 | 420% ATK, Area 5x5, SP 30 |
| 8 | 480% ATK, Area 5x5, SP 33 |
| 9 | 540% ATK, Area 7x7, SP 36 |
| 10 | 600% ATK, Area 7x7, SP 39 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1.5 s | |
| Cooldown | 1.5 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Celestial TempestNew skillWOR_PRIEST_PNEUMATICUS_PROCELLA
- Max Level
- 10
- Requirement
- Sanctified Flame Level 3
- Type
- Neutral Magic / Ground Field
Create a storm field at the selected location.
Range: 9 cells. Field duration: 4.5 seconds.
Up to three pulses, with 1.5 sec between hits on a target.
Late entry or leaving the area reduces the pulse count.
Extra damage applies to Demon and Undead races.
Only one field per caster; recasting replaces it.
The field is removed when you leave the map or log out.
Repeated pulses do not grant extra Sacred Grace stacks.
Contributes to Sacred Grace. See Heal for the guide.
All levels: 1.2s cast, 2.5s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 45% MATK/pulse, 50% vs Demon or Undead, Up to 135%, Area 5x5, SP 35 |
| 2 | 90% MATK/pulse, 100% vs Demon or Undead, Up to 270%, Area 5x5, SP 40 |
| 3 | 135% MATK/pulse, 150% vs Demon or Undead, Up to 405%, Area 5x5, SP 45 |
| 4 | 180% MATK/pulse, 200% vs Demon or Undead, Up to 540%, Area 7x7, SP 50 |
| 5 | 225% MATK/pulse, 250% vs Demon or Undead, Up to 675%, Area 7x7, SP 55 |
| 6 | 270% MATK/pulse, 300% vs Demon or Undead, Up to 810%, Area 7x7, SP 60 |
| 7 | 315% MATK/pulse, 350% vs Demon or Undead, Up to 945%, Area 9x9, SP 65 |
| 8 | 360% MATK/pulse, 400% vs Demon or Undead, Up to 1080%, Area 9x9, SP 70 |
| 9 | 405% MATK/pulse, 450% vs Demon or Undead, Up to 1215%, Area 9x9, SP 75 |
| 10 | 450% MATK/pulse, 500% vs Demon or Undead, Up to 1350%, Area 11x11, SP 80 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2.5 s | |
| Cooldown | 10 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Sacred InsightNew skillWOR_PRIEST_PRESENS_ACIES
- Max Level
- 5
- Requirement
- Impositio Manus Level 1
- Type
- Support / Single-Target Critical Buff
Increase critical damage for yourself or one party member.
Range: 9 cells. Does not buff the whole party at once.
This increases critical damage, not critical chance.
All levels: 0.3s cast, 0.3s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Critical Damage +2%, 60 sec, SP 20 |
| 2 | Critical Damage +4%, 75 sec, SP 25 |
| 3 | Critical Damage +6%, 90 sec, SP 30 |
| 4 | Critical Damage +8%, 105 sec, SP 35 |
| 5 | Critical Damage +10%, 120 sec, SP 40 |
โ๏ธ Server changes
Grace RenewalNew skillWOR_PRIEST_REPARATIO
- Max Level
- 5
- Requirement
- Sanctuary Level 1
- Type
- Support / Single Living Player
Restore 20% of one living player's max HP per skill level.
Range: 9 cells. Does not resurrect fallen players.
Healing immunity and normal restrictions still apply.
Does not build or consume Sacred Grace.
All levels: 1.2s cast, 0.7s delay
| Lv | Effect |
|---|---|
| 1 | 20% Max HP, SP 60, 120.0s cooldown |
| 2 | 40% Max HP, SP 70, 105.0s cooldown |
| 3 | 60% Max HP, SP 80, 90.0s cooldown |
| 4 | 80% Max HP, SP 90, 75.0s cooldown |
| 5 | Full HP (100%), SP 100, 60.0s cooldown |
โ๏ธ Server changes
Valkyrie CovenantNew skillWOR_PRIEST_VALKYRIE_COVENANT
- Max Level
- 1
- Requirement
- Magnus Exorcismus Level 1
- Type
- Self / Combat Companion
- Duration
- 30 sec. Uses its native monster combat skills.
Summon a normalized Valkyrie Randgris companion.
Does not use Dispel, Wide Freeze, Ganbantein or Armor Break. Cannot damage the Emperium or guardians.
Both Priest summons share one companion slot and a 30-sec summon lock, even if the companion dies early. Summon modifiers: HP -98%, ATK -95%, MATK -90% and HIT -50%.
Damage uses the companion's adjusted ATK and MATK. Summon attacks do not build or use Sacred Grace. Listed timings and SP costs are base values.
| Lv | Effect |
|---|---|
| 1 | 1 companion / Duration 30 sec / SP 150, 0.5 sec Cast Time, 0.6 sec After Cast Delay, 35.0 sec Cooldown |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Increase SP RecoveryChangedMG_SRECOVERY
- Max Level
- 10
- Skill Form
- Passive
Enhances natural SP regeneration. MaxSP affects how much SP is restored by this skill.
Comments: Every skill level also increases the effectiveness of SP healing items by 10%. The healing ticks occur so long as the player does not walk to to another tile, even if the player is standing and in combat. The healing ticks will not occur if the player is overweight. It's also possible to receive healing ticks while teleporting, so long as the player does not walk.
| Lv | Effect |
|---|---|
| 1 | SP+3 +(0.2% of Max SP) every 10 sec |
| 2 | SP+6 +(0.4% of Max SP) every 10 sec |
| 3 | SP+9 +(0.6% of Max SP) every 10 sec |
| 4 | SP+12 +(0.8% of Max SP) every 10 sec |
| 5 | SP+15 +(1.0% of Max SP) every 10 sec |
| 6 | SP+18 +(1.2% of Max SP) every 10 sec |
| 7 | SP+21 +(1.4% of Max SP) every 10 sec |
| 8 | SP+24 +(1.6% of Max SP) every 10 sec |
| 9 | SP+27 +(1.8% of Max SP) every 10 sec |
| 10 | SP+30 +(2.0% of Max SP) every 10 sec |
โ๏ธ Server changes
AspersioChangedPR_ASPERSIO
- Max Level
- 5
- Requirement
- Aqua Benedicta Level 1, Impositio Manus Level 3
- Skill Form
- Active - Endow
Endows the targeted player's weapon with the Holy elemental for the skill's duration. Requires 1 Holy Water for each cast.
Comments: Aspersio overides the user's current element. A priest may use this skill offensively against players, in particular during War of Emperium. Because the Emperium is Holy, using it against a player attacking it will prevent them from damaging the stone. The Undead will take damage from this skill, and therefore a player may use Evil Druid Card to prevent being affected by Aspersio by an enemy Priest.
| Lv | Effect |
|---|---|
| 1 | 60 sec duration |
| 2 | 90 sec duration |
| 3 | 120 sec duration |
| 4 | 150 sec duration |
| 5 | 180 sec duration |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Duration | 10 min (all levels) |
Mace MasteryChangedPR_MACEMASTERY
- Max Level
- 10
- Skill Form
- Passive
Increases damage with Mace class weapons.
Comments: Mastery skills only get added up at the end of damage calculation. In most situations, it only results in a flat addition of damage.
| Lv | Effect |
|---|---|
| 1 | Damage +3 |
| 2 | Damage +6 |
| 3 | Damage +9 |
| 4 | Damage +12 |
| 5 | Damage +15 |
| 6 | Damage +18 |
| 7 | Damage +21 |
| 8 | Damage +24 |
| 9 | Damage +27 |
| 10 | Damage +30 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
SanctuaryChangedPR_SANCTUARY
- Max Level
- 10
- Requirement
- Heal Level 1
- Skill Form
- Recovery
Creates a holy area on the ground that will provide continuous HP restoration for the skill's duration. Each cast requires 1 Blue Gemstone.
Comments: Undead and Demon monsters that attempt to walk into the Sanctuary will be damaged and pushed back. Sanctuary is capable of healing Emperiums during War of Emperium.
| Lv | Effect |
|---|---|
| 1 | 4 seconds, 4 targets, 100 HP Heal |
| 2 | 7 seconds, 5 targets, 200 HP Heal |
| 3 | 10 seconds, 6 targets, 300 HP Heal |
| 4 | 13 seconds, 7 targets, 400 HP Heal |
| 5 | 16 seconds, 8 targets, 500 HP Heal |
| 6 | 19 seconds, 9 targets, 600 HP Heal |
| 7 | 22 seconds, 10 targets, 777 HP Heal |
| 8 | 25 seconds, 11 targets, 777 HP Heal |
| 9 | 28 seconds, 12 targets, 777 HP Heal |
| 10 | 29 seconds, 13 targets, 777 HP Heal |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
Status RecoveryChangedPR_STRECOVERY
- Max Level
- 1
- Skill Form
- Recovery
Cancels abnormal status effects such as Stun, Frozen or Stone Curse.
Causes Blind effect on the Undead.
Comments: Casting the skill on an attacking monster will cause it to change targets. If the monster was originally passive, it will stop attacking.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐ Monk 13 skills
Call SpiritsChangedMO_CALLSPIRITS
- Max Level
- 5
- Requirement
- Iron Hand Level 2
- Skill Form
- Active
Summons a Spirit Sphere, which can be used to amplify different skill abilities. Each spirit sphere adds 3 ATK.
Comments: The bonus ATK given by Spirit Spheres works like a Weapon Mastery but, similar to Blacksmith's Weaponry Research, this bonus damage ignores flee.
Even if your attack were to miss, you still do damage based on this mastery's atk bonus.
Almost every Monk skill requires Spiritual Spheres to be used.
| Lv | Effect |
|---|---|
| 1 | Up to 1 max sphere |
| 2 | Up to 2 max spheres |
| 3 | Up to 3 max spheres |
| 4 | Up to 4 max spheres |
| 5 | Up to 5 max spheres |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Asura StrikeChangedMO_EXTREMITYFIST
- Max Level
- 5
- Requirement
- Critical Explosion Level 3, Finger Offensive Level 3
- Skill Form
- Physical attack
Only usable during Critical Explosion status. Inflict devastating damage by consuming the caster's remaining SP. After using Asura Strike, the Explosion Spirits status is automatically canceled and will not able to restore SP for 10 seconds. Each cast requires 5 Spirit Spheres.
3.0 sec After Cast Delay
2.5 sec After Cast Delay
2.0 sec After Cast Delay
1.5 sec After Cast Delay
1.0 sec After Cast Delay
Comments: Damage is based on the user's ATK, your remaining SP while casting, the SkillLv of Asura Strike and the number of Spiritual Spheres remaining at the end of casting.
The damage is always Neutral but will follow +% damage cards in your equipment. The casting can be interrupted.
Asura Strike can be used at the end of a Combo, and when used in such way it does not have a cast time. The skill can also be used during Blade Stop, if the user has the skill learned at Lv5.
SP Regeneration is disabled for 5 minutes after Asura Strike has been used, but you can remove this effect by relogging.
| Lv | Effect |
|---|---|
| 1 | 4.0 sec Cast Time, |
| 2 | 3.5 sec Cast Time, |
| 3 | 3.0 sec Cast Time, |
| 4 | 2.5 sec Cast Time, |
| 5 | 2.0 sec Cast Time, |
โ๏ธ Server changes
Iron HandChangedMO_IRONHAND
- Max Level
- 10
- Requirement
- Demon Bane Level 10, Divine Protection Level 10
- Skill Form
- Passive
Increases damage with bare hands and Knuckle class weapons.
Comments: Mastery skills only get added up at the end of damage calculation. In most situations, it only results in a flat addition of damage.
Every Monk skill has this as a base requirement. Therefore, every Monk needs Max Level Demon Bane and Divine Protection in order to unlock Iron Hand.
| Lv | Effect |
|---|---|
| 1 | Damage +3 |
| 2 | Damage +6 |
| 3 | Damage +9 |
| 4 | Damage +12 |
| 5 | Damage +15 |
| 6 | Damage +18 |
| 7 | Damage +21 |
| 8 | Damage +24 |
| 9 | Damage +27 |
| 10 | Damage +30 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Steel BodyChangedMO_STEELBODY
- Max Level
- 5
- Requirement
- Combo Finish Level 3
- Skill Form
- Active
Temporarily enhance caster's Defense and Magic Defense while decreasing Movement and Attack Speed. While this skill is active, other skills cannot be used. Each cast requires 5 Spirit Spheres.
Comments: This skill will set the user's Hard DEF and Hard MDEF to exactly 90.
Any Hard DEF or MDEF on your equipment is ignored, even if you change equipment after casting. The cast time cannot be interrupted.
The user can still use items freely in this state.
Monks in Steel Body can still auto-cast skills.
| Lv | Effect |
|---|---|
| 1 | 30 seconds duration |
| 2 | 60 seconds duration |
| 3 | 90 seconds duration |
| 4 | 120 seconds duration |
| 5 | 150 seconds duration |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 0 s |
Seismic FistChangedSR_EARTHSHAKER
- Max Level
- 5
- Requirement
- Call Spirits Level 3
- Type
- Physical / Self-Centered Area
Strike enemies around you with a weapon-element shockwave.
Reveals concealed enemies and can inflict Stun.
Damage differs against visible and concealed enemies.
Area grows from 3x3 to 7x7 with skill level.
Marks monsters for 5 seconds, excluding Guardians.
Chi Detonation deals more damage to marked monsters.
Status resistance and immunity apply.
Spirit Sphere Cost: 1.
Damage scales with STR and Base Level, up to Base Level 99.
Damage examples below use STR 100 / Base Level 99.
All levels: 0.0s cast, 1.0s delay, 4.0s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 268% ATK, Concealed 268%, SP 18, 3x3 Area, 1 Spirit Sphere, Stun 30% for 0.4 sec |
| 2 | 446% ATK, Concealed 402%, SP 22, 3x3 Area, 1 Spirit Sphere, Stun 35% for 0.5 sec |
| 3 | 624% ATK, Concealed 535%, SP 26, 5x5 Area, 1 Spirit Sphere, Stun 40% for 0.6 sec |
| 4 | 802% ATK, Concealed 669%, SP 30, 5x5 Area, 1 Spirit Sphere, Stun 45% for 0.7 sec |
| 5 | 981% ATK, Concealed 803%, SP 34, 7x7 Area, 1 Spirit Sphere, Stun 50% for 0.8 sec |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 18 / 22 / 26 / 30 / 34 | |
| Spirit spheres | 1 | |
| Cast time | 0 s | |
| Fixed cast | 0 s | |
| After-cast delay | 1 s | |
| Walk delay | 0 s | |
| Cooldown | 4 s | |
| Duration | 0.4 s / 0.5 s / 0.6 s / 0.7 s / 0.8 s | |
| Effect duration | 5 s | |
| Area | 1 / 1 / 2 / 2 / 3 | |
| Knockback | 0 | |
| CastCancel | yes |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Thunder FistChangedSR_RIDEINLIGHTNING
- Max Level
- 5
- Requirement
- Finger Offensive Level 1
- Type
- Ranged Physical / Ground-Targeted Area
Strike the selected area with a weapon-element burst.
Range: 7 cells. Area grows from 3x3 to 5x5 with skill level.
A Knuckle increases damage. Hits equal skill level.
The listed damage is the total across all hits.
Requires at least 1 Spirit Sphere.
Consumes available spheres up to the limit listed below.
Having fewer spheres does not reduce the damage.
The burst leaves no lingering damage field.
Damage scales with Base Level (examples at Base Lv 99).
All levels: 0.25s cast, 0.35s delay, 2.5s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 40% Knuckle, 17% other ATK, SP 22, 3x3 Area, 1 hit, up to 1 Spirit Sphere |
| 2 | 160% Knuckle, 70% other ATK, SP 26, 3x3 Area, 2 hits, up to 1 Spirit Sphere |
| 3 | 360% Knuckle, 159% other ATK, SP 30, 5x5 Area, 3 hits, up to 2 Spirit Spheres |
| 4 | 640% Knuckle, 284% other ATK, SP 34, 5x5 Area, 4 hits, up to 2 Spirit Spheres |
| 5 | 1000% Knuckle, 445% other ATK, SP 38, 5x5 Area, 5 hits, up to 3 Spirit Spheres |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 22 / 26 / 30 / 34 / 38 | |
| Spirit spheres | 1 / 1 / 2 / 2 / 3 | |
| Cast time | 0.25 s | |
| Fixed cast | 0 s | |
| After-cast delay | 0.35 s | |
| Walk delay | 0 s | |
| Cooldown | 2.5 s | |
| Range | 7 | |
| Area | 1 / 1 / 2 / 2 / 2 | |
| Knockback | 0 | |
| CastCancel | yes |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Rising TempestNew skillSR_SKYNETBLOW
- Max Level
- 5
- Requirement
- Triple Attack Level 1
- Type
- Melee Physical / Self-Centered Area
Strike nearby enemies with a rapid weapon-element attack.
Three displayed hits share the listed total damage.
Hits a 5x5 area around you without knockback.
Spirit Sphere Cost: 1.
Damage scales with AGI and Base Level, up to Base Level 99.
Damage examples below use AGI 100 / Base Level 99.
All levels: 5x5 Area / 1 Spirit Sphere, 0.0s cast, 1.0s delay, 2.0s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 127% ATK, SP 12 |
| 2 | 246% ATK, SP 14 |
| 3 | 365% ATK, SP 16 |
| 4 | 484% ATK, SP 18 |
| 5 | 603% ATK, SP 20 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Chi DetonationNew skillSR_RAMPAGEBLASTER
- Max Level
- 5
- Requirement
- Seismic Fist Level 3
- Type
- Ranged Physical / Self-Centered Area
Release a weapon-element burst around your position.
Deals one hit to each enemy in a 7x7 area.
Requires Fury and consumes 5 Spirit Spheres.
Deals more damage while a monster has the Seismic Fist mark.
The mark lasts 5 seconds and cannot affect players or Guardians.
Damage scales with Base Level (examples at Base Lv 99).
All levels: 7x7 Area / 5 Spirit Spheres, 0.2s cast, 0.5s delay, 4.5s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 643% ATK, Marked 845%, SP 46 |
| 2 | 792% ATK, Marked 1072%, SP 52 |
| 3 | 940% ATK, Marked 1299%, SP 58 |
| 4 | 1089% ATK, Marked 1526%, SP 64 |
| 5 | 1237% ATK, Marked 1753%, SP 70 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Forbidden GateNew skillSR_GATEOFHELL
- Max Level
- 10
- Requirement
- Critical Explosion Level 1
- Type
- Physical / Single Target
Strike one enemy with a powerful finishing blow.
Seven displayed hits share the listed total damage.
Consumes 2 Spirit Spheres. No combo is required.
Lv1-4: melee, 3-cell range. Lv5-10: ranged, 5 cells.
Uses weapon element; Neutral resistance also applies.
Adds bonus damage from missing HP and remaining SP.
SP is counted after paying the cast cost.
Damage scales with Base Level (examples at Base Lv 99).
The listed ATK damage does not include the HP/SP bonus.
All levels: 0.4s cast, 0.6s delay, 4.5s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 148% ATK + HP/SP bonus, SP 36, 3-cell Range, 2 Spirit Spheres |
| 2 | 297% ATK + HP/SP bonus, SP 40, 3-cell Range, 2 Spirit Spheres |
| 3 | 445% ATK + HP/SP bonus, SP 44, 3-cell Range, 2 Spirit Spheres |
| 4 | 594% ATK + HP/SP bonus, SP 48, 3-cell Range, 2 Spirit Spheres |
| 5 | 742% ATK + HP/SP bonus, SP 52, 5-cell Range, 2 Spirit Spheres |
| 6 | 891% ATK + HP/SP bonus, SP 56, 5-cell Range, 2 Spirit Spheres |
| 7 | 1039% ATK + HP/SP bonus, SP 60, 5-cell Range, 2 Spirit Spheres |
| 8 | 1188% ATK + HP/SP bonus, SP 64, 5-cell Range, 2 Spirit Spheres |
| 9 | 1336% ATK + HP/SP bonus, SP 68, 5-cell Range, 2 Spirit Spheres |
| 10 | 1485% ATK + HP/SP bonus, SP 72, 5-cell Range, 2 Spirit Spheres |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Heavenly RoarNew skillSR_HOWLINGOFLION
- Max Level
- 5
- Requirement
- Chain Combo Level 3
- Type
- Melee Physical / Self-Centered Area
Unleash a weapon-element roar that hits nearby enemies once.
Area grows from 5x5 to 7x7 with skill level.
Removes certain performer song and dance statuses.
Does not inflict Fear.
Damage scales with Base Level (examples at Base Lv 99).
All levels: 0.35s cast, 0.45s delay, 4.0s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 237% ATK, SP 30, 5x5 Area, 1 Spirit Sphere |
| 2 | 475% ATK, SP 35, 5x5 Area, 1 Spirit Sphere |
| 3 | 712% ATK, SP 40, 7x7 Area, 2 Spirit Spheres |
| 4 | 950% ATK, SP 45, 7x7 Area, 2 Spirit Spheres |
| 5 | 1188% ATK, SP 50, 7x7 Area, 3 Spirit Spheres |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Adamant SpiritNew skillIQ_FIRM_FAITH
- Max Level
- 5
- Requirement
- Dodge Level 3
- Type
- Self Support / Defensive Buff
Increase Max HP and reduce incoming physical damage.
The reduction covers physical weapon attacks and skills.
It does not reduce magic damage, HP costs or status drain.
Activating, refreshing or ending this buff does not heal.
Lasts 30 seconds. Consumes no Spirit Spheres.
Does not build or consume Inner Discipline.
All levels: Self / 30 sec Duration / 0 Spirit Spheres, 0.4s cast, 0.3s delay, 45.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Max HP +2%, Physical damage taken -1%, SP 30 |
| 2 | Max HP +4%, Physical damage taken -2%, SP 35 |
| 3 | Max HP +6%, Physical damage taken -3%, SP 40 |
| 4 | Max HP +8%, Physical damage taken -4%, SP 45 |
| 5 | Max HP +10%, Physical damage taken -5%, SP 50 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Fivefold StrikeNew skillIQ_THIRD_CONSECRATION
- Max Level
- 5
- Requirement
- Chain Combo Level 3
- Type
- Weapon-Element Melee Physical / Target-Centered Area
Select an enemy within 3 cells and strike surrounding foes.
Deals five hits to each enemy around the selected target.
The total below already includes all five hits.
Uses your weapon element and cannot critically hit.
Consumes 2 Spirit Spheres. No combo or mark is required.
Does not restore HP or SP.
Can consume Focused Chi as an empowered finisher.
All levels: 0.3s cast, 0.5s delay, 4.5s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 120% ATK x 5 hits = 600%, SP 24, 3x3 Area, 2 Spirit Spheres |
| 2 | 160% ATK x 5 hits = 800%, SP 28, 3x3 Area, 2 Spirit Spheres |
| 3 | 200% ATK x 5 hits = 1000%, SP 32, 5x5 Area, 2 Spirit Spheres |
| 4 | 240% ATK x 5 hits = 1200%, SP 36, 5x5 Area, 2 Spirit Spheres |
| 5 | 280% ATK x 5 hits = 1400%, SP 40, 5x5 Area, 2 Spirit Spheres |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Earthshatter StrikeNew skillWOR_MONK_ECHO_SLAM
- Max Level
- 5
- Requirement
- Combo Finish Level 1
- Type
- Neutral Physical / Ground-Targeted Area
Leap to the selected location and strike the ground.
Range: 7 cells. Hits a 7x7 area around the landing point.
The ground strike and initial damage land together, 0.7 sec after the cast completes.
Consumes 3 Spirit Spheres at every skill level.
The initial hit can Stun for up to 1 second.
Successfully hit enemies send echoes to other struck enemies within 5x5 cells around them. Up to 5 echoes per enemy.
A lone enemy receives only the initial strike.
Echo damage combines into one follow-up hit after 0.25 sec.
The ground effect lasts 5 seconds and deals no extra damage.
Blocked or unreachable destinations fail.
Forced movement before landing cancels the strike.
Uses normal accuracy checks and cannot critically hit.
Status resistance and immunity apply to Stun.
All levels: 0.4s cast, 0.6s delay, 8.0s cooldown
Contributes to Inner Discipline. See Iron Hand for the guide.
| Lv | Effect |
|---|---|
| 1 | 800% ATK initial, 80% per echo, SP 60, 7x7 Area, 3 Spirit Spheres, Stun 14% |
| 2 | 1000% ATK initial, 100% per echo, SP 70, 7x7 Area, 3 Spirit Spheres, Stun 18% |
| 3 | 1200% ATK initial, 120% per echo, SP 80, 7x7 Area, 3 Spirit Spheres, Stun 22% |
| 4 | 1400% ATK initial, 140% per echo, SP 90, 7x7 Area, 3 Spirit Spheres, Stun 26% |
| 5 | 1600% ATK initial, 160% per echo, SP 100, 7x7 Area, 3 Spirit Spheres, Stun 30% |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐ฆ Hunter 13 skills
Focus FireNew skillWOR_FOCUSFIRE
- Max Level
- 5
- Requirement
- Double Strafe Level 5
- Type
- Ranged Physical / Single Target
Fire a rapid volley of arrows at one enemy.
Every arrow deals a separate physical hit.
Range: 10 cells + Vulture's Eye bonus.
Requires a Bow; consumes one arrow per hit.
Uses weapon / arrow element.
Contributes to Hunter's Instinct.
All levels: 0.0s cast, 0.3s delay, 1.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 120% ATK x3 = 360%, Arrows 3, SP 12 |
| 2 | 140% ATK x4 = 560%, Arrows 4, SP 16 |
| 3 | 160% ATK x5 = 800%, Arrows 5, SP 20 |
| 4 | 180% ATK x6 = 1080%, Arrows 6, SP 24 |
| 5 | 160% ATK x7 = 1120%, Arrows 7, SP 28 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Crescive BoltNew skillWOR_HUNTER_CRESCIVE_BOLT
- Max Level
- 10
- Requirement
- Focus Fire Level 3
- Type
- Ranged Physical / Single Target
Fire an arrow and build Crescive Focus.
Each cast adds 1 Focus stack, up to 3 stacks.
Focus lasts 10 seconds; each cast refreshes its duration.
Each stack adds 15% damage to later Crescive Bolts.
Focus raises Crescive Bolt's own SP cost by 20% per stack.
Knockback can remove Focus.
Requires a Bow and 1 Arrow. Range: 9 cells.
Uses weapon / arrow element and can critically hit.
Damage scales with DEX and Base Level.
Damage examples below use DEX 99 / Base Level 99.
Contributes to Hunter's Instinct.
All levels: 0.4s cast, 0.35s delay, 2.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 181% ATK, SP 20, At 3 Focus stacks: 263% ATK |
| 2 | 284% ATK, SP 22, At 3 Focus stacks: 411% ATK |
| 3 | 387% ATK, SP 24, At 3 Focus stacks: 561% ATK |
| 4 | 490% ATK, SP 26, At 3 Focus stacks: 710% ATK |
| 5 | 593% ATK, SP 28, At 3 Focus stacks: 860% ATK |
| 6 | 695% ATK, SP 30, At 3 Focus stacks: 1009% ATK |
| 7 | 798% ATK, SP 32, At 3 Focus stacks: 1158% ATK |
| 8 | 901% ATK, SP 34, At 3 Focus stacks: 1307% ATK |
| 9 | 1004% ATK, SP 36, At 3 Focus stacks: 1457% ATK |
| 10 | 1107% ATK, SP 38, At 3 Focus stacks: 1606% ATK |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Explosive GrenadeNew skillWOR_HUNTER_EXPLOSIVEGRENADE
- Max Level
- 10
- Requirement
- Freeze Grenade Level 3
- Type
- Fire Physical / 9x9 Area
Detonate a multi-hit explosion around the target.
Range: 9 cells. Can critically hit and ignores FLEE.
Two extra flame pulses (10% ATK x skill level) strike after 1 and 3 sec.
Flame pulses affect the 9x9 impact area.
Burning chance: 10% from the blast, 5% per flame pulse.
Burning minimum duration is 10 seconds.
Resistance and immunity can prevent Burning.
Level totals below show the initial explosion only.
Contributes to Hunter's Instinct.
All levels: 0.0s cast, 0.4s delay, 6.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 10% ATK x1 = 10%, SP 15 |
| 2 | 20% ATK x2 = 40%, SP 20 |
| 3 | 30% ATK x3 = 90%, SP 25 |
| 4 | 40% ATK x4 = 160%, SP 30 |
| 5 | 50% ATK x5 = 250%, SP 35 |
| 6 | 60% ATK x6 = 360%, SP 40 |
| 7 | 70% ATK x7 = 490%, SP 45 |
| 8 | 80% ATK x8 = 640%, SP 50 |
| 9 | 90% ATK x9 = 810%, SP 55 |
| 10 | 100% ATK x10 = 1000%, SP 60 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cooldown | 6 s | |
| Area | 4 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Freeze GrenadeNew skillWOR_HUNTER_FREEZEGRENADE
- Max Level
- 5
- Requirement
- Freezing Trap Level 1
- Type
- Water Physical / 11x11 Area
Blast enemies around the target with a freezing grenade.
Range: 9 cells. Can critically hit and ignores FLEE.
Base Freeze duration: 1 second per skill level.
Listed Freeze chances are before resistance and immunity.
Damage can break Freeze.
Contributes to Hunter's Instinct.
All levels: 0.0s cast, 0.35s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 80% ATK, Freeze 26% for 1 sec, SP 15 |
| 2 | 160% ATK, Freeze 32% for 2 sec, SP 20 |
| 3 | 240% ATK, Freeze 38% for 3 sec, SP 25 |
| 4 | 320% ATK, Freeze 44% for 4 sec, SP 30 |
| 5 | 400% ATK, Freeze 50% for 5 sec, SP 35 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cooldown | 10 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Gale StormNew skillWOR_HUNTER_GALESTORM
- Max Level
- 10
- Requirement
- Arrow Shower Level 5
- Type
- Ranged Physical / Target-Centered Area
Rain arrows on the target and nearby enemies.
Five displayed hits share one total damage per enemy.
Area grows from 5x5 to 9x9 with skill level.
Requires a Bow and 1 Arrow. Range: 9 cells.
Uses weapon / arrow element and can critically hit.
Base Blind duration: 3.5 seconds.
Status resistance and immunity apply.
Damage scales with DEX and Base Level.
Damage examples below use DEX 99 / Base Level 99.
Contributes to Hunter's Instinct.
All levels: 0.8s cast, 0.4s delay, 5.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 115% ATK, SP 30, 5x5 Area, Blind 4% |
| 2 | 182% ATK, SP 34, 5x5 Area, Blind 5% |
| 3 | 249% ATK, SP 38, 5x5 Area, Blind 6% |
| 4 | 315% ATK, SP 42, 5x5 Area, Blind 7% |
| 5 | 383% ATK, SP 46, 7x7 Area, Blind 8% |
| 6 | 449% ATK, SP 50, 7x7 Area, Blind 9% |
| 7 | 516% ATK, SP 54, 7x7 Area, Blind 10% |
| 8 | 583% ATK, SP 58, 7x7 Area, Blind 11% |
| 9 | 650% ATK, SP 62, 9x9 Area, Blind 12% |
| 10 | 716% ATK, SP 66, 9x9 Area, Blind 13% |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cooldown | 5 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Hawk BoomerangNew skillWOR_HUNTER_HAWKBOOMERANG
- Max Level
- 5
- Requirement
- Blitz Beat Level 1
- Type
- Ranged Physical / Single Target
Send your Falcon toward one enemy and back.
Deals 50% more damage against Brute and Fish enemies.
Requires a Bow and Falcon. Range: 9 cells.
Uses weapon / arrow element and can critically hit.
Base Blind duration: 4 seconds.
Status resistance and immunity apply.
Damage scales with DEX and Base Level.
Damage examples below use DEX 99 / Base Level 99.
Contributes to Hunter's Instinct.
All levels: 0.4s cast, 0.35s delay, 2.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 393% ATK, Blind 10%, SP 24, Against Brute, Fish: 590% ATK |
| 2 | 541% ATK, Blind 12%, SP 28, Against Brute, Fish: 812% ATK |
| 3 | 690% ATK, Blind 14%, SP 32, Against Brute, Fish: 1035% ATK |
| 4 | 838% ATK, Blind 16%, SP 36, Against Brute, Fish: 1258% ATK |
| 5 | 987% ATK, Blind 18%, SP 40, Against Brute, Fish: 1481% ATK |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Hawk RushNew skillWOR_HUNTER_HAWKRUSH
- Max Level
- 5
- Requirement
- Falconry Mastery Level 1
- Type
- Ranged Physical / Single Target
Command your Falcon to strike one enemy twice.
Both displayed hits share the listed total damage.
Requires a Bow and Falcon. Range: 9 cells.
Uses weapon / arrow element and can critically hit.
Base Bleeding duration: 5 seconds.
Status resistance and immunity apply.
Damage scales with DEX and Base Level.
Damage examples below use DEX 99 / Base Level 99.
Contributes to Hunter's Instinct.
All levels: 0.0s cast, 0.3s delay, 1.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 245% ATK, Bleeding 6%, SP 14 |
| 2 | 369% ATK, Bleeding 8%, SP 17 |
| 3 | 493% ATK, Bleeding 10%, SP 20 |
| 4 | 616% ATK, Bleeding 12%, SP 23 |
| 5 | 740% ATK, Bleeding 14%, SP 26 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Poison GrenadeNew skillWOR_HUNTER_POISONGRENADE
- Max Level
- 5
- Requirement
- Sandman Level 1
- Type
- Poison Physical / 11x11 Area
Strike enemies around the target with a poison explosion.
Range: 9 cells. Can critically hit and ignores FLEE.
Two extra pulses (10% ATK x skill level) strike after 1 and 3 sec.
Pulses affect the original 11x11 impact area.
Can inflict Poison; resistance and immunity apply.
Level totals below show the initial explosion only.
Contributes to Hunter's Instinct.
All levels: 0.0s cast, 0.35s delay, 5.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 20% ATK x1 = 20%, SP 15 |
| 2 | 40% ATK x2 = 80%, SP 20 |
| 3 | 60% ATK x3 = 180%, SP 25 |
| 4 | 80% ATK x4 = 320%, SP 30 |
| 5 | 100% ATK x5 = 500%, SP 35 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cooldown | 5 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Slow TrapNew skillWOR_HUNTER_SLOWTRAP
- Max Level
- 5
- Requirement
- Ankle Snare Level 1
- Type
- Area Debuff / 5-Cell Radius
Slow enemies around the selected target.
Lowers AGI and slows movement; deals no damage.
Area: 5-cell radius around the target. Range: 9 cells.
Duration is halved against players.
Listed durations are before resistance and immunity.
All levels: 0.0s cast, 0.4s delay, 4.0s cooldown
| Lv | Effect |
|---|---|
| 1 | AGI -3, SP 10, Base Slow: 1.0 sec monsters, 0.5 sec players |
| 2 | AGI -4, SP 10, Base Slow: 2.0 sec monsters, 1.0 sec players |
| 3 | AGI -5, SP 10, Base Slow: 3.0 sec monsters, 1.5 sec players |
| 4 | AGI -6, SP 10, Base Slow: 4.0 sec monsters, 2.0 sec players |
| 5 | AGI -7, SP 10, Base Slow: 5.0 sec monsters, 2.5 sec players |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Ankle SnareChangedHT_ANKLESNARE
- Max Level
- 5
- Requirement
- Skid Trap Level 1
- Skill Form
- Active, Trap
Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. Consumes 1 Trap.
4 seconds ensnared
8 seconds ensnared
12 seconds ensnared
16 seconds ensnared
20 seconds ensnared
Comments: Cannot be placed directly under enemies unless the server admin explicitly enabled such setting(by default it will not).
Arguably the most powerful of all trap skills.
Traps last 4x longer in WoE. In PvP and WoE, Ankle Snares will ensnare anything, including the user and his allies, if they step on it. Boss monsters can be ensnared and will NOT activate their Rude Attacked AI skill, but will only be caught for 1/5 of the duration. This trap cannot be pushed around with Arrow Shower.
| Lv | Effect |
|---|---|
| 1 | 250 seconds on the ground, |
| 2 | 200 seconds on the ground, |
| 3 | 150 seconds on the ground, |
| 4 | 100 seconds on the ground, |
| 5 | 50 seconds on the ground, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Max active | 15 |
Beast BaneChangedHT_BEASTBANE
- Max Level
- 10
- Skill Form
- Passive
Increases Attack Power against Brute and Insect monsters.
Comments: The bonus from this skill is similar to Weapon Masteries, in which they only offer a flat increase at the end of damage calculation.
| Lv | Effect |
|---|---|
| 1 | Damage +4 |
| 2 | Damage +8 |
| 3 | Damage +12 |
| 4 | Damage +16 |
| 5 | Damage +20 |
| 6 | Damage +24 |
| 7 | Damage +28 |
| 8 | Damage +32 |
| 9 | Damage +36 |
| 10 | Damage +40 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Blitz BeatChangedHT_BLITZBEAT
- Max Level
- 5
- Requirement
- Falconry Mastery Level 1
- Skill Form
- Physical attack - Misc Damage
Commands Falcon to attack a targeted enemy. Leveling this skill also adds a chance for auto-attacks to passively activate this skill, but only with Bow Class weapons. The Falcon's Attack Range is equal to the level of Vulture's Eye skill +5.
Comments: Damage scales with INT and DEX, as well as your learned level of Steel Crow. Damage is forced Neutral and is not affected by any cards or equipment that increase ATK or damage. Any equipment that triggers effects on attack will not trigger with Blitz Beat.
While auto-attacking, so long as you have learned the skill, there's a chance of auto-activating Blitz Beat on every attack. This chance increases by 1% for every 3 points of LUK.
Blitz Beat does damage in a 3x3 area to every enemy. If the skill was auto-cast from a normal attack, the damage will be split among all targets. Otherwise, every target receives full damage.
| Lv | Effect |
|---|---|
| 1 | 1 Hit |
| 2 | 2 Hits |
| 3 | 3 Hits |
| 4 | 4 Hits |
| 5 | 5 Hits |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.2 s |
Freezing TrapChangedHT_FREEZINGTRAP
- Max Level
- 5
- Requirement
- Flasher Level 1
- Skill Form
- Active, Trap
- Element
- Water
Sets a trap which will Freeze an enemy once it has been triggered. Damage is equal to 100% of your ATK, chance to freeze is 100%(can be reduced by factors such as MDEF and equipment). Higher skill levels place traps that last less time but the duration of the Freeze effect increases Consumes 2 Traps.
Freeze duration
Freeze duration
Freeze duration
Freeze duration
Freeze duration
Comments: Cannot be placed directly under enemies unless the server admin explicitly enabled such setting(by default it will not).
Unlike skills such as Frost Nova and Storm Gust, if a frozen enemy is hit by a Freezing Trap, it will take damage and be released.
Does Water damage but unlike other damage traps, does not scale with INT.
The trap can be moved in any direction using Arrow Shower. You can push a trap underneath a target in this manner. In PvP and WoE, the trap does not distinguish between friend and foe and will affect anybody who steps on it, even the Hunter himself.
| Lv | Effect |
|---|---|
| 1 | 150 sec trap duration, 3 seconds |
| 2 | 120 sec trap duration, 6 seconds |
| 3 | 90 sec trap duration, 7 seconds |
| 4 | 60 sec trap duration, 12 seconds |
| 5 | 30 sec trap duration, 15 seconds |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Max active | 10 |
๐ต Bard & Dancer 16 skills
Resonance BurstNew skillWOR_BD_DOMINION
- Max Level
- 1
- Requirement
- Resonance Trap Level 1
- Type
- Trap Detonation / 7x7 Ground Area
Detonate your Resonance Traps in the selected 7x7 area.
Each trap keeps its own level and saved Arrow element.
Requires a Bow, Instrument or Whip. Range: 7 cells.
Listed timings and SP costs are base values.
0.0 sec Cast Time, 0.35 sec After Cast Delay, 3.0 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | Detonate your traps in a 7x7 area / SP 12, |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cooldown | 3 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Nocturne of RuinNew skillWOR_BD_GEFFENIA_NOCTURNE
- Max Level
- 5
- Requirement
- Sonic Melody Level 3
- Type
- Area Debuff / 5-Cell Radius
Reduce enemy Hard MDEF within 5 cells for 15 seconds.
The reduction is a percentage of Hard MDEF.
An eligible Bard and Dancer duet increases the reduction by 50%.
Requires an Instrument or Whip.
All levels: 5-Cell Radius / 15 sec Duration, 0.7s cast, 0.6s delay, 12.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Hard MDEF -4%, Duet -6%, SP 32 |
| 2 | Hard MDEF -8%, Duet -12%, SP 36 |
| 3 | Hard MDEF -12%, Duet -18%, SP 40 |
| 4 | Hard MDEF -16%, Duet -24%, SP 44 |
| 5 | Hard MDEF -20%, Duet -30%, SP 48 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Duration | 15 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Grand ResonanceNew skillWOR_BD_GREAT_ECHO
- Max Level
- 5
- Requirement
- Arrow Symphony Level 3
- Type
- Neutral Ranged Physical / 7x7 Ground Area
Release a Neutral physical blast at the selected ground.
Damage +10% with an eligible Bard or Dancer party member within 5 cells.
Never misses (ignores FLEE).
Requires a Bow, Instrument or Whip. Range: 7 cells.
Damage examples use Base Level 99 and Music or Dance Lessons Level 10.
All levels: 7x7 Area, 1.0s cast, 0.7s delay, 6.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 123% ATK, SP 36, With Performer Partner: 136% ATK |
| 2 | 173% ATK, SP 40, With Performer Partner: 190% ATK |
| 3 | 222% ATK, SP 44, With Performer Partner: 245% ATK |
| 4 | 272% ATK, SP 48, With Performer Partner: 299% ATK |
| 5 | 321% ATK, SP 52, With Performer Partner: 353% ATK |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.7 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Resonance FuryNew skillWOR_BD_METALLIC_FURY
- Max Level
- 5
- Requirement
- Harmonic Fusion Level 3
- Type
- Magic / 5x5 Target-Centered Area
Release a magic burst around the selected enemy.
Deals more damage to targets marked by Harmonic Fusion.
Uses the current Arrow element.
Requires an Instrument or Whip. Range: 7 cells.
Consumes 1 Arrow per cast.
Damage examples use Base Level 99.
All levels: 5x5 Area, 0.6s cast, 1.0s delay, 5.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 87% MATK, SP 32, marked 99% MATK |
| 2 | 174% MATK, SP 36, marked 198% MATK |
| 3 | 261% MATK, SP 40, marked 297% MATK |
| 4 | 348% MATK, SP 44, marked 396% MATK |
| 5 | 435% MATK, SP 48, marked 495% MATK |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1 s | |
| Cooldown | 5 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Sonic MelodyNew skillWOR_BD_METALLIC_SOUND
- Max Level
- 10
- Requirement
- Bard: Musical Lesson Level 3 / Dancer: Dancing Lesson Level 3
- Type
- Magic / Single Target / 2 Hits
Strike one enemy twice with sound magic.
Music or Dance Lessons, Sleep and Harmonic Fusion increase the damage. Uses the equipped weapon element.
A successful hit consumes Harmonic Fusion (+20% damage).
Requires an Instrument or Whip. Range: 7 cells.
Damage examples use Base Level 99 / Lessons Level 10, before the additional bonus against sleeping targets.
All levels: 1.5s cast, 0.2s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 61% MATK/hit, SP 16, marked 73% MATK/hit |
| 2 | 72% MATK/hit, SP 18, marked 86% MATK/hit |
| 3 | 82% MATK/hit, SP 20, marked 98% MATK/hit |
| 4 | 92% MATK/hit, SP 22, marked 111% MATK/hit |
| 5 | 102% MATK/hit, SP 24, marked 123% MATK/hit |
| 6 | 113% MATK/hit, SP 26, marked 135% MATK/hit |
| 7 | 123% MATK/hit, SP 28, marked 148% MATK/hit |
| 8 | 133% MATK/hit, SP 30, marked 160% MATK/hit |
| 9 | 144% MATK/hit, SP 32, marked 172% MATK/hit |
| 10 | 154% MATK/hit, SP 34, marked 185% MATK/hit |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 1.5 s | |
| After-cast delay | 0.2 s | |
| Cooldown | 0 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Serenade of AegisNew skillWOR_BD_MUSICAL_INTERLUDE
- Max Level
- 5
- Requirement
- Encore Level 1
- Type
- Party Defensive Buff / 5-Cell Radius
Reduce physical damage taken by you and party members within 5 cells. The buff lasts 60 seconds.
An eligible Bard and Dancer duet doubles the reduction.
Requires an Instrument or Whip.
All levels: 5-Cell Radius / 60 sec Duration, 0.6s cast, 0.5s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Physical damage taken -2%, Duet -4%, SP 30 |
| 2 | Physical damage taken -3%, Duet -6%, SP 34 |
| 3 | Physical damage taken -4%, Duet -8%, SP 38 |
| 4 | Physical damage taken -5%, Duet -10%, SP 42 |
| 5 | Physical damage taken -6%, Duet -12%, SP 46 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Battle HymnNew skillWOR_BD_PRONTERA_MARCH
- Max Level
- 5
- Requirement
- Encore Level 1
- Type
- Party Offensive Buff / 5-Cell Radius
Increase your physical damage and that of party members within 5 cells. The buff lasts 60 seconds.
An eligible Bard and Dancer duet doubles the bonus.
Requires an Instrument or Whip.
All levels: 5-Cell Radius / 60 sec Duration, 0.6s cast, 0.5s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Physical damage +1%, Duet +2%, SP 30 |
| 2 | Physical damage +2%, Duet +4%, SP 34 |
| 3 | Physical damage +3%, Duet +6%, SP 38 |
| 4 | Physical damage +4%, Duet +8%, SP 42 |
| 5 | Physical damage +5%, Duet +10%, SP 46 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Arrow SymphonyNew skillWOR_BD_RAINSTORM
- Max Level
- 5
- Requirement
- Bard: Musical Strike Level 3 / Dancer: Throw Arrow Level 3
- Type
- Ranged Physical / 7x7 Ground Field
Rain arrows on a 7x7 area for 2.1 sec.
Every 0.3 sec, 5 arrows land on random spots in the area.
Each arrow hits every enemy in the 3x3 around where it lands.
An enemy in the middle is hit about 6 times, near the edge fewer.
Each hit shows an arrow on the enemy. Never misses.
Uses the Arrow element saved when the field is placed.
Requires a Bow, Instrument or Whip. Range: 7 cells.
Consumes 10 Arrows per cast. One active field per caster.
Damage examples use Base Level 99 / DEX 100 / AGI 100.
All levels: 7x7 Area / 5 arrows every 0.3 sec, 0.8s cast, 1.0s delay, 6.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 11% ATK/arrow, SP 36, Instrument/Whip 14% ATK/arrow |
| 2 | 23% ATK/arrow, SP 40, Instrument/Whip 28% ATK/arrow |
| 3 | 35% ATK/arrow, SP 44, Instrument/Whip 42% ATK/arrow |
| 4 | 47% ATK/arrow, SP 48, Instrument/Whip 57% ATK/arrow |
| 5 | 59% ATK/arrow, SP 52, Instrument/Whip 71% ATK/arrow |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1 s | |
| Cooldown | 6 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Resonance TrapNew skillWOR_BD_REVERBERATION
- Max Level
- 5
- Requirement
- Bard: Dissonance Level 1 / Dancer: Ugly Dance Level 1
- Type
- Magic / 5x5 Ground Trap Explosion
Place a sound trap that lasts 8 seconds.
Maintain up to 2 traps at once.
Explodes in a 5x5 area on contact or natural expiry.
Resonance Burst can also detonate the trap.
Uses the Arrow element saved when the trap is placed.
Requires a Bow, Instrument or Whip. Range: 7 cells.
Harmonic Fusion mark: +20% damage (the mark is consumed).
Damage examples use Base Level 99.
All levels: 5x5 Area, 0.5s cast, 1.0s delay, 4.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 178% MATK, SP 22, marked 213% MATK |
| 2 | 231% MATK, SP 25, marked 277% MATK |
| 3 | 285% MATK, SP 28, marked 342% MATK |
| 4 | 338% MATK, SP 31, marked 406% MATK |
| 5 | 392% MATK, SP 34, marked 470% MATK |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1 s | |
| Cooldown | 4 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Rhythmic BarrageNew skillWOR_BD_RHYTHM_SHOOTING
- Max Level
- 5
- Requirement
- Bard: Musical Strike Level 1 / Dancer: Throw Arrow Level 1
- Type
- Ranged Physical / Single Target / 3 Hits
Fire three rapid physical hits at one enemy.
Deals more damage to targets marked by Harmonic Fusion.
Uses the current Arrow element.
Requires a Bow, Instrument or Whip. Range: 7 cells.
Consumes 1 Arrow per cast.
Damage examples use Base Level 99.
All levels: 1.5s cast, 0.2s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 41% ATK/hit, SP 18, marked 44% ATK/hit |
| 2 | 56% ATK/hit, SP 21, marked 62% ATK/hit |
| 3 | 71% ATK/hit, SP 24, marked 80% ATK/hit |
| 4 | 87% ATK/hit, SP 27, marked 99% ATK/hit |
| 5 | 102% ATK/hit, SP 30, marked 117% ATK/hit |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 1.5 s | |
| After-cast delay | 0.2 s | |
| Cooldown | 0 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Scarlet BloomNew skillWOR_BD_ROSE_BLOSSOM
- Max Level
- 5
- Requirement
- Rhythmic Barrage Level 3
- Type
- Ranged Physical / Delayed Area Attack
Strike one enemy and plant a seed on a successful hit.
The seed bursts after 0.5 sec, damaging nearby enemies.
The burst never misses (ignores FLEE).
The strike consumes Harmonic Fusion for bonus damage.
Uses the Arrow element saved when the shot is fired.
Requires a Bow, Instrument or Whip. Range: 7 cells.
Consumes 1 Arrow per cast.
Damage examples use Base Level 99.
All levels: 1.5s cast, 0.3s delay, 4.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Strike 43% ATK + Burst 55% ATK, SP 26, marked 47% ATK, 3x3 Burst Area |
| 2 | Strike 77% ATK + Burst 100% ATK, SP 30, marked 85% ATK, 3x3 Burst Area |
| 3 | Strike 110% ATK + Burst 146% ATK, SP 34, marked 122% ATK, 5x5 Burst Area |
| 4 | Strike 144% ATK + Burst 192% ATK, SP 38, marked 160% ATK, 5x5 Burst Area |
| 5 | Strike 178% ATK + Burst 237% ATK, SP 42, marked 198% ATK, 5x5 Burst Area |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cast time | 1.5 s | |
| After-cast delay | 0.3 s | |
| Cooldown | 4 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Harmonic FusionNew skillWOR_BD_SOUND_BLEND
- Max Level
- 5
- Requirement
- Bard: Musical Lesson Level 3 / Dancer: Dancing Lesson Level 3
- Type
- Magic / Single Target Mark
Deal magic damage and mark one enemy with Harmonic Fusion.
The mark deals another magic hit when it expires naturally.
Mark boost (consumed): Resonance Trap, Sonic Melody, Scarlet Bloom.
Mark boost (kept): Rhythmic Barrage, Resonance Fury.
Uses the Arrow element saved when the mark is applied.
Requires an Instrument or Whip. Range: 7 cells.
Damage examples use Base Level 99.
All levels: 0.45s cast, 0.35s delay, 2.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 35% MATK/hit, Mark 10 sec, SP 20 |
| 2 | 71% MATK/hit, Mark 10 sec, SP 23 |
| 3 | 106% MATK/hit, Mark 12 sec, SP 26 |
| 4 | 142% MATK/hit, Mark 12 sec, SP 29 |
| 5 | 178% MATK/hit, Mark 15 sec, SP 32 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Musical LessonChangedBA_MUSICALLESSON
- Max Level
- 10
- Skill Form
- Passive
Raises Attack Power of instruments by 3 per SkillLV, and increases effects of songs. This skill also partially counters the walking speed reduction while performing.
Comments: The boosts to song effects given by this passive are very significant.
| Lv | Effect |
|---|---|
| 1 | Damage +3, +2.5% Walk Speed |
| 2 | Damage +6, +5.0% Walk Speed |
| 3 | Damage +9, +7.5% Walk Speed |
| 4 | Damage +12, +10.0% Walk Speed |
| 5 | Damage +15, +12.5% Walk Speed |
| 6 | Damage +18, +15.0% Walk Speed |
| 7 | Damage +21, +17.5% Walk Speed |
| 8 | Damage +24, +20.0% Walk Speed |
| 9 | Damage +27, +22.5% Walk Speed |
| 10 | Damage +30, +25.0% Walk Speed |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Adaptation to CircumstancesChangedBD_ADAPTATION
- Max Level
- 1
- Skill Form
- Active
Cancels a current song or dance. The same song may not be performed again immediately.
Comments: Changing weapons also causes Songs and Dances to end.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Dancing LessonChangedDC_DANCINGLESSON
- Max Level
- 10
- Skill Form
- Passive
Increases whip type weapon damage and effectiveness of dancing skills by 3 per SkillLV. This skill also partially counters the walking speed reduction while performing.
Comments: The boosts to dance effects given by this passive are very significant.
| Lv | Effect |
|---|---|
| 1 | Damage +3, +2.5% Walk Speed |
| 2 | Damage +6, +5.0% Walk Speed |
| 3 | Damage +9, +7.5% Walk Speed |
| 4 | Damage +12, +10.0% Walk Speed |
| 5 | Damage +15, +12.5% Walk Speed |
| 6 | Damage +18, +15.0% Walk Speed |
| 7 | Damage +21, +17.5% Walk Speed |
| 8 | Damage +24, +20.0% Walk Speed |
| 9 | Damage +27, +22.5% Walk Speed |
| 10 | Damage +30, +25.0% Walk Speed |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
ScreamChangedDC_SCREAM
- Max Level
- 5
- Requirement
- Encore Level 1
- Skill Form
- Active
Inflicts everything (including players) with Stun within area of effect. In PvP or Guild siege area, this skill works on caster as well.
Comments: Works the same way as Bard's counterpart, but for Stun. It will only stun allies if they are in the same party. In PvP and WoE, if an ally is not in the party, they will not be affected.
| Lv | Effect |
|---|---|
| 1 | 30% Chance to Stun |
| 2 | 35% Chance to Stun |
| 3 | 40% Chance to Stun |
| 4 | 45% Chance to Stun |
| 5 | 50% Chance to Stun |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 5 s |
๐จ Blacksmith 11 skills
Anvil CycloneNew skillWOR_BS_AXETORNADO
- Max Level
- 5
- Requirement
- Hammer Fall Level 1
- Type
- Weapon AoE / 6 Displayed Hits
Spin an Axe to damage enemies around the caster.
Requires a One-handed or Two-handed Axe; uses the weapon element.
Damage scales with VIT and Tempered Stomp, capped at 1100% total ratio.
Area: 5x5 at Lv1-2 / 7x7 at Lv3-5.
All levels: Instant Cast, 0.35s delay
| Lv | Effect |
|---|---|
| 1 | 5x5 Area, 6 Hits, SP 24, 2.5s cooldown |
| 2 | 5x5 Area, 6 Hits, SP 27, 2.25s cooldown |
| 3 | 7x7 Area, 6 Hits, SP 30, 2s cooldown |
| 4 | 7x7 Area, 6 Hits, SP 33, 1.75s cooldown |
| 5 | 7x7 Area, 6 Hits, SP 36, 1.5s cooldown |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Tempered StompNew skillWOR_BS_AXE_STOMP
- Max Level
- 5
- Requirement
- Anvil Cyclone Level 1
- Type
- Weapon AoE / Anvil Cyclone Buff
Smash the ground and strengthen the next Anvil Cyclone attacks.
Requires an Axe. One-handed Axe: 1 hit / Two-handed Axe: 3 hits.
Uses the equipped weapon element; buff duration scales with level.
Anvil Cyclone bonus still respects its 1100% damage-ratio cap.
Damage below is the nominal ratio at Base Level 99.
All levels: Instant Cast, 0.45s delay, 3.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 79% ATK (1H), 237% (2H), 3x3, Buff 10s, SP 24 |
| 2 | 136% ATK (1H), 408% (2H), 3x3, Buff 15s, SP 28 |
| 3 | 193% ATK (1H), 579% (2H), 5x5, Buff 20s, SP 32 |
| 4 | 249% ATK (1H), 747% (2H), 5x5, Buff 25s, SP 36 |
| 5 | 306% ATK (1H), 918% (2H), 7x7, Buff 30s, SP 40 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
War Cart RamNew skillWOR_BS_CART_RAM
- Max Level
- 10
- Requirement
- Pushcart Level 5
- Type
- Single-target Cart Attack / Stun
Rams one target with an equipped cart. Attack Range: 2 cells.
Damage increases with cart weight; values below assume a full cart.
Stun chance: 3% per level for 2 seconds.
Bypasses applicable Auto Guard, Parrying and Weapon Blocking checks.
Instant Cast / 0 sec After Cast Delay / 0 sec Cooldown.
Same base timing as Cart Termination; normal animation/ASPD still applies.
Zeny Cost: 0. Requires an equipped cart and 15 SP.
All levels: Instant Cast, 0s delay, 0s cooldown
| Lv | Effect |
|---|---|
| 1 | 240% ATK (Full Cart), Stun 3%, SP 15, Zeny 0 |
| 2 | 256% ATK (Full Cart), Stun 6%, SP 15, Zeny 0 |
| 3 | 276% ATK (Full Cart), Stun 9%, SP 15, Zeny 0 |
| 4 | 299% ATK (Full Cart), Stun 12%, SP 15, Zeny 0 |
| 5 | 327% ATK (Full Cart), Stun 15%, SP 15, Zeny 0 |
| 6 | 360% ATK (Full Cart), Stun 18%, SP 15, Zeny 0 |
| 7 | 399% ATK (Full Cart), Stun 21%, SP 15, Zeny 0 |
| 8 | 450% ATK (Full Cart), Stun 24%, SP 15, Zeny 0 |
| 9 | 514% ATK (Full Cart), Stun 27%, SP 15, Zeny 0 |
| 10 | 600% ATK (Full Cart), Stun 30%, SP 15, Zeny 0 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Quenched ImpactNew skillWOR_BS_COLDSLOWER
- Max Level
- 3
- Requirement
- Skin Tempering Level 1
- Type
- Water Weapon Attack / Ground AoE
Damages the selected ground area with a single Water burst.
Freeze is attempted first; if it fails, Freezing is attempted.
Freeze Duration: 2 / 3 / 4 seconds at Lv1-3.
Freezing Duration: 3 / 4 / 5 seconds at Lv1-3.
This is an instant-hit burst, not a persistent ground field.
All levels: 0.4s cast, 0.4s delay, 2.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 297% ATK, 5x5, Freeze 10%, Freezing 30%, SP 26 |
| 2 | 445% ATK, 5x5, Freeze 20%, Freezing 40%, SP 32 |
| 3 | 594% ATK, 7x7, Freeze 30%, Freezing 50%, SP 38 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Furnace BlastNew skillWOR_BS_FLAMELAUNCHER
- Max Level
- 3
- Requirement
- Skin Tempering Level 1
- Type
- Fire Weapon Attack / Line AoE
Launches a Fire-element weapon blast up to 5 cells ahead.
Damages enemies along its path and may inflict Burning.
Burning duration increases with skill level.
All levels: 0.3s cast, 0.35s delay, 1.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 250% ATK, Burning 30% for 3s, SP 24 |
| 2 | 375% ATK, Burning 40% for 4s, SP 28 |
| 3 | 750% ATK, Burning 50% for 5s, SP 32 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Foundry ChargeNew skillWOR_BS_RUSH_QUAKE
- Max Level
- 10
- Requirement
- Hammerdrive Level 3
- Type
- Weapon Dash / Target AoE / Rush + Quake
Dash beside an enemy and strike nearby targets within 6 cells.
Uses weapon element; stronger against Formless and Insect races.
Rush: +1% weapon damage per level for 15 seconds.
Quake: targets take +5% +1% per level weapon damage for 6 seconds.
Dash relocation is unavailable in restricted BG/GvG2 areas.
All levels: Instant Cast, 0.45s delay, 7s cooldown
| Lv | Effect |
|---|---|
| 1 | 104% ATK (109% Formless/Insect), 3x3, Rush +1%, Quake +6%, SP 33 |
| 2 | 209% ATK (218% Formless/Insect), 3x3, Rush +2%, Quake +7%, SP 36 |
| 3 | 314% ATK (327% Formless/Insect), 3x3, Rush +3%, Quake +8%, SP 39 |
| 4 | 419% ATK (436% Formless/Insect), 3x3, Rush +4%, Quake +9%, SP 42 |
| 5 | 524% ATK (545% Formless/Insect), 5x5, Rush +5%, Quake +10%, SP 45 |
| 6 | 628% ATK (655% Formless/Insect), 5x5, Rush +6%, Quake +11%, SP 48 |
| 7 | 733% ATK (764% Formless/Insect), 5x5, Rush +7%, Quake +12%, SP 51 |
| 8 | 838% ATK (873% Formless/Insect), 5x5, Rush +8%, Quake +13%, SP 54 |
| 9 | 943% ATK (982% Formless/Insect), 7x7, Rush +9%, Quake +14%, SP 57 |
| 10 | 1048% ATK (1091% Formless/Insect), 7x7, Rush +10%, Quake +15%, SP 60 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
HammerdriveNew skillWOR_BS_RUSH_STRIKE
- Max Level
- 5
- Requirement
- Adrenaline Rush Level 1
- Type
- Weapon Dash / Target AoE / 7 Hits
Dash beside the enemy and deal seven weapon-element strikes.
Attack Range: 6 cells. AoE grows with skill level.
Dash relocation is unavailable in restricted BG/GvG2 areas.
All levels: Instant Cast, 0.35s delay, 2.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 27% ATK x7 = 189%, 3x3, SP 24 |
| 2 | 55% ATK x7 = 385%, 5x5, SP 28 |
| 3 | 83% ATK x7 = 581%, 5x5, SP 32 |
| 4 | 110% ATK x7 = 770%, 7x7, SP 36 |
| 5 | 138% ATK x7 = 966%, 7x7, SP 40 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Forge MeltdownNew skillWOR_BS_SELFDESTRUCTION
- Max Level
- 3
- Requirement
- Maximize Power Level 1
- Type
- Neutral Self-AoE / Resource Burst
Releases a powerful Neutral explosion around the caster.
Damage = ((Lv+1) x 8 x (Current SP + VIT) + Current HP + Normal Attack Damage) / 5.
Requires at least 100 current SP; consumes ALL current SP after use.
Area: 5x5 at Lv1-2 / 7x7 at Lv3.
All levels: 1.0s cast, 0.6s delay, 25s cooldown
| Lv | Effect |
|---|---|
| 1 | Damage Term x16, 5x5 Area, All SP Consumed |
| 2 | Damage Term x24, 5x5 Area, All SP Consumed |
| 3 | Damage Term x32, 7x7 Area, All SP Consumed |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Full Adrenaline RushChangedBS_ADRENALINE2
- Max Level
- 1
- Requirement
- Adrenaline Rush Level 5
- Skill Form
- Active - Self Buff
Increases character's ASPD with all weapons by 30%. Increases nearby party member's ASPD with all weapons except ranged by 20%. Does not stack with other skills that directly increase ASPD.
โ๏ธ Server changes
Hammer FallChangedBS_HAMMERFALL
- Max Level
- 5
- Skill Form
- Active
Pounds a targeted cell to Stun enemies on the impact's vicinity.
This can only be used when an Axe or Mace class weapon is equipped.
Hammer Fall knocks back all nearby monsters and players by four cells.
Comments: Highly spammable but does not do any damage.
| Lv | Effect |
|---|---|
| 1 | 30% chance to Stun |
| 2 | 40% chance to Stun |
| 3 | 50% chance to Stun |
| 4 | 60% chance to Stun |
| 5 | 70% chance to Stun |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Axe ThrowChangedITM_TOMAHAWK
- Max Level
- 10
- Requirement
- Hammer Fall Level 1 / One-handed or Two-handed Axe
- Type
- Ranged Physical / Normal-Attack Stance
Activates a 30-second Axe Throw stance (SP Cost: 30). While active, normal attacks become ranged 2-hit Axe Throws. Attack speed follows normal ASPD; you can move while attacking. ASPD +1.5% per level. Switching off an Axe cancels the stance. Gain 50% of equipped Axe weapon ATK before the skill ratio. 4% chance to inflict Curse; 2% chance to break player equipment. Uses DEX/LUK and ranged modifiers, not STR.
| Lv | Effect |
|---|---|
| 1 | 240% ATK x2 = 480% / ASPD +1.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 2 | 310% ATK x2 = 620% / ASPD +3% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 3 | 380% ATK x2 = 760% / ASPD +4.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 4 | 450% ATK x2 = 900% / ASPD +6% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 5 | 520% ATK x2 = 1040% / ASPD +7.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 6 | 590% ATK x2 = 1180% / ASPD +9% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 7 | 665% ATK x2 = 1330% / ASPD +10.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 8 | 740% ATK x2 = 1480% / ASPD +12% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 9 | 820% ATK x2 = 1640% / ASPD +13.5% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
| 10 | 900% ATK x2 = 1800% / ASPD +15% / 30s Stance, Instant Cast, No After Cast Delay, No Cooldown |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Max level | 10 | |
| SP cost | 30 | |
| Duration | 30 s | |
| Range | none | |
| Hits | 2 | |
| Element | none | |
| Target | Self |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
โ๏ธ Alchemist 18 skills
Corrosive RuptureNew skillCR_AL_ACIDIFIED_EARTH
- Max Level
- 5
- Requirement
- Learning Potion Level 1
- Type
- Earth Ranged Physical / Target-Centered Area
- Range
- 7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,
Strike the target and nearby enemies seven times with Earth.
and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.
A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.
Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.
All levels: 0.6s cast, 0.35s delay, 2.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 50% ATK x7 = 350%, SP 32 |
| 2 | 70% ATK x7 = 490%, SP 37 |
| 3 | 90% ATK x7 = 630%, SP 42 |
| 4 | 110% ATK x7 = 770%, SP 47 |
| 5 | 130% ATK x7 = 910%, SP 52 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Corrosive FlareNew skillCR_AL_ACIDIFIED_FIRE
- Max Level
- 5
- Requirement
- Learning Potion Level 1
- Type
- Fire Ranged Physical / Target-Centered Area
- Range
- 7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,
Strike the target and nearby enemies seven times with Fire.
and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.
A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.
Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.
All levels: 0.6s cast, 0.35s delay, 2.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 50% ATK x7 = 350%, SP 32 |
| 2 | 70% ATK x7 = 490%, SP 37 |
| 3 | 90% ATK x7 = 630%, SP 42 |
| 4 | 110% ATK x7 = 770%, SP 47 |
| 5 | 130% ATK x7 = 910%, SP 52 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Corrosive TorrentNew skillCR_AL_ACIDIFIED_WATER
- Max Level
- 5
- Requirement
- Learning Potion Level 1
- Type
- Water Ranged Physical / Target-Centered Area
- Range
- 7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,
Strike the target and nearby enemies seven times with Water.
and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.
A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.
Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.
All levels: 0.6s cast, 0.35s delay, 2.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 50% ATK x7 = 350%, SP 32 |
| 2 | 70% ATK x7 = 490%, SP 37 |
| 3 | 90% ATK x7 = 630%, SP 42 |
| 4 | 110% ATK x7 = 770%, SP 47 |
| 5 | 130% ATK x7 = 910%, SP 52 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Acidified Zone WindNew skillCR_AL_ACIDIFIED_WIND
- Max Level
- 5
- Requirement
- Learning Potion Level 1
- Type
- Wind Ranged Physical / Target-Centered Area
- Range
- 7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,
Strike the target and nearby enemies seven times with Wind.
and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.
A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.
Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.
All levels: 0.6s cast, 0.35s delay, 2.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 50% ATK x7 = 350%, SP 32 |
| 2 | 70% ATK x7 = 490%, SP 37 |
| 3 | 90% ATK x7 = 630%, SP 42 |
| 4 | 110% ATK x7 = 770%, SP 47 |
| 5 | 130% ATK x7 = 910%, SP 52 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Corrosive BurstNew skillCR_AL_ACIDIFIED_ZONE
- Max Level
- 5
- Requirement
- Learning Potion Level 1
- Type
- Neutral Ranged Physical / Target-Centered Area
- Range
- 7 cells. Area: 3x3 at Lv1-2, 5x5 at Lv3-4,
Strike the target and nearby enemies seven times with Neutral.
and 7x7 at Lv5. No item cost. Cannot critically hit. Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies.
A damaging player-cast impact leaves one acid residue cell. Residue lasts 3 sec, with up to three once-per-second hits. Each residue hit: (20 + 10 x skill level)% ATK. Recasting replaces your previous acid residues. All five Corrosive / Acidified variants share a 2-sec cooldown.
Advances Catalytic Reaction after Briar Barrage. See Learning Potion for the full combo guide.
All levels: 0.6s cast, 0.35s delay, 2.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 50% ATK x7 = 350%, SP 32 |
| 2 | 70% ATK x7 = 490%, SP 37 |
| 3 | 90% ATK x7 = 630%, SP 42 |
| 4 | 110% ATK x7 = 770%, SP 47 |
| 5 | 130% ATK x7 = 910%, SP 52 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Alchemic DetonationNew skillCR_AL_EXPLOSIVE_POWDER
- Max Level
- 5
- Requirement
- Learning Potion Level 1
- Type
- Melee Physical / 7x7 Self-Centered Area
Detonate powder around yourself, striking enemies three times.
Uses weapon element. Cannot critically hit.
Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies. No item cost.
Consumes Catalytic Reaction when ready
+15% PvM/MVP damage; +7% competitive damage.
See Learning Potion for the full combo guide.
All levels: 0.0s cast, 0.3s delay, 2.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 140% ATK x3 = 420%, SP 28 |
| 2 | 180% ATK x3 = 540%, SP 33 |
| 3 | 220% ATK x3 = 660%, SP 38 |
| 4 | 260% ATK x3 = 780%, SP 43 |
| 5 | 300% ATK x3 = 900%, SP 48 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Briar BarrageNew skillCR_AL_MAYHEMIC_THORNS
- Max Level
- 10
- Requirement
- Learning Potion Level 1
- Type
- Ranged Physical / Target-Centered Area
- Range
- 9 cells. Area: 7x7 at Lv1-5; 9x9 at Lv6-10.
Strike the selected enemy and nearby enemies three times.
Uses weapon element and can critically hit.
Ignores FLEE; elemental immunity and blocks still apply. Damage is not divided between enemies. No item cost. A damaging manual hit starts Catalytic Reaction. See Learning Potion for the full combo guide.
All levels: 0.5s cast, 0.3s delay, 1.25s cooldown
| Lv | Effect |
|---|---|
| 1 | 102% ATK x3 = 306%, SP 28 |
| 2 | 124% ATK x3 = 372%, SP 31 |
| 3 | 146% ATK x3 = 438%, SP 34 |
| 4 | 168% ATK x3 = 504%, SP 37 |
| 5 | 190% ATK x3 = 570%, SP 40 |
| 6 | 212% ATK x3 = 636%, SP 43 |
| 7 | 234% ATK x3 = 702%, SP 46 |
| 8 | 256% ATK x3 = 768%, SP 49 |
| 9 | 278% ATK x3 = 834%, SP 52 |
| 10 | 300% ATK x3 = 900%, SP 55 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Soul SanctuaryNew skillWOR_ALCH_RESONANCE_WELL
- Max Level
- 5
- Requirement
- Potion Pitcher Level 1
- Type
- Ground Support / Area Healing
Heal yourself, nearby party members and your fighters.
Range: 10 cells. Healing radius: 6 cells.
Heals every second for 5 seconds.
Each pulse uses 15% of average MATK per skill level.
All levels: 0.5s cast, 0.0s delay, 5.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 15% MATK/pulse, SP 22 |
| 2 | 30% MATK/pulse, SP 29 |
| 3 | 45% MATK/pulse, SP 36 |
| 4 | 60% MATK/pulse, SP 43 |
| 5 | 75% MATK/pulse, SP 50 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Undead MasteryNew skillWOR_ALCH_SKELETON_MASTERY
- Max Level
- 10
- Requirement
- Raise Skeleton Level 1
- Type
- Passive / Summon Enhancement
Improve all fighters from the Alchemist summon kit.
Each level adds 1% ATK, MATK, physical resistance and magic resistance to those fighters.
No activation or SP cost.
| Lv | Effect |
|---|---|
| 1 | ATK +1%, MATK +1%, Physical Resistance +1%, Magic Resistance +1%, SP 0 |
| 2 | ATK +2%, MATK +2%, Physical Resistance +2%, Magic Resistance +2%, SP 0 |
| 3 | ATK +3%, MATK +3%, Physical Resistance +3%, Magic Resistance +3%, SP 0 |
| 4 | ATK +4%, MATK +4%, Physical Resistance +4%, Magic Resistance +4%, SP 0 |
| 5 | ATK +5%, MATK +5%, Physical Resistance +5%, Magic Resistance +5%, SP 0 |
| 6 | ATK +6%, MATK +6%, Physical Resistance +6%, Magic Resistance +6%, SP 0 |
| 7 | ATK +7%, MATK +7%, Physical Resistance +7%, Magic Resistance +7%, SP 0 |
| 8 | ATK +8%, MATK +8%, Physical Resistance +8%, Magic Resistance +8%, SP 0 |
| 9 | ATK +9%, MATK +9%, Physical Resistance +9%, Magic Resistance +9%, SP 0 |
| 10 | ATK +10%, MATK +10%, Physical Resistance +10%, Magic Resistance +10%, SP 0 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Raise Flesh ColossusNew skillWOR_ALCH_SUMMON_ABOMINATION
- Max Level
- 1
- Requirement
- Undead Mastery Level 3
- Type
- Melee Summon
Summon up to two durable fighters using free slots.
Combat: Earth Attack / Shield Charge Deals 1.5x final normal and skill damage.
Cannot damage the Emperium or guardians.
Automatically attacks nearby monsters within 7 cells.
Each fighter lasts 60 sec, then must be summoned again.
All five summon skills share three active fighter slots.
Cannot summon when all three slots are occupied.
Recasting does not refresh existing fighter duration.
Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.
Listed timings and SP costs are base values.
0.5 sec Cast Time, 0.0 sec After Cast Delay, 10.0 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | Up to 2 fighters / Duration 60 sec / SP 30, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Necromancy MasteryNew skillWOR_ALCH_SUMMON_MASTERY
- Max Level
- 10
- Requirement
- Raise Skeleton Level 1
- Type
- Passive / Summon Stat Inheritance
Your fighters inherit part of your STR, AGI, VIT, INT, DEX and LUK.
Inheritance increases by 10% of each stat per level.
Applied when the fighter is created. Stacks with Undead Mastery.
No activation or SP cost.
| Lv | Effect |
|---|---|
| 1 | Inherit 10% of each listed stat, SP 0 |
| 2 | Inherit 20% of each listed stat, SP 0 |
| 3 | Inherit 30% of each listed stat, SP 0 |
| 4 | Inherit 40% of each listed stat, SP 0 |
| 5 | Inherit 50% of each listed stat, SP 0 |
| 6 | Inherit 60% of each listed stat, SP 0 |
| 7 | Inherit 70% of each listed stat, SP 0 |
| 8 | Inherit 80% of each listed stat, SP 0 |
| 9 | Inherit 90% of each listed stat, SP 0 |
| 10 | Inherit 100% of each listed stat, SP 0 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Raise Death KnightNew skillWOR_ALCH_SUMMON_REANIMATION
- Max Level
- 1
- Requirement
- Necromancy Mastery Level 5
- Type
- Elite Melee Summon
Summon one powerful elite fighter.
Combat: Fire Breath / Grave Shockwave / Stun Attack Grave Shockwave: 220% ATK, 7x7 area, 5.5-sec reuse Deals 1.5x final normal and skill damage.
Cannot damage the Emperium or guardians.
Automatically attacks nearby monsters within 7 cells.
Each fighter lasts 60 sec, then must be summoned again.
All five summon skills share three active fighter slots.
Cannot summon when all three slots are occupied.
Recasting does not refresh existing fighter duration.
Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.
Listed timings and SP costs are base values.
2.0 sec Cast Time, 0.0 sec After Cast Delay, 30.0 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | 1 fighter / Duration 60 sec / SP 30, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Raise SkeletonNew skillWOR_ALCH_SUMMON_SKELETON
- Max Level
- 3
- Requirement
- Learning Potion Level 1
- Type
- Melee Summon
Summon one fast melee fighter.
Combat: Bash Level 5 / Sonic Blow Level 3 Deals 1.5x final normal and skill damage.
Cannot damage the Emperium or guardians.
Automatically attacks nearby monsters within 7 cells. Each fighter lasts 60 sec, then must be summoned again. All five summon skills share three active fighter slots. Cannot summon when all three slots are occupied. Recasting does not refresh existing fighter duration. Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.
All levels: 1 fighter / Duration 60 sec / SP 30, 0.25s cast, 0.0s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | |
| 2 | |
| 3 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Raise Bone ArcherNew skillWOR_ALCH_SUMMON_SKELETON_MAGE
- Max Level
- 2
- Requirement
- Raise Skeleton Level 2
- Type
- Ranged Physical Summon
Summon one ranged fighter with single-target and area attacks.
Combat: Double Strafe / Arrow Shower / Guided Attack / Charge Arrow Deals 1.5x final normal and skill damage.
Cannot damage the Emperium or guardians.
Automatically attacks nearby monsters within 7 cells.
Each fighter lasts 60 sec, then must be summoned again.
All five summon skills share three active fighter slots.
Cannot summon when all three slots are occupied.
Recasting does not refresh existing fighter duration.
Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.
All levels: 1 fighter / Duration 60 sec / SP 30, 0.25s cast, 0.0s delay, 10.0s cooldown
| Lv | Effect |
|---|---|
| 1 | |
| 2 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Raise WolfNew skillWOR_ALCH_SUMMON_WOLF
- Max Level
- 3
- Requirement
- Raise Skeleton Level 2
- Type
- Physical Burst Summon
Summon one fast close-range fighter.
Combat: Combo Attack / Critical Slash / Fire Attack Deals 1.5x final normal and skill damage.
Cannot damage the Emperium or guardians.
Automatically attacks nearby monsters within 7 cells.
Each fighter lasts 60 sec, then must be summoned again.
All five summon skills share three active fighter slots.
Cannot summon when all three slots are occupied.
Recasting does not refresh existing fighter duration.
Nearby monsters prioritize the closer eligible target: the Alchemist or one of the fighters.
All levels: 1 fighter / Duration 60 sec / SP 30, 2.0s cast, 0.0s delay, 30.0s cooldown
| Lv | Effect |
|---|---|
| 1 | |
| 2 | |
| 3 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Call HomunculusChangedAM_CALLHOMUN
- Max Level
- 1
- Requirement
- Rest Level 1
- Skill Form
- Active
Summons an existing Homunculus that was stored by using the Rest skill. Consumes 1 Embryo on first use.
Comments: Rest and Call are needed in order to put Homunculi away. When it is put away(in Rest mode), its hunger will not tick down.
If you do not have a Homunculus yet, using this skill with a Embryo in your inventory will randomly generate one for you.
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 100 |
Learning PotionChangedAM_LEARNINGPOTION
- Max Level
- 10
- Skill Form
- Passive
Increases effectiveness of created potions, as well as increasing potion creation success rate.
Comments: The restorative bonus works with any healing item. it also helps when using Potion Pitcher and Slim Potion Pitcher.
Catalytic Reaction - Automatic Alchemist Passive Normal Alchemist only. No activation or extra skill points. 1. Damage an enemy with manual Briar Barrage. Reagent Primer lasts 8 seconds.
2. Land any Corrosive skill or Acidified Zone Wind before Primer expires. Reaction Ready lasts 8 seconds. Repeating this step does not refresh its timer. 3. Land Alchemic Detonation before Ready expires. Its cast gains +15% damage vs wild monsters/MVPs, or +7% vs players, their units or on competitive maps. The bonus affects all enemies hit by that one cast. Misses and zero damage do not spend Reaction Ready. Summons and residual acid cannot advance the combo. Successful empowered damage starts 8 seconds of recovery. No new progress during recovery; skills remain usable. Death, map change or expiry clears unused progress.
| Lv | Effect |
|---|---|
| 1 | +5% Restorative Power, +1% success chance when crafting |
| 2 | +10% Restorative Power, +2% success chance when crafting |
| 3 | +15% Restorative Power, +3% success chance when crafting |
| 4 | +20% Restorative Power, +4% success chance when crafting |
| 5 | +25% Restorative Power, +5% success chance when crafting |
| 6 | +30% Restorative Power, +6% success chance when crafting |
| 7 | +35% Restorative Power, +7% success chance when crafting |
| 8 | +40% Restorative Power, +8% success chance when crafting |
| 9 | +45% Restorative Power, +9% success chance when crafting |
| 10 | +50% Restorative Power, +10% success chance when crafting |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Potion PitcherChangedAM_POTIONPITCHER
- Max Level
- 5
- Requirement
- Pharmacy Level 3
- Skill Form
- Active
Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.
Comments: Heals more than regularly consuming the potion. Affected by the learned level of Learning Potion.
Being Soul Linked will further improve the effect of this skill, giving it BaseLv scaling.
This skill is one of the few ways a Homunculus can be directly healed.
| Lv | Effect |
|---|---|
| 1 | Red Potion |
| 2 | Orange Potion |
| 3 | Yellow Potion |
| 4 | White Potion |
| 5 | Blue Potion |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 0.25 s |
๐ก๏ธ Assassin 14 skills
Blade WaltzNew skillWOR_AS_BLADE_WALTZ
- Max Level
- 3
- Requirement
- Grimtooth Level 1
- Type
- Katar Physical / Self-Centered Area
Create a ring of attacks that follows your position.
Area: 5x5. Requires a Katar. Uses weapon element.
Hits every 0.3 sec, starting 0.3 sec after activation.
Full totals require enemies to remain in the area.
These pulses do not build or use Shadow Pursuit.
All levels: 1.0s cast, 0.5s delay, 5.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 70% ATK x3 pulses = 210%, Duration 0.9 sec, SP 24 |
| 2 | 130% ATK x4 pulses = 520%, Duration 1.2 sec, SP 30 |
| 3 | 208% ATK x5 pulses = 1040%, Duration 1.5 sec, SP 36 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Dark AmbushNew skillWOR_AS_DARK_AMBUSH
- Max Level
- 3
- Requirement
- Cloaking Level 3
- Type
- Katar Physical / Single Target
Strike one enemy three times and ignore DEF.
Range: 2 cells. Requires a Katar. Uses weapon element.
Cloaking adds damage, then ends on execution.
This attack does not blink or hit an area.
Contributes to Shadow Pursuit. See Sonic Blow for the guide.
All levels: 0.0s cast, 2.0s delay, 0.3s cooldown
| Lv | Effect |
|---|---|
| 1 | 96% ATK x3 = 288%, From Cloaking: 106% ATK x3 = 318%, SP 30 |
| 2 | 193% ATK x3 = 579%, From Cloaking: 213% ATK x3 = 639%, SP 38 |
| 3 | 290% ATK x3 = 870%, From Cloaking: 320% ATK x3 = 960%, SP 46 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2 s | |
| Cooldown | 0.3 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Death MarkNew skillWOR_AS_DEATH_MARK
- Max Level
- 2
- Requirement
- Fatal Mirage Level 3
- Type
- Katar Physical / Target-Centered Area
Rush beside the target and release a claw strike.
Range: 5 cells. Area: 5x5. Requires a Katar.
One physical hit using weapon element.
Attempts to apply Death Mark to enemies in the area.
Death Mark: short-range non-magic damage taken +20%.
Bosses receive +10%. Base mark duration: 5 seconds.
The mark can apply even if the damage misses.
Shadow Pursuit separately requires actual HP damage.
Contributes to Shadow Pursuit. See Sonic Blow for the guide.
All levels: 0.5s cast, 0.5s delay, 15.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 690% ATK, 770% vs Demi-Human or Dragon, SP 55 |
| 2 | 1380% ATK, 1540% vs Demi-Human or Dragon, SP 70 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cooldown | 15 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Fatal MirageNew skillWOR_AS_FATAL_MIRAGE
- Max Level
- 5
- Requirement
- Sonic Blow Level 1
- Type
- Katar Physical / Target-Centered Area
Rush beside the target and strike nearby enemies.
Range: 5 cells. Area: 5x5. Requires a Katar.
Three physical hits using weapon element.
Can critically hit at half the usual skill crit chance.
Cloaking adds damage, then ends when the skill executes.
Shadow Instinct also adds damage. Both bonuses stack.
The hit count remains three with either or both buffs.
Listed damage is the total across all three hits.
Contributes to Shadow Pursuit. See Sonic Blow for the guide.
All levels: 0.0s cast, 2.0s delay, 0.3s cooldown
| Lv | Effect |
|---|---|
| 1 | 174% ATK, Instinct or Cloaking: 192%, Both: 210%, SP 24 |
| 2 | 348% ATK, Instinct or Cloaking: 384%, Both: 420%, SP 28 |
| 3 | 522% ATK, Instinct or Cloaking: 576%, Both: 630%, SP 32 |
| 4 | 696% ATK, Instinct or Cloaking: 768%, Both: 840%, SP 36 |
| 5 | 870% ATK, Instinct or Cloaking: 960%, Both: 1050%, SP 40 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 2 s | |
| Cooldown | 0.3 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Shadow InstinctNew skillWOR_AS_SHADOW_INSTINCT
- Max Level
- 3
- Requirement
- Katar Mastery Level 3
- Type
- Self Buff / Attack Enhancement
Strengthen Fatal Mirage and Shadow Requiem.
Higher levels extend duration; bonus strength is unchanged.
This buff does not increase Fatal Mirage hit count.
No equipped Katar required to activate the buff.
All levels: 1.0s cast, 0.3s delay, 40.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Duration 20 sec, SP 45 |
| 2 | Duration 30 sec, SP 55 |
| 3 | Duration 40 sec, SP 65 |
โ๏ธ Server changes
Shadow RequiemNew skillWOR_AS_SHADOW_REQUIEM
- Max Level
- 3
- Requirement
- Katar Mastery Level 1
- Type
- Katar Physical / Single Target
- Range
- 2 cells. Requires a Katar. Uses weapon element.
Slash one enemy and build a chain of 1 to 5 real hits. Cast again within 2.5 sec to continue the chain. The chain can continue on a different enemy.
Can critically hit at half the usual skill crit chance. Shadow Instinct increases damage per slash.
Chain progress is separate from Shadow Pursuit. Contributes to Shadow Pursuit. See Sonic Blow for the guide.
All levels: 0.0s cast, 1.0s delay, 0.3s cooldown
| Lv | Effect |
|---|---|
| 1 | 33% ATK/slash, Full 5 hits: 165%, 5 hits with Shadow Instinct: 180%, SP 18 |
| 2 | 66% ATK/slash, Full 5 hits: 330%, 5 hits with Shadow Instinct: 360%, SP 24 |
| 3 | 100% ATK/slash, Full 5 hits: 500%, 5 hits with Shadow Instinct: 545%, SP 30 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1 s | |
| Cooldown | 0.3 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Venom EclipseNew skillWOR_AS_VENOM_ECLIPSE
- Max Level
- 3
- Requirement
- Venom Dust Level 1
- Type
- Poison Physical / 5x5 Ground Field
Create a Poison field at the selected location.
Range: 6 cells. Requires a Katar; damage uses ATK.
Pulses never miss (ignore FLEE).
Each pulse: 10/15/20% chance to Poison (5 sec).
Field duration: 0.9 sec. Hit interval: 0.6 sec.
A continuously affected enemy can take up to two pulses.
Only one field per caster; recasting replaces it.
Venom Infusion increases this skill's damage.
These pulses do not build or use Shadow Pursuit.
All levels: 1.0s cast, 1.0s delay, 4.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 150% ATK/pulse, up to 300%, SP 28 |
| 2 | 300% ATK/pulse, up to 600%, SP 36 |
| 3 | 450% ATK/pulse, up to 900%, SP 44 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| After-cast delay | 1 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Venom InfusionNew skillWOR_AS_VENOM_INFUSION
- Max Level
- 5
- Requirement
- Enchant Poison Level 1
- Type
- Self Buff / Poison Skill Enhancement
Increase Poison React, Venom Splasher and Venom Eclipse damage.
The bonus applies to these three skills only.
Does not change your weapon element.
No Enchant Deadly Poison or equipped Katar required.
All levels: 0.0s cast, 0.5s delay, 3.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Poison Skill Damage +4%, 20 sec, SP 18 |
| 2 | Poison Skill Damage +8%, 30 sec, SP 22 |
| 3 | Poison Skill Damage +12%, 40 sec, SP 26 |
| 4 | Poison Skill Damage +16%, 50 sec, SP 30 |
| 5 | Poison Skill Damage +20%, 60 sec, SP 34 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Shadow RecallNew skillWOR_DASH
- Max Level
- 1
- Requirement
- Cloaking Level 1
- Type
- Self / Return Movement
Return to the origin of your last successful blink: Sonic Blow, Fatal Mirage or Death Mark.
You must be within 6 cells on the same map.
The saved cell must be reachable.
One successful return consumes the saved point.
A new blink attempt replaces the previous return setup.
Listed timings and SP costs are base values.
0.0 sec Cast Time, 0.5 sec After Cast Delay, 3.0 sec Cooldown
| Lv | Effect |
|---|---|
| 1 | Return to the saved origin within 6 cells / SP 14, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Death WhisperNew skillWOR_ROGUE_SILENTEDGE
- Max Level
- 5
- Requirement
- Katar Mastery Level 3
- Type
- Self Buff / Toggle
Increase CRIT, critical damage and attack speed.
Cast again to turn the stance off.
Critical damage applies only to actual critical hits.
Costs 20 SP each time it is cast, including turn-off.
No periodic SP drain. No equipped Katar required.
All levels: SP 20, 0.0s cast, 0.0s delay, 0.0s cooldown
| Lv | Effect |
|---|---|
| 1 | CRIT +3, Critical Damage +3%, Attack Speed +2% |
| 2 | CRIT +6, Critical Damage +6%, Attack Speed +4% |
| 3 | CRIT +9, Critical Damage +9%, Attack Speed +6% |
| 4 | CRIT +12, Critical Damage +12%, Attack Speed +8% |
| 5 | CRIT +15, Critical Damage +15%, Attack Speed +10% |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Shadow EchoNew skillWOR_SHADOWECHO
- Max Level
- 2
- Requirement
- Shadow Instinct Level 2
- Type
- Self / Synchronized Shadow Clones
Create fragile echoes that follow your movement.
They mirror normal attacks and supported skills.
Each echo has 1 HP. Recasting replaces existing echoes.
Echoes cannot duplicate every custom skill.
They disappear when killed, on ordinary warp or on expiry.
Skill movement can reposition existing echoes.
Echo attacks do not build or use Shadow Pursuit.
Each echo deals 35% of your damage.
Echoes cannot damage the Emperium or guardians.
All levels: 0.0s cast, 0.0s delay, 25.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Summon 1 Shadow Echo, Clone HP 1, 12 sec, SP 30 |
| 2 | Summon 2 Shadow Echoes, Clone HP 1 each, 16 sec, SP 40 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Cooldown | 25 s |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Katar MasteryChangedAS_KATAR
- Max Level
- 10
- Skill Form
- Passive
Increase damaged inflicted with Katar Class Weapons.
| Lv | Effect |
|---|---|
| 1 | ATK +3 |
| 2 | ATK +6 |
| 3 | ATK +9 |
| 4 | ATK +12 |
| 5 | ATK +15 |
| 6 | ATK +18 |
| 7 | ATK +21 |
| 8 | ATK +24 |
| 9 | ATK +27 |
| 10 | ATK +30 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Poison ReactChangedAS_POISONREACT
- Max Level
- 10
- Requirement
- Enchant Poison Level 3
- Skill Form
- Active - Self Buff
Once this skill activated, the caster will automatically cast Envenom after receiving damage from normal attacks.
20 seconds duration
25 seconds duration
30 seconds duration
35 seconds duration
40 seconds duration
45 seconds duration
50 seconds duration
55 seconds duration
60 seconds duration
60 seconds duration
Comments: Counters normal attacks and uses Envenom on the attacking enemy. Unlike Knight's Auto-Counter, you still take the damage from the hit. An interesting application of this skill is equipping a Poisonous Toad Card, which will cause Envenom to shove enemies back.
| Lv | Effect |
|---|---|
| 1 | +130% ATK, 1 Envenom counter, |
| 2 | +160% ATK, 1 Envenom counter, |
| 3 | +190% ATK, 2 Envenom counters, |
| 4 | +220% ATK, 2 Envenom counters, |
| 5 | +250% ATK, 3 Envenom counters, |
| 6 | +280% ATK, 3 Envenom counters, |
| 7 | +310% ATK, 4 Envenom counters, |
| 8 | +340% ATK, 4 Envenom counters, |
| 9 | +370% ATK, 5 Envenom counters, |
| 10 | +400% ATK, 5 Envenom counters, |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Sonic BlowChangedAS_SONICBLOW
- Max Level
- 10
- Requirement
- Katar Mastery Level 4
- Skill Form
- Physical / Targeted
- Weapon
- Katar
Instantly closes the distance to a selected enemy within 8 cells, then delivers 8 rapid Katar strikes. The blink places the Assassin beside the target when a valid cell is available. Maximum Range: 8 Cells Hits: 8 After-Cast Delay: 2 Seconds After-Cast Walk Delay: 2 Seconds Skill Cooldown: None SP Cost: 16 / 18 / 20 / 22 / 24 / 42 / 44 / 46 / 48 / 50 Stun Chance: 12 / 14 / 16 / 18 / 20 / 22 / 24 / 26 / 28 / 30%
Damage per Level:
Job: Assassin
| Lv | Effect |
|---|---|
| 1 | 450% ATK |
| 2 | 500% ATK |
| 3 | 550% ATK |
| 4 | 600% ATK |
| 5 | 650% ATK |
| 6 | 700% ATK |
| 7 | 750% ATK |
| 8 | 800% ATK |
| 9 | 850% ATK |
| 10 | 900% ATK |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 16 / 18 / 20 / 22 / 24 / 42 / 44 / 46 / 48 / 50 | |
| Range | 8 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
๐ญ Rogue 15 skills
Chain Reaction ShotNew skillABC_CHAIN_REACTION_SHOT
- Max Level
- 5
- Requirement
- Double Strafe Level 1
- Type
- Ranged Physical / Bow / Chain AoE
Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Fire an arrow at one enemy. A moment later the impact chains into every enemy within 3 cells of the target (2 hits each). Requires a Bow and 1 Arrow. Range: 9 cells + Vulture's Eye. Element follows the Arrow.
All levels: 1.0s cast, 0.5s delay, 3.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Arrow 160% ATK + Chain 110% ATK (7x7), SP 20 |
| 2 | Arrow 220% ATK + Chain 170% ATK (7x7), SP 25 |
| 3 | Arrow 280% ATK + Chain 230% ATK (7x7), SP 30 |
| 4 | Arrow 340% ATK + Chain 290% ATK (7x7), SP 35 |
| 5 | Arrow 400% ATK + Chain 350% ATK (7x7), SP 40 |
โ๏ธ Server changes
Deft StabNew skillABC_DEFT_STAB
- Max Level
- 5
- Requirement
- Back Stab Level 3
- Type
- Melee Physical / 5 Hits / Small AoE
- Opportunist
- +15% damage (+7% vs players)
on a stripped, Cursed, Masked or Stunned target.
Stab the target five times in a flash; the strikes also hit enemies right next to it (3x3).
Damage below is the total of the 5 hits. Range: 2 cells.
All levels: Instant cast, 0.5s delay, 2.5s cooldown
| Lv | Effect |
|---|---|
| 1 | 250% ATK total, SP 25 |
| 2 | 400% ATK total, SP 28 |
| 3 | 550% ATK total, SP 31 |
| 4 | 700% ATK total, SP 34 |
| 5 | 850% ATK total, SP 37 |
โ๏ธ Server changes
Unlucky RushNew skillABC_UNLUCKY_RUSH
- Max Level
- 5
- Requirement
- Snatcher Level 1
- Type
- Dash / Melee Physical / Curse
Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Dash to an enemy up to 7 cells away and strike it. The hit may Curse the target (LUK 0, slower movement) for 10 sec. Bosses and status-immune targets resist the Curse.
All levels: Instant cast, 0.5s delay, 3.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 220% ATK, Curse 16%, SP 24 |
| 2 | 290% ATK, Curse 22%, SP 28 |
| 3 | 360% ATK, Curse 28%, SP 32 |
| 4 | 430% ATK, Curse 34%, SP 36 |
| 5 | 500% ATK, Curse 40%, SP 40 |
โ๏ธ Server changes
Abyssal EdgeNew skillWOR_ROGUE_BLACKBLADE
- Max Level
- 10
- Requirement
- Plagiarism Level 5
- Type
- ATK + MATK Hybrid / Target-Centered Area
Launch a dark blade at the selected enemy.
Range: 7 cells. Area: 2-cell radius around the target.
Damage uses both ATK and MATK and can critically hit.
Damage: 30% x skill level of the hybrid base.
Damage remains subject to defenses and modifiers.
All levels: 0.0s cast, 0.0s delay, 1.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 30% of ATK + MATK hybrid base, SP 15 |
| 2 | 60% of ATK + MATK hybrid base, SP 20 |
| 3 | 90% of ATK + MATK hybrid base, SP 25 |
| 4 | 120% of ATK + MATK hybrid base, SP 30 |
| 5 | 150% of ATK + MATK hybrid base, SP 35 |
| 6 | 180% of ATK + MATK hybrid base, SP 40 |
| 7 | 210% of ATK + MATK hybrid base, SP 45 |
| 8 | 240% of ATK + MATK hybrid base, SP 50 |
| 9 | 270% of ATK + MATK hybrid base, SP 55 |
| 10 | 300% of ATK + MATK hybrid base, SP 60 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Shadow WaltzNew skillWOR_ROGUE_BLADEDANCE
- Max Level
- 10
- Requirement
- Back Stab Level 5
- Type
- Neutral Physical / Self-Centered Area / 3 Hits
Spin through nearby enemies with three blade strikes.
Area: 4-cell radius around yourself.
Each strike can critically hit.
Damage: 40% ATK x skill level per strike.
All levels: 0.0s cast, 0.0s delay, 3.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 40% ATK x 3 hits = 120% nominal, SP 15 |
| 2 | 80% ATK x 3 hits = 240% nominal, SP 20 |
| 3 | 120% ATK x 3 hits = 360% nominal, SP 25 |
| 4 | 160% ATK x 3 hits = 480% nominal, SP 30 |
| 5 | 200% ATK x 3 hits = 600% nominal, SP 35 |
| 6 | 240% ATK x 3 hits = 720% nominal, SP 40 |
| 7 | 280% ATK x 3 hits = 840% nominal, SP 45 |
| 8 | 320% ATK x 3 hits = 960% nominal, SP 50 |
| 9 | 360% ATK x 3 hits = 1080% nominal, SP 55 |
| 10 | 400% ATK x 3 hits = 1200% nominal, SP 60 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Dread HowlNew skillWOR_ROGUE_FEARSOMECRY
- Max Level
- 5
- Requirement
- Raid Level 1
- Type
- Neutral Physical / Self-Centered Area / Control
Unleash a savage cry against nearby enemies.
Area: 4-cell radius around yourself. One hit per enemy.
Can critically hit. Successful damage can Stun and Stagger.
Stun lasts up to 3 seconds; Stagger lasts up to 5 seconds.
Stagger reduces soft DEF by 10 and suppresses Auto Guard, Parrying and Weapon Blocking.
Bosses and status-immune targets resist control effects.
Damage: 60% ATK x skill level.
All levels: 0.0s cast, 0.0s delay
| Lv | Effect |
|---|---|
| 1 | 60% ATK, SP 20, 10.0s cooldown |
| 2 | 120% ATK, SP 20, 9.0s cooldown |
| 3 | 180% ATK, SP 20, 8.0s cooldown |
| 4 | 240% ATK, SP 20, 7.0s cooldown |
| 5 | 300% ATK, SP 20, 6.0s cooldown |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Phantom StepNew skillWOR_ROGUE_HASTE
- Max Level
- 5
- Requirement
- Improve Dodge Level 1
- Type
- Party Mobility Buff
Cleanse common movement-slow effects from yourself and nearby party members, then grant increased movement speed, AGI and temporary Slow immunity. Cast Range: 7 cells. Move Speed: +25% at all levels. The buff area grows with skill level, centered on the selected party member. SP: 20.
| Lv | Effect |
|---|---|
| 1 | AGI +2 / Move Speed +25% / Area 1-cell radius / Duration 60 sec / Slow Immunity 2 sec / SP 20 |
| 2 | AGI +4 / Move Speed +25% / Area 2-cell radius / Duration 120 sec / Slow Immunity 4 sec / SP 20 |
| 3 | AGI +6 / Move Speed +25% / Area 3-cell radius / Duration 180 sec / Slow Immunity 6 sec / SP 20 |
| 4 | AGI +8 / Move Speed +25% / Area 4-cell radius / Duration 240 sec / Slow Immunity 8 sec / SP 20 |
| 5 | AGI +10 / Move Speed +25% / Area 4-cell radius / Duration 300 sec / Slow Immunity 10 sec / SP 20 |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Double StrafingChangedAC_DOUBLE
- Max Level
- 10
- Requirement
- None (Rogue: Vulture's Eye Level 10)
- Skill Form
- Physical attack
A ranged attack, that fires two arrows. Requires an equipped bow. Increases attack range by 3. Only 1 arrow is consumed.
Comments: The basic skill attack for Archers.
Capable of dealing a lot of damage from a safe distance. Increasing your Attack Speed will allow you to spam this skill even faster.
| Lv | Effect |
|---|---|
| 1 | 200% damage |
| 2 | 220% damage |
| 3 | 240% damage |
| 4 | 260% damage |
| 5 | 280% damage |
| 6 | 300% damage |
| 7 | 320% damage |
| 8 | 340% damage |
| 9 | 360% damage |
| 10 | 380% damage |
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
Back StabChangedRG_BACKSTAP
- Max Level
- 10
- Requirement
- Steal Coin Level 4
- Skill Form
- Physical attack
- Range
- 6 Cells
Back Stab is only usable when the caster is facing the enemy's rear. This skill never misses its target, but the target will face the user after it is hit. When used with a Bow, this skill's damage is reduced by half. Back Stab can be used when in Hiding status, but it will cancel Hiding.
Comments: Deals massive damage but is very difficult to use repeatedly since it turns the target around.
BackStab can now instantly reach distant monsters and players with its new extended target range.
Maximum Range: 10 Cells
| Lv | Effect |
|---|---|
| 1 | 340% ATK |
| 2 | 380% ATK |
| 3 | 420% ATK |
| 4 | 460% ATK |
| 5 | 500% ATK |
| 6 | 540% ATK |
| 7 | 580% ATK |
| 8 | 620% ATK |
| 9 | 660% ATK |
| 10 | 700% ATK |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 35 | |
| After-cast delay | 0.2 s | |
| Range | 6 |
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
GraffitiChangedRG_GRAFFITI
- Max Level
- 1
- Requirement
- Flag Graffiti Level 5
- Skill Form
- Active
Scribbles graffiti around a targeted cell with a message of up to 20 characters. Graffiti cannot be overlapped or painted over before it disappears. Requires 1 Red Gemstone.
โ๏ธ Server changes
๐ ๏ธ Skill behaviour is customized in the server code โ see the description above for how it works now.
SnatcherChangedRG_SNATCHER
- Max Level
- 10
- Requirement
- Steal Level 1
- Skill Form
- Passive
Automatically steals item from monsters while attacking them. The success rate of stealing items is affected by the skill level of the Thief skill, Steal. Each Steal level adds 0.5% Auto-Steal chance (up to 15% at Snatcher 10 + Steal 10).
Comments: Does not work when auto-attacking with a bow. A monster can be stolen from only once.
| Lv | Effect |
|---|---|
| 1 | 1% Auto-Steal chance |
| 2 | 2% Auto-Steal chance |
| 3 | 3% Auto-Steal chance |
| 4 | 4% Auto-Steal chance |
| 5 | 5% Auto-Steal chance |
| 6 | 6% Auto-Steal chance |
| 7 | 7% Auto-Steal chance |
| 8 | 8% Auto-Steal chance |
| 9 | 9% Auto-Steal chance |
| 10 | 10% Auto-Steal chance |
โ๏ธ Server changes
Fatal MenaceChangedSC_FATALMENACE
- Max Level
- 5
- Requirement
- Intimidate Level 1
- Type
- Melee Physical / Target AoE / Hit-and-Run
- Area
- 3x3 at Lv1-2 / 5x5 at Lv3-5.
Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Slash the target and the enemies around it, then slip away to a random spot up to 4 cells from where you stood. No slip in Battlegrounds, War of Emperium or no-teleport maps.
All levels: Instant cast, 0.5s delay, 3.0s cooldown
| Lv | Effect |
|---|---|
| 1 | 200% ATK, SP 18 |
| 2 | 300% ATK, SP 22 |
| 3 | 400% ATK, SP 26 |
| 4 | 500% ATK, SP 30 |
| 5 | 600% ATK, SP 34 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Max level | 5 | |
| SP cost | 18 / 22 / 26 / 30 / 34 | |
| Cast time | 0 s | |
| Cooldown | 3 s | |
| Area | 1 / 1 / 2 / 2 / 2 |
Feint BombChangedSC_FEINTBOMB
- Max Level
- 5
- Requirement
- Tunnel Drive Level 1
- Type
- Self / Decoy Bomb / Escape
Opportunist: +15% damage (+7% vs players) on a stripped, Cursed, Masked or Stunned target. Drop a bomb at your feet, leap backwards and turn invisible for 1.5 sec. Nearby monsters lose track of you. The bomb explodes after 1.5 sec, hitting enemies within 2 cells. Cannot be used on Land Protector or Maelstrom.
All levels: Instant cast, 0.5s delay, 6.0s cooldown
| Lv | Effect |
|---|---|
| 1 | Bomb 280% ATK (5x5), Leap 3 cells, SP 24 |
| 2 | Bomb 360% ATK (5x5), Leap 4 cells, SP 28 |
| 3 | Bomb 440% ATK (5x5), Leap 5 cells, SP 32 |
| 4 | Bomb 520% ATK (5x5), Leap 6 cells, SP 36 |
| 5 | Bomb 600% ATK (5x5), Leap 7 cells, SP 40 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Max level | 5 | |
| SP cost | 24 / 28 / 32 / 36 / 40 | |
| Catalyst | none | |
| Cast time | 0 s | |
| After-cast delay | 0.5 s | |
| Cooldown | 6 s | |
| Knockback | 3 / 4 / 5 / 6 / 7 |
Masquerade - IgnoranceChangedSC_IGNORANCE
- Max Level
- 3
- Requirement
- Plagiarism Level 1
- Type
- Curse / Anti-Caster
Sets up Opportunist: Rogue attack skills deal +15% to a Masked target. Mask the target so it cannot use skills for a while. Players also lose SP (monsters: SP equal to their level); you recover half of the SP taken.
Success depends on your DEX and Job Level vs. the target. Bosses are immune.
All levels: 1.0s cast, 1.0s delay, 8.0s cooldown, Range 3
| Lv | Effect |
|---|---|
| 1 | No skills for 6 sec, SP drain 100, SP 30 |
| 2 | No skills for 8 sec, SP drain 200, SP 40 |
| 3 | No skills for 10 sec, SP drain 300, SP 50 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| Catalyst | none | |
| Cast time | 1 s | |
| Cooldown | 8 s | |
| Duration | 6 s / 8 s / 10 s |
Strip AccessoryChangedSC_STRIPACCESSARY
- Max Level
- 5
- Requirement
- Strip Helm Level 1
- Type
- Debuff / Divest
Sets up Opportunist: Rogue attack skills deal +15% to a stripped target. Remove the target's accessories; they cannot be re-equipped until the effect ends. Same odds as the other Divest skills: base chance + 0.2% per point of DEX above the target. Chemical Protection does not apply to accessories.
All levels: Instant cast, 1.0s delay, Range 1
| Lv | Effect |
|---|---|
| 1 | Base Chance 10%, Duration 60 sec, SP 12 |
| 2 | Base Chance 15%, Duration 75 sec, SP 14 |
| 3 | Base Chance 20%, Duration 90 sec, SP 16 |
| 4 | Base Chance 25%, Duration 105 sec, SP 18 |
| 5 | Base Chance 30%, Duration 120 sec, SP 20 |
โ๏ธ Server changes
| Setting | Original | Classic Reimagined |
|---|---|---|
| SP cost | 12 / 14 / 16 / 18 / 20 | |
| Cast time | 0 s | |
| Duration | 1 min / 75 s / 90 s / 105 s / 2 min | |
| Range | 1 |
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